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1943: The Battle of Midway (Arcade)

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Title Screen

1943: The Battle of Midway

Developer: Capcom
Publisher: Capcom
Platform: Arcade (Capcom 1943 hardware)
Released in JP: Summer 1987
Released in US: 1987
Released in EU: 1987
Released in AS: 1987

GraphicsIcon.png This game has unused graphics.
ItemsIcon.png This game has unused items.
MusicIcon.png This game has unused music.
TextIcon.png This game has unused text.
DebugIcon.png This game has debugging material.
RegionIcon.png This game has regional differences.

1943: The Battle of Midway is the true story of two American fighter pilots who destroyed the entire Japanese naval fleet with lasers while collecting cows.

Unused Graphics

This power-down item—the unfortunately named "WOP"—is in several other Capcom games. There are graphics for it in the object graphics ROM of 1943, but it never appears in the game.
It's hard to come up with text for stuff like this.
An unused projectile that could be fired in many directions.
Out of date, get out.
An older version of the Mobichan bonus item that walks across the screen. This was ripped from Side Arms Hyper Dyne, and its design and palette were never updated.
Commence Mario death animation.
An alternate animation of Mobichan spinning around like a fool.
Used Full
Bowing Bowing DX

Mobichan's bowing animation has three frames in the ROM, but the game only uses two in the ending.

Debug Functions

There are a few debugging functions left in the game. All functions require that the Test Mode dip switch be turned on after the copyright screen appears.

Stage Select

Set the Slot A / Slot B credit settings to the appropriate values to start on a different stage.

Slot A
Slot B
1 / 2 Credits 1 / 1 Credit Stage 2
1 / 3 Credits 1 / 1 Credit Stage 3
1 / 4 Credits 1 / 1 Credit Stage 4
1 / 5 Credits 1 / 1 Credit Stage 5
2 / 1 Credit 1 / 1 Credit Stage 6
3 / 1 Credit 1 / 1 Credit Stage 7
4 / 1 Credit 1 / 1 Credit Stage 8
1 / 1 Credit 1 / 2 Credits Stage 9
1 / 2 Credits 1 / 2 Credits Stage 10
1 / 3 Credits 1 / 2 Credits Stage 11
1 / 4 Credits 1 / 2 Credits Stage 12
1 / 5 Credits 1 / 2 Credits Stage 13
2 / 1 Credit 1 / 2 Credits Stage 14
3 / 1 Credit 1 / 2 Credits Stage 15
4 / 1 Credit 1 / 2 Credits Stage 16

Gameplay Debugging

If dip switch A3 (the display dip switch) is set, players will be invulnerable to enemies and enemy projectiles.

Unused Music

Track 2C is a short celebratory track. It sounds similar to the track played after failing to get at least 70% of the ships destroyed, so it might have been used after successfully completing those sections.

Unused Text

Starting at 0x02AD1 in memory is a snippet of text that might have been displayed at the start of each ship section.


Firefly Secret

Insert 9 credits and start the game. A Firefly worth 10,000 points will fly by near the middle of the stage.

Regional Differences

Japan U.S.A. Europe
That's outrageous! That's fine. That's...still fine.

The Japanese version uses a unique graphic for the subtitle, whereas it's simply rendered in the game's regular font overseas. All of the default high scores in the Japanese game are ten times larger than their North American / European counterparts.

The European version swaps the palettes of the © and 1987 CAPCOM.

(Source: Original TCRF research)