beatmania DaDaDa!!
beatmania DaDaDa!! |
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Developers: Adlink[1],
Konami Computer Entertainment Japan[1] This game has unused code. |
beatmania typing groove, now with weird peripheral action. Why couldn't the developers just release this for home PCs?
Contents
Source Code and Related Things
Source Code Wait, it's all in uncompiled C?! |
All of the game's scripts can be found in SCRIPT/SCRIPT.DAT, uncompiled, and filled with hidden credits and stubbed out code. There are also several lines relating to scrapped Windows/Mac OS releases of the game, which include support for mouses.
Crash Handler
BEATUTIL.SCT is code for a crash handler.
//************************* // エラー表示 //************************* long Error_Display( inErr ) { str theFontName; if ( IsMacOS( ) ){ theFontName = "Osaka"; } else{ theFontName = "MS Pゴシック"; } sprintf1( string[0], "%d : エラーっす!", inErr ); Paint( 0, 0, 640, 480, RGB( 0, 0, 0 ) ); TextOut( 100, 100, string[0], 24, theFontName, RGB( 255, 255, 255 ) ); }
Unused Graphics
Cursor graphics can be found between the images in IMAGE/IMAGE.DAT. According to the game's scripts, these would be set to appear if the platform in which the game is running is identified as not being a PlayStation 2. However, the game was never released outside this console.
BEATM2.BMP
BEATMSEL.BMP
BEATS1P1P5.BMP
BEATS2KEY.BMP / BEATS2S2.BMP / BEATSEL.BMP
BEATSET.BMP
Unused Sounds
The following sounds, present in SOUND/SOUND.DAT, are not mentioned by any of the game's scripts:
112_01.VAG
112_02.VAG
112_03.VAG
112_05.VAG
112_07.VAG
120_01.VAG
120_02.VAG
130_02.VAG
CANCEL.VAG
F_ENTER.VAG
HEYDJ.VAG
hideBGM.VAG
hideCALL.VAG
Early Opening
DUMMY.DAT is actually a .PSS video file. Its content? An early rendition of the game's opening cinematic.
Unlock Code
Referenced in SCRIPT/SCRIPT.DAT/BEATSEL.SCT is an unlocking code: inputting TEKUMAKUMAYAKONPARANOIAWODASHITENE@
on the song selection menu unlocks all hidden songs.
Japanese | Translated |
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テクマクマヤコン パラノイアを出してね | Tekumakumayakon, take out PARANOiA |
This text is a reference to the classic magical girl anime Himitsu no Akko-chan, in which series protagonist Atsuko Kagami uses a mirror compact and the spell "Tekumakumayakon Tekumakumayakon" to shapeshift.
Broken Breakout
Clicking the Credits option in the main menu while holding the X key would trigger a secret Breakout minigame, presumably, the same as the one featured in beatmania BEST DA!! and pop'n music DA!!. While the code for this screen exists, as SCRIPT/SCRIPT.DAT/BEATJOY.SCT, it tries to load a graphics file that does not exist, freezing the game.
References
The beatmania series
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Arcade | beatmania • 2ndMIX • 3rdMIX • completeMIX 4thMIX • 5thMIX • completeMIX 2 ClubMIX • Dreams Come True • CORE REMIX 6thMIX • 7thMIX • THE FINAL |
PlayStation | APPEND 3rdMIX (Demo) • APPEND GOTTAMIX APPEND 4thMIX • APPEND 5thMIX • European Edit (Prototype) Dreams Come True • beatmania Best Hits • APPEND GOTTAMIX2 APPEND ClubMIX • The Sound of Tokyo! • 6thMIX + CORE REMIX |
Game Boy (Color) | beatmania GB • beatmania GB2: Gotcha Mix • beatmania GB: Gotcha Mix 2 |
WonderSwan | beatmania for WonderSwan |
Windows/Mac OS Classic | beatmania DA!! • beatmania BEST DA!! |
PlayStation 2 | beatmania DaDaDa!! • beatmania |
beatmania III | |
Arcade | beatmania III • APPEND CORE REMIX • APPEND 6thMIX • APPEND 7thMIX • THE FINAL |
See also | |
beatmania IIDX series |
- Games developed by Adlink
- Games developed by Konami Computer Entertainment Japan
- Games published by Hands On Entertainment
- PlayStation 2 games
- Games released in 2001
- Games released in March
- Games released on March 29
- Games with unused code
- Games with uncompiled source code
- Games with hidden developer credits
- Games with hidden development-related text
- Games with unused game types
- Games with unused graphics
- Games with unused cinematics
- Games with unused music
- Games with unused sounds
- Games with unusual dummy files
- Beatmania series
Games > Games by content > Games with hidden developer credits
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Games > Games by release date > Games released in March
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