If you appreciate the work done within the wiki, please consider supporting The Cutting Room Floor on Patreon. Thanks for all your support!

BONELAB

From The Cutting Room Floor
Jump to navigation Jump to search

Title Screen

BONELAB

Developer: Stress Level Zero
Platforms: Windows, Meta Quest 2
Released internationally: September 29, 2022


AreasIcon.png This game has unused areas.
CharacterIcon.png This game has unused playable characters.
SoundIcon.png This game has unused sounds.


ProtoIcon.png This game has a prototype article

BONELAB is an experimental physics action game. Explore a mysterious lab filled with weapons, enemies, challenges, and secrets. Escape your reality, or wreak havoc. No wrong answers.

Hmmm...
To do:
There's more stuff, lots and lots of unused Jimmy voicelines, and more unused levels.

Sub-Pages

Read about prototype versions of this game that have been released or dumped.
Prototype Info

Unused Levels

Variants

Tunnel Tipper (Tac Trial)

At one point in development, Tunnel Tipper was meant to have a Tac Trial variant. This was cut for the final game.

BLab-TTipper.png

Unused Areas

Mine Dive

As of Patch 5, more areas were "added" to Mine Dive, potentially for a new update.

Unused Wishing Well

If you noclip below the Wishing Well using a Nimbus Gun, you will find an unused area.

A view from the door.

Unused Breakroom

Very unstable. Can break lighting and movement.

The bascketball court in the breakroom.

Unused Characters

Skeleton Pirate

The default Skeleton model with no differences. Likely created as an anti-piracy measure.

Duck Season Dog

The dog from the game Duck Season.

Unused Sounds

Jay Voice Lines

An earlier version of Jay mentions white vans outside his home that always show up at 2:06.


Jay details a second encounter with the previously mentioned van where he had stolen it and driven away out of town and to a motel. there when he falls asleep he wakes up back at his house as if nothing had happened. He then decides to try and steal another Van and discovers a lack of gas pedals or a steering wheel


Jay Mentions the fact that all of the trees in his town are between 2-4 meters tall, and if one is cut down it vanishes. he also mentions this is similar to how a game designer would plant trees


Jay mentions the fact that trees snap between a sapling and a full tree overnight


Jay tells you that the evidence of his simulation theory is blatant and obvious given the shoddy design addressed in previous broadcasts. he is then interrupted by an unknown caller.