If you appreciate the work done within the wiki, please consider supporting The Cutting Room Floor on Patreon. Thanks for all your support!
This article has a talk page!

Beyond Good & Evil

From The Cutting Room Floor
Jump to navigation Jump to search

Title Screen

Beyond Good & Evil

Developers: Ubisoft Montpellier, Ubisoft Milan (Xbox)
Publisher: Ubisoft
Platforms: Windows, PlayStation 2, Xbox, GameCube
Released in US: November 11, 2003
Released in EU: November 14, 2003


CodeIcon.png This game has unused code.
ObjectIcon.png This game has unused objects.
GraphicsIcon.png This game has unused graphics.
ModelsIcon.png This game has unused models.
MovieIcon.png This game has unused cinematics.
MusicIcon.png This game has unused music.
SoundIcon.png This game has unused sounds.


ProtoIcon.png This game has a prototype article

Beyond Good & Evil is an action-adventure that follows Jade, an investigative reporter and martial artist, and her allies. The player controls Jade and allies, solving puzzles, fighting enemies, and obtaining photographic evidence.

Michel Ancel, creator of the Rayman series and this game, envisioned it as the first part of a trilogy. This ultimately didn't pan out, and likely never will since Ancel quit game development altogether in 2020.

Hmmm...
To do:
  • Check for more unused content like graphics, see talk page for more info.
  • Investigate the Now-delisted 2011 HD version & the 20th Anniversary Edition.
  • Page in need of a bit more content, maybe a slight cleanup as well.
  • Prerelease or Development page on the game's early scripts, per BG&E Wiki (one can be read here).

Unused Objects and Models

Some unused objects can be accessed through cheating.

Carlson-Peeters

The book ported by Double H is a fixed object that you can't use, transfer, or access the description of. If you try to access the item description through cheating, you can see a very basic and unused model of a book, and no text for the description.

BeyondGoodAndEvil UnusedObj1.png

Unused Object 1

This object has no icon, name, or description text. Its model is similar to a taser.

BeyondGoodAndEvil UnusedObj2.png

Unused Object 2

This object has no icon, name, or description text. It has two different animated textures.

BeyondGoodAndEvil UnusedObj3.png

Unused Audio

Hmmm...
To do:
There might be more unused sounds, but it's hard to know without mistakes.

An alternate version of the Akuda Bar music.

A cartoony gunshot sound with it audibly hitting a can. Possibly an early checkpoint/new lap sound for races.

Some of the samples from the Spanish dialogues are cut off in-game. Listening to the audio files makes it obvious why they did this, as they contain very loud sounds of the voice actors turning the script pages.

Unused Videos

Hmmm...
To do:
Actually upload these videos for comparison, if warranted?

There's an unused propaganda video with an early General Kehck model.

Unused Used
BeyondGoodAndEvil video map matrix0.bik.png BeyondGoodAndEvil propaganda 01.bik.png

There's also a pre-rendered video with one of the ending cutscenes. The video is shorter than the cutscene, and it has some differences from the final cutscene.

BeyondGoodAndEvil reactrev video.bik.png

Unused Textures

Hmmm...
To do:
  • Find a way to properly dump textures, and look for more unused textures in other levels.
  • Find the crab creature in-game if possible/actually is there.

Crab Creature

Textures for a crab-like creature seen in at least one pre-release screenshot. These textures are loaded in when at Mamma-Go, implying it may have been present there at some point. It's also possible that the creature is present somewhere in the map, albeit off screen and unreachable.

BeyondGoodAndEvil Betacrabcreaturebge.jpg

(Source: ZyLogic, Nimitz)

Unused Code Functions

Infinite Items

If you set the quantity of any item, such as turbo, to an extremely high value via cheating, the item counter will disappear from the HUD, and every time you use the item its quantity value won't decrease. None of this functionality is ever used in normal gameplay, and seems to be unfinished as the quantity value still decreases when you transfer the item to your partner.

Command Line BIG File Path

On the Windows version, you can specify the path and name of the BIG packed file with the game resources passing it as parameter on the command line. If no parameter is passed, it defaults to BGE.exe /B sally_clean.bf.

Unused Level

The "Factory Pipe" was to have been used to enter and leave the Nutripils Factory. It's still present, but multiple parts of the environment are missing.

(Source: BGEMyth)