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BioShock Infinite

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Title Screen

BioShock Infinite

Developer: Irrational Games
Publisher: 2K Games
Platforms: Windows, Xbox 360, PlayStation 3
Released internationally: March 26, 2013[1]

AreasIcon.png This game has unused areas.
EnemyIcon.png This game has unused enemies.
GraphicsIcon.png This game has unused graphics.
SoundIcon.png This game has unused sounds.

This article is a work in progress.
...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes.
To do:

BioShock Infinite takes place in an alternate universe 1912 America, with a floating city powered by raci- sorry, apparent quantum mechanics.


Unused Vending Machines

  • While tailor machines appear in the game, they are all destroyed or under repair, with a single piece of wear in each. However, Arc_XSubtitles.INT in the game's Localization folder suggests that they were once supposed to be fully usable, likely fulfilling the same role as the Tonic machines in the original BioShock:
Subtitles[7]=(Subtitle=(Speaker=\"Vending Machine\",Subtitle=\"This is what you?re wearing?\"))
Subtitles[8]=(Subtitle=(Speaker=\"Vending Machine\",Subtitle=\"I can have it for you on Tuesday... Okay, Monday, if it?s such an emergency.\"))
Subtitles[9]=(Subtitle=(Speaker=\"Vending Machine\",Subtitle=\"For handful of gelt, you?ll feel like a million bucks.\"))
Subtitles[10]=(Subtitle=(Speaker=\"Vending Machine\",Subtitle=\"What?s with the shmata? Come on, I?ll put you into some nice velvet.\"))
Subtitles[11]=(Subtitle=(Speaker=\"Vending Machine\",Subtitle=\"What do you want for these prices?\"))
Subtitles[12]=(Subtitle=(Speaker=\"Vending Machine\",Subtitle=\"Far be it from me to say...but did your tailor learn his trade at the school for the blind?\"))
Subtitles[13]=(Subtitle=(Speaker=\"Vending Machine\",Subtitle=\"For you, I?ll give you half off.\"))}}

The following lines, also in Arc_XSubtitles.INT are also unused, but seem to reflect an alternate concept for the tailor machines instead of the stereotypical Jewish tailor used in the other subtitles and final game. Concept art shows an alternate "Father Franklin"-themed tailor machine, so these could have been intended for that.

Subtitles[21]=(Subtitle=(Speaker=\"Vending Machine\",Subtitle=\"Look sharp. Deadly sharp!\"))
Subtitles[22]=(Subtitle=(Speaker=\"Vending Machine\",Subtitle=\"A gentleman\'s perfect apparel...for coronation or assassination...\"))
Subtitles[23]=(Subtitle=(Speaker=\"Vending Machine\",Subtitle=\"A gentleman is always dressed to kill.\"))
Subtitles[24]=(Subtitle=(Speaker=\"Vending Machine\",Subtitle=\"Bespoke or brutal. Whatever the gentleman desires.\"))
Subtitles[25]=(Subtitle=(Speaker=\"Vending Machine\",Subtitle=\"No one wants to die. But at least, one should go in style.\"))
Subtitles[26]=(Subtitle=(Speaker=\"Vending Machine\",Subtitle=\"For business, or pleasure?For battle, or single combat?We are here to serve.\"))

Unused Enemies


Cornelius Slate has an unused fight mechanic to fight the player. He has really high movement speed, more health than normal enemies, and no actual firearm besides Shock Jockey. He will run around and throw multiple traps at the ground. When he is far enough away from you, he will throw them at you. When killed, he will not drop any loot.

Unused Areas

Mountain Observatory

An unused area can be found far away in the ending scene with Elizabeth exploring the lighthouses. It features a series of snowy cliffs and a bridge leading to a very unfinished observatory, which is quite interesting as there are no such structures anywhere else in the game. The observatory has a working door, though opening it causes you to fall into an infinite void.


To do:
Add unused SaltTheEarth enemy model.

Unused Devil Texture


An in-game choice at an airship station can lead to Booker DeWitt's hand being stabbed by a ticket vendor. Interestingly, the textures for the bandage show a devil face which is never seen in-game, as it's not covered by the UVW map.

Early Comstock Poster

BSI-Comstock early.png

Some distant building models in the game contain an earlier Comstock graphic. The building models could very well come from earlier builds, perhaps as old as 2010. Comstock's appearance is completely different from his final design, looking a bit more intimidating.

Early Vigor Poster

To do:
Add graphic rip/screenshot.

As with the early Comstock poster, a few distant building models contain an unused poster for a vigor called "Mesmerize", almost certainly an earlier title for the Possession vigor. Interestingly enough, a poster with almost the same wording (albeit a completely different image and design) for Possession can be found in other parts of the game.

Inaccessible Good Time Club Room

Bioshock Infinite Inaccessible Good Time Club Room.png

In the room in the Good Time Club where Booker and Elizabeth find Chen Lin's body, there is a small inaccessible room adjacent to the room through the walls that contains an unknown, untextured model sitting in a chair as well as a model of Booker's right hand jutting out of the wall.

If the room is accessed before triggering the Chen Lin cutscene in which Elizabeth opens a tear, Booker's arms will be facing towards the center of the room, making both of them visible. The untextured body and the room itself remain otherwise unchanged.

Unused Cubemaps


Bioshock Infinite MP cubemap TexNegX.png

The cubemap's filename suggests that this cubemap is a remnant from the cancelled multiplayer portion of Bioshock: Infinite.


Bioshock Infinite CoalescedItems hc.png

Appears to be an apartment of sorts. The artstyle for this particular cubemap is quite plain in comparison to the Bioshock series' reputation for using older art styles.


Bioshock Infinite S Light P hc.png

Features a street littered with garbage along with many buildings which appear to be boarded up. There appears to be a clock at the end of the street. It is possible that this street is meant to be in Paris, a location mentioned frequently throughout the game.

Unused Music

To do:
Upload the others.

There appear to be several unused music files located in the audio section of the game data. Most of them seem to have only minor alterations in pitch; however, some appear to be quite different.

A possible early version of Lutece's theme.

Unused Text

Unused Voxophone

Text for an unused rant on eugenics exists in PreCoalescedItemAssets.INT:

Transcript=\"How is it that we of columbia are so careful with the pedigree of our dogs and horses and then leave the ancestry of our children to blind sentiment? A lovely young woman could be riddled to the core with feeble genetic code. Here genes could breed criminals, paupers, and bedlamites if not rooted out of the genetic pool! Citizens should not choose mates for themselves!\"
LocationFound=\"The Little Red Bottle\"
DateOfRecording=\"February 15, 1914\"
ItemName=\"1) GOOD GENES RANT\"
ItemDescription=\"Jimmy Jampot\"

This appears under the headings of both [TestAudioLogItem XAudioLogItem] and [Consumable_AudioLog_Base XAudioLogItem]; the two versions are nearly identical except that the latter replaces the location and date with "Location Unknown" and "Date Unknown" respectively. Note that the game is set in 1912, and that The Little Red Bottle is not a location in it. This, along with the heading names, suggests this may have just been used for development purposes and never intended to appear in the final game.