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Alan Wake (Windows)

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Title Screen

Alan Wake

Developers: Remedy Entertainment, Nitro Games
Publisher: Remedy Entertainment
Platform: Windows
Released internationally: February 16, 2012


AreasIcon.png This game has unused areas.
GraphicsIcon.png This game has unused graphics.
MovieIcon.png This game has unused cinematics.
MusicIcon.png This game has unused music.
DebugIcon.png This game has debugging material.
PiracyIcon.png This game has anti-piracy features.


So very stubbly.
This page is rather stubbly and could use some expansion.
Are you a bad enough dude to rescue this article?
Hmmm...
To do:
  • Get screenshots of the anti-piracy stuff and the unused areas visible with the -freecamera option.
  • Find if -legaleyepatch was added.
  • demo06 -files
  • demo08 -files
  • gdc09 -files
  • Explore the debug folder more thoroughly.
  • Wolf animations.
  • Leftovers from the racetrack and museum.
  • Early Alan models dating back to 2008.

Unused Cinematics

Hmmm...
To do:
Check for more.

The game's data/videos folder has a couple of unused .bik video clips.

ingame_tv_placeholder.bik startup_mgs.bik test_surround_sound.bik
A placeholder for the in-game TV movies found
throughout the game.
The Microsoft Game Studios logo was
carried over from the Xbox 360 version.
The PC release was published by Remedy.
A surround sound test for the loading screen videos.

Unused Textures

Hmmm...
To do:
There's more. A lot more.

Missing Mesh

AW-missingmesh.tex.png

A placeholder texture, presumably used with some sort of debug cube to indicate models which hadn't been finished yet. Found in the debug folder.

Museum

Hmmm...
To do:
There's more files for the museum, such as higher quality textures, the model itself in Bright Falls and various unused props.

AW-museum lod.tex.png

A LOD texture for the museum. The building itself remains in Bright Falls, although unseen.

Race Track

Bunch of textures from a cut race track. Back when Alan Wake used to be open world, this racetrack used to house a minigame.

Unused Music

Hmmm...
To do:
Check for more unused audio.

The game's files have some unused tracks.

manuscript_music_01

This unused track was audible in the E3 2009 demo, after Alan finds the manuscript page on the back of a car. The cutscene, and this following moodpiece were both removed from the final game.

Anti-Piracy Features

The eye patch.

As of version 1.05, if the game detects that it was installed in a not quite legal form, a few minor aesthetic changes are made to the game in response: Alan Wake wears a pirate eyepatch for the entire game (Barry, on the other hand, wears two!) and the messages shown during loading screens are replaced with a message politely encouraging the player to buy the game if they like it.


There has been a survey in 2012 on if there should be a command line to get this legally, such as "-legaleyepatch". It is not noted in patch notes if this was added or not.


(Source: Steam User Forums)

Free Camera Mode

Hmmm...
To do:
Capture the random misplacements. Cut buildings can be seen in Bright Falls, such as the museum and a bank.

Patch version 1.04 added a "-freecamera" debug command-line function that replaces the camera side toggling when clicking in the right stick with toggling a free camera mode. This lets you move the camera around the entire map.

  • In one of the New York episodes, it's possible to find a floating cottage and a piece of powerline over a nearby forest. It is also possible to see that the house Alan lives in reuses textures from Max Payne 2.
Masterpiece of technology and architechture.
  • Every field in the game has crop circles.
You dang aliens get off my property!
(Source: Remedy forums)