A Hat in Time (Windows, Mac OS X)/Modding Tools Content/Unused Graphics/Other Graphics/Spaceship Hub and Time Rifts
This is a sub-page of A Hat in Time (Windows, Mac OS X)/Modding Tools Content/Unused Graphics/Other Graphics.
Contents
- 1 Spaceship
- 1.1 Drawings
- 1.2 Unused Sketch Drawings
- 1.3 Unused Painting
- 1.4 Unused Wood Texture
- 1.5 Unused Chair Design
- 1.6 Bedroom Desk Chair Normal Map
- 1.7 Pipe Colors
- 1.8 TV Normal Map
- 1.9 Old Door Textures
- 1.10 Unused Tutorial Room Floor Design
- 1.11 Basement Meter Graphic
- 1.12 Power Panel Graphics
- 1.13 UFO Lights
- 1.14 Alpha And Beta Leftover Graphics
- 1.15 Skydome Textures
- 1.16 Bedroom Graphics
- 1.17 Alpha Time Clock Graphics
- 1.18 Alpha Spaceship Cubemap
- 2 Time Rifts
Spaceship
Drawings
A whole bunch of cute little drawings. Strangely, all of these had their resolution reduced in late 2018, despite not being used. The 2nd, 8th, 13th and 15th paintings here eventually got used in the Vanessa's Curse Creator's DLC.
Unused Sketch Drawings
Some additional little sketch drawings in a different art style than the above.
Unused Painting
An unused painting for most likely meant for the gallery, showing a couple clock towers in what appears to be a vast desert. This one appears to be an in-game screenshot, rather than a stylized drawing.
Unused Wood Texture
A wood texture, meant for the 'machine room' according to its filename. This would correlate to Battle of the Birds' room in the final game.
Unused Chair Design
An unused red chair design, with its filename stating it was meant for the attic. The details on it appear to be simpler, as well.
Bedroom Desk Chair Normal Map
A normal map for the chair in the bedroom in front of the desk.
Pipe Colors
Two unused pipe colors meant to appear somewhere in the hub.
TV Normal Map
A normal map for the (final version) of the TV present in the Spaceship.
Old Door Textures
Textures for a much older version of the Spaceship's doors.
Unused Tutorial Room Floor Design
Used | Unused |
---|---|
An unused, slightly more detailed design for the floor of the tutorial room. It's also twice the resolution of the used version.
Basement Meter Graphic
A texture meant to be used by the meter on the wall between the two doors in the basement in the hub. In-game, it uses a different, generic material instead.
Power Panel Graphics
A locked hourglass icon and three unused locked count graphics. No level requires 12 Time Pieces in the final game to unlock, although Alpine Skyline is close, needing 14 Time Pieces to unlock. The "40" graphic is an early amount to unlock The Arctic Cruise, based on when it was imported compared the graphic used for the level's requirement in the final game, which is 35. The "30" graphic's intended level is unknown, and was originally imported in 2015 before being re-imported in 2016. Might be an early Time Piece requirement amount for the finale.
UFO Lights
An unused texture for the lights on the sides of the UFO model. In the final game, the flashing lights effect is achieved without any textures at all.
Alpha And Beta Leftover Graphics
Skydome Textures
Textures for the Spaceship's skydome. These were used in the Beta builds.
Door Colors
Different colors for the older versions of the doors, used in the Alpha and Beta builds.
Carpet Colors
Different carpet colors, again, used in older builds.
Carpets for the tunnels. One color, red, saw use elsewhere in the game.
Tunnel Walls
Textures for the walls in the tunnels in older builds.
Bedroom Graphics
The main rug of the bedroom, as seen in the Beta builds.
A different wall texture for the bedroom, which is oddly called just "Purple" in its filename. It resembles the design of the current texture being used for the mail room.
Alpha Time Clock Graphics
Graphics for the scrapped Act Select concept, the Time Clock. The model for it is long gone, though, and can only be found in the Alpha builds. Acts 1 and 2 of Mafia Town share the same name, while the name for Act 3 apparently wasn't decided by the point when Act 3's graphic was made. Act 4 shows another early name for Heating Up Mafia Town, "Mafia Heat". There's also a single Act title for Subcon Forest, which lists Toilet of Doom as the first Act of the Chapter, instead of the third.
Alpha Spaceship Cubemap
A cubemap of the Alpha's version of the Spaceship! The scene appears to be exactly how it appears in the Alpha builds of the game, minus the 3D "A Hat in Time" model in front of the TV. The robo screen character seen on the wall was removed from the final game as an NPC character and can be found in Hat Kid's toy chest in her bedroom. A duplicate of this cubemap also exists in the Modding Tools.
Time Rifts
Blue Candle Flamethrower
A blue color for the scrapped birthday candle flamethrowers seen in earlier builds.
Plastic Sheet
A diffuse texture for the plastic sheet in the Mafia Purple Rift. In-game, the sheet's material achieves its effect with only the normal map, leaving this diffuse texture unused.
Unused London Skydome Material Textures
Textures used in the unused fancy, old skydome material for Secret levels.
The two versions of the color and design for the background of the skydome material are present, as well. The first one was used in the earlier Prototype Build, while the right one was used in the later Prototype Build.
Prototype And Alpha Secret Level Clouds
The cloud graphics used in the background of Secret Levels before the Beta builds.
Film Reel Texture
A film reel texture, most likely meant for the post process effect that appears when entering a Time Rift.