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A Hat in Time (Windows, Mac OS X)/Modding Tools Content/Unused Graphics/Materials/General

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This is a sub-page of A Hat in Time (Windows, Mac OS X)/Modding Tools Content/Unused Graphics/Materials.

Particles

AHatIntime Swirl Particle(Material).png
The swirl material for the scrapped design of the Pons from the Alpha and Prototype versions of the game.


AHatIntime bow brew(Material).png
A material for the older version of the bow texture for the Brewing Hat flasks.


AHatIntime BubbleInner Translucent(Material).pngAHatIntime Bubble Warp(Material).gif
Two bubble materials, one of them having a wavy effect.


AHatIntime plus one badge point(Material).png
A material for the scrapped Badge Points system, leftover from the Beta builds.


AHatIntime yarn string test mat(Material).png
A test material for yarn thread.


AHatIntime dustparticle masked(Material).png
A masked dust particle material.


AHatIntime Fluid Particle Add(Material).pngAHatIntime Fluid Particle Water(Material).png
Materials for water fluid particles.


AHatIntime masked fire particle crown(Material).gifAHatIntime masked fire particle fast(Material).gif
AHatIntime TorchFire Particle Blue(Material).gif
Materials for fire effects.


AHatIntime SpinWave Particle(Material).pngAHatIntime SpinningWaves(Material).gif
Materials for spinning effects.


AHatIntime Smoke Particle NonAdditive Shading(Material).gif
A material for a white smoke effect, apparently with non-additive shading according to its filename.


Dweller Materials

AHatIntime DwellerObject Base(Material).png
The old bright green dweller material seen in prerelease screenshots and footage.


AHatIntime DwellerObject Character(Deactivated)(Material).png
AHatIntime DwellerObject Character(Material).pngAHatIntime DwellerObject Character Blue(Material).pngAHatIntime DwellerObject Character Red(Material).png
Dweller materials for ghost characters, used in the Alpha builds in Mafia Town, albeit hidden. The colored materials only appear colored when in range of a dweller sphere.


AHatIntime DwellerTest(Material).png
A test material for dweller effects, according to the filename.


Camera

AHatIntime CameraFilterDustExplosion BG(Material).pngAHatIntime CameraFilterDustExplosion(Material).gif
Two materials for the scrapped Camera Dust Explosion filter meant for DLC 1.

Characters

Hat Kid

AHatIntime hatkid facial eyes shadow(Material).pngAHatIntime HatKid Facial Expression Shadow(Material).png
The materials for the expression Hat Kid would get upon using the scrapped Quick Dodge Badge. They were also used for Snatcher Kid on the scrapped 3rd floor of Vanessa's manor.

AHatIntime hatkid facial eyes frozen(Material).png
The eyes meant to be used when the player is respawning in the unused crystal system. Can be seen in an early screenshot.

DJ Grooves

DJ Grooves' character package has two additional materials for his main diffuse texture, called "DJGrooves_Metal" and "DJGrooves_Fro". One of them is metallic and shiny, while the other has a fuzzy effect applied to it. Turns out these were made for additional detail on his character model, meant for parts of his pants, his microphone, and his afro. However, shortly before the release of the game, his character model was reimported to remove the additional material slots his model had that used these materials. Thus, in the final game, his model suffered a loss of detail compared to prerelease footage and screenshots. Exactly why this change was made to him is unknown.


Wheat

AHatIntime WheatFloor(Material).gif
AHatIntime Wheat Bottom(Material).pngAHatIntime Wheat Top(Material).png
The unused materials for wheat that were found in the common foliage package. These have long since been removed from the Modding Tools.

Misc

AHatIntime tutorial sky(Material).gif
A scrolling texture material for the effect seen when collecting an item in builds prior to the Beta. This material has long since been removed from the Modding Tools.


AHatIntime handle mat(Material).pngAHatIntime Scooter Wheels(Material).png
Two materials for the common scooter. The first is a shinier version of the material used for the handles, and the second one is for the scooter's wheels, which originally didn't use a unique texture.


AHatIntime JumpDive Trail(Material).gif
A material effect for the player's jump dive ability, apparently.


AHatIntime lambert1(Material).png
Unknown. Called "lambert1" in its filename.


AHatIntime masked candle ribbon(Material).gif
A flaming fireball material. Purpose unknown.


AHatIntime water stylized4(Material).pngAHatIntime Lava Style1(Material).gif
Stylized water (?) and an unused type of lava.

HatInTime_DanTesT

HatInTime_DanTesT is a completely unused package full of testing materials.


AHatIntime pulsating(Material).gifAHatIntime pulsating INST(Material).gif
Two materials for testing pulsing material effects.


AHatIntime windy sand(Material).gif
A material for testing wind effects on sand. Might've been made when testing materials for Sand 'n Sails.


AHatIntime lava test(Material).gifAHatIntime procedural lava INST(Material).gifAHatIntime procedural lava(Material).gif
Three different types of lava, with the first one having a very strong wavy shader in it.

Vanessa's Curse

AHatIntime VC OldTeamVictoryMats.gif
An unused material for the Snatcher team victory graphics, one for Vanessa's team exists as well. Instead of being a dynamic illustration made up of multiple layers that move independently, this version simply rocks back and forth, using the otherwise unused full texture version of the team victory graphics.

AHatIntime VC GardenGrassBlade.gif
A material for the older version of the level's garden grass, seen in early screenshots and footage. Three variations exist, but this one isn't used by any model, used or unused.

AHatIntime TagActorVisuals Blue.gifAHatIntime TagActorVisuals.gifAHatIntime TagActorVisuals Cursed.gif
Three curious materials called 'Tag Actor Visuals', with unknown uses. The blue and purple materials may represent Snatcher's team (his team color was very likely purple originally), while the red one would be Vanessa's team.

AHatIntime TagActorVisuals Blue PulseEffect.gifAHatIntime TagActorVisuals PulseEffect.gif
Hidden within each material is an unused pulsing effect, as well.

AHatIntime IceCubeHatMat.png
According to the name of this material, this is an early version of the material used for the Frozen Solid Ice Hat flair.

AHatIntime FoxCubeMetal.png
An unused material for the box fox Ice Hat flair, as seen in prerelease footage back when it turned you into metal instead of completely ice.

AHatIntime VC SnatcherBabyGhosts.png
An unused material for "Snatcher Baby Ghosts", confirming that a stackable Conductor baby event existed at one point. This would be the material used for the babies that the player carried, presumably.


Disconnected Material Effects

AHatIntime VC UnusedSoulBadgeSellerEye.gif
Within the material for the Soul Seller in the lobby is a strange red circle with an effect in the middle that aligns itself in the middle of the eye holes in the mask. Unknown purpose.

AHatIntime VC UnusedCursedShader.gif
(Click to play) An unused shader effect in the cursed kiddo material that distorts the model. Likely leftover from an early version of the mode, as similar effects can be seen in the Vanessa Team victory text, each gravestone for every kiddo that gets cursed, and the small soul graphic that flies around said gravestone.

AHatIntime VC HiddenShopSnatcher.gif
For some reason, this material used in the Snatcher crown shop menu has a random Snatcher Sticker graphic constantly flipping in the top left corner. Who knows what this could've been for.

Early Final
AHatIntime VC CrownMaterialShine Old.gif AHatIntime VC CrownMaterialShine Final.gif

An early version of the shine effect for crowns, being much slower and much thicker of a shine than the final.

AHatIntime HiddenIconRevealTexture.png
Hidden inside of the material used for the icon reveal event is a graphic from the Projectile Badge, seemingly once serving the role of placeholder.