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Astro Boy: Omega Factor

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Title Screen

Astro Boy: Omega Factor

Also known as: Astro Boy: Tetsuwan Atom: Atom Heart no Himitsu (JP)
Developers: Treasure, Hitmaker
Publisher: Sega
Platform: Game Boy Advance
Released in JP: December 18, 2003
Released in US: August 18, 2004
Released in EU: February 18, 2005

DebugIcon.png This game has debugging material.
RegionIcon.png This game has regional differences.

So very stubbly.
This page is rather stubbly and could use some expansion.
Are you a bad enough dude to rescue this article?

Astro Boy: Omega Factor is a surprisingly well-made licensed game.

Debug Menu


A debug menu can be activated in the U.S. version of the game by using the following Codebreaker codes:

83003F40 B40F
83003F44 4807
83003F46 8800
83003F48 4907
83003F4A 4288
83003F4C D106
83003F50 4806
83003F52 6800
83003F54 4906
83003F56 1809
83003F58 4806
83003F5A 6008
83003F5C BC0F
83003F5E 1889
83003F60 6808
83003F62 4700
83003F64 0130
83003F66 0400
83003F68 0377
83003F6C 287C
83003F6E 0300
83003F70 01B4
83003F74 0503
830029D0 3000
830029D2 E59F
830029D4 FF13
830029D6 E12F
830029D8 3F41
830029DA 0300

With the codes enabled, press Down and Start while playing the game to make the debug menu appear. Press A and B to exit out of it.

  • ENEMY CLEAR - Removes all on-screen enemies
  • HIT DISP - Shows the collision detection boxes
  • TASK DISP - Unknown
  • GAGE MAX - Fills up the life and power bars
  • MUTEKI - Invincibility
  • POWER - Pressing Left and Right changes the stat select, and pressing A changes the stat. Pressing R maxes out that stat, while pressing L goes back to the most basic level
  • EVENT - View a cutscene in the game
  • BGM - Turns music on and off

S and P are presumably coordinates, while the bottom two options are heap-related stuff.

(Source: Labmaster)

Regional Differences

To do:
Find specific enemy and level differences; screenshots

The Japanese version was a little unpolished compared to its overseas counterpart. For one thing, it only has Easy and Difficult difficulty settings. The International versions remove Difficult in favor of Normal and Hard, with Normal as a rebalanced version of the original Difficult. The International versions also adds a health meter for the bosses, language selection, adds a couple new enemies, adjusts some of the level layouts, and fixes some of the slowdown.