If you appreciate the work done within the wiki, please consider supporting The Cutting Room Floor on Patreon. Thanks for all your support!

Aspirin 2

From The Cutting Room Floor
Jump to navigation Jump to search

Title Screen

Aspirin 2

Developer: Sebastian Brytting
Platform: Mac OS Classic
Released internationally: 1999

CharacterIcon.png This game has unused playable characters.
DevMessageIcon.png This game has a hidden developer message.
DevTextIcon.png This game has hidden development-related text.
MinigameIcon.png This game has unused modes / minigames.
GraphicsIcon.png This game has unused graphics.
SoundIcon.png This game has unused sounds.
TextIcon.png This game has unused text.

Where headache pills appear, Gynk the red bug and Gônk the green bug must follow.

Even if it means never stepping off their own game's title screen.

Blue Bug

STR# 130 concerns two "special preferences", one of which makes the second player blue instead of green.

Special preferences:
Completely unuseful extra statistics. OFF
Player two is blue. OFF

It's not apparent whether you can actually play as the blue bug. There are blue movement sprites, but no blue blood or corpse sprites.

Aspirin 2 (Mac OS Classic) - Blue Bug.png

A cartoon of Gynk telling Gônk about the blue bug exists as both an icon and a PICT resource:

Aspirin 2 (Mac OS Classic) - hfdr pic.png

The latter is named hfdr pic, indicating that it was meant to be seen if you moused over the app icon with Balloon Help active. However, no actual hfdr resource is present to implement this easter egg.

Nightmare Mode

Instead of the difficulty selection buttons, try clicking the words "Choose your skill".

Aspirin 2 (Mac OS Classic) - Nightmare.png

Elementary, my dear Cactus.
This needs some investigation.
Discuss ideas and findings on the talk page.
Specifically: What are the parameters of this mode, other than the score values being dialed up a notch from Hard?

Developer Messages

Version String

The Get Info window warns readers:

Look out for flying cows...

There are only wheeled cows in the game, but that's always a sensible reminder.

Owner Resource

The text in Se22 0 is formatted for ResEdit's hex editor.

Ho ho
ho out
This is
It took
a long
time to

ALRT 201

This dialog is also targeted at ResEdit users:

Aspirin 2 (Mac OS Classic) - Hello.png

The text item is sized just large enough to display those two words, but double-clicking to edit it unlocks the rest of the message.

Uh.... hello? Stop messing with the
resources before you accidentally
break the whole game!

ALRT 200

While this one claims to be reachable in-game, the method is unknown.

Aspirin 2 (Mac OS Classic) - Easter Egg.png

The icon placeholders all point to icon 1431, which doesn't exist. However, this grisly three-icon vertorama does, and adorns a nearly identical dialog in Aspirin 3.

Oh my God! I—I'm FLYING! I am a leaf on the—

Finder Icon

icl8 128 is an alternative design using a stylized Roman numeral II.

Unused Used
Aspirin 2 (Mac OS Classic) - Unused Icon.png Aspirin 2 (Mac OS Classic) - Used Icon.png

Both icons are the same drawing, but their masks leave different portions invisible.

Unused Sounds

The 'squash' and 'new level' sounds from the first game are present as träff.old and new level.old, as is an unheard sound called extra.old:

Going by the name, this was once the sound of earning a hit point, instead of a voice saying "extra".

Unused Swedish

Found at 000034 in the DATA resource:

Ni är bäst! Ni är så bäst a tó ni klarade hela spelet!

("You are the best! You're so good, you beat the whole game!")