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Advanced Variable Geo (PlayStation)

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Title Screen

Advanced Variable Geo

Also known as: Advanced V.G. (title screen)
Developer: TGL
Publisher: TGL
Platform: PlayStation
Released in JP: April 19, 1996


CodeIcon.png This game has unused code.
DebugIcon.png This game has debugging material.


The PlayStation port of Advanced Variable Geo is a remake of the TurboGrafx-CD fighting game of the same name (itself a remake of the original Variable Geo, an PC-98 eroge fighter), trading the series-wide smut (already discarded in the TurboGrafx-CD edition) with emphasis on gameplay and lore.

Debug Display

Hmmm...
To do:
  • Take a screenshot: Use the code 301BC028 0001 to display another debug text in fighting scene; however, the emulator may crash when loading the game even when the code is not used.

Advanced Variable Geo PS Debug Disp.png

Use the GameShark code 301AD914 0001 to display a debug text on the bottom of the screen.

(Source: Original TCRF research)

Unsupported Behavior

During the tenth chapter of the Story Mode, the first match involving Yuka and K-2 use distinct versions of both characters, with Yuka having her eyes closed and K-2 having no sprites at all, i.e. invisible. The "blind" version of Yuka used in that bout does have a victory pose, the same as the late-chapter story mode version of her (considered a distinct character by the game's inner workings due to different sprites to accommodate red fighting gloves) but is unused by the "blind" version as the fight against the invisible K-2 is designed to be unwinnable due to lack of hitboxes.