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Batman (SNES)

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Title Screen

Batman

Also known as: Real Shitty Batman!
Developer: Software Creations
Platform: SNES


CodeIcon.png This game has unused code.
GraphicsIcon.png This game has unused graphics.


DevelopmentIcon.png This game has a development article

This game was stuffed away in a cardboard box and found 30 years later in a garage
This game was never completed and/or given a public release.
As a result of this, keep in mind that the developers might have used or deleted some of the content featured here, had the game actually been released.

Hiddenpalace.org logo.png  This prototype is documented on Hidden Palace.

The SNES Batman is a beat-'em-up that is very clearly early in development, if not a proof-of-concept to pitch to DC Comics: only two stages are present, with the latter looking rather incomplete. Only one enemy type (using poorly-upscaled sprites from Double Dragon 3: The Rosetta Stone) is present, though the Joker is fought at the end of the first stage (albeit with his attack sprites being glitchy versions of the other enemy's). Breakable objects are also around, though they're empty.

A build was released by the scene group "Accumulators" on August 9, 1994. For quite a while, the game was known as "Real Shitty Batman!" due to the ROM header having been edited to said name at some point, and many who've played it have agreed: it is a real shitty Batman.

Download.png Download Batman (Software Creations prototype)
File: Batman (U) (Prototype).zip (512 KB) (info)


Sub-Page

Read about development information and materials for this game.
Development Info

Unused Enemy Palette

Used Unused
Batman SNES Enemy.png Batman SNES Enemy Unused.png

A second palette for the enemy present in the game is loaded, but never used. It changes the goon's shirt color from red to blue.

Leftover Game Data

The commonly-available ROM contains quite a bit of leftover data from Revision 0 of Ken Griffey Jr. Presents Major League Baseball in various locations. In particular, a chunk of uncompressed graphics used in the fielding portions of the game is present near the end of the ROM, at 0x78000.

(Source: foxhack, eientei95)