If you appreciate the work done within the wiki, please consider supporting The Cutting Room Floor on Patreon. Thanks for all your support!

Bloons Adventure Time TD

From The Cutting Room Floor
Jump to navigation Jump to search

Title Screen

Bloons Adventure Time TD

Developer: Ninja Kiwi
Publisher: Ninja Kiwi
Platforms: Android, iOS, Windows, Mac OS X
Released internationally: August 28, 2018 (Android/iOS), January 16, 2019 (Windows/Mac)

ObjectIcon.png This game has unused objects.
GraphicsIcon.png This game has unused graphics.
ModelsIcon.png This game has unused models.
Carts.png This game has revisional differences.

So very stubbly.
This page is rather stubbly and could use some expansion.
Are you a bad enough dude to rescue this article?
This article is a work in progress.
...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes.

Bloons Adventure Time TD is the result of combining the rubbery menace that is the Bloons, and the weird fantastical world that is the Land of Ooo, in one tower defense game.

To do:
  • Get images (and maybe descriptions) of upgrades that were dropped in updates (e.g. Farsight, Heavy Tips).
  • Max and Juggernaut Max both used to have old voicelines in v1.0.1, voiced by Mark Garrison instead of Gary Furlong.
  • Document names, descriptions, and possibly images of unused powers and allies.
    • One of the unused allies is the Marshmallow Kids, which even has its own icon and upgrade tree.
  • v1.1.1 added a track extension in Candy Throne Room to make the map easier.
  • Confirm whether Ghost Purples can be made functional via game code.
  • Add unused Martian Games rules such as Level Up (more layers to some bloons) and Not On The List (exclusion of select characters).

Unused Objects

Stat Icons

There are an assortment of icons that may have been planned to be used for character statistics. It is also worthy to note that they are called powers in the files and a health icon included, so it is also possible that they were planned to be used as stat-boost injections, similar to the injections in Bloons Tower Defense 5. But in the final game, there are significantly more powers that are also more complicated.

Miscellaneous Objects

An image which appears to be analogous to a character with all three Wizard Powers equipped.

Unused Graphics

Ghost DDT

The Ghost DDT, alongside the Ghost Purple Bloon and the Ghost BAD, does not exist in the final game, likely to prevent the first encounter to Ghost Bloons in certain levels from being too hard. However, there appear to be textures for the Ghost DDT.

Ghost BAD

Textures for unused Ghost variant of BAD, in various health stages. Compared to the regular BAD, it has larger rips to show a skeletal structure inside and is wrapped in bigger bandages around its turbines as it takes damage, similar to other Ghost MOAB-class Bloons.

Unused Models

Polymorphed BAD

BATTD BAD Polymorph.png Polymorph with texture.
Prior to v1.0.4, a BAD bloon could be inflicted the Polymorph status, a variant of stun exclusive so far to Bloons Adventure Time TD. And because no MOAB-class Bloon shared the same polymorph model, the BAD had its own bird-shaped polymorph. It can no longer be viewed in an actual game, but it still exists in the game's files as of v1.7.5.