If you appreciate the work done within the wiki, please consider supporting The Cutting Room Floor on Patreon. Thanks for all your support!

Blastron

From The Cutting Room Floor
Jump to navigation Jump to search

Title Screen

Blastron

Developer: Kabam
Publisher: Kabam
Platforms: iOS, Android
Released internationally: July 11, 2013 (iOS), July 29, 2013[1] (Android)


DebugIcon.png This game has debugging material.


See, this is why game preservation is important.
This game is defunct.
Do note the game no longer works at all without modifications. This is most likely due to the game's servers being shut down. As a result, further official developments with the game are unlikely to happen.

Blastron was a free-to-play online-only (mostly) shooter with robots who killed all the humans. It was released on Facebook several months after the original mobile releases, then got shut down and removed from stores later.

iOS used a CDN to get the rest of the assets, while Android keeps them in an OBB file.

Debugging Content

Hmmm...
To do:
Enable soon.

Debug Menu

Assembly-CSharp.dll like in most Unity games mentions a massive Debug Menu. It can log the device specifications, end the game, add skill points, always enable/disable revenge sale, kill rivals, kick yourself, spawn skill point crate, upgrade to max, console, takeover AI controls, web view, show match of the day, test arrow, FPS toggle, automate, score, new UDID, test exception, toggle FS updating, toggle terrain drawing, enable fiddle mode, unlock all locked items, toggle level destruction, toggle finger bools, toggle explosions, toggle leveldata timed events, toggle player debug, toggle melee weapon debug, toggle cratemanager debug, reset upgrade progress, upgrade, UI, GachaUI, force Gacha timer ready, force spawn Gacha token in-game, free spins, add free spin, test GachaUI tutorial arrows, test pulling Gacha tables, test gacha pick, test random pick selection and more.

Debug Settings

Assembly-CSharp.dll has debug settings like QuickGame (30 seconds for Deathmatch and 25 for Countdown), TurboGame (10 seconds for both Deathmatch and Countdown), and more.

References