Back to the Future: The Game
Back to the Future: The Game |
---|
Developer: Telltale Games
|
Set six months after the events of Back to the Future Part III, Marty must now rescue Doc from the past and make sure that everything he knows still exists! This is as close to a proper Back to the Future Part IV as we're ever going to get.
Fair warning: This entire entry is going to be filled with spoilers for all five episodes!
(Note: The content of this page only applies to the PC and Wii versions of the game.)
To do: There's lots of unused lines and voice samples left in the game. |
Contents
Sub-Pages
Episode 1: It's About Time "You know what this needs? Marmalade." |
Episode 2: Get Tannen! "When this baby hits 23 miles per hour, you're going to see some serious cowflop." |
Episode 3: Citizen Brown "Relax! We've got everything under control." |
Episode 4: Double Visions "Great Scott! This time travel business is trickier than I imagined." |
Episode 5: OUTATIME "Hey, it's just a science demo. It ain't a matter of life and death!" |
Debug Menu
All five episodes have a debug menu that can usually only be opened in development builds. Once re-enabled, it allows the player to teleport to all rooms, with the option of disabling entry cutscenes.
Unused Gamepad Button Icons
Icons for a generic gamepad, an Xbox 360 controller, a PlayStation 3 DualShock 3 pad, and a Microsoft Intellimouse are present in all five episodes. While all support gamepad input, none of them use these icons. Episodes 2 through 5 use a different set of graphics for the Xbox 360 pads that includes icons for the bumper buttons and both sticks.
PC Version Leftovers
Throughout the .lua files of the Wii version (maybe in the other versions, and maybe other TellTale games) is the following comment about a missing end to a string:
-- WARNING: missing end command somewhere! Added here end
'setup.lua' contains Leftovers from the PC version's options menu, such as the windowed, fullscreen options, render quality, and a "Project Registry Key" presumably also from the PC version. The Wii version does not contain any video settings.
local kRenderQuality = "Render Quality" local kScreenSize = "Fullscreen Size" local kWindowed = "Windowed"
local regKey = prefs["Project Registry Key"] if not RegistryKeyExists(regKey) then return end
'directcontrol.lua' contains more options menu leftovers, shown below.
local kWindowSize = "Window Size"
-- WARNING: F->nextEndif is not empty. Unhandled nextEndif->addr = 11
Dummy
A dummy action is mentioned within the 'navigate.lua' file, and also some nil which is mentioned throughout the various lua files of the game.
mControllerTurnDummy
Navigate_SetPlayer = function(player) -- upvalues: mPlayer , SetRunning , mScene , mPivot , mPivotParent mPlayer = player if mPlayer then Navigate_Enable(true) SetRunning(false) local pivotName = "obj_pivot" .. AgentGetName(mPlayer) if IsToolBuild() and not AgentExists(pivotName) then local parent = AgentCreate(pivotName .. "Parent", "dummy", nil, nil, mScene, true, false) AttachAgent(parent, mPlayer, false) local pivot = AgentCreate(pivotName, "dummy", nil, nil, mScene, true, false) AttachAgent(pivot, parent, false) end mPivot = AgentFind(pivotName) mPivotParent = AgentGetParent(mPivot) end DirectControl_SetAgent(mPlayer) end
A 'dummy.prop' file, that's all.
Invalid Hint Text String
To do: Get the message to show up someway on the PC or Wii port of the game. |
In the 'hints.lua' file, there is text that is usually not seen that will say the text could not be found, or is unreadable.
else Print("Dialog node \"" .. nodeName .. "\" doesn't exist or isn't visible; unable to deliver hint") return end
Mentions Of Other Ports
This string in the utilities.lua file mentions all the other ports of the game.
IsPlatformPC = function() return not IsToolBuild() or (not LocalizationGetEnabled("PC") and ((not IsPlatformIPhone() and not IsPlatformMac() and not IsPlatformPS3() and not IsPlatformWii() and not IsPlatformXbox360()))) do return end return IsEnginePC() end IsPlatformIPhone = function() if not IsEngineIPhone() and not LocalizationGetEnabled("iPhone") then return LocalizationGetEnabled("iPad") end end IsPlatformMac = function() if not IsEngineMac() then return LocalizationGetEnabled("Mac") end end IsPlatformPS3 = function() if not IsEnginePS3() then return LocalizationGetEnabled("PS3") end end IsPlatformWii = function() if not IsEngineWii() then return LocalizationGetEnabled("Wii") end end IsPlatformXbox360 = function() if not IsEngineXbox360() then return LocalizationGetEnabled("Xbox360") end end
The Back to the Future series
| |
---|---|
MSX | Back to the Future |
NES | Back to the Future • Back to the Future Part II & III |
SNES | Super Back to the Future Part II |
Genesis | Back to the Future Part III |
Master System | Back to the Future Part II • Back to the Future Part III |
Commodore 64 | Back to the Future Part II |
DOS | Back to the Future Part II • Back to the Future Part III |
ZX Spectrum | Back to the Future • Back to the Future Part II |
Amstrad CPC | Back to the Future Part II |
Atari ST | Back to the Future Part II |
Amiga | Back to the Future Part II |
Windows, Wii | Back to the Future: The Game |
- Pages missing developer references
- Games developed by Telltale Games
- Pages missing publisher references
- Games published by Telltale Games
- Windows games
- Wii games
- Pages missing date references
- Games released in 2010
- Games with hidden development-related text
- Games with unused graphics
- Games with unused items
- Games with unused sounds
- Games with debugging functions
- To do
- Back to the Future series
Cleanup > Pages missing date references
Cleanup > Pages missing developer references
Cleanup > Pages missing publisher references
Cleanup > To do
Games > Games by content > Games with debugging functions
Games > Games by content > Games with hidden development-related text
Games > Games by content > Games with unused graphics
Games > Games by content > Games with unused items
Games > Games by content > Games with unused sounds
Games > Games by developer > Games developed by Telltale Games
Games > Games by platform > Wii games
Games > Games by platform > Windows games
Games > Games by publisher > Games published by Telltale Games
Games > Games by release date > Games released in 2010
Games > Games by series > Back to the Future series