If you appreciate the work done within the wiki, please consider supporting The Cutting Room Floor on Patreon. Thanks for all your support!

Air Walkers

From The Cutting Room Floor
Jump to navigation Jump to search

Title Screen

Air Walkers

Developer: Data East
Platform: Arcade (Sega Model 2)


DevTextIcon.png This game has hidden development-related text.


This game was stuffed away in a cardboard box and found 30 years later in a garage
This game was never completed and/or given a public release.
As a result of this, keep in mind that the developers might have used or deleted some of the content featured here, had the game actually been released.

A basketball game by Data East which was never put into full production.
A build dated December 1996 was later added to the MAME database on March 2020.

Development Text

Present at 0x55D10 in the main CPU.

SAVE MODE NO : %0d
SAVE ACT  NO : %0d
SAVE ACTS NO : %0d
Bal Dim Con
Team-A : 
Team-B : 
PLAYER
CPU   
%0d 
JUMP_BALL     
JUMP_BALL_WAT0
JUMP_BALL_MOVE
JUMP_BALL_WAT1
JUMP_BALL_STAR
JUMP_BALL_TOUC
JUMP_BALL_WAT2
--------------
LOSE_BALL     
OFFENSE       
THROW_IN      
THROW_IN_INIT 
THROW_IN_MOVE0
THROW_IN_WAIT 
THROW_IN_START
THROW_IN_MOVE1
BALL_CARRY : 
A
B
C
SYNCHRO %02x    
SYNCHRO %02d %0d  
NO_SYNC %02d %0d  
FAST_BREAK    
FORMATION_PLAY
TRIANGLE      
BASIC %0d %02x    
SET_PLAY %02x %0d 
ONE_MAN_PLAY  
THROW_IN2     
FORMATION_P2  
DEFENCE       
INIT          
MAN_TO_MAN    
ZONE          
ZONE_122      
ZONE_212      
ZONE_PRESS    
INIT2         
REBOUND       
POS_INIT      
JUMP_GET      
ETC_ACT       

Present at 0xD2090 in the main CPU.

Point Guard
Small Forward
Center
Shooting Guard
Power Forward
OFFEN_RUN
OFFEN_DASH
DRIB_SPEED
DRIB_DASH
DEF_RUN
DEF_DASH
DEF_STEP
SHOOT_JUMP
DUNK_JUMP
BLOCK_JUMP
REB_JUMP
PASS
ATTACK
REB_POS
PASS_CUT
STEAL
BLOCK_SHOT
BALL_KEEP
HEIGHT
BUILD
JUMP_SHOOT
UNDERGOAL_SHT
FADEAWAY_SHT
LONG_SHOOT
SIDEJUMP_SHT
FUK_SHOOT
LAYUP_SHOOT
LAYUP_FAKE
BACK_SHOOT
NOMOVE_D_FAKE
DUNK_FAKE
SAVE
RESET
EXIT
[PARAMETER EDIT MODE]
NAME:%s
POSITION : %s

Present at 0xD33C0 in the main CPU.

V_XPOS:%7.2f
V_YPOS:%7.2f
V_ZPOS:%7.2f
W_XPOS:%7.2f
W_YPOS:%7.2f
W_ZPOS:%7.2f
V_XANG:%04X
V_YANG:%04X
V_ZANG:%04X
FOCUS :%7.2f
VX_SPD:%7.3f
VY_SPD:%7.3f
VZ_SPD:%7.3f
WX_SPD:%7.3f
WY_SPD:%7.3f
WZ_SPD:%7.3f
B_XPOS:%7.2f
B_YPOS:%7.2f
B_ZPOS:%7.2f
K_TEAM:%d
K_PLAY:%d
NO_KEP:%d
B_BSTA:%d
B_BARE:%d
N_XPOS:%7.2f
N_YPOS:%7.2f
N_ZPOS:%7.2f
N_BSTA:%d
N_BARE:%d

Present at 0xD3F0C in the main CPU.

OFF
ON 
A_TEAM 
B_TEAM 
NO_KEEP
UNDER_OFF
ON
UNDER_ON
WRITE_CHANGE
FLAME_ON
FLAME_OFF
moji  :%02d
selBAN:%02d
player:%02d
grared:%02d
grablu:%02d
map01 :%02d
THIMEI:%02d
cursor:%02d
UStitl:%02d
JPtitl:%02d
tona  :%02d
FBI   :%02d
CONF  :%02d
ra_ban:%02d
ra_ita:%02d
ra_num:%02d
selB02:%02d
win   :%02d
datban:%02d
keikok:%02d
messag:%02d
kinzok:%02d
score :%02d
gscore:%02d
time  :%02d
shot  :%02d
kinmoj:%02d
smatit:%02d
replt1:%02d
replt2:%02d
VStime:%02d
VSteam:%02d
next  :%02d
setume:%02d
(Source: Original TCRF research)