If you appreciate the work done within the wiki, please consider supporting The Cutting Room Floor on Patreon. Thanks for all your support!

BS Super Mario Collection

From The Cutting Room Floor
Jump to navigation Jump to search

Title Screen

BS Super Mario Collection

Developer: Nintendo
Publisher: St.GIGA
Platform: Satellaview
Released in JP: April 1996

CodeIcon.png This game has unused code.
GraphicsIcon.png This game has unused graphics.
ItemsIcon.png This game has unused items.
MusicIcon.png This game has unused music.
DebugIcon.png This game has debugging material.

See, this is why game preservation is important.
This game is defunct.
Do note the game no longer works at all without modifications. This is most likely due to the game's servers being shut down. As a result, further official developments with the game are unlikely to happen.
To do:
Revisional Differences?

BS Super Mario Collection was a four-chapter Satellaview version of Super Mario Collection. Week 1 was an adaptation of Super Mario Bros. with an overworld system, Weeks 2-3 were based on Super Mario Bros. 3, and Week 4 was based on the Japanese Super Mario Bros. 2 (but otherwise the same as Week 1).

This page covers the only week known to exist today, Week 3, which was later discovered to contain Week 2's data as well. A patch to partially restore the latter can be found here.

Unused Music

Most of the SPC music was deleted, aside from the death jingle and a few songs, in order to play Soundlink streamed audio. Setting ROM address 82E9BA42 82E9B8?? to 01-18 will play any of the remaining tracks from the Super Mario All-Stars version.

Hex Track Audio
04 Mushroom House
15 Title Screen
16 Battle Mode


A few items from Super Mario Bros. 3 are still present, but for some reason no longer function properly. Pro Action Replay (PAR) code 7E1D80?? (where "??" is one of the values below) will replace the first item in your inventory with the specified item:

  • Anchor (0A) - Using it will crash the game.
  • Hammer (0B) - Using it will crash the game.
  • Warp Whistle (0C) - Data for World 9 was removed, so using this will crash the game.
  • Music Box (0D) - Gives the same error sound that the Hammer does in the regular Super Mario Bros. 3, but otherwise does nothing.

Debugging Features

Pro Action Replay (PAR) code 7E016080 will enable debugging features as in the SNES version of Super Mario Bros. 3, which originated from the NES original. Press Select to cycle through Mario's various forms, or hold Select and press A, B, X, or Y to toggle Goomba's Shoe.

(Source: nensondubois)

Unused Graphics

To do:
There seems to be more leftovers from the original game.

Present at offset 0xC4000 is what seems to be a proper title screen of Super Mario Bros. 3 and the battle mode of it. More graphics of battle mode can be found in the end of the ROM.

Strangely, despite Mario has taken all of the main roles, there're also some graphics for Luigi scattering around the ROM.

(Source: Original TCRF research)


Holding Start would force start the game without the introduction cutscenes.

(Source: Mario's Universe (Original finding, Archived), SuperfishMEMZ (Confirmation))