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Bejeweled 2 (iOS)

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Bejeweled 2

Developer: PopCap Games
Publisher: PopCap Games
Platform: iOS
Released internationally: July 11, 2008


CodeIcon.png This game has unused code.
DevTextIcon.png This game has hidden development-related text.


This cactus is UNDER CONSTRUCTION
This article is a work in progress.
...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes.
Hmmm...
To do:
Unused code for Puzzle mode and cheat keys is present.

For PopCap's very first iPhone release, they started off with a scaled-down port of Bejeweled 2, excluding the puzzle mode, for portability at the cost of just $1.

Eventually adding Blitz before it came out of its beta!

Xcode Configurations

v1.2.2-v1.3.1 left configuration files from building the game on the development end, however when removed, another was added.


#include "Bejeweled2Target.xcconfig"
#include "../Common/CommonDebugWide.xcconfig"



#include "Bejeweled2ReleaseWide.xcconfig"

// Code Signing
CODE_SIGN_ENTITLEMENTS = Entitlements.plist
CODE_SIGN_IDENTITY[sdk=iphoneos*] = iPhone Distribution

#include "Bejeweled2Target.xcconfig"
#include "../Common/CommonReleaseWide.xcconfig"



#include "../Common/CommonApp.xcconfig"

// Deployment
INFOPLIST_FILE = Info.plist
PRODUCT_NAME = Bejeweled2

// Search Paths
USER_HEADER_SEARCH_PATHS = .. ../fbconnect-iphone/src ../Win32Fakery/

// GCC 4.2 - Code Generation
GCC_INLINES_ARE_PRIVATE_EXTERN = NO
GCC_SYMBOLS_PRIVATE_EXTERN = NO

// GCC 4.2 - Language
GCC_PREFIX_HEADER = PrefixHeader.pch

Win32Fakery is a library of the framework.

Development Text

Send Logs
Cancel

Text for a log reporter that might be able to be called from the main menu.

%d
Turns to RG: %d
MOONSTONE
CATSEYE
PHOENIX
CANCEL

Text for rare gem cheats?

%d
Server
AppKey
Version
CUSTOM
TEST
ALMOST LIVE
LIVE

Text to change the Blitz API server.

Score
Timer
Coins
EDIT
STEP
RUN

Text for in-game cheats? Step was added in later releases.