If you appreciate the work done within the wiki, please consider supporting The Cutting Room Floor on Patreon. Thanks for all your support!

Bejeweled (Windows, Mac OS Classic, Mac OS X)

From The Cutting Room Floor
Jump to navigation Jump to search

Title Screen

Bejeweled

Also known as: Bejeweled Deluxe, Diamond Mine Deluxe, Diamond Mine (Original Release)
Developer: PopCap Games
Publisher: PopCap Games
Platforms: Windows, Mac OS Classic, Mac OS X
Released internationally: May 30, 2001[1] (Windows), June 28, 2002[2] (Mac OS Classic, with Alchemy Deluxe), August 14, 2002[3](Mac OS X)


GraphicsIcon.png This game has unused graphics.
MusicIcon.png This game has unused music.
SoundIcon.png This game has unused sounds.
TextIcon.png This game has unused text.
Carts.png This game has revisional differences.


PrereleaseIcon.png This game has a prerelease article

Bejeweled, the one game that popularised the match-3 genre game massively. Most people who at least heard of the game would have figured out how it works: Swapping adjacent gems with your mouse to form 3 or more matches of the same colour. Then we have cascades for boosting scores and modes for a different challenge... Enough said.

Sub-Pages

Read about prerelease information and/or media for this game.
Prerelease Info

Unused Music Sequences

All of the music sequences below are generally segments of the tracks themselves, that are scrapped throughout the songs' composition.

Autonomus

Offset 1, with tempo 125. Alternative version of offset 20 with an instrument layer being extended. Unlisted in the music track file's surface.

Offset 9, with tempo 125. Unlisted.

Offset 11, with tempo 125. Readily similar with offset 20. Unlisted.

Data Jack

Offset 0, with tempo 133.

Offsets 50,51, with tempo 133.

Offsets 20,24,25,24,26,27,28,43, tempo 133. The longest unused sequence string. This string wasn't meant to play at all in even the original version of the track, but due to most trackers ignoring the loop point, the string plays right afterwards. This doesn't apply to the other unused sequences in this track, however.

(Source: Skaven, @user-143481492-674541967: There were some unused patterns I had left at the end of the song after the loop point that were not meant to play, but some tracker players apparently ignored the loop point so they ended up playing, making the song longer.)

Network

Offset 10, with tempo 125. Likely used to end the track.

Offset 11, with tempo 125. Unlisted.

Offset 41, with tempo 125. Unlisted.

Shockwave Installer CVS Remnants

Hmmm...
To do:
Meaning of BL?

InstallDiamondMineBL.exe (1.71 sw) from Shockwave contains a CVS directory in the Presetup folder. The root mentions a user named Brian, likely Brian Fiete, one of the game's programmers who also worked on maintaining PopCap's game engine.

/Gins.bmp/1.1/Mon Nov 12 21:25:22 2001/-kb/
/license.txt/1.1/Mon Nov 12 21:24:38 2001//
/App.ins/1.2/Fri Aug  9 00:12:13 2002//
/Gins.ini/1.2/Fri Aug  9 00:11:47 2002//
/readme.txt/1.2/Wed Jul  3 18:08:05 2002//
D

GameSrc/cpp/WinDM/Setup/Image_shockwave/Presetup

:pserver:brian@vulcan:/home/cvs

Unused Sounds

goodbye1.ogg

A goodbye voice. Judging from future games in the series it is meant to play upon exiting the game, but was never implemented.

welcome1.ogg

A welcome voice that is also not played within the game for similar reasons.

Unused Text

Diamond Mine Leftovers

<String id="REGISTER_DIAMOND_MINE">REGISTER DIAMOND MINE</String>
<String id="YOU_MUST_REG1">You must register online now to continue playing Diamond Mine!</String>
<String id="DO_YOU_WANT_TO_CHECK_FOR_UPDATES_TO_DIAMOND_MINE">Do you want to check for updates to Diamond Mine? </String>
<String id="YOU_HAVE_PLAYED_DIAMOND_MINE_D_TIMES">You have played Diamond Mine %d times!&cr;&cr;</String>
<String id="YOU_ARE_A_DIAMOND_MINE_AHOLIC">You are a Diamond Mine-aholic!&cr;&cr;</String>

Diamond Mine was the initial name for Bejeweled when it was first published, which explains the presence of these duplicated (but renamed) strings.

Unused Graphics

Bejeweled bagholder alpha.gif Bejeweled bagholder.gif

Leftover Sprites of a Money Bag from Big Money.

_dm_back.png

Bejeweled dm-back.png

A copy of _alphaback1.png's alpha mask. Another copy of this can be found under the title _yahoo-back.png. In the RealArcade release of Bejeweled, when it still went by the name of Diamond Mine, another copy of the same alphamask can be found, by the title of _real-back.png.

dm_title.jpg

dm_title.jpg Diamond Mine 1.8sw
Diamondminedeluxe title.jpg Diamond-Mine-1.8sw-title.png

The title screen image that Diamond Mine 1.8sw uses, could be found in Bejeweled 1.4 and Bejeweled 1.5's images folder, despite being unused in earlier and later versions of Diamond Mine and Bejeweled.

dm_title.jpg Diamond Mine 1.5y
Diamondminedeluxe title.jpg Diamond Mine 1.5y-title.png

Diamond Mine 1.5y has a similar title screen, but with the PopCap logo's position being much closer to the corner, like the Diamond Mine 1.83r title screen.

dm_title.jpg Diamond Mine 1.84
Diamondminedeluxe title.jpg Diamond Mine 1.84 Zylom-title.png

Diamond Mine 1.84 uses a similar title screen, but lacks PopCap's site URL.

waitbar.gif

Bej1 Waitbar.gif

An unused loading bar.

Command-Line Parameters

  • -version Does nothing. Supposed to display the version details in another window but doesn't work.
  • -play Plays a recorded file.
  • -recnum Records sequentially named demos each time you run the game. The filenames of the saved demos are "Popcap1.dmo", "Popcap2.dmo", "Popcap3.dmo", etc., with "Popcap" being replaced with a specified file name with -demofile.
  • -playnum Starts Bejeweled with the previously recorded demo files sequentially.
  • -record Records gameplay, this will get saved as a DMO file.
  • -demofile Specifies the filename for the played or recorded demo and only works when used with the "-play" or "-record" command line parameters (see below). The correct syntax for this parameter is "-demofile=MyDemo.dmo" (minus the quotes), substituting "MyDemo.dmo" with your demo filename of choice (either a previously recorded demo to play, or a filename to save a new demo that you wish to record).
  • -crash Simulates a game crash.
  • -screensaver Doesn't do anything. Might be from Insaniquarium due to it being the first game from PopCap to have a screensaver.
  • -changedir Changes the directory of the game.

Revisional Differences

Hmmm...
To do:
What bugs were fixed?

General Version History

  • 1.0 Initial release.
  • 1.1 fixed bugs.
  • 1.2 fixed more bugs, added debugging code for crashes and adjusted the time trial difficulty.
  • 1.21 Currently unknown.
  • 1.23 Currently unknown.
  • 1.3 fixed framework issues and a sound issue.
  • 1.31 Currently unknown.
  • 1.4 Currently unknown, bundled with Alchemy Deluxe 1.1 in the Bejeweled & Alchemy pack from Global Star Software.
  • 1.41 added the game continue functionality which didn't exist until that point.
  • 1.5 added update checking support.
  • 1.71 Currently unknown.
  • 1.73 for Macintosh fixed even more bugs and made the game compatible on a Mac OS X computer.
  • 1.8 added localization support.
  • 1.83 had some miscellaneous bug fixes, mutes when minimized, and would be the last of the Diamond Mine releases.
  • 1.84 Currently unknown, mutes when unfocused, as well as pausing when unfocused during Time Trial gameplay.
  • 1.85 General update, but had apparently also added localization support.
  • 1.86 Currently unknown.
  • 1.861 was a general update.
  • 1.862 was the final bug fixing update.
  • 1.87 gave the game Windows Vista Compliance, it had two different PopCap logos despite it being the same version.

Specific Vendor Version History

RealArcade
  • 1.21 (1.2RN) Currently unknown.
  • 1.83r Miscellaneous bug fixes, but with a cyan time trial bar; final release under Diamond Mine Deluxe.
  • 1.87 First and only release under Bejeweled Deluxe.
Diamond Mine 1.83r Bejeweled Deluxe
Diamond-Mine-1.83r-timetrial-bar-start-cyan-1.png Bejeweled-timetrial-bar-start-1.png
Diamond-Mine-1.83r-timetrial-bar-depleting-1.png Bejeweled-timetrial-bar-depleting-1.png
Diamond-Mine-1.83r-timetrial-bar-depleting-2.png Bejeweled-timetrial-bar-depleting-2.png
Diamond-Mine-1.83r-timetrial-bar-depleting-3.png Bejeweled-timetrial-bar-depleting-3.png
Diamond-Mine-1.83r-timetrial-bar-depleting-4.png Bejeweled-timetrial-bar-depleting-4.png
Diamond-Mine-1.83r-timetrial-bar-depleting-5.png Bejeweled-timetrial-bar-depleting-5.png
Diamond-Mine-1.83r-timetrial-bar-impending-doom.png Bejeweled-timetrial-bar-impending-doom.png

In Diamond Mine 1.83r, the time trial bar starts out as cyan, and depletes to blue, as opposed to starting out as yellow and depleting to red in every other version.

Shockwave.com
  • 1.5sw Currently unknown, lacks version checking support.
  • 1.71sw Currently unknown
  • 1.8sw Currently unknown.
  • 1.83sw fixed bugs; final release under Diamond Mine Deluxe.
  • 1.862 First release under Bejeweled Deluxe.
Zone.com
  • 1.6z was the initial Zone.com release, and had an abhorrent glitch with the tracker music in-game.
  • 1.862 fixed bugs, including the tracker music glitch.
MSN Games (Presented by Oberon Media)
  • 1.862 was still a general bug fix update, and had the Bejeweled Deluxe branding.
Yahoo! Games
  • 1.5y Currently unknown, lacks version checking support.
  • 1.81y Currently unknown.
GameHouse
  • 1.84 Currently unknown, executable name says Diamond Mine despite the Bejeweled branding.
Bejeweled 1.84 Diamond Mine 1.84
Bejeweled 1.84 GameHouse-title.png Diamond Mine 1.84 Zylom-title.png

For some reason, the GameHouse release of 1.84 uses a strange hybrid of Diamond Mine 1.84 's titlescreen6.jpg with the logo of Bejeweled instead.

Big Fish Games/Zylom
  • 1.84 Currently unknown; essentially Diamond Mine localized in German.
Zylom
  • 1.84 Currently unknown; Diamond Mine but in English.
Diamond Mine 1.84 Bejeweled Deluxe
Diamond Mine 1.84 Zylom-options.png Bejeweled Deluxe-options.png
Diamond Mine 1.84 Bejeweled Deluxe
Diamond Mine 1.84 Zylom-title.png Bejeweled title.png

Compared to pretty much every other release, 1.84 had different placement for the custom cursors option, as well as a thicker font with international character support, unique to it that's not found in no other version, and on the title screen, lacks the underline underneath the click here to play button.

MumboJumbo
  • 1.682 had the 1.87 title screen with the 2003-2007 logo.
Oberon Media
  • 1.682 had Diamond Mine branding.
Diamond Mine 1.862 Diamond Mine Deluxe
Diamond Mine 1.862 Oberon Media-title.png Diamond Mine title.png

On the Oberon Media release, the Diamond Mine logo is larger, more aligned to the left, and the I and N letters are slightly less squished on the title screen.

iWin
  • 1.682 General bug fix update.

Title Screen & Board Interface Visual Differences

Diamond Mine Deluxe Bejeweled Deluxe
Diamond Mine title.png Bejeweled title.png

Bejeweled was originally called Diamond Mine but due to copyright issues, with an unrelated game already having a similar title, Microsoft suggested the name of Bejeweled, a pun based off of Bedazzled, among other alternative names that never got revealed or chosen.
For unknown reasons, the Diamond Mine name remained on some releases, from software vendors such as Yahoo!, Zylom, RealArcade, Oberon Media and Shockwave.com. Some versions, depending on the vendor, had a letter, such as r for RealArcade/RealOne Arcade, sw for Shockwave.com, y for Yahoo! Games/Yahoo!, or z for Zone.com, displayed right after the version number; however, this wasn't always consistent, and neither was the vendor's logos being in the blank space on the left.

Bejeweled Deluxe Zone-com-title.png

Versions from Zone.com and one version of 1.862 from Oberon Media under MSN used the Bejeweled Deluxe branding on the title screen, much like the Mac OS X version.

Bejeweled 1.0 to 1.862 Bejeweled 1.862 (MumboJumbo CD, later)
to Bejeweled Deluxe 1.87
Bejeweled-v1.23-title.png Bejeweled-oldtitle.png
Bejeweled Deluxe 1.87
(PopCap/PopCap® CD, initial)
Bejeweled Deluxe 1.87
(Steam/PopCap/PopCap™ CD, latest)
Bejeweled-oldtitle.png Bejeweled title.png

Earlier revisions of the game used older variants of the PopCap logo. Later revisions of 1.862, on the MumboJumbo CD, and earlier releases of 1.87 on CD releases from PopCap with the registered trademark symbol and earlier PopCap versions feature the 2003-2007 logo, with the GAMES wordmark on the side. Later revisions of 1.87 (including the Steam version and later PopCap CD releases with the plain trademark symbol) use the 2007-2011 version of the logo, without the GAMES wordmark.

Mac OS X Windows
Bejeweled macosx title.jpg Bejeweled title.png

The Mac OS X version of the game features the "DELUXE" byline on the Bejeweled logo, which is not present on the PC version. Oddly, a version of the logo with the DELUXE byline appears on the Trial Version's DRM launcher.

Diamond Mine Deluxe Bejeweled Deluxe
Diamond Mine-level1-gameplay-normal.png Bejeweled-level1-gameplay-normal.png

The Diamond Mine logo to the left of the board has a shadow, while the Bejeweled logo has an embedded outline, same as the buttons.

Network in Time Trial Mode

Continuing a game from after the game was closed that was left in Time Trial mode will not play the according Data Jack music; instead, it'll play Network, like as if it were in Normal mode. This bug was never fixed.

Icon

Earlier versions of Bejeweled originally featured the Blue Gem as it appeared in Diamond Mine, the game Bejeweled would evolve from. Beginning with 1.84, the sprite would later be replaced with the gem’s in-game appearance (unless it is being shown on a 256-color display, in which case it falls back onto the original sprite); albeit with a thick outline. 1.87 features the Blue Gem’s appearance in Bejeweled 2, albeit hue-shifted to a cyan color.

1.0 to 1.83 1.84 to 1.862 1.87
Bej1 v10 Icon.png
Bej1 v187 Icon.png
Bej1 Steam Icon.png

References