If you appreciate the work done within the wiki, please consider supporting The Cutting Room Floor on Patreon. Thanks for all your support!

Back to the Future Part II & III

From The Cutting Room Floor
Jump to navigation Jump to search

Title Screen

Back to the Future Part II & III

Developer: Beam Software
Publisher: LJN
Platform: NES
Released in US: September 1990


GraphicsIcon.png This game has unused graphics.
SoundIcon.png This game has unused sounds.


DCIcon.png This game has a Data Crystal page

Back to the Future Part II & III sounds cool in theory.

For the Part II portion, Biff has taken various items from 1955, 1985, and 2015 and spread them all over the place in those time periods; you, as Marty, need to find the items and return them to their proper places in time. The problem is that you have 30 items to find and three years to return them to their time periods, without the help of maps or passwords. As you can imagine, this can make the game that much more frustrating.

The Part III portion, on the other hand, is confined to one time period (1885) with fewer items and a smaller map, making things a bit simpler.

Unused Graphics

BttF2&3 Compass.png

What looks like a smaller version of the Compass item (right) is stored next to the graphics for the items found on the streets. Instead, the Compass is located in one of the optional puzzle rooms and uses the larger sprite (left).

Unused Sounds

Four sound effects that aren't played anywhere in the game.