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A Hat in Time (Windows, Mac OS X)/Modding Tools Content/Unused Graphics/Other Graphics/Spaceship Hub and Time Rifts

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This is a sub-page of A Hat in Time (Windows, Mac OS X)/Modding Tools Content/Unused Graphics/Other Graphics.


Spaceship

Drawings

AHatIntime 1(Current).png AHatIntime 2(Current).png AHatIntime 3(Current).png AHatIntime 4(Current).png
AHatIntime 7(Current).png AHatIntime 9(Current).png AHatIntime 13(Current).png AHatIntime 16(Current).png
AHatIntime 17(Current).png AHatIntime 18(Current).png AHatIntime 21(Current).png AHatIntime 22(Current).png
AHatIntime 23(Current).png AHatIntime 26(Current).png AHatIntime 27(Current).png AHatIntime 28(Current).png
AHatIntime 30(Current).png
A whole bunch of cute little drawings. Strangely, all of these had their resolution reduced in late 2018, despite not being used. The 2nd, 8th, 13th and 15th paintings here eventually got used in the Vanessa's Curse Creator's DLC.

Unused Sketch Drawings

AHatIntime drawing 04(Hub).pngAHatIntime drawing 02(Hub).pngAHatIntime drawing 03(Hub).png
Some additional little sketch drawings in a different art style than the above.

Unused Painting

AHatIntime painting 01(SpaceshipHub).png
An unused painting for most likely meant for the gallery, showing a couple clock towers in what appears to be a vast desert. This one appears to be an in-game screenshot, rather than a stylized drawing.

Unused Wood Texture

AHatIntime machine wood ceiling(Hub).png
A wood texture, meant for the 'machine room' according to its filename. This would correlate to Battle of the Birds' room in the final game.

Unused Chair Design

AHatIntime couch red(Hub).png
AHatIntime HubChairComparison.png
An unused red chair design, with its filename stating it was meant for the attic. The details on it appear to be simpler, as well.

Bedroom Desk Chair Normal Map

AHatIntime chair bedroom n.png
A normal map for the chair in the bedroom in front of the desk.

Pipe Colors

AHatIntime pipe purple.pngAHatIntime pipe green.png
Two unused pipe colors meant to appear somewhere in the hub.

TV Normal Map

AHatIntime tv normals(FinalTV).png
A normal map for the (final version) of the TV present in the Spaceship.

Old Door Textures

AHatIntime Yellow(HubDoor).pngAHatIntime door normals(Hub).png
Textures for a much older version of the Spaceship's doors.

Unused Tutorial Room Floor Design

Used Unused
AHatIntime carpet purple(Used).png AHatIntime classroom floor(Unused).png


An unused, slightly more detailed design for the floor of the tutorial room. It's also twice the resolution of the used version.

Basement Meter Graphic

AHatIntime meter(Hub).png
A texture meant to be used by the meter on the wall between the two doors in the basement in the hub. In-game, it uses a different, generic material instead.

Power Panel Graphics

AHatIntime ppanel locked hourglass.png
AHatIntime ppanel locked count 12.pngAHatIntime unlock screen numbers 30.pngAHatIntime unlock screen numbers 40.png
A locked hourglass icon and three unused locked count graphics. No level requires 12 Time Pieces in the final game to unlock, although Alpine Skyline is close, needing 14 Time Pieces to unlock. The "40" graphic is an early amount to unlock The Arctic Cruise, based on when it was imported compared the graphic used for the level's requirement in the final game, which is 35. The "30" graphic's intended level is unknown, and was originally imported in 2015 before being re-imported in 2016. Might be an early Time Piece requirement amount for the finale.

UFO Lights

AHatIntime ufolights(Hub).png
An unused texture for the lights on the sides of the UFO model. In the final game, the flashing lights effect is achieved without any textures at all.

Alpha And Beta Leftover Graphics

Skydome Textures

AHatIntime spaceship skydome nebula.png
AHatIntime spaceship skydome.png
AHatIntime spaceship skydome stars.png
Textures for the Spaceship's skydome. These were used in the Beta builds.

Door Colors

AHatIntime HubShip Hat Door Diffuse Yellow.pngAHatIntime HubShip Hat Door Diffuse purple.png
AHatIntime HubShip Hat Door Diffuse Red.pngAHatIntime HubShip Hat Door Diffuse Blue.png
Different colors for the older versions of the doors, used in the Alpha and Beta builds.

Carpet Colors

AHatIntime hub yellow carpet.pngAHatIntime hub red carpet.png
AHatIntime hub orange carpet.pngAHatIntime hub purple carpet.png
Different carpet colors, again, used in older builds.


AHatIntime carpet line yellow.pngAHatIntime carpet line orange.pngAHatIntime carpet line purple.png
Carpets for the tunnels. One color, red, saw use elsewhere in the game.

Tunnel Walls

AHatIntime tunnel metal yellow.pngAHatIntime tunnel metal warmred.png
AHatIntime tunnel metal orange.pngAHatIntime tunnel metal purple.png
Textures for the walls in the tunnels in older builds.


Bedroom Graphics

AHatIntime bedroom carpet rug.png
The main rug of the bedroom, as seen in the Beta builds.


AHatIntime Purple(Bedroom).png
A different wall texture for the bedroom, which is oddly called just "Purple" in its filename. It resembles the design of the current texture being used for the mail room.

Alpha Time Clock Graphics

AHatIntime timeclock circle.pngAHatIntime timeclock display background.png
AHatIntime timeclock display ch1 1.png AHatIntime timeclock display ch1 2.png AHatIntime timeclock display ch1 3.png AHatIntime timeclock display ch1 4.png
AHatIntime timeclock display ch2 1.png
Graphics for the scrapped Act Select concept, the Time Clock. The model for it is long gone, though, and can only be found in the Alpha builds. Acts 1 and 2 of Mafia Town share the same name, while the name for Act 3 apparently wasn't decided by the point when Act 3's graphic was made. Act 4 shows another early name for Heating Up Mafia Town, "Mafia Heat". There's also a single Act title for Subcon Forest, which lists Toilet of Doom as the first Act of the Chapter, instead of the third.

Alpha Spaceship Cubemap

AHatIntime RenderCube Spaceship5.pngAHatIntime RenderCube Spaceship1.pngAHatIntime RenderCube Spaceship2.pngAHatIntime RenderCube Spaceship4.png
AHatIntime RenderCube Spaceship3.pngAHatIntime RenderCube Spaceship6.png
A cubemap of the Alpha's version of the Spaceship! The scene appears to be exactly how it appears in the Alpha builds of the game, minus the 3D "A Hat in Time" model in front of the TV. The robo screen character seen on the wall was removed from the final game as an NPC character and can be found in Hat Kid's toy chest in her bedroom. A duplicate of this cubemap also exists in the Modding Tools.

Time Rifts

Blue Candle Flamethrower

AHatIntime birthday candle flamethrower blue diffuse01.png
A blue color for the scrapped birthday candle flamethrowers seen in earlier builds.

Plastic Sheet

AHatIntime plastic sheet.png
A diffuse texture for the plastic sheet in the Mafia Purple Rift. In-game, the sheet's material achieves its effect with only the normal map, leaving this diffuse texture unused.

Unused London Skydome Material Textures

AHatIntime Stars(LondonSkybox).pngAHatIntime world reflection(LondonSkybox).pngAHatIntime world reflection shine(LondonSkybox).png
Textures used in the unused fancy, old skydome material for Secret levels.

AHatIntime skybox universe gradient.png AHatIntime skybox universe gradient brighter.png
The two versions of the color and design for the background of the skydome material are present, as well. The first one was used in the earlier Prototype Build, while the right one was used in the later Prototype Build.

Prototype And Alpha Secret Level Clouds

AHatIntime sky circle alpha.png
AHatIntime sky01.png
AHatIntime sky02.png
AHatIntime sky circle.png
The cloud graphics used in the background of Secret Levels before the Beta builds.

Film Reel Texture

AHatIntime filmreel(TextureTimeRift).png
A film reel texture, most likely meant for the post process effect that appears when entering a Time Rift.