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Arcturus: The Curse and Loss of Divinity

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Title Screen

Arcturus: The Curse and Loss of Divinity

Developers: Sonnori, Gravity
Publishers: Wizard Soft (KR), Shanghai Everstar Digital Entertainment (CN), Nihon Falcom (JP)
Platform: Windows
Released in JP: June 28, 2003
Released in KR: December 2000, December 22, 2004 (Romance of Package compilation)
Released in CN: January 22, 2003


MovieIcon.png This game has unused cinematics.
Carts.png This game has revisional differences.


ProtoIcon.png This game has a prototype article

Arcturus: The Curse and Loss of Divinity is a Korean RPG featuring gorgeous 2D spritework, a complex plot, and a very active battle system.

Arcturus was originally released in South Korea in December, 2000. It was later licensed and translated into Japanese by Falcom in 2003, and then rereleased in the 2004 Korean compilation Romance of Package which celebrated Sonnori's 10th anniversary.

Sub-Page

Read about prototype versions of this game that have been released or dumped.
Prototype Info

Revisional Differences

All versions of the game open with an "all persons fictitious" disclaimer. The original Korean CD-ROM release and the English demo present this screen in three languages (Korean, Japanese, English). The Chinese release in 2003 adds simplified Chinese; this four-language version was later used in the 2003 Japanese and 2004 Romance of Package versions.

Earlier releases Later releases
Arcturus disclaimer (3 languages).png Arcturus disclaimer (4 languages).png

Unused Video

The 2004 rerelease includes an animated Falcom logo on-disc. This is probably left over from the 2003 Japanese release by Falcom; it probably indicates that its updated codebase was used as the basis of the Romance of Package build.

Test Maps

stress_test_model.rsw

stress_test_model.rsw is... what the name implies. It tests the stability of the game by having the developer cram in as many 3D models inside the map as they can before the game crashes. It contains nearly every house, buildings, objects and general 3D environments seen in a normal gameplay.

̇stress_test.rsw

Another stress test map. This time, it's to test the stability of how many sprites a single map can handle. stress_test.rsw does not have audio, however, it does have sound effects, which is only played if you walk in the crowd of NPCs.

test_battle.rsw

This area is a combat evaluator. The majority of the enemies including bosses and optional bosses can be seen here. Only a handful of enemies can be fought, as the rest of them crashes you upon contact. It is worth noting that Guilty Gear, an unused enemy, makes an apperance here as well.

Sprites

Early Portraits

Arcturus-unused-portrait-Sizz s.png Arcturus-Unused-Portrait-Elluard s.png Arcturus-Unused-Portrait-Celine s.png

Small icons of Sizz, Elluard and Celine inside \data, where the character's body portraits are located. Sizz's icon is actually a cropped out version of the Setup Installer.

Dummy Sprites

Boom-dumi

Arcturus-dummy-sprite-Boom-dumi.gif Arcturus-Dummy-Sprite-Boom-dumi2.gif

boom_dumi.spr/act is just a rough doodle to test .act files.

Dumi-ho

Arcturus-Dummy-Sprite-Dumi-ho.png

Most likely a placeholder. A more polished version of Dumi-ho do exist, and is used in the final game.

Dumy.bmp

Arcturus-Dummy-Cinematic-Image-Dumy.png

A placeholder image of Peach, Carrot and Nagashi.

Movie_2.bmp

Arcturus-Dummy-Cinematic-Sprite-Movie 2.png

A draft of Sizz killing someone. As of whom is unclear. In the Prologue, he kills a Guard out of self defense. Near the end of Chapter 1, he kills Celine after Emperor Rammestein tricks Sizz into attacking him. Either way, a cutscene image for both was never shown.

Bloody_h.bmp

Arcturus-Dummy-Cinematic-Image-Bloody h.png

This is Sizz holding Celine's heart after stabbing her. Another image that was never completed beyond a sketch.

Unused Enemies

Hmmm...
To do:
There's a whooping 17 plagarized enemy designs from Yasushi Nirasawa. Find them allǃ

Guilty Gear

Standing Pose Arcturus unusedGiltgear base standing.gif Arcturus UnusedGiltgear base side.gif

Walking Arcturus Giltgear base walking.gif Arcturus-unused-Giltgear base walking behind.gif

Attacking Arcturus-unused-Giltgear base attack1.gif Arcturus-unusedGiltgear base attack2.gif

Evil Sage

Standing Pose Arcturus Removed Enemy Evil sage base1.gif Arcturus Removed Enemy Evil sage base2.gif

Walking Arcturus Removed Enemy Evil sage base atk1.gif Arcturus Removed Enemy Evil sage base atk2.gif

Attacking Arcturus Removed Enemy Evil sage spsu2.gif Arcturus Removed Enemy Evil sage spsu.gif

Hobee Lady

Standing Pose Arcturus Removed Enemy Hobee lady base.gif Arcturus Removed Enemy Hobee lady base2.gif

Using Skills Arcturus Removed Enemy Hobee lady base atk.gif Arcturus Removed Enemy Hobee lady base atk2.gif

Nightmare Illusion

Standing Pose Arcturus Removed Enemy Nihtmareillusion base.gif Arcturus Removed Enemy Nihtmareillusion base2.gif

Attacking Arcturus Removed Enemy Nihtmareillusion base atk1.gif Arcturus Removed Enemy Nihtmareillusion base atk2.gif

They were originally present in the first version of Arcturus, but was removed alongside the Limited Edition of Arcturusː The Curse and Loss of Divinity due to being plagiarized monster designs from the Japanese illustrator Yasushi Nirasawa.

The AI of all these monsters are still intact and can be fought if you modify the enemy encounter via \data\sprite\monstr\unwtbr\jutu. It is also worth noting that they each have functional rare counterparts, with Hobee Lady being an exception.