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Agent: FreeRide

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Title Screen

Agent: FreeRide

Developer: Silent Bay Studios
Publisher: Miniclip
Platform: Adobe Shockwave
Released internationally: 2011


GraphicsIcon.png This game has unused graphics.
MusicIcon.png This game has unused music.
SoundIcon.png This game has unused sounds.


Agent: FreeRide is a snowboard escape game. It uses the Shockwave game engine and was released on Miniclip.

Unused Graphics

Title Screen

f_headtitle is an unused graphic likely meant to be a subtitle for the game, which gives a name to the player character.

Agentfreeride-F headtitle.png

Gameplay

The following graphics were meant to be seen during gameplay.

f_laserwalls is an unused graphic which hints to a scrapped level feature; the laser walls that appear in some levels might have been originally timed, blinking on and off.
Agentfreeride-F laserwalls.png

f_run relates to a scrapped running feature.
Agentfreeride-F run.png

f_ready, f_go, and f_finish were likely meant to be displayed before and after starting a level, and after finishing a level. The former two graphics would later be used in Agent: FreeRide 2.
Agentfreeride-F ready.pngAgentfreeride-F go.pngAgentfreeride-F finish.png

f_windows was likely meant to be displayed during Mission 4, in which the player jumps through buildings. In the final game, a "Jump with X" graphic is displayed, so that players know which button they must use to jump.
Agentfreeride-F windows.png

Unused Audio

snd_intro

A short loop which, judging by its name, was likely meant for an intro cutscene.

snd_ready

Given its name, this sound effect would follow the also unused f_ready graphic.

snd_go

Like with snd_ready, this would follow the f_go graphic.