If you appreciate the work done within the wiki, please consider supporting The Cutting Room Floor on Patreon. Thanks for all your support!

A Hat in Time (Windows, Mac OS X)/Version Differences/Text Revisions

From The Cutting Room Floor
Jump to navigation Jump to search

This is a sub-page of A Hat in Time (Windows, Mac OS X)/Version Differences.

Hmmm...
To do:
Compare the localization of Modding Beta Builds and Experimental Builds.

With as many times as this game has been patched, the text in it has changed equally as much. This page covers text changes, and does not cover removed or added text. For unused/removed text, check out the Unused Text page. This page will mention added/removed localization files and added/removed languages, however.


Contents

October 5 2017 (Version 2) Build --> October 9 2017 Build

conductors.int

suspect_hatkid3 = With a hatred for society and its rapididly increasing progress of transportation, you struck down the first passenger you saw.

became

suspect_hatkid3 = With a hatred for society and its rapidly increasing progress of transportation, you struck down the first passenger you saw.

A minor typo correction in "rapidly".

mafiatown.int

meat1 = Weird, considering you haven't spotted any levithian animals around here.

became

meat1 = Weird, considering you haven't spotted any leviathan animals around here.

Another typo correction in "leviathan".


October 9 2017 Build --> October 15 2017 Build

collectibles.int

RouletteTokenDesc0 = Use it on the orb machine to gain cute rewards!

became

RouletteTokenDesc0 = Use it on your spaceship's orb machine to gain cute rewards!

The location of the orb machine was clarified.


menus.int

Item_SkipCinematics_Title = Skip Skippable Cutscenes

became

Item_SkipCinematics_Title = Auto Skip Skippable Cutscenes

The auto-skip cutscene option was worded to be more clear on its function.


spaceship.int

corgiquest_d2b = YOU BARK. IT IS UNEQUIVICALLY MAJESTIC. NOTHING ELSE HAPPENS, THOUGH.
corgiquest_d2l = THERE IS A SLIGHTLY DRY, GRASSY CLEARING. A LARGE, SWEEPING CANYON SEPERATES IT FROM ANOTHER GRASSY CLEARING TO THE WEST. 

became

corgiquest_d2b = YOU BARK. IT IS UNEQUIVOCALLY MAJESTIC. NOTHING ELSE HAPPENS, THOUGH.
corgiquest_d2l = THERE IS A SLIGHTLY DRY, GRASSY CLEARING. A LARGE, SWEEPING CANYON SEPARATES IT FROM ANOTHER GRASSY CLEARING TO THE WEST. 

Two typo corrections in "Unequivocally" and "separates" for the Corgi machine text game.


corgiquest_d4t = YOU DOGNOISE IN A WAY THAT SUGGESTS SEVEN SHOULD DISPEL THE MAGICAL WARDS FOR YOU. THEY DO IT. IT'S ANTICLIMATIC.

became

corgiquest_d4t = YOU DOGNOISE IN A WAY THAT SUGGESTS SEVEN SHOULD DISPEL THE MAGICAL WARDS FOR YOU. THEY DO IT. IT'S ANTICLIMACTIC.

A missing "c" was added to "anticlimactic".


corgiquest_d4b2 = MANY SCHOLARS AND ACADEMICS WILL INSIST FIRST-PERSON ACCOUNTS ARE FABRICATIONS, AND THAT SUCH A BARK CANNOT HAVE EVER OCCURED. SEVEN'S DESCENDANTS WILL SUE FOR LIBEL SUCCESSFULLY, GET THIS, SIX TIMES. WILD, RIGHT. 

became

corgiquest_d4b2 = MANY SCHOLARS AND ACADEMICS WILL INSIST FIRST-PERSON ACCOUNTS ARE FABRICATIONS, AND THAT SUCH A BARK CANNOT HAVE EVER OCCURRED. SEVEN'S DESCENDANTS WILL SUE FOR LIBEL SUCCESSFULLY, GET THIS, SIX TIMES. WILD, RIGHT. 

A missing "r" was added to "occurred".


corgiquest_d03 = SEVEN HAS BEEN KNOCKED UNCONSCIOUS BY A BUGBEAR WHILE YOU LOOKED AT THE FURNITURE. EXITS ARE NOT AVAILIABLE, GIVEN THAT YOU'RE IN LIKE, A FIGHT.

became

corgiquest_d03 = SEVEN HAS BEEN KNOCKED UNCONSCIOUS BY A BUGBEAR WHILE YOU LOOKED AT THE FURNITURE. EXITS ARE NOT AVAILABLE, GIVEN THAT YOU'RE IN LIKE, A FIGHT.

An extra "i" was removed from "available".


computerself7 = CLOSING REASSURANCE APPLICATION.

became

computerself8 = CLOSING REASSURANCE APPLICATION.

The localization tag for this line was changed. This actually conflicted with another line that comes before this one, and thus wouldn't display normally in-game.


October 21 2017 Build --> October 26 2017 Build

dev_commentary.int was added.


October 26 2017 Build --> November 4 2017 Build

mustachegirl.int (in the 'enemies' sectiion) was removed.


November 4 2017 Build --> November 10 2017 Build

dev_commentary.int was removed.


November 10 2017 build --> November 19 2017 build

dev_commentary.int was added.
sunburnt.int was removed.


snatcher_minions.int

BigTree0 = I bet the view from on top of that [hint]big tree[/hint] is pretty good!

became

BigTree0 = I bet the view from on top of that big tree is pretty good!

Hint formatting was removed from a Snatcher Minion's dialogue for a hint about climbing the tree at the start of Subcon Forest.


November 19 2017 Build --> December 11 2017 Build

This is the Debug Build that was made public by mistake.


dev_commentary.int was removed.


crow_agent.int

IntroMaidenName3 = Oh, it is [MotherMaidenName]? I see, I see. This is the kind of uncle's sister's maiden name I would expect from a fellow Express Owl.
IntroMaidenName4 = I hope I can meet [MotherMaidenName] some day, as us Express Owls enjoy meeting the family of our fellow owls.

became

IntroMaidenName3 = Oh, it is [name][MotherMaidenName][/name]? I see, I see. This is the kind of uncle's sister's maiden name I would expect from a fellow Express Owl.
IntroMaidenName4 = I hope I can meet [name][MotherMaidenName][/name] some day, as us Express Owls enjoy meeting the family of our fellow owls.

Name formatting was added to a Crow Agent's mentioning of the player's uncle's sister's maiden name.


December 11 2017 Build --> February 8 2018 Build

menus.int

Item_ManageDefinitions_Title = Controller Definitions
Item_ManageDefinitions_Title_Item = Manage Definitions

became

Item_ManageDefinitions_Title = Manage Controllers
Item_ManageDefinitions_Title_Item = Manage

Wording was changed for this menu section.


HatinTimeGame.int

Spaceship_WaterRift_MailRoom = The Mailroom

became

Spaceship_WaterRift_MailRoom = The Lab

The Time Rift in the Mail Room was moved to the Lab to make way for the Modding menu, so the name of the Time Rift was adjusted as needed.


basement.int

manifest_0 = There's a piece of paper pinned to this crate. It's a reciept for a bunch of prop supplies!

became

manifest_0 = There's a piece of paper pinned to this crate. It's a receipt for a bunch of prop supplies!

A minor typo fix in "receipt".


February 8 2018 Build --> February 8 2018 (Version 2) Build

dev_commentary.int was added.


February 8 2018 (Version 2) Build --> February 12 2018 Build

oldman.int

ModLevels3 = Here, come and read mail with Mafia! Together we can pretend to be in far away places. Make sure to browse and add mail!

became

ModLevels3 = Here, come and read mail with Mafia! Together we can pretend to be in far away places.

A little tidbit at the end encouraging the player to go find mods to play was removed.


snatcher_minions.int

EyeBlockade0 = It sure has its [hint]eye[/hint] on something, huh?

became

EyeBlockade0 = It sure has its [hint]eye[/hint] on [br]something, huh?

Slight formatting change.


Village0 = Shame all these houses are empty, now.[br]It's free real estate!

became

Village0 = Shame all these houses [br]are empty, now.[br]It's free real estate!

More formatting changes.


February 12 2018 Build --> March 13 2018 Build

Added Dutch and Japanese languages.


debug.int was removed.


March 13 2018 (Version 2) Build --> March 18 2018 Build

Engine.int

SplashScreen_CopyrightInfo=Copyright © 2013-2017   Gears for Breakfast, Aps.   All rights reserved.

became

SplashScreen_CopyrightInfo=Copyright © 2013-2018   Gears for Breakfast, Aps.   All rights reserved.

The copyright information was updated.


March 18 2018 Build --> March 23 2018 Build

Added Korean language.


March 23 2018 Build --> April 3 2018 Build

Removed Japanese language.
forestdwellers.int was removed.
hatkid.int was removed.
shapeshifter.int was removed.
subcon_signs.int was removed.


It seems this was the update that removed most of the unused localization files. Most of the unused text in other localization files was also removed in this update.

menus.int

NoMods = You have no mods installed! Place them in the Mods folder to install.

became

NoMods = You have no mods installed! Place them in the HatInTimeGame/Mods folder to install.

The file directory for mods was made more clear.


April 3 2018 Build --> May 28 2018 Build

This is the build that leaked The Arctic Cruise long before release.

UnrealEd.int

PackageContext_SetPrivate=Set Private
PackageContext_SetPublic=Set Public

became

PackageContext_SetPrivate=Mark as Secret DLC
PackageContext_SetPublic=Unmark as Secret DLC

Some interesting localization related to DLC for the Modding Tools was changed.


hatkiddiary.int

harbor_impossible_race_0 = Ha! That'll show these dumb Mafia guys how outdated single-stage powder-based incediary propulsion is.

became

harbor_impossible_race_0 = Ha! That'll show these dumb Mafia guys how outdated single-stage powder-based incendiary propulsion is.

A minor typo correction was made to "incendiary".


May 28 2018 (Version 4) Build --> September 13 2018 Build

This is the DLC 1 release build.


contracts_deathwish.int was added.
were_test.int was added.
tourist_ship.int was added.
snatcher_ship.int was added.
snatcher_deathwish.int was added.
ship_docks.int was added.
seals_ship.int was added.
penguins_ship.int was added.
owls_ship.int was added.
octopus_ship.int was added.
mafiaboss_ship.int was added.
mafia_ship.int was added.
internal_ship.int was added.
fishdude_ship.int was added.
dev_commentary.int was added.
crows_ship.int was added.
cookingcat_ship.int was added.
conductor_ship.int was added.
captain_ship.int was added.
alpv_ship.int was added.


contracts.int

DefeatToilet = Defeat the Boss

became

DefeatToilet = Your soul escaped into this outhouse. Whoops!

Additional lore was added to the Toilet of Doom. Hat Kid's soul apparently now resides inside of it while fighting it.


collectibles.int

RaincoatName = Raincoat Outfit

became

RaincoatName = Raincoat

The Raincoat as a costume was actually added to the localization before DLC 1 released, and had its item name changed when DLC 1 officially launched.


MangaName = Nani

became

MangaName = Nani!?

The name for this camera filter was made more dramatic.


alp_villagers.int

goats1 = If you get in their way, they tend to get a bit pushy.

became

goats1 = If you get in their way, they tend to be a bit pushy.

A minor line change to one of the Nomads in Alpine Skyline to match the spoken dialogue.


hatkiddiary.int

chapter3_secret_finale_0 = What is it with people on this planet double-crossing me? I'm not dumb!

became

chapter3_secret_finale_0 = What is it with people on this planet double-crossing me? It's ruuuuude!

One of the lines for the diary entry for Chapter 2's finale was changed at the end.


September 13 2018 Build --> September 14 2018 Build

HatinTimeGame.int

TimeRift_Cave_Tour = Time Rift - Tour

became

TimeRift_Cave_Tour = Tour

"Time Rift -" was added before "Tour".


conductor_ship.int

conductor1a = Tell you the truth, I'm taking some time off after that [br]peck-neck [icon:djgrooves] [name]DJ[/name] tried tae to, well y'know, kill you.

became

conductor1a = Tell you the truth, I'm taking some time off after that [br]peck-neck [icon:djgrooves] [name]DJ[/name] tried tae to, well, y'know.

This is an interesting scenario. One of the lines for Conductor down at the docks was altered the day of DLC 1's release. The bit at the end of the original line is a sloppy edit from another line of Conductor's to match his written dialogue. This line appears to have changed and/or had trouble in development, as its original import date was in August of 2018, while all of the other voiced lines were imported in June and July of the same year. Ultimately, the line was edited to omit the last two words entirely, and the localization was adjusted accordingly.

Original:

Current:


September 14 2018 Build --> September 14 2018 (Version 2) Build

contracts_deathwish.int

Conditions_EasyMode = Easy Mode is enabled

became

Conditions_EasyMode = Peace and Tranquility is enabled

Easy Mode was renamed to Peace and Tranquility.


September 14 2018 (Version 2) Build --> September 15 2018 Build

menus.int

Item_DisableMods_Desc = Turn off Steam Workshop & modding support for the pure, original experience.

became

Item_DisableMods_Desc = Turn off Steam Workshop & modding support for the pure, original experience. Restart required.

Clarification on restarting the game being needed for toggling modding support was added.


September 15 2018 Build --> September 16 2018 Build

contracts_deathwish.int

Condition = Are you sure that's a Time Piece?

became

Condition = Mafia saw spaceship!!

The somewhat strange condition for So You're Back From Outer Space was changed to something that makes more sense for the Death Wish.

snatcher_deathwish.int

playerdied16 = [shake2]Regretting the whole 'best friends forever' thing yet, kid? I can do this a lot longer than you can.[/shake2]

became

playerdied16 = [shake2]Regretting the whole 'best friends forever' thing yet, kid? I can do this a whole lot longer than you can.[/shake2]

One of the Snatcher's lines for when the player dies in a Death Wish was adjusted to match his spoken dialogue.


September 16 2018 Build --> September 21 2018 Build

menus.int

EasyAccept0 = One... two... presto!
EasyAccept1 = This Death Wish is now easier!
EasyAccept2 = Have a cool day!
ButtonYes = Peace and Tranquility

became

EasyAccept0 = Presto! This Death Wish is now easier!
EasyAccept1 = Have a cool day!
ButtonYes = Yes please!

The text that appears had its first two lines rewritten, and was reduced by a whole line altogether.


EasyName7 = to take a nap

became

EasyName7 = to see Hat Kid dance

One of the lines for the prompts to the player to activate Peace and Tranquility mode after dying was changed to something that makes more sense.

contracts_deathwish.int

Objective = Complete Train Rush

became

Objective = Escape Train Rush


Objective = Complete Dead Bird Studio

became

Objective = Infiltrate Dead Bird Studio


Objective = Complete The Old Windmill

became

Objective = Reach the top of The Windmill


Objective = Collect 100 Pons

became

Objective = Simply collect 100 Pons

A few Death Wishes had their objective text reworded to sound a little more interesting.


[Hat_SnatcherContract_DeathWish_RiftCollapse_MafiaTown]
Title = Rift Collapse: Mafia of Cooks
Objective = Complete The Mafia of Cooks Time Rift
AllPons = Collect every Rift Pon
AllPons_Easy = Collect all Rift Pons but 3
Faster = Complete with 30 seconds to spare
Faster_Easy = Complete with 15 seconds to spare
Condition = The Time Rift has become unstable!

became

[Hat_SnatcherContract_DeathWish_RiftCollapse_MafiaTown]
Title = Rift Collapse: Mafia of Cooks
Objective = Escape the Mafia of Cooks Time Rift
AllPons = Collect every Rift Pon
AllPons_Easy = Collect all Rift Pons but 3
Faster = Escape with 30 seconds to spare
Faster_Easy = Escape with 15 seconds to spare
Condition = The Time Rift has become unstable!


[Hat_SnatcherContract_DeathWish_RiftCollapse_Birds]
Title = Rift Collapse: Dead Bird Studio
Objective = Complete The Dead Bird Studio Time Rift
AllPons = Collect every Rift Pon
AllPons_Easy = Collect all Rift Pons but 3
Faster = Complete with 30 seconds to spare
Faster_Easy = Complete with 15 seconds to spare
Condition = The Time Rift has become unstable!

became

[Hat_SnatcherContract_DeathWish_RiftCollapse_Birds]
Title = Rift Collapse: Dead Bird Studio
Objective = Escape the Dead Bird Studio Time Rift
AllPons = Collect every Rift Pon
AllPons_Easy = Collect all Rift Pons but 3
Faster = Escape with 30 seconds to spare
Faster_Easy = Escape with 15 seconds to spare
Condition = The Time Rift has become unstable!


[Hat_SnatcherContract_DeathWish_RiftCollapse_Subcon]
Title = Rift Collapse: Sleepy Subcon
Objective = Complete The Sleepy Subcon Time Rift
AllPons = Collect every Rift Pon
AllPons_Easy = Collect all Rift Pons but 3
Faster = Complete with 30 seconds to spare
Faster_Easy = Complete with 15 seconds to spare
Condition = The Time Rift has become unstable!

became

[Hat_SnatcherContract_DeathWish_RiftCollapse_Subcon]
Title = Rift Collapse: Sleepy Subcon
Objective = Escape the Sleepy Subcon Time Rift
AllPons = Collect every Rift Pon
AllPons_Easy = Collect all Rift Pons but 3
Faster = Escape with 30 seconds to spare
Faster_Easy = Escape with 15 seconds to spare
Condition = The Time Rift has become unstable!


[Hat_SnatcherContract_DeathWish_RiftCollapse_Alps]
Title = Rift Collapse: Alpine Skyline
Objective = Complete The Alpine Skyline Time Rift
AllPons = Collect every Rift Pon
AllPons_Easy = Collect all Rift Pons but 3
Faster = Complete with 30 seconds to spare
Faster_Easy = Complete with 15 seconds to spare
Condition = The Time Rift has become unstable!

became

[Hat_SnatcherContract_DeathWish_RiftCollapse_Alps]
Title = Rift Collapse: Alpine Skyline
Objective = Escape the Alpine Skyline Time Rift
AllPons = Collect every Rift Pon
AllPons_Easy = Collect all Rift Pons but 3
Faster = Escape with 30 seconds to spare
Faster_Easy = Escape with 15 seconds to spare
Condition = The Time Rift has become unstable!


[Hat_SnatcherContract_DeathWish_RiftCollapse_Cruise]
Title = Rift Collapse: Deep Sea
Objective = Complete The Deep Sea Time Rift
AllPons = Collect every Rift Pon
AllPons_Easy = Collect all Rift Pons but 3
Faster = Complete with 30 seconds to spare
Faster_Easy = Complete with 15 seconds to spare
Condition = The Time Rift has become unstable!

became

[Hat_SnatcherContract_DeathWish_RiftCollapse_Cruise]
Title = Rift Collapse: Deep Sea
Objective = Escape the Deep Sea Time Rift
AllPons = Collect every Rift Pon
AllPons_Easy = Collect all Rift Pons but 3
Faster = Escape with 30 seconds to spare
Faster_Easy = Escape with 15 seconds to spare
Condition = The Time Rift has become unstable!

All Rift Collapse Death Wishes had their objective text changed to say "escape" instead of "complete".


Condition = This time, no blue chemicals!
Tip0 = Come on, kid! Lets just be pals! How about I don't throw any blue chemicals at you, and you don't hit me with your umbrella. Deal?

became

Condition = This time, no blue potions!
Tip0 = Come on, kid! Lets just be pals! How about I don't throw any blue potions at you, and you don't hit me with your umbrella. Deal?

The Quality Time With Snatcher Death Wish had "chemicals" changed to "potions" in its condition and hint text.


Hat_SnatcherContract_DeathWish_HardCastle]
Title = The Mustache Gauntlet
Objective = Defeat all the Bad Guys
DontFry = Don't get burned
KillFast = Do it in less than 8 minutes

became

[Hat_SnatcherContract_DeathWish_HardCastle]
Title = The Mustache Gauntlet
Objective = Defeat all the Bad Guys
DontFry = Don't get burned
MeleeOnly = Don't use any projectile weapons

The Mustache Gauntlet Death Wish had one of its bonuses changed from doing it in under eight minutes to not using the Brewing Hat or Projectile Badge.


[Hat_SnatcherContract_DeathWish_NiceBirdhouse]
Title = Bird Sanctuary
Objective = Beat the Birdhouse without any birds getting hurt
TimeLimit = Reach the end in 65 seconds
TimeLimit_Easy = Reach the end in 3 minutes
MafiaHunt = Defeat the 6 hidden Mafia
Tip0 = Make sure you keep the birds away from those [name]explosive eggs[/name], I don't want to see anyone getting hurt!

became

[Hat_SnatcherContract_DeathWish_NiceBirdhouse]
Title = Bird Sanctuary
Condition = Hurting birds is not allowed!
Objective = Tiptoe through the Birdhouse
TimeLimit = Reach the end in 65 seconds
TimeLimit_Easy = Reach the end in 3 minutes
NoKills = With One-Hit Hero equipped
MafiaHunt = Defeat the 6 hidden Mafia
Tip0 = Make sure you [name]keep the birds away[/name] from those explosive eggs, I don't want to see anyone getting hurt!

Formatting change on Bird Sanctuary's hint text, which now highlights what the player should focus on rather than what they should avoid. It was also given Condition localization.


[Hat_SnatcherContract_DeathWish_BirdBossEX]
Title = Killing Two Birds
Objective = Defeat both directors
Fast = Win with more than 60 seconds left on the clock
BestBird = Only attack one director until the very end
Condition = This next project is a collaboration...
Tip0 = There's a lot going on, but don't let yourself get distracted! Remember kid: a bird in the hand is worth two in the bush!

became

[Hat_SnatcherContract_DeathWish_BirdBossEX]
Title = Killing Two Birds
Objective = Defeat both Directors
Fast = Win with more than 100 seconds left on the clock
BestBird = Only attack one director until the very end
Condition = This next project is a collaboration...
Tip0 = There's a lot going on here, but don't let yourself get distracted![br]Remember kid: a bird in the hand is worth two in the bush!

"Directors" was capitalized, and the hint text added "here" at the beginning. The hint text also had a formatting change in the middle.


NoUmbrella = Don't hit me with your umbrella! It's rude!

became

NoUmbrella = Don't attack me! Only throw blue potions!

One of the Bonuses for Breaching the Contract was completely rewritten.


NoHat = Don't use any of your stupid hats!
Time = Don't spend more than 3 minutes in the Hyper Zone!

became

NoHat = Don't use any of your stupid hat abilities!
Time = Don't spend more than 3 minutes in the Hyper Zone

One of the Bonuses for No More Bad Guys was clarified, and the "!" was removed from the other Bonus.


[Hat_SnatcherContract_DeathWish_EndlessTasks]
Title = Cruisin' for a Bruisin'
Objective = Complete 50 tasks
Objective_Easy = Complete 30 tasks
More = Complete 50 tasks without missing one
Less = Complete 30 tasks without missing one
EvenMore = Complete 70 tasks
EvenLess = Complete 40 tasks
Condition = There's no end in sight

became

[Hat_SnatcherContract_DeathWish_EndlessTasks]
Title = Cruisin' for a Bruisin'
Objective = Complete 40 tasks
NoMiss = Complete 40 tasks without missing one
More = Complete 70 tasks
Objective_Easy = Complete 30 tasks
Condition = There's no end in sight

Cruisin' for a Bruisin' was nerfed, now only requiring forty tasks to complete instead of fifty. The Peace and Tranquility version was also altered: the player cannot achieve the Bonus that requires them to complete even more than normal. In the original version, Peace and Tranquility allowed the player to complete this Bonus, which was reduced from seventy to forty.


mafia_ship.int

mafia1 = Is nice to take vaction. See people that are not other Mafia. Too many of those at home.

became

mafia1 = Is nice to take vacation. See people that are not other Mafia. Too many of those at home.


ship_docks.int

mafia1 = Is nice to take vaction. See people that are not other Mafia. Too many of those at home.

became

mafia1 = Is nice to take vacation. See people that are not other Mafia. Too many of those at home.

A typo was corrected in "vacation" in two separate localization files for the Mafia onboard the ship, despite one of these lines not actually being used by the game.


September 21 2018 Build --> September 29 2018 Build

This is the build that accidentally leaked an extremely early version of DLC 2.


sandislands.int was added.
checklist.int was added.
mustachegirl.int (in the 'enemies' section) was added.
sunburnt.int was added.
subcon_signs.int was added.
shapeshifter.int was added.
new_ability.int was added.
murder_narrator.int was added.
minimission_murder.int was added.
hatkid.int was added.
forestdwellers.int was added.
debug.int was added.


dev_commentary.int was removed.

contracts_deathwish.int

Conditions_3Checkpoints = You can retry from last checkpoint 3 times

became

Conditions_3Checkpoints = You have 3 chances

Text relating to checkpoints in Death Wish was made....less clear. What?


spaceship.int

corgiquest_d2l2 = THERE IS A CHARACTER IN THAT CLEARING. HIS NAME IS SEVEN CONCLUSIONS.

became

corgiquest_d2l2 = THERE IS A CHARACTER IN THAT CLEARING. THEIR NAME IS SEVEN CONCLUSIONS.

"His" was changed to "their".


September 29 2018 Build --> September 29 2018 (Version 2) Build

Added French and Chinese languages.


dev_commentary.int was added.


September 29 2018 (Version 2) Build --> October 18 2018 Build

twilight_travels.int was added.


sandislands.int was removed.
checklist.int was removed.
sunburnt.int was removed.
subcon_signs.int was removed.
shapeshifter.int was removed.
new_ability.int was removed.
murder_narrator.int was removed.
minimission_murder.int was removed.
hatkid.int was removed.
forestdwellers.int was removed.
dev_commentary.int was removed.
debug.int was removed.
cafescene.int was removed.
alp_signs.int was removed.
mustachegirl.int (in the 'enemies' sectiion) was removed.


menus.int

Item_DevConsole_Desc = Allows access to the developer console. The game needs to be restarted for this option to take effect. Press TAB / tilde to open.

became

Item_DevConsole_Desc = Allows access to the developer console. Press TAB / tilde to open.

Clarification on the game needed to be restarted when toggling was removed, as the October 18 2018 build changed coding to allow toggling the functionality of the dev console on the fly.


contracts_deathwish.int

NoBully = Kill 10 Pushy Crows without getting bullied

became

NoBully = Kill 10 Alpine Pompous Crows without getting bullied

The description of one of the Bonuses for Snatcher's Hit List was changed to specifically refer to the Pushy Crows as being from Alpine Skyline, even though they appear in other levels aside from Alpine Skyline.


dw_all_complete8 = [shake2]Now, there there. Atleast you have the feeling you achieved something. [br]You [wave]earned[/wave] it.[/shake2]

became

dw_all_complete8 = [shake2]Now, there there. At least you have the feeling you achieved something. [br]You [wave]earned[/wave] it.[/shake2]

A minor grammatical fix for one of Snatcher's lines for when the player fully completes Death Wish.


October 18 2018 (Version 2) Build --> December 4 2018 Build

menus.int

coop = Local split-screen co-op!

became

cruise_acts = 3 new acts set on a cruise!

The line talking about Co-op mode was changed to advertise The Arctic Cruise on the DLC splash screen. Co-op mode was given its own little section with a lot more localization in place of this change.


December 4 2018 Build --> April 2 2019 Build

This is the build that was accidentally pushed to the public repository that leaked DLC 2 a little over a month early.


Added Spanish and Italian languages.
Added back Japanese language.


ghostparty.int was added.
metro_tickets.int was added.
metro_interacts.int was added.
metro_empress.int was added.
metro_cats.int was added.

menus.int

SystemSetting_Gameplay_Warning = Warning: This setting is highly recommended to be left at default!

became

SystemSetting_Gameplay_Warning = Note: This setting is recommended to be left at default.

This warning was changed to sound less intense and forceful on the player.


Item_ColorBlindness_Desc = For people who suffer from color blindness. This setting will attempt to adjust the game colors.

became

Item_ColorBlindness_Desc = For people who experience color blindness. This setting will attempt to adjust the game colors.

A minor wording change for the color blindness option.


DLC2Title = DLC 2

became

DLC2Title = Nyakuza Metro

The placeholder title for the DLC was changed to its proper name.


Engine.int

SplashScreen_CopyrightInfo=Copyright © 2013-2018   Gears for Breakfast, Aps.   All rights reserved.

became

SplashScreen_CopyrightInfo=Copyright © 2013-2019   Gears for Breakfast, Aps.   All rights reserved.

The copyright information was updated once again.


April 2 2019 Build --> May 10 2019 Build

This is the initial release build for DLC 2.


ghostparty.int

PublicInfo = If entered, you will only see other players who are in this party.

became

PublicInfo = If entered, you will only see other players who are in this party. If blank, you'll only see occasional random guest visitors.

Clarification was added for the situation in where Online Party was activated, but no lobby name was entered.


HiddenPlayer1 = Hat Kid
HiddenPlayer2 = Bow Kid

became

HiddenPlayer1 = You
HiddenPlayer2 = Also You

The text used to identify local players when Online Party is active was changed to only be you. This was likely either changed to be funny, or to accommodate mods that allow the ability to play as other characters. It could've also been changed to accommodate Bow Kid save files, where Bow Kid is player 1 and Hat Kid is player 2.


camera_tourist.int

CameraStolen1 = I wouldae donne belly dive over there with [button:duck], but this belly is too precious for sliding on!

became

CameraStolen1 = I wouldae donne belly dive over there, but this belly is too precious for sliding on!

The icon used for diving in midair was removed from the Tourist's diving hint in Mafia Town....for some strange reason.


metro_tickets.int

help_desk1 = The Metro is an open play space, and can be tough to navigate sometimes. The guidelines are an accessibility option that will lead you to each objective in turn, so feel free to use it if you're having real trouble - otherwise, we encourage you to try exploring on your own terms. After all, there's plenty to find off the beaten path.

became

help_desk1 = [name]Accessibility Option[/name][br]The Metro is a complex, open space, that can be tough to navigate! If you're not interested in exploring and want some help finding your objective, these guidelines will show you a clear path to follow instead. If you want to focus on exploring again, you can also turn them off.

The explanation of the Metro Guides feature was completely rewritten.


May 10 2019 (Version 8) Build --> May 11 2019 Build

Added Portuguese language.


May 11 2019 (Version 2) Build --> May 12 2019 Build

ghostparty.int

Tutorial0 = Welcome to [wave][hint]Online Party[/hint][/wave]! Collapse dimesions together and see your friends!

became

Tutorial0 = Welcome to [wave][hint]Online Party[/hint][/wave]! Collapse dimensions together and see your friends!

A minor typo on "dimensions" was fixed.


hatkiddiary.int

Metro_ManholeB_1 = And these mahole covers lead under-underground? Cats are weird!

became

Metro_ManholeB_1 = And these manhole covers lead under-underground? Cats are weird!

Another typo in "manhole" was fixed.


May 19 2019 Build --> May 23 2019 Build

menus.int

SteamVerifyIntegrityGameCache = [name]ATTENTION[/name][br]It appears that [hint]Steam[/hint] has not properly downloaded all game files.[br]Please [hint]verify integrity of game cache[/hint] for the game if issues persist.

became

SteamVerifyIntegrityGameCache = [name]ATTENTION[/name][br]It appears a crash has recently occured.[br]Please [hint]verify integrity of game cache[/hint] for the game, or [hint]disable any mods you have installed[/hint], if issues persist.

The message that appears after the game crashes was rewritten to be less precise in denoting the cause of the crash, as indeed several things within the game can cause a crash, not just that the files for the game weren't properly downloaded.


May 27 2019 (Version 3) Build --> June 3 2019 Build

ghostparty.int

PublicInfo = If entered, you will only see other players who are in this party. If blank, you'll only see occasional random guest visitors.

became

PublicInfo = If entered, you will only see other players who are in this party. If blank, you'll only see occasional random guest visitors. Random guest visitors will not be able to affect your game in any way.

Additional information was added for Online Party mode when the lobby name entered was blank.


June 3 2019 (Version 3) Build --> June 6 2019 Build

ghostparty.int

PublicInfo = If entered, you will only see other players who are in this party. If blank, you'll only see occasional random guest visitors. Random guest visitors will not be able to affect your game in any way.

became

PublicInfo = If entered, you will only see other players who are in this party.[br]If blank, you'll only see occasional random guest visitors.[br]Random guest visitors will not be able to affect your game in any way.

Formatting changes to the previous Online Party message.


June 20 2019 (Version 2) Build --> August 16 2019 Build

ship_docks.int was removed.
were_test.int was removed.


September 8 2019 Build --> January 21 2020 Build

ship_docks.int was added back in.
were_test.int was added back in.


contracts_deathwish.int

[Hat_SnatcherContract_DeathWish_BackFromSpace]
Title = So You're Back from Outer Space
Objective = Reach the Time Piece
Kills = Smash all the UFOs
Speed = Reach the end in 65 seconds
Speed_Easy = Reach the end in 3 minutes
Condition = Mafia saw spaceship!!
Tip0 = You won't get very far in this one unless you know how to [name]cancel your dive to climb a wall[/name], whatever that means. I'll let you figure it out.
EasyTip = Try using your TimeStop hat!

became

[Hat_SnatcherContract_DeathWish_BackFromSpace]
Title = So You're Back from Outer Space
Objective = Reach the Time Piece
Kills = Smash all the UFOs
Speed = Reach the end in 80 seconds
Speed_Easy = Reach the end in 3 minutes
Condition = Mafia saw spaceship!!
Tip0 = You won't get very far in this one unless you know how to [name]cancel your dive to climb a wall[/name], whatever that means. I'll let you figure it out.
EasyTip = Try using your TimeStop hat!

So You're Back from Outer Space had its time limit Bonus nerfed, requiring the player complete it in under eighty seconds instead of sixty-five seconds.


July 14 2020 Build --> February 11 2021 Build

menus.int

Item_FieldOfView_Item_Desc = Higher Field of View (FoV) values widen your peripheral vision, while lower values narrow it. Higher FoV values are recommended for when you're close to the display, while lower values are recommended when you're at a distance.

became

Item_FieldOfView_Item_Desc = Higher Field of View (FoV) values widen your peripheral vision, while lower values narrow it.

The reccomendation at the end was removed.


Item_FrameRate_Desc = Sets the maximum allowed frame rate, or frames per second (FPS). Games look best when the frame rate is consistent, but often it changes drastically depending on what is on-screen. This is avoided by setting a maximum frame rate. Only go below 60 FPS if your system is having trouble running at 60 FPS.

became

Item_FrameRate_Desc = Sets the maximum allowed frame rate, or frames per second (FPS). Games look best when the frame rate is consistent, but often it changes drastically depending on what is on-screen. This is avoided by setting a maximum frame rate.

The reccomendation at the end was removed.

May 15 2022 (Version 2) Build ---> June 18 2022 Build

penguins_ship.int

restpenguin0 = The service here is terible, kid. I'd pick somewhere else to eat if I were you.

became

restpenguin0 = The service here is terrible, kid. I'd pick somewhere else to eat if I were you.

A typo correction in "terrible".

December 23 2022 Build ---> February 7 2023 Build

conductors.int

intro9 = That does it! Get outta here with ye, I've got a movie to record!

became

intro9 = That does it! Get outta here with yer, I've got a movie to record!

Updated this line of Conductor's text to match his spoken dialogue.

scienceowls.int

intro1 = Is it OK if we practice here? In exchange, if you have any song requests, we'll be happy to play whatever you have on mind!

became

intro1 = Is it OK if we practice here? In exchange, if you have any song requests, we'll be happy to play whatever you have in mind!

A minor typo correction for "on mind".


December 4 2023 Build ---> January 4 2024 Build

snatcher_deathwish.int

QuietMoment6 = [shake2]You look just like your parents, you know that? At least I think you do - their spirits are looking kind of hazy. Just kidding! Or maybe not. [wave]Who can really tell.[/wave][/shake2]

became

QuietMoment6 = [shake2]You look just like your parents, you know that? At least I think you do - their spirits are looking kind of hazy. Just kidding! Or maybe not.[/shake2]

A bit of the line was chopped off at the end, to match the spoken dialogue.