A Hat in Time (Windows, Mac OS X)/Version Differences/Special Builds/May 28 2018 DLC 1 Leak Build/Cubemap Details
This is a sub-page of A Hat in Time (Windows, Mac OS X)/Version Differences/Special Builds/May 28 2018 DLC 1 Leak Build.
The Arctic Cruise
Docks
Two cubemaps of the docks, showing the placeholder mafia banner at the entrance to the boardwalk, the lack of grass compared to the final version, the different skybox, and the early design for the entire ship's hull.
Another cubemap, this one much closer to the ship, on the boardwalk. Two shocking squid enemies can be seen, like in the final.
Main Ship
The placeholder garden room. The towels that use an early version of their texture are, sadly, not visible.
A cubemap of the lobby, showing off the room's different textures and two-color wall design.
A cubemap inside the vent that connects the lobby to the corridor behind the engine room.
A cubemap of the dining room, showing off the room's different textures and overall incomplete look.
Another cubemap of the placeholder garden, this time closer to one of the balconies.
A cubemap of the exterior of the ship, showing the older map system in place, the older skybox, the removed distant city and islands, and the different ropes supporting the lifeboats.
Another cubemap of the dining room, this one being much closer to the large glass wall. The layout in the tank behind the wall seems to be the same as the final.
Yet another cubemap of the lobby, this one being right above the reception desk. It shows off the early lost and found box, which is a generic wooden crate instead of a unique cardboard box at this point.
Yet another cubemap of the dining room, giving a closer look at the purple sliding tables as well as the early model for the fancy kitchen gate.
Another pool cubemap, being slightly different compared to the other one.
A cubemap of the kitchen, show its different textures compared to the final.
A cubemap of the early captain's room, showing just how barren and undetailed it is at this stage.
A cubemap of the early casino room. There are no NPCs in this room, unlike the final, which has many.
A cubemap of the engine room, showing different textures on the walls and giving a look at the early model for Shocktopus. The ocean water plane is not hidden in this cubemap.
A cubemap of the early laundry room, again showing different textures on the walls and floor and showing the ocean's water plane cutting through the room.
A cubemap of the toddler's room, which looks almost exactly the same as the final.
Two more cubemaps of the lobby, showing the early map system quite clearly.
Another cubemap of the placeholder captain's room, this time with the Time Piece for Act 1 in it.
A cubemap of the placeholder platforms for the platforming segment the player must traverse before boarding the ship.
A cubemap of the room the player starts in down at the docks in Act 1.
Deep Sea Rift
A cubemap of the second floor of the rift, showing the duller lighting the level has overall compared to the final.
A cubemap of the third floor of the rift.
A cubemap of the fifth floor of the rift. Note that the lava has dark chunks in it, a feature of its material that allows for vertex painting on the model to display molten chunks of rock. This feature would break completely before the release of DLC 1, no longer displaying the vertex paint on any model that uses this material. This bug would be fixed in 2021 just before the release of the updated console versions of the game, but would break again sometime before the end of 2021, and currently remains broken.
A cubemap of the top of the first floor of the rift, right in front of the rift gate. The barnacles at the base of the gate are arranged a little bit differently compared to the final version.
Another cubemap of the third floor of the rift.
Another cubemap of the first floor of the rift.
Three cubemaps of the fourth floor of the rift, showing the sunken ship area to be almost exactly the same as the final.
A cubemap of the final floor of the rift, showing the giant treasure chest.
Another cubemap of the final floor, this one being inside the giant treasure chest.
Another cubemap of the third floor of the rift, this one at the area where the player begins the floor.
A cubemap of the first floor, at the location where the player begins the level.
Another cubemap of the fifth floor, where the player begins the floor.
Another cubemap of the forth floor, where the player begins the floor.
Another cubemap of the second floor, where the player begins the floor.
Another cubemap of the final floor, where the player begins the floor.