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Ape Escape: Pumped & Primed

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Title Screen

Ape Escape: Pumped & Primed

Also known as: Gacha Mecha Stadium Saru Battle (JP)
Developer: SCE Japan Studio
Publishers: SCEI (JP), Ubisoft (US)
Platform: PlayStation 2
Released in JP: July 1, 2004
Released in US: October 20, 2004
Released in CN: December 24, 2004


MusicIcon.png This game has unused music.
SoundtestIcon.png This game has a hidden sound test.
RegionIcon.png This game has regional differences.


This cactus is UNDER CONSTRUCTION
This article is a work in progress.
...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes.
So very stubbly.
This page is rather stubbly and could use some expansion.
Are you a bad enough dude to rescue this article?
Hmmm...
To do:
  • Some of this information is for the Japanese version, please check if it exists in the US version or other versions.

Ape Escape: Pumped & Primed is a party spinoff of the Ape Escape franchise, where the cast of the series compete in a virtual tournament.

Unused Data

Unused character data

In the game's files, there are player stats for Specter and Dark Specter, implying they were meant to be unlockable similar to Jake and Dark Jake.
Something to note with their stats: Specter has the lowest base boat speed, at 5, compared to the average of 7.23 while Dark Specter has the fastest base boat speed, at 30.

Specter Black Specter
Saru Battle Charaedit Specter.png Saru Battle Charaedit Black Specter.png

The above image shows the Character Edit menu
Default name of an unused character
Unused characters can be selected and data can be created, but characters are not displayed on the preparation screen and soft-locked when moving to the battle screen.

Unused Timer

Saru Battle Unused timer.png
The above image shows an unused timer, which is normally hidden from view.
It appears to have been hidden as development progressed, as we can see it displayed in past versions of the video.

Unused Music

Leftover MIDI Audio

On the game's disc, under \RAW\SOUND\MIDI\, there are six leftover MIDI files (accompanied by samples) that are unused in the final game. The final game uses compressed audio in .INT format.

BGM21
BGM21.mid is the game's opening theme.
BGM26
BGM26.mid and BGM27.mid appear to be sampled versions of songs that play in certain introduction screens.
BGM27
BGM28
BGM28.mid is the theme for the main menu.
TEST_M15
TEST_M15.mid is a track that is not in the final game, it appears to be the theme for Panic Pyramid from Ape Escape 2.
TEST_M25
TEST_M25 is not in the final game either, but it appears to be the Travel Station theme from Ape Escape 2.

Unused INT Audio

Unused INT format audio remains in the in-game data.
Some of the BGM listed here remain in Million Monkeys.

BGM25B File with a little melody added to the Result song
BGM25D File to play the result song a little higher.
BGM34 Unknown
BGM35_S Duplication of BGM35
BGM36A_S A slightly shorter version of BGM 36
BGM36B
BGM36B_S
BGM38
BGM38_L
BGM38_L2
BGM38_L3
BGM38
KARI_01B File that plays a little higher of Kakeru(Spike) theme song

If any of the songs on the list are used, delete them, and if any are not on the list, add them.

Unused Music Test

There is a music test that is released by the password.
Once released, the BGM can be heard in the character editing extras.
Saru Battle Music Test01.pngSaru Battle Music Test02.pngSaru Battle Music Test03.pngSaru Battle Music Test04.png

Unused Pass Word

In addition to the published passwords, there are a number of undisclosed passwords for the Japan version.

Japan Pass Word US Pass Word Effect Notes
クリアおめでとう! Congrats Unlocks Hiroki(Jake). The password can be entered only after the story is cleared, and since Hiroki(Jake) release condition is to clear the story, this password will never be used.

All of the following are fan clubs, passwords.
One of the passwords for the fan club, “めざめよ王家のサル” It has been published

Japan Pass Word US Pass Word Effect
実は9人きょうだい Ichiro joins the fan club.
ただいまさんじょう Hattorimonzou joins the fan club.

Regional Differences

Ubisoft screen

Ae pnp us ubisoft.png

The US version had a Ubisoft splash screen added at the start of the game.

Ratchet & Clank Billboards

The Japanese version features various advertisements for Ratchet & Clank 3 including a demo FMV, and an animated billboard in certain stages.

Japan US
Ae pnp jp.png Ae pnp us.png

Ratchet & Clank Demo FMV