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Armorines: Project S.W.A.R.M. (Nintendo 64)

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Title Screen

Armorines: Project S.W.A.R.M.

Developer: Acclaim Studios London
Publisher: Acclaim Entertainment
Platform: Nintendo 64
Released in US: November 30, 1999
Released in EU: December 17, 1999


DevTextIcon.png This game has hidden development-related text.
TextIcon.png This game has unused text.


Armorines: Project S.W.A.R.M. is an FPS game that uses the same engine as Turok 2: Seeds of Evil.

Build Dates

Version ROM Address Build Date
U 0xB09B8
Oct 25 1999 12:11:19
E 0xB09C8
Oct 25 1999 12:10:15
G 0xB03E8
Nov  8 1999 13:16:54


(Source: Ferrox)

Development Text

US Version

807BA190	debug        :   Off   
807BA1A9	   debug        :   General
807BA1C9	   debug        :   FPS   
807BA1E5	   debug	:   View  
807BA201	   debug	:   AIs   
807BA21D	   debug	:   Sound 
807BA239	   debug	:   NMEs  
807BA255	   debug	:   Player 
807BA271	   debug	:   BOSS  
807BA28D	   debug	:   Timings
807BA2AD	   level	 :      
807BA2C9	   lodchg dist  :
807BA2E5	   global scaler :      
807BA301	   music	 :  none

Present at 0xAB6A0 in the ROM is text for a possible debug mode.

header
AST1_TURNtexture
simp object index
geometry
Lit Vertices
static events
object index
geometry
cartridge index
levels index
texture sets index
object types
objects index
intelligence
particle effects
binaries index
particle swooshes
dynamic lights
curves
rumbles
rumble types
graphicset type
graphicset index
Cinemas index
link group types
Matrices
level index
collision
grid bounds
grid sections index
links
level paths
level info
sky layers
animated instances
binary block
graphicset
grid section

Present at 0xAE4B0 in the ROM are thread names.

audio
scheduler
defragger
cache
loader
decompressor
fault
main
idle

Present at 0xAEBA5 in the ROM is text for some debug displays.

TUROK2 BUILD %s.%s
WARP ID      %d
NO WARP ID
PLAYER0 XYZ  %d %d %d
   POLYS %d
MINPOLYS %d
MAXPOLYS %d
POSFPS   %d.%d
MINFPS   %d.%d
MAXFPS   %d.%d
AVEFPS   %d.%d
ADJUST   %d.%d
ADJFPS   %d.%d
FREE  %d
LRGST %d
TOTAL %d

Present at 0xB0BC4 in the ROM is text for a crash handler.

Virtual coherency exception on data reference
Watchpoint exception
Floating point exception (see fpcsr)
Virtual coherency exception on intruction fetch
Trap exception
Arithmetic overflow exception
Coprocessor unusable exception
Reserved instruction exception
Breakpoint exception
System call exception
Bus error exception on data reference
Bus error exception on instruction fetch
Address error on store
Address error on load or instruction fetch
TLB exception on store
TLB exception on load or instruction fetch
TLB modification exception
Interrupt
IP1
IP2
IP3
IP4
IP5
IP6
IP7
IP8
BD
:   <   ,   >
Call stack 
(top:    bot:    low:   )
TUROK2 BUILD 
WARP ID   
NO WARP ID
PLAYER
 XYZ 
ASSERTION FAILED!! in thread 
File: .  Line: 
(   ) = 0
Fault in thread 
cause
pc
sp
ra
badvaddr
a0
a1
a2
a3
v0
v1
sr
fpcsr
systembootdone
Virtual Region
(Source: Ferrox)