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Bayonetta 3

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Title Screen

Bayonetta 3

Developer: PlatinumGames
Publisher: Nintendo
Platform: Nintendo Switch
Released internationally: October 28, 2022[1]


GraphicsIcon.png This game has unused graphics.
ModelsIcon.png This game has unused models.
MovieIcon.png This game has unused cinematics.
MusicIcon.png This game has unused music.
TextIcon.png This game has unused text.
Carts.png This game has revisional differences.


This cactus is UNDER CONSTRUCTION
This article is a work in progress.
...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes.
Cacti speak Japanese.
...But what does it mean?
This game has text or audio that needs to be translated. If you are fluent with this language, please read our translation guidelines and then submit a translation!
Cacti may speak Japanese, but do they speak it well?
...But does it make sense?
The translations on this page need to be proofread. If you are fluent enough in this language, please make any corrections necessary!
Hmmm...
To do:
  • There are unused Climax Summoning voice lines for both Bayonetta and Jeanne. All of Jeanne's besides "CIAOFI BALZARG" for Madama Styx go unused. Bayonetta, on the other hand, has clips for summoning Kraken, Labolas, and Rodin.
  • There are a ton of Bayonetta 2 leftovers in the game's files, enough for subpage maybe?
  • There are leftover maps from the game's opening cutscene (which is pre-rendered) in the files, they no longer contain actual geometry, only trees.
  • As demonstrated in this tweet The platinum games office in chapter 2 has full collision.
  • The file for Dark Eve (pl3200.dat) contains an early/unused texture of Bayonetta's chest.
  • Rosa β4's mask and most of her other models from Bayonetta 2 still have their bones intact, meaning there are certain bones for things such as Rosa's chains from the Robes of Banishment, despite Rosa β4 having no chains in her outfit.
  • The Madama Butterfly Demon Masquerade form (pl1090.dat) has an animation of her running and actually using her legs instead of fluttering. Find out if the animation gets unused anywhere.

After almost five years of waiting since its announcement, Bayonetta 3 is finally here! In this game, the eponymous witch has to stop a multiverse-wide threat caused by the Homunculi, man-made bioweapons seeking to eradicate all the universes and unite the Trinity of Realities to remake the world in their vision. Armed with a new arsenal of weapons, Bayonetta has access to the new "Demon Slave" mechanic, allowing her to control her Infernal Demons to make the combat more varied and wilder than ever before. Additionally, she can fuse with said demons to trigger the "Demon Masquerade" ability, which improves her mobility and allows her to unleash devastating attacks like Wicked Weaves from the previous games.

Unfortunately, the story, writing, and graphics have seemed to take a big hit in the quality department, and proved to be very divisive. Having suffered from a somewhat troubled development, many aspects of the game feel unpolished and rushed. Despite of its flaws, the combat is delivered in an exquisite way.

Unused Images

ui_test.dat in ui_000.pkz contains screenshots of the game in an earlier state of development, as well as some test graphics.

ui_core_gb.dat contains early versions of "core" UI elements that are seen often in-game, such as icons for characters, Demon Slave summons, and items.

ui_hud_gb.dat includes HUD graphics seen while in combat.

ui_menu_gb.dat has unused textures for menu elements.


miscTex_000.pkz contains textures primarily relating to character renders and names.

  • homname_010.dat is an unused or scrapped Homunculus. It has a strange designation entirely different than the ones used in-game-- "h525-Planarianus-θ". Its name and the in-game Homunculi script both translate to "Pannus", an enemy used in the final.
  • homname_022.dat is another unused Homunculus, named "Chronos". Like the Homunculus above, it has a designation unlike the ones seen in the final. The in-game Homunculi font translates to "Opacus", another enemy used in the final. Chronos's filename number, 022, corresponds to Congestus's files, meaning this could be an earlier version of it.
  • Madama Khepri, an Infernal Demon from the previous game, has name and alias textures as well as a placeholder render for the "Infernal Demons" book.
  • The following unused Infernal Demon textures do not have corresponding aliases, solely names. They suggest that Mictlantecuhtli's Formation Y and Formation X forms, Labolas's Cluster Mode form, and the Umbran Armor would have had their own "Infernal Demons" entries.
  • Baal Zebul has an early texture for her alias, with the sole difference being that the letters are in lowercase.
  • There are unused names, aliases, and footprints for Enzo β2, Inspector Enzeau, and the Japanese, Chinese, and French soldiers. The footprint design seen here uses the bottom of Bayonetta's shoe as a placeholder.

effect_000.pkz holds textures for all the effects used throughout the game.

  • 506.wta contains enemy health bar textures that are not seen in-game. These textures are also not referenced in the game's resource.bxm file, which lists each .wta and the appropriate model they should be applied to. Thus, the purpose of these health bars remains unknown.

  • Textures for Rosa's chains from her outfit in Bayonetta 2 are leftover in Rosa β4's model files.
Bayonetta 3 B4 Rosa chains.png
  • et0400.dat is a model of a flat triangle with a vertically-flipped, unused texture on it. The kanji, 魂, translates to "soul" or "willpower".
Bayonetta 3 et0400.png

Unused Models

  • pl008f.dat inside pl_000.pkz contains a rather ugly sphere with a face.
  • A model of Alraune's Whisperer of Dementia form can be found in em303c.dat.
  • em2010.dat contains an early version of Stratus. Its outer armor is yellower and is lacking any black coloration found on the final model. The patterns on its chest, upper back, and upper arms are also more organic-looking. This model has many animations, most of which appear unfinished or glitchy.
  • bg4ff9.dat has an untextured fountain with a magenta cylinder on top of it. It can be seen in the early France levels.
  • bg4ffa.dat has an inverted cone. There also exist blue colored versions of this cone as well as cylinders.
  • bg4ffe.dat has a cube with cracks, it's connected to the early France levels.
  • bg4206.dat has a very early version of a street in France.
  • bg8101.dat has 3 green cubes.
  • Leftover Umbran Climax models and animations from Bayonetta 2 can be found in et0072.dat (Madama Butterfly), et0073.dat (Labolas half-body), et0076.dat (Mictlantecuhtli), and et0077.dat (Hydra tentacle).
  • An Angelic Hymns Gold LP from Bayonetta, "Quasi una Fantasia", is in it0201.dat.
  • Another Gold LP from Bayonetta, "Fantaisie-Impromptu", is in it0203.dat.
  • pl000f.dat Has the Bayonetta 1 model used in Bayonetta 2'.
  • pl0010.dat Has a heavily edited version of pl000f.dat however, it is not used.
  • bab001.dat contains a untextured Umbran Resting Place found in the first two games.
  • bab002.dat is an untextured Resting Place affected by the Rembembrance of Time from Bayonetta 2.
  • z4210.dat, z4401.dat, and z4620.dat are simple-looking placeholders or an early versions of the France levels.
  • 002f.dat inside effect_000.pkz contains Bayonetta's butterfly wings leftover from Bayonetta 2.
  • 01b3.dat contains a textured version of the top half of the Umbran Resting Place from Bayonetta 2.
  • 01b4.dat contains another textured top half of the Rembembrance of Time-affected Umbran Resting Place from Bayonetta 2.

Unused Text

messtest.mcd, a text file inside ui_test.dat, has multiple test strings inside of it.

aiueo
I've got time to pick up a few things.
Location Name Test
0123456789
Alternative Verse 4071N - 7400W - 0.000 -
Alternative Verse 40゜71N - 74゜00W - 0.000 -

An interesting bit of information, the Alternate verse coordinates seen here correspond to a mountain in Kazakhstan, as seen here Kazakhstan is never mentioned in Bayonetta 3.


messcore.mcd from ui_core_gb.dat has text related to the shop and Verse results, as well as some variations of words used in the final, such as "Health" rather than "Vitality", and "Gauge" instead of "Magic".

Try
NEW
*Limit 3
HOT
Save
Health
D-Masquerade
D-Slave
Min. Combo Points
Gauge
EASY
NORMAL
HARD
Time Limit
Witch Time
Torture Devices
View Mode
Next Category
Special Ability
Archive Entry

Early Chapter names can also be found in this file. Jeanne is referred to as "Agent J" in her Chapter titles. Notably, two Chapters, called "The Infinite" and "Agent J's Last Stand", appear to have been scrapped entirely during development.

Early Final
The Phenomenon Beheld Phenomenal Affirmation
The Sinking City Scrambling for Answers
The Burning City City on Fire
The Grinning Ravager A Sinking Feeling
Agent J The Crimson Shadow
Between Fading and Flame Worlds Apart
The Brutal King Off the Rails
Agent J Strikes The Lynx Strikes
The Burning Sands Burning Sands
Agent J's Peril High Stakes
The Veiled City Cover of Night
Mother and Daughter A Familiar Dance
Agent J's Escape The Doctor is Out
Kingdom of Solitude Kingdom of One
The Infinite
Agent J's Last Stand
The One Truth The Single Truth

There are early location names within messhud.mcd, found inside ui_hud_gb.dat.

Thule, The Isle Between
Ginnungagap, Chaotic Abyss
New York
Tokyo: Asakusa
Beijing: Yanqing
Beijing: Changping
Beijing: Gaochang Mountains
Egypt: The Arid Wastes
Egypt: Venom Toad's Path
Egypt: Dire Wing's Way
France: Prelude
France: Interlude
France: Endgame

messhud.mcd also includes various alternate Photo Mode terms, a few misspellings of Jeanne's weapon names, and various Alternative Verse numbers.

Aperture Settings
Camera Roll
Settings
Title Logo
End Photo Mode
Screen Effects
Dummy
Small
Mid
None
ALL FOR ONE
ZAMZA
Alternative Verse 00,002,623 015.268.067
Alternative Verse 79,501,028 874.056.079
Alternative Verse 20,919,117 052.548.213
Alternative Verse 72,020,402 613.485.087
Alternative Verse 00,602,596 709.222.638
Alternative Verse 41,210,291 009.456.114
Alternative Verse 05,197,805 251.003.925
Alternative Verse 18,653,434 913.341.662
Alternative Verse 34,865,110 351.028.004
Alternative Verse 59,314,867 291.304.226
Alternative Verse 66,482,059 838.107.395
Alternative Verse 93,740,681 074.906.750

ui_menu_gb.dat contains a variety of menu text. One menu option, called "Bayo Maker", seems as though it would have allowed the player more control over which parts of Bayonetta's outfit to customize.

Bayo Maker
Head
Body
Hands
Feet
Skin Color
T-Shirt

The remainder of this file's text involves terms for gameplay options. There is an option for using Touch Controls, a feature removed from the final. The final's "Echoes of Memory" are referred to as "Redgrave's Journals" here. "Masquerade Switch" is used for swapping weapons, "Photo Settings" is used in place of "Photo Mode", and "Burger Combo" is used in place of "Combo Meal".

"J-Side" may be an early name for the Jeanne-exclusive Chapters. Lastly, a few unique difficulty names are included.

Touch Controls
Redgrave's Journals
Masquerade Switch
Photo Settings
Burger Combo 
J-Side
PLATINUM COMFORT
PLATINUM STANDARD
PLATINUM INFERNO

The Japanese language version of this file, ui_menu_jp.dat, has two Chapter names that are not seen in-game.

ANOTHER CH
HARD BATTLE

Chapter_000 Text

Hmmm...
To do:
  • Add the rest of the unused lines.
  • Research which non-cutscene subtitles are displayed in-game, and add the ones that are not.

Within the .bxm files in chapter_000.pkz are early Japanese subtitles for each Chapter. Most lines simply have punctuation changes, but there are some that go completely unused. In addition, many non-cutscene voice lines have subtitles in this file that are not displayed in the final-- for example, the Japanese train announcements, and MC Enzo's banter.

Undisplayed Subtitles

Chapter 1

Label Character Text Translation
C01_TA0025_00010_NARR Train announcement 次は品川、品川。
お出口は右側です。
Next stop is Shinagawa, Shinagawa.

The exit is on the right.

C01_TA0025_00020_NARR Train announcement 新幹線、東海道線、横須賀線、京急線はお乗り換えです。 Shinkansen, Tokaido Line, Yokosuka Line, and Keikyu Line are transferring.

Chapter 2

Label Character Text Translation
C02_TA0120_00010_ENZO MC Enzo 久しぶり、最近どう? It's been a while, how are things?
C02_TA0121_00010_ENZO MC Enzo その髪型似あってるね? That hairstyle suits you
C02_TA0122_00010_ENZO MC Enzo これ新作のポスター? おい、貼っといて。 Is that a new poster? Hey, put it up.
C02_TA0123_00010_ENZO MC Enzo それじゃあ、そろそろ友達紹介してくれるかな。 Well then, maybe you can introduce me to your friends eventually.

Unused Lines

Chapter 1

Label Character Text Translation
C01_TA0010_00010_GIRL Viola お宝が入ってるかも?
早く開けてみてよ
Is there treasure inside?

Come on and open it

Chapter 4

Label Character Text Translation
C04_TA0110_00010_CSL5 Chinese soldier (カチドキ。「ウォー」「ヤー」といった声を上げる) (Victory shout. Making noises like "Woah" "Yah")

Chapter 8

Label Character Text Translation
C08_TA0010_00010_BAYO Bayonetta さて、じっとしていても日焼けするだけだし
とりあえず行くしかないわね
Well, I'll only get sunburned if I stay still.

I'll just have to go for now.

C08_TA0020_00010_BAYO Bayonetta 砂嵐……やだ、髪がいたんじゃう Sandstorm...... Goodness, my hair is damaged.
C08_TA0030_00010_BAYO Bayonetta ジャンヌ、どうしたの道に迷っちゃった?
私も嵐のせいで迷っちゃったみたいなの
Jeanne, what's the matter, are you lost? I think I'm lost in the storm myself.
C08_TA0040_00010_BAYO Bayonetta 嵐も止んで、涼やかな景色が心地いいわ The storm has stopped, and the cool air feels nice and refreshing.
C08_TA0060_00010_BAYO Bayonetta 砂浴びなんて御免だわ
落ちないように気をつけないと
I don't want to go sand-bathing. I have to be careful not to fall in.
C08_TA0070_00010_BAYO Bayonetta 私のことを見て「姫様」だなんて…
ジャンヌったら一体どうしちゃったのかしら?
How could you look at me and call me a "princess"... What on earth is wrong with Jeanne?
  • The following appears to be a scrapped "flashback" event between Bayonetta β3 and Jeanne β3. Its ID of "TA20x0" places it directly after the first encounter with Jeanne β3 in the oasis. The final subtitles' labels also refer to Jeanne β3 as "BETJ", but here she is called "BEPJ".
Label Character Text Translation
C08_TA2020_00010_BEPJ Jeanne β3 アールゲットコー!
私に任せて、あなたは戻ってください!
ARGEDCO!

I'll take care of them, you must turn back!

C08_TA2030_00010_BEPJ Jeanne β3 まったく聞き分けの無い人ですね。
あなたは足でまといだと言ってるんです!
Good grief, you're an unreasonable one.

I'm telling you you're dead weight!

C08_TA2040_00010_BEPJ Jeanne β3 まだ、居たのですか。
まったく…。
Still here?

Honestly...

C08_TA2040_00020_BEPJ Jeanne β3 こいつらは私が何とかしますから
あなたはどこかに隠れていてください!
I'll take care of these guys.

Please, go hide somewhere!

C08_TA2050_00010_BEPJ Jeanne β3 うまくまけたようだな。
…急ごう。
Seems like that did the trick.

... Let's hurry.

Chapter 9

Label Character Text Translation
C09_TA0040_00010_BAYO Bayonetta 信じてるわよ、もう一人の私 I believe in you, the other me.

Chapter 11

  • When Inspector Enzeau calls Rosa β4 by her codename, he uses the Arabic numeral 1 rather than the kanji character 一.
Original Translated
Early 今日こそ逮捕だー、怪盗アンブラン1世!! Today's the day I arrest you, Umbran Thief N.1!
Final 今日こそ逮捕だー 怪盗アンブラン一世!! Today's the day I arrest you, Umbran Thief N.1!

Miscellaneous

SoundMacro.bxm in sound001.pkz holds sound parameter data for BGM tracks. One section defines "PlayerType"s for each character, which allows the game to change the battle BGM depending on which character is being played. Bayonetta, Jeanne, and Viola are listed as PlayerTypes, as expected, but "Rosa" and "Other" are listed as well. This may indicate Rosa was planned as a playable character, but it could also simply be some sort of leftover from Bayonetta 2 (in which Rosa and Loki were also playable in Story Mode).

ログ出力PlayerType
		<Group Comment="ログ出力PlayerType">
			<Filter EventName="!PlayerType_is_Bayonetta" Delay="0" Control="Continue" Comment="">
				<Condition Type="PlayerType" Comparison="EQ" Value="Bayonetta" Comment=""></Condition>
			</Filter>
			<Filter EventName="!PlayerType_is_Janne" Delay="0" Control="Continue" Comment="">
				<Condition Type="PlayerType" Comparison="EQ" Value="Jeanne" Comment=""></Condition>
			</Filter>
			<Filter EventName="!PlayerType_is_Viola" Delay="0" Control="Continue" Comment="">
				<Condition Type="PlayerType" Comparison="EQ" Value="Viora" Comment=""></Condition>
			</Filter>
			<Filter EventName="!PlayerType_is_Rosa" Delay="0" Control="Continue" Comment="">
				<Condition Type="PlayerType" Comparison="EQ" Value="Rosa" Comment=""></Condition>
			</Filter>
			<Filter EventName="!PlayerType_is_Other" Delay="0" Control="Continue" Comment="">
				<Condition Type="PlayerType" Comparison="EQ" Value="Other" Comment=""></Condition>
			</Filter>
		</Group>

JumpPointlist.bxm in core.dat holds unknown information relating to the game's various scenes, some of them have names that don't appear anywhere in the game.

Scene name Notes
Dread Gomorrah vs. Singularity Sin Gomorrah's battle against Singularity chaos. "Dread Gomorrah" seems to be an early name for the Sin Gomorrah.
Anubis Singularity Battle Stratocumulous' design has some obvious inspiration taken from the Egyptian god Anubis. Stratocumulous doesn't appear in the final battle against singularity balance but it's 2 inferior forms, Cirrocumulus and Cirrostratus do.
Mandala Zone Singularity Battle "Mandala Zone" refers to the warped reality made by singularity in the fignt against Bayonetta β0 at the beggining of the game and against Bayonetta 3 at the end of the game.
WereLuka and Bayonetta Tag Battle Strider is referred to as "WereLuka".

This file also refers to the Phenomenal Remnant chapters as Ura_Chapter. "Ura" in japanese means "other".

Unused Audio

Within the sound000.pkz\bgm\BGM_us folder is an unused version of the "Night Shadows Dancing" battle music. The first audio file is the song's introduction, and the second is the song itself. The only differences seem to be in the mixing-- the drums are significantly louder, for instance.

This folder contains incredibly short clips of songs from the first and second game, as well. Multiple files throughout the folder also appear to use a snippet of a completely unused song as a placeholder.

Song Name Audio
Let's Hit The Climax!
GM02 Chapter Clear
EV03-2 Shopping (A)
Gomorrah - Devourer Of The Divine - Battle Begins
Gomorrah - Battle Halfway Up
Gomorrah - Battle On The Roof
Gomorrah - Climax
Summoning the Infernal Demon - 2nd Climax Ver.
ST01 The Water Capital Of Noatun
Glamor - In Charm And Allure - Battle Begins
Glamor - Just One Left
Glamor - Climax
The Lumen Sage
A Butterfly Against The Storm
Valor - In Courage And Gallantry - Underwater Battle
ST15 The Great War, Land Battle - Battle Begins
ST15 The Great War, Land Battle - Sapientia Appears
Unused

Unused Videos

Hmmm...
To do:
  • Convert _dummyEvent.avi and eveeee.avi to .mp4s and upload.

An unused tutorial video of Bayonetta activating Witch Time and performing a PPPPP combo on a Stratus. It is used as a placeholder for a variety of skill demonstration videos.

There are twelve files in the movie folder labeled from "evff01" to "evff12". They show an in-progress version of the Chapter 1 cutscene where the JDF soldiers attempt to fight off the Homunculi. There is debug text in the top right corner, fewer fog effects, and an extra soldier in the background at 0:07.

The movie folder also has five early clips of the pole dance sequence. The camera angles and zoom levels are different, and there are no transitions to the battle snapshots after each clip. The ending shot with the moon in the background also remains in sepia rather than fading into full color.

Pre-rendered Leftovers

  • z4220.dat is a model of the exhibit seen in a Chapter 11 cutscene, in which Bayonetta β4 and Rosa β4 are confronted by Inspector Enzeau while stealing the Chaos Gear.
  • es0711.dat has the cuttouts of Inspector Enzeau, seen in the same chapter 11 cutscene as the exhibit model seen above.
  • esfffb.dat has Bayonetta's casual outfit from the prologue cutscene. Oddly enough this file didn't exist in the 1.0.0 or 1.1.0 updates, it was added in the 1.2.0 for unknown reasons. It's textures are very high quality, higher than any of the playable bayonetta models.
  • es0a15.dat is a model of the crystalized corpse of Bayonetta β0. Since the cutscene where she dies at the beginning of the game is pre rendered, this model goes unused.
  • es0115.dat is a model of the crystalized corpse of Bayonetta 3 (the bayonetta we play as). This model is used in the credits cutscene when she is dancing. this cutscene is also pre-rendered.
  • The files ev7031.evn through ev7035.evn, found in the event_001 folder, contain motion data for the Let's Dance, Baby ending video.
(Source: Rikan and Pearl23)

Version Differences

Hmmm...
To do:
  • Add more typo corrections and wording changes.
  • Look for other non-text changes.

Version 1.1.0

This patch was released on October 27, 2022.[2]

  • Additional scenes for Naive Angel Mode were added.
    • One scene is found in the Prologue, where Bayonetta first encounters the Strati and dons her battle clothes. No skin is exposed while her dress is being sliced off, and the purple aura around her is made brighter as to obscure her body.
  • Online Rankings were enabled.
  • A checkpoint for starting at Ginnungagap was added to Chapter 13, between "Chapter 13 Start" and "Living Warship".
  • The three keys necessary to unseal the Old Picture Book were added.
  • Cereza and Cheshire from Bayonetta Origins: Cereza and the Lost Demon were added to the Congratulations screen.

Text Changes

  • "Continue", "New Game", and "Options" on the title menu were capitalized.
  • Naive Angel Mode's description was changed from "Change some of the more "mature" depictions in the game into something a bit lighter. See if you can spot the differences!" to "Turn this function on to change some of the in-game depictions. Violence, gore, and exposure will be reduced."
  • A Chapter 5 Bewitchment was changed from "Accidentally overtake Luka." to "Pass the ladder-holding soldier before Luka."
  • The faerie king's name was changed from "Lucaon" to "Lukaon".

Version 1.2.0

This patch was released on January 10, 2023.[2]

  • Viola's "Block" activation window and Witch Time activation conditions were adjusted and made easier.
    • "Block" can now be used with Dodge Offset to continue combos.
  • Niflheim stage conditions were changed to lower the difficulty.
  • Golem Treasure Chests have been made less difficult to complete, and their animation can be fast-forwarded with the B button.
  • The three Tricolored Keys needed to unseal the Old Picture Book are now automatically given to the player once the Gates of Hell can be accessed.
    • Even if the player has already obtained one or two keys, the remaining keys will be automatically obtained at the Chapter Select screen.
  • Various game balance, weapon, combat, and camera changes.
  • Various bug fixes.

Text Changes

  • The names of Viola's Torture Cats t-shirts were altered.
    • "Stake Cat" is now "Lucky Stakes".
    • "Spike Cat" is now "Miké the Spike".
      • All instances of Mike's name were changed to "Miké".
    • "Shock Cat" is now "Shockin' Shorty".
    • "Bleed Cat" is now "Bleedin' Rex".
  • Viola's height and weight were changed.
    • Her height, "1.8 m (estimated)", is now "1.7 m (estimated)".
    • Her weight, "64 kg (estimated)", is now "?? kg".

References