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1941: Counter Attack (Arcade)

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This page contains changes which are not marked for translation.
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Title Screen

1941: Counter Attack

Developer: Capcom
Publisher: Capcom
Platform: Arcade (CPS-1)
Released internationally: Spring 1990

GraphicsIcon.png This game has unused graphics.
DebugIcon.png This game has debugging material.
RegionIcon.png This game has regional differences.

1941: Counter Attack is the third (technically fourth) game in the 19xx series. Get revenge against someone for something. Game doesn't really have a plot, but it does have planes and bullets.

Debug Functions

To enable various debug fuctions, set dip switch C3 (Free Play) to "On." This will change the function of certain other dip switches:

  • DIP SWITCH A1-A3: Changes the starting level. This is in little-endian format: For instance, if Dip Switch A1 and A2 are both set, the game starts at stage 03, "The City".
  • DIP SWITCH A4: Makes both players invincible. Note that using a Mega Crash will still take a health point away from the player.
  • DIP SWITCH A8: Runs the game at 1/4 speed.
(Source: Original TCRF research)

Unused Graphics

These were useful once.
Graphics for a grid overlay for use in a stage viewer. This game doesn't seem to have a stage viewer, though. Not anymore, at least.

Filler tiles in the object graphics bank. "あ" is just "A", doesn't really mean anything. 空 is the kanji for "Empty".

I'm With 7/10.
An odd filler tile in the Scroll 2 graphics. 7の十くら means "About 7/10", which is about where it appears in the Scroll 2 bank.

(Translation: divingkataetheweirdo)

Owned by the video game yet again.
A Scroll 3 filler tile. That guy is drinking a beer or holding a microphone or flipping you off. It's a little hard to tell.

(Source: Original TCRF research)

Region Differences

Special Move

In the Japanese version, when you throw a bomb, the plane will do a somersault first. In the western versions, there is no somersault animation.

Stage Order

The "World" and "USA" versions change the order of the first three stages:

Stage 1: The Atlantic
Stage 2: Sea Base
Stage 3: Fortified Zone
Stage 1: Sea Base
Stage 2: Fortified Zone
Stage 3: The Atlantic

The Japanese order makes the most sense in terms of difficulty progression. The change was most likely made to make the game more profitable.

Stage Intro

In the Japanese game, the message above appears before the first stage starts. It translates to "Above the North Atlantic Ocean - 200,000 Feet".

(Translation: divingkataetheweirdo)

In the "World" and "USA" versions, however, a stage list appears before each missions starts, with the picture and name of the current stage boss.



The Japanese version displays this comic after the credits run, and if the player(s) got through without dying, an extra comic is displayed after that. They are read from right to left.


-Oh! Check out that hottie!
-It's attackin' time!

-Hey, girl!
-Come have fun with us!

-Get real!


-You're dead!

(The joke here is that the "hottie" is a young mother whose baby is a missile.)


-Oh! A foreigner!

-Let's mess with him!

-Hey, you!
-You're a foreigner, aren't you?!



(Basically, the joke is that they bullied a foreigner only to realize that the foreigner's mom is also there and is really big & scary.)

(Source: Original TCRF research)
(Source: Tomato (Translation))