Also known as: Super Battletoads, Battletoads Arcade
This game has unused areas.
This game has a prerelease article
The Toads' bloody coin-op entry, clearly rushed and released in a state that doesn't scream "complete". Notable for being Rare's first game to use the Advanced Computer Modeling (ACM) process, made famous by Donkey Kong Country later in 1994.
This game didn't get ported for a long time until it became part of Rare Replay for the Xbox One, nearly 25 years later.
Admiral Oink, a cut character that was originally the boss of Stage 2, as mentioned in magazines before release, but was replaced by Karnath (who was originally the boss of Stage 4 instead). He has a complete set of animations in the game's data, including an idle stance, an attack animation where he pulls a bomb from his sack, and get-hit sprites. He would also be able to stuff the player in the sack. A portrait of Oink still appears in the background of the game's penultimate stage.
The objective of Stage 2 was to rescue Santa Claus, who was kidnapped by Admiral Oink, which explains the Christmas decorations in the stage's background. The area where the boss fight would take place can be accessed through cheats, but it only consists of these sprites with a messed-up palette.
The Stage 2 enemy Scammy has graphics for a punching attack and a variation of his get-hit sprites where he sneezes.
Scammy also has a set with him carrying a gift box, which he promptly tears apart. This set also includes a sneezing animation.
Professor T. Bird, the Toads' gruff mentor is curiously absent from this particular game. However, he does have a sprite present in the game's data. As seen in pre-release screenshots, this was meant to be shown in stage intermission screens that got cut from the final game.
Angelica, the distressed damsel from the first game was going to appear in this game in the same role. Due to the big size of her sprite, it's possible that she would appear in either the attract mode or during a cutscene. Despite being absent, she appears in the artwork of the game's flyer.
Some drone-like enemy. It only has sprites of it opening/closing and getting hit.
Add the rest of Brain Damage's sprites.
Brain Damage, an enemy from the Game Boy game, was set to appear but was cut along with its Brain Chase stage, which would work much like the similar level from the Game Boy title: it would've chased and eventually fight the Toads. It has a large set of digitized sprites of it rolling around.
It's not possible for Big Blag to be knocked down in his base form, only pushed back, but he has some sprites for it.
A single frame of General Vermin's punching animation is never used in the actual game.
The Gristle enemy's airship never faces diagonally when getting wrecked, but this single sprite exists.
Rash's armbands are present on his sprites, but they are not visible due to how his color palette is patterned. As seen in pre-release screenshots, the armbands were originally visible but were for some reason changed to match the color of Rash's skin. However, switching his palette to either Pimple or Zitz's will result in the armbands being visible.
A sprite of what appears to be a map of the cut Brain Chase level.
Beating unused Admiral Oink's boss (see below) displays this text on the Korpse Kount screen.
Admiral Oink Boss
The battle section for the cut boss, Admiral Oink, is still in the game's data. Its graphics are corrupted, with invisible ladders and platforms that can be climbed on. Santa Claus' aforementioned unused sprites also make an appearance, albeit with an incorrect palette. The regular boss music is heard here.
The cut stage where Brain Damage was meant to be fought. This stage also has bugged graphics. A splash effect is visible when a toad walks around the level, the ground was meant to be a flesh floor, as seen in a pre-release screenshot. The music used here is the one for stages 1 and 6.
An unused track that seems to remix bits and pieces from the Level 3, Level 4-2, and "Korpse Kount" tracks.
Kiss my ass!
Let's kick ass!
There are voice clips of some guy swearing, seemingly placeholders as he doesn't sound like any character in the actual game. No character swears in the final game.
A sample of Godzilla's roar is present.
Present at 0x7959B4 in the main CPU is text for a debug mode.
HIT-FM SIZE OFFSET FRAME NO DEFN: HOLDING OBJHELD INDEX NO ZERO SLICE Y-SIZE HEIGHT HIT ID BLK Y = BLK X = SFX NO TUNE NO DLOAD NO Audio board running with sound effects and tunes. TB TA T9 T8 T7 T6 T5 T4 T3 T2 T1 T0 F0 F1 F2 F3 F4 F5 F6 F7 STEREO MONO CHAN PROC FREQ TRAN Box number: Upload with: B, ,<filename> "HOLDFMS.BIN SAVE
Present at 0x7A0A72 in the main CPU is text for a crash handler.
WINDOW VIOLATION HOST INT NMI INT1 INT2 G*** ILL-OP *** =A0 =A1 =A2 =A3 =A4 =A5 =A6 =A7 =A8 =A9 =A10=A11=A12=A13 =A14=ST =SP =PC =B0 =B1 =B2 =B3 =B4 =B5 =B6 =B7 =B8 =B9 =B10=B11=B12=B13=B14
Present at 0x7FE2EB in the main CPU is a build date.
Texas - TMS34010 v3.1 12/4/91
The Battletoads series
|NES||Battletoads • Battletoads Double Dragon|
|Game Boy||Battletoads • Battletoads in Ragnarok's World • Battletoads Double Dragon|
|Genesis||Battletoads • Battletoads Double Dragon|
|SNES||Battletoads in Battlemaniacs • Battletoads Double Dragon|
|Sega Master System||Battlemaniacs|
|Game Boy Advance||Battletoads|
|Windows, Xbox One||Battletoads|
- Pages missing developer references
- Games developed by Rare
- Pages missing publisher references
- Games published by Electronic Arts
- Arcade games
- Pages missing date references
- Games released in 1994
- Games with unused areas
- Games with hidden development-related text
- Games with unused enemies
- Games with unused graphics
- Games with unused music
- Games with unused sounds
- To do
- Battletoads series
Cleanup > Pages missing date references
Cleanup > Pages missing developer references
Cleanup > Pages missing publisher references
Cleanup > To do
Games > Games by content > Games with hidden development-related text
Games > Games by content > Games with unused areas
Games > Games by content > Games with unused enemies
Games > Games by content > Games with unused graphics
Games > Games by content > Games with unused music
Games > Games by content > Games with unused sounds
Games > Games by developer > Games developed by Microsoft > Games developed by Xbox Game Studios > Games developed by Rare
Games > Games by platform > Arcade games
Games > Games by publisher > Games published by Electronic Arts
Games > Games by release date > Games released in 1994
Games > Games by series > Battletoads series