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Angry Birds In Ultrabook Adventure

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Title Screen

Angry Birds In Ultrabook Adventure

Developer: Rovio
Publisher: Rovio
Platform: Adobe Flash


CodeIcon.png This game has unused code.
GraphicsIcon.png This game has unused graphics.
TextIcon.png This game has unused text.
Carts.png This game has revisional differences.


See, this is why game preservation is important.
This game is defunct.
Do note the game no longer works at all without modifications. This is most likely due to the game's servers being shut down. As a result, further official developments with the game are unlikely to happen.
Hmmm...
To do:
Decompress the PAKs, there's more assets in them.

Angry Birds...brought to you by Ultrabook!

Unused Graphics

Lauri

Lauri from Angry Birds Friends made their way here.

AngryBirdsFB UltrabookAdv Lauri.png

Angry Birds Flash Player 11 Leftovers

Angry birds ultrabook old select 1.png Angry birds ultrabook old select 2.png Angry birds ultrabook old select 3.png Angry birds ultrabook old select 4.png Angry birds ultrabook old select 5.png Angry birds ultrabook old select 6.png Angry birds ultrabook old select 7.png Angry birds ultrabook old select 8.png Angry birds ultrabook old select 9.png Angry birds ultrabook old select 10.png Angry birds ultrabook old select 11.png Angry birds ultrabook old select 12.png Angry birds ultrabook old select 13.png
Seemly leftover level selection menu graphics from the tech demo.

Angry birds ultrabook scroll area.png
A placeholder graphic for the credits of the game.

Angry birds ultrabook mighty eagle.png
Unused graphic related to Mighty Eagle that doesn't appear in the game.

Angry birds ultrabook editor 1.png Angry birds ultrabook editor 2.png Angry birds ultrabook editor 3.png Angry birds ultrabook editor 4.png Angry birds ultrabook editor 5.png Angry birds ultrabook editor 6.png
Leftover graphics from a level editor from Angry Birds Social are present.

Angry birds ultrabook old completed 1.png Angry birds ultrabook old completed 2.png Angry birds ultrabook old completed 3.png Angry birds ultrabook old completed 4.png Angry birds ultrabook old completed 5.png Angry birds ultrabook old completed 6.png
Some of the level ended graphics that seemly are from a version of the tech demo.

Angry birds ultrabook tazos leftover 1.png Angry birds ultrabook tazos leftover 2.png Angry birds ultrabook tazos leftover 3.png
Unused graphics related to Angry Birds Vuela Tazos, an ended Angry Birds promo.

Placeholder Text

Version Placeholder

A placeholder string for the current version of the game for the credits.

Unused Text

Angry Birds
Flash Player 11 Demo
@Adobe MAX
© Rovio Entertainment Ltd.

Unused text related to Angry Birds Flash, an unreleased Angry Birds game.

Eagle Highscore:

Unused text related to Mighty Eagle that doesn't appear in the game.

Stuck on a tricky level?
Out of levels to play?
Bring on the Mighty 
Eagle!

Only $0.99
Pay once. Unlimited use.

Another unused text related to Mighty Eagle that doesn't appear in the game.

Angry Birds Vuela Tazos
Presented by:

Unused text related to Angry Birds Vuela Tazos, an ended Angry Birds promo.

This is just a place holder for the text. Text alignment, font embedding and width. The actual text is loaded from an xml file. text will be scrolled on 
the "scroll area"

Another placeholder string for the credits of the game.

Angry Birds Chrome Leftovers

A ton of content from Angry Birds Chrome is left over in AngryBirdsIntelUltraBook.swf.

Flash Player 11 animation leftover

Hmmm...
To do:
The game HAS code to load this (onGraphicsInitialized in AngryBirdsFP11 has a mention for use of a value named DISPLAY_FLASH_GOES_11 to load StateFlashGoes11 which also exists in relation).

The file AngryBirdsGoesTo11.swf is present in external_assets, having no use by the game, it is used as a splash screen before loading the game.


(Source: https://youtu.be/yOtnRSaoK-c)

Debug Compilation Mistakes

Hmmm...
To do:
Does this make sense?

The 10 Level (2012) versions of the game (v0.0.0.11-v0.0.0.13 + Head) and Head server of the 2013 version were compiled with debug compilation info unstripped, providing a large portion of original class/variable names as well as the source directory they were compiled in with the file name while also being able to connect to a debugger on bootup, most likely these builds were meant for QA testers but somehow ended up on some of the public game servers. "*" can be continuous or qa while "*2" can be AngryBirdsFacebookIntel or AngryBirdsFP11. You won't notice anything when playing those versions of the game in your browser.

C:\Program Files (x86)\Jenkins\workspace\ULTRABOOK-FLASH-player-*\*2\src
C:\Rovio\AngryBirdsFacebookIntel\workfiles\fla\
C:\flashWorkspace\ABFBINtel\workfiles\fla

Revisional Differences

Hmmm...
To do:
Individually rip the changed textures and find code differences if possible.

v0.0.11:

  • The theme background was changed to have lighter textures.

Old New

  • The game completed cutscene no longers plays the birds_outro sound clip when it begins.

v0.0.13:

  • The theme background was reverted with texture offsets that match the original's.

AngryBirdsUltrabookAdv ThemeBackground v0013.png

Internal Project Names

The game went with one as the primary, being IntelUltraBook. When relating to the compilation directory another goes by FacebookIntel and UltraBook is also one due to the canvas function name, all with AngryBirds in the name beforehand.