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Bishoujo Senshi Sailor Moon: Another Story

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Title Screen

Bishoujo Senshi Sailor Moon: Another Story

Developers: Arc System Works, TNS
Publisher: Angel
Platform: SNES
Released in JP: September 22, 1995


DebugIcon.png This game has debugging material.
LevelSelectIcon.png This game has a hidden level select.


DCIcon.png This game has a Data Crystal page

An RPG set right after the events of Sailor Moon S. Remember to look for the hidden puzzle pieces! There's also an English fan-translation.

Debug Mode

During the intro, hold R and press Down (×5), Right (×5), Up (×5), Left (×5), Up, Down, Left, Right, B, A. A sound will confirm correct entry, and the following commands will be enabled on controller 2:

Bishoujo Senshi Sailor Moon Another Story Map Select.png

  • R, on the title screen: Map select. Y changes the first digit, B changes the second digit, A changes the third digit, and Start goes to the selected map. Note that not all possible values are valid, invalid values will crash the game. Press R again to close it.

Bishoujo Senshi Sailor Moon Another Story Debug Display.png

  • R, during gameplay: Calls up a debug display, which includes the coordinates of Sailor Moon and the screen, among other information. Press R again to close it.

Bishoujo Senshi Sailor Moon Another Story Flag Editor.png

  • Y, during gameplay: Flag editor. D-Pad chooses a flag, A enables it, B disables it. Press Y again to close it.
  • Start, during gameplay: Allows Sailor Moon to walk through walls and other solid obstacles. Press Start again to disable.


(Source: Makainyumon)

Alternate Graphic

Sailor Saturn Alternate Attack.png

Sailor Saturn has an alternate attack animation that is only used when she's inflicted with the Selfishness status effect. Instead of attacking with her Silence Glaive, she'll kick her target with her left foot. The get hit animation is still that of the Silence Glaive's slash graphic. The kick animation can only be seen when Sailor Saturn physically attacks a party member when under the Selfishness status effect.