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Alter Echo (PlayStation 2)

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Title Screen

Alter Echo

Developer: Outrage Games
Publisher: THQ
Platform: PlayStation 2
Released in US: August 19, 2003
Released in EU: October 3, 2003


DevMessageIcon.png This game has a hidden developer message.
DevTextIcon.png This game has hidden development-related text.


Alter Echo is a hack-and-slash game with its unique trait being that you control a character that can instantly morph between three different forms: melee, gun, and stealth mode.

Developer Notes

Handwritten developer notes scattered around the SLES file.

The word "marc" is mentioned in the notes below. Most likely referring to Marc Hanson, who is listed in the credits under Programmers.

Trying to create a conversation actor that isn't in the code yet.  Have marc setup a new script 
for this character.
Could not play action cinematic.  Probably because an object was named incorrectly.

Full conversations no longer supported.  Use cinematic conversations instead.

Warning: We just failed to create a new game timer!
First, check that it isn't a bug on your end - like creating timers on frame interval or 
something.
Next, if it isn't your bug, go tell a programmer to increase the maximum allowed number of game 
timers.

This level contains out of date camera data that is no longer supported.  Please re-export the 
camera chunk.  Using SafeCam for now.

Your game is older than the camera data in this level!  Get a new game!
One of your cameras is on a motion path but has no tracking path.

Warning: this level contains more than the current maximum number of matcen volumes. Any matcen 
volumes beyond the maximum limit will not function.
This level's matcen data is newer than your game can handle.  Get a newer game!
Warning: this level contains more than the current maximum number of matcens. Any matcens beyond the maximum limit will not 
function.

Warning: This level contains out-of-date matcen data. The matcens eventually need to be updated and the level re-exported.

Warning: this level contains more than the current maximum number of triggers. Any triggers beyond the maximum limit will not 
function. Kess_Zip_Path 
Ok, we had a problem, it seems that "%s" needs to be re-exported, or do a data update

Warning -- some scripts are out of date.  They will be run anyway, but check the output to see which scripts need to be 
recompiled.

Warning -- out of date scripts were not loaded.  Check the output to see which ones.  Run with -oldscripts to load outdated 
scripts.

.olf files are no longer supported.  Sorry.  The new uncompiled level type is .ulf, and compiled is .clf.

Debug and Demo Related Text

SA_Debug_DrawDebugSphere__FG6vectorffff
SA_Debug_ShowFullScreenMessage__FPc
SA_Debug_ShowMessageOnScreen__FPcf
SA_Debug_ShowMilestoneConversation__FPc
SA_Debug_PrintStringToDebugConsole__FPc
SA_Debug_PrintIntToDebugConsole__Fi
SA_Debug_PrintFloatToDebugConsole__Ff
SA_Debug_PrintObjectToDebugConsole__FUi
SQ_Debug_GetDebugVar1__Fv
SQ_Debug_GetDebugVar2__Fv
SQ_Debug_GetDebugVar3__Fv
SQ_Debug_GetDebugVar4__Fv


LEVELS.LVS empty.  Press triangle.


Elementary, my dear Cactus.
This needs some investigation.
Discuss ideas and findings on the talk page.
Specifically: Are these images present in the games archives? If so, rip them.
demo_instructions.tga
demo_controller_diagram.tga


DEBUG MESSAGE
 - %d msgs detected.  Printing most recent.
  Check target manager for all msgs.