A Hat in Time (Windows, Mac OS X)/Modding Tools Content/Unused Models/Spaceship, Title Screen, Time Rifts, Harbor and Calcite Era Assets
This is a sub-page of A Hat in Time (Windows, Mac OS X)/Modding Tools Content/Unused Models.
Contents
- 1 Spaceship Hub
- 1.1 Early Spaceship Powerpanel Machines
- 1.2 Basement Fog Models
- 1.3 Early Spaceship Door
- 1.4 Early Decoration Stand Model
- 1.5 Escape Pod Models
- 1.6 Spaceship Speaker Robot Parts
- 1.7 Animated Map
- 1.8 Placeholder Railings And Posts
- 1.9 Early Planet Model
- 1.10 Segmented Beta Planet Models
- 1.11 Animated Record Player
- 1.12 Basement Cactus
- 1.13 Placeholder Spaceship Tunnels
- 1.14 Smaller Attic
- 1.15 Small Mail Basket
- 1.16 Early Computer Machine
- 1.17 Placeholder Chapter 4 Room
- 1.18 Early Spaceship Door Rim Models
- 1.19 Spaceship Attic Ladder
- 1.20 Lever
- 1.21 Early Television Model
- 1.22 Older Machine Room
- 1.23 Orb Machine Attachments
- 1.24 Placeholder Ladder
- 1.25 Old Present Models
- 1.26 Unused Candy Cane
- 1.27 Unused Snow Mound
- 1.28 Unused Summer Hub Butterflies
- 2 Title Screen
- 3 Blue Rifts
- 4 Purple Rifts
- 5 Calcite/Harbor Assets
Spaceship Hub
Early Spaceship Powerpanel Machines
Two models that, according to concept art, were part of the original design for the Power Panels used in the Spaceship Hub.
Basement Fog Models
Two models meant for the basement of the Spaceship Hub. They were meant to be used as the models for localized fog in the rooms, but weren't used. Unknown if they were used in the Sand 'n Sails version of the basement.
Early Spaceship Door
A very old version of the spaceship doors in the Hub.
Early Decoration Stand Model
The original design for the Relic Decorations Stands in the Hub, seen in a handful of prerelease footage and screenshots. During Cooking Cat's Relic tutorial in the final game, it's this design that appears on the chalkboard, instead of the design actually used in-game.
Escape Pod Models
The spaceship pod that could be found under the kitchen in the Beta's version of the Hub. This was one of many ideas of how selecting a Chapter and Act would work in the Hub. At one point, it was considered that Hat Kid would enter the secret passage in the kitchen under the stove, enter this pod, and fly to the planet. This model is used in-game, shrunken down in Hat Kid's toy chest, but the glass model that covers the cockpit was not used.
A view from inside the pod. On the left side, the layout for the controls appears to reference the Nintendo 64's controller button layout.
Spaceship Speaker Robot Parts
The models used by the scrapped Spaceship Speaker Robot actor. Possibly an early version of Rumbi.
Animated Map
A map that, according to where it was found, was to appear in the Spaceship Hub. It has animations for opening and closing.
Placeholder Railings And Posts
Placeholder models for the main room of the Spaceship Hub. These are the railings and posts used on the second floor of the room.
Early Planet Model
A planet with a very bright and cartoony appearance. Was used in the Alpha builds outside the Spaceship Hub.
Segmented Beta Planet Models
A bunch of individual versions of the details found on the planet model in the Beta builds were found, suggesting that the planet would've originally been assembled from all these pieces, rather than being one model.
Models used for the Sand 'n Sails area of the planet.
Models meant for the Subcon Forest area of the planet.
Models meant for the Mafia Town area of the planet. Thor's workshop can be seen.
Models meant for the Trainwreck of Science area of the planet.
More models for the planet.
Islands.
And palmtrees.
The sea used for the whole planet's water, as well as the terrain for Subcon Forest, Trainwreck of Science, and Sand 'n Sails. The Oasis can be seen on the Sand 'n Sails part.
When all of these pieces are assembled, and when compared to the version of the planet model used in the Beta builds, it turns out it's actually more detailed. It's likely that some models and details had to be removed due to the extremely high poly count of the model.
Animated Record Player
An animated record player, likely the precursor to the Owl Express Band. It has two animations, both of which have it moving to the music. Most likely as a humorous joke, the record packs on its side have "placeholder" written on their graphics.
Basement Cactus
A cactus meant for decoration in the basement when it was still themed for Sand 'n Sails, according to concept art.
Placeholder Spaceship Tunnels
Placeholder tunnels for the Spaceship Hub.
Smaller Attic
A much shorter version of the attic for the Spaceship Hub, matching its size when looking at the ship from the outside.
Small Mail Basket
A smaller version of the mail basket in the mail room. Its wheels are black instead of brown.
Early Computer Machine
An older version of the long, yellow machine seen in the Hub. Used in the Alpha and Beta builds.
Placeholder Chapter 4 Room
The placeholder room model used for the basement of the Spaceship Hub in the Alpha builds.
Early Spaceship Door Rim Models
Two older versions of the door frame for the automatic doors present in the Spaceship Hub. The first one was used in the Alpha builds, while the second one was used in the Beta builds.
Spaceship Attic Ladder
A ladder that was meant to be used to climb up to the attic in the Spaceship Hub. Was used in the Alpha and Beta builds.
Lever
A simple lever that can be seen in an early screenshot of the basement in the Hub.
Early Television Model
An older version of the television used in the Hub. Appeared in the Alpha and Beta builds.
Older Machine Room
The version of the room in the Spaceship Hub that contains the telescope for Battle of the Birds. Used in the Beta builds.
Orb Machine Attachments
Unused attachments for the vending machine in the main room of the Hub. Used in the Beta builds.
Placeholder Ladder
A placeholder ladder meant for the Hub, much shorter than the other one meant to be used to access the attic.
Old Present Models
Early versions of the presents found in the Spaceship Hub. Seen in at least one prerelease screenshot.
Unused Candy Cane
An unused smaller version of the candy cane model included in the December 22 2022 Christmas Event update.
Unused Snow Mound
An unused mound of snow intended for the Christmas Event.
Unused Summer Hub Butterflies
An unused butterfly decoration for the Summer Event. This one has two butterflies flying around, while the used variants have one and three.
Title Screen
Main Menu Train Tracks
A slanted version of the train tracks that appear on the game's titlescreen.
Beta Main Menu Model
A skeletal mesh planet that seems to have been made for the main menu of the game, according to the filename. What's interesting about it is that it uses designs of the levels from the Beta version of the game rather than the final. Sand 'n Sails is present, and Thor's workshop is visible in Mafia Town. A static mesh version with a slightly earlier import date (about two weeks) also exists with the same polygon and vertice count.
Earlier Titlescreen Skeletal Planet Model
No picture for this, as it's identical to the planet model used in the Spaceship Hub. A slightly earlier version of the model (by about five days) used on the titlescreen, with the final one being about 10000 less polygons overall, although a few errors appeared on the final version's model due to the edits, such as part of Mafia Town's docks being shoved into the main geometry and erroneous texture being applied on the wrong models. These model mistakes, however, are near-impossible to see in-game normally. Mafia Town itself was also made much smaller on the final model.
Spinning Planet
A rapidly-spinning planet model. Most likely intended for the titlescreen.
Alpha A Hat in Time 3D Logo
The 3D logo from the Alpha builds of the game, used on the Title Screen/Act Select Screen. All assets relating to it have long since been removed from the Modding Tools.
Blue Rifts
Birthday Candle Flamethrowers
Birthday candles, which originally were used as flamethrower hazards in early builds of the game.
Giant Pounder Model
A giant, spiked weight. Was seen in a scrapped secret level in very early gameplay footage.
Unused Spring Jump Pad
A unique-looking spring skeletal mesh, not used in any known build of the game.
Suitcase
A skeletal suitcase model, found among the assets for...Blue Rifts. It's not known what it was meant for or why it was included with Time Rift assets. It has an animation for popping open, as well as an unused particle for a bunch of polaroids flying out of it.
Time Rift Lamp Post
A lamp meant for Blue Rifts, which instead use the lamps that were once used in the scrapped Winter Bookstore level in the final game. Compared to the Bookstore lamps, their design is very simplistic.
Secret Level Platform Models
The platforms used in Secret Levels in builds of the game prior to the Speedrun builds. Compared to the icy blocks in the final game, these only used a single, basic color for each platform.
These models in particular, however, were never seen in any Secret Level in the Beta, Alpha, or Prototype builds. The cog with numerous holes in it was also never used in any Secret Level. The second one's filename labels it as a pool, which means it was likely to be filled with water or lava. The slide was never seen, either.
Unused Secret Level London-Themed Background Details
A whole bunch of models for an unused theme for Secret Levels, seen in concept art and a single prerelease screenshot. Some models from this theme were placed in an area of Subcon Forest.
Purple Rifts
Early Mafia Town Purple Rift Islands
Very early models for the floors of the Purple Rift for Mafia Town.
Early Mafia Town Purple Rift Fountain
The original design for the fountain on the pre-final floor of the Mafia Purple Rift. Can be seen in concept art and a prerelease screenshot. In the final game, the fountain on the pre-final floor is the exact same one from the market area of Mafia Town.
Vanessa Rift Assets
The only two assets made for the scrapped Vanessa Purple Rift, which was the original Purple Rift for Subcon Forest before the Raccoon Rift was redesigned and took its place. The second model is meant to be trimmed bushes, according to its filename.
Original Raccoon Rift Assets
Models made for the original design of the Raccoon Rift, when it was themed around Mafia Town. Most of these assets could also be seen in concept art, prerelease footage, and the cubemaps for Subcon's Purple Rift in the initial release of the game.
Tour Rift Subcon Floor Model
The original model used for the upper Subcon Forest floor of Tour Rift. This was used when DLC 1 initially released, but was quickly replaced in under a week with a much more high-poly version with improved UVs.
Calcite/Harbor Assets
Limbo Floor
The floor used by Limbo, the original "hub" used in builds that predate the Prototype builds.
Limbo Books
A book meant for Limbo, the original file select menu and/or chapter select menu for builds that predate the Prototype builds. The book has a couple animations, which depict it floating up and down, open and closed. Its texture appears incorrectly, and is due to its original texture being overwritten with the one used by the book below, the Main Menu Book.
Another book meant for Limbo, being called "Main Menu Book" internally. This book has the same kind of animations that the previous book had, and has the correct UV mappings for its texture.
Limbo Lift Mechanism Models
The models used in Limbo to raise the books up that the player would use to select a chapter/save file.
Limbo Door Frame
Used in conjunction with the scrapped Portal actors in Limbo to warp the player to the hourglass hub for each chapter.
Hourglass Hub Sand
The sand for the giant hourglass hub that was used in the Calcite build! Note that the geometry used for the rest of the hourglass was actually used somewhere else in the game.
Harbor Limbo Models
A very interesting model, and a rather complex one at that. This appears to be a conglomeration of the models used to construct the original Harbor level! All of the models used for the level geometry seen in the footage are present, although it is unknown if any models received revisions between the date when the footage was shown and when this model was made. Its filename indicates it was related to Limbo somehow.
Harbor Animated Door
A skeletal mesh door, which is a very old leftover, having been seen in footage of Harbor. It has a couple animations for opening and closing. The sound data in the animations are blank, meaning that the sounds that door played have long since been deleted.
Harbor Zipline Ropes
Two models of rope, both being skeletal meshes. These are old leftovers, and were meant to be used in a zipline mechanic that could be found in the Prototype builds. Note that this mechanic has nothing to do with the ziplines in Alpine Skyline.
Animated Clocks
These two clocks win the award for having the longest animation ever. There is a single animation for them, which spins the clock hands all the way around the clock very slowly. Most likely intended for Calcite or Mafia Town.
Calcite Dock Model
The long bridge used in Calcite.
Concrete Block Model
An old model from the Prototypes.
Hat Kid's Hands
Very old leftover model from Limbo. Has long since been removed from the Modding Tools.