Bloons TD 6
Bloons TD 6 |
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Developer: Ninja Kiwi
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This game is still under active development. Be aware that any unused content you find may become used or removed in the future. Please only add things to the article that are unlikely to ever be used, or went unused for some time. If they do get used, please remove them from the page and specify in the edit summary! |
This article is a work in progress. ...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes. |
Bloons Tower Defense 6 is, unsurprisingly, the sequel to Bloons Tower Defense 5. But this time, it's in 3D!
To do:
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Contents
- 1 Sub-Pages
- 2 Unused Tracks
- 3 Unused Graphics
- 3.1 Extreme Icon
- 3.2 Hero Level Badges
- 3.3 Instamonkey Icons
- 3.4 Elite Defender Buff Icons
- 3.5 Jungle's Bounty Buff Icon
- 3.6 Monkeyopolis Buff Icon
- 3.7 Early Beast Handler Buff Icons
- 3.8 Relic Knowledge Buff Icons
- 3.9 Paragon Power Totem Buff Icon
- 3.10 Unused Relics
- 3.11 Monkey Academy Portrait
- 3.12 Unused Monkey Village Icons
- 3.13 Unused Banana Farm Icons
- 3.14 Unused Spike Factory Icons
- 3.15 Unused Wizard Upgrade Icons
- 3.16 Fortified Bloons
- 3.17 Shielded Bloon
- 3.18 Early Churchill Texture
- 3.19 Early Crate Textures
- 3.20 Early Dartling Gunner Textures
- 3.21 Rocket
- 3.22 Bullet
- 3.23 Early Monkey Ace Projectiles
- 3.24 Blue Shuriken
- 4 Unused Audio
Sub-Pages
Prerelease Info |
Unused Text Instructions not included. |
Version Differences Hope you like bug fixes, because there's a lot of bug fixes. |
Unused Tracks
Monkeys in Space
This track was allegedly cut from the final game because one of the founders of Ninja Kiwi, Stephen Harris, does not like space maps. It was going to be Intermediate difficulty. The model for the track was removed in version 24.0, while the textures and thumbnail for the track only existed in early builds.
BTD1
As the name suggests, this is a recreation of the track from the very first Bloons Tower Defense game. This was most likely used for testing. The thumbnail for the track only exists in builds from early 2018, though the thumbnail itself seems to be a remnant from an even earlier build. In the early 2018 builds, the map model included several decorative objects for testing purposes, such as houses, flowers, and a windmill, the models of which were later used for other maps such as Monkey Meadow and Town Center.
Test Maps
There are two additional test tracks, TestMap and TestWaterMap, both of which have the same path layout as BTD1. TestWaterMap has a mask (defined area for tower placement, such as the path or the ground) entirely of water, while TestMap has no mask at all.
Unused Graphics
Extreme Icon
An icon for the Extreme track category, which was previously seen in BTD5. Interestingly, while this icon is not used anywhere in-game, the official Ninja Kiwi Discord server used to use this icon as an emote.
Hero Level Badges
Seven different icons exist for Hero levels, but only icons 3, 4, 6, and 7 are used in-game, leaving icons 1, 2, and 5 unused.
Instamonkey Icons
Some of the instamonkey icons feature tower designs are different from the final designs.
Elite Defender Buff Icons
Buff icons for the Elite Defender's passive abilities. These have existed since version 12.0, but have never been used.
Jungle's Bounty Buff Icon
A buff icon for the Jungle's Bounty. It was never used.
Monkeyopolis Buff Icon
A buff icon for Monkeyopolis. It is unused as this upgrade gives no buffs outside the ones its component upgrades give.
Early Beast Handler Buff Icons
Early beast buff icons for the then-upcoming Beast Handler tower which briefly existed in version 34.0. After the release of the Beast Handler on version 36.0, these icons were replaced by white silhouettes of the beasts on purple circles to better fit the Beast Power-based merging mechanic.
Relic Knowledge Buff Icons
Two buff icons for two Relic Knowledge Points that are present in the game. However, the buff icons themselves are not seen in-game.
Paragon Power Totem Buff Icon
A buff icon for Paragon Power Totems. Their increasing in a paragon's degree is indirect, although the presence of an icon may suggest they served a different purpose earlier on.
Unused Relics
7 unused Relics exist in game, with descriptions and icons.
Monkey Academy Portrait
Portrait artwork for the unreleased Monkey Academy. Oddly, this image did not exist in the game's files until version 36.0. The file name refers to it as a 0-0-1 Monkey Academy.
Unused Monkey Village Icons
Unused (possibly used and replaced later?) Upgrade Icons for the Monkey Village Tower, Lots of differences such as looking slightly unfinished, and a different camera angle.
Interestingly enough, in the prototype build that these icons are from, the rest of the icons (300, 400, 030, 040, etc,) dont have their icons, they instead use their respective second tier icon.
Unused Banana Farm Icons
Unused (possibly used and replaced later?) version of 0-0-4 Banana Farm Tower Icon, shows some major differences, such as the floor not being rectangular, instead of being round, additionally, the inside of the building is empty unlike the final version. there is 3 flags on both sides of the roof, instead of two and a banana tree in the final version.
Unused (possibly used and replaced later?) version of 5-0-0 Banana Farm Tower Icon, shows a small redesign, differences include, two encasements on top including one banana tree each, instead of a massive encasement tube full of bananas in the final version, aswell the the building structure being entirely different.
Unused (possibly used and replaced later?) version of 0-5-0 Banana Farm Tower Icon, shows a completely different design approach, the building is a darker shade of gray, there is 4 rows of windows instead of 1 large row, the building is much taller, the bottom of the building is textured differently aswell as not having an entrance, and the top of the building does not have windows, lastly, the flag has a banana on it and is yellow instead of orange.
Unused (possibly used and replaced later?) Upgrade Icons for the Banana Farm Tower, Lots of differences such as looking slightly unfinished, and a different camera angle.
Unused Spike Factory Icons
Unused (possibly used and replaced later?) Upgrade Icons for the Spike Factory Tower, only one image, which is the 0-0-0.
Unused Wizard Upgrade Icons
Unused (possibly used and replaced later?) Upgrade Icons for the Wizard Monkey
Fortified Bloons
This needs some investigation. Discuss ideas and findings on the talk page. Specifically: These bloons were functional at one point, but were removed in a later update. When were they removed? |
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Regrow Fortified | ![]() |
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Camo Fortified | ![]() |
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Camo Regrow Fortified | ![]() |
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Fortified variants used to exist for every Bloon type in the game, but only Lead, Ceramic, Golden, and MOAB-class Bloons can be fortified in the current version of the game. Fortified Purple Bloons could appear in freeplay mode at launch, but this was removed in version 2.0. These Bloons were made non-functional in an unknown version, and their graphics were removed in version 24.0.
Shielded Bloon
This overlay texture was added to the game's files in version 24.0, but was never used. It may have been intended as an ability of the Golden Bloon, possibly as a nod to Bloons Super Monkey 2 where it was always protected by a shield.
A very similar graphic would later be used for the Shielded Bloons in Bloons Pop!.
Early Churchill Texture
Early | Final |
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Early textures for Captain Churchill. These textures are less polished than the final textures, and they bear a striking resemblance to his appearance in an early render. These textures don't fit Churchill's model or UVs in the final game, which indicates that Churchill also had a different model at one point.
Early Crate Textures
The Support Chinook's texture map contains placeholder textures for crates. The cash crate texture uses the icon for NK Coins, the currency formerly used on Ninja Kiwi's website, while the lives crate texture reuses a heart icon from BTD5.
There are also early supply drop crates found in the Sniper Monkey's texture map in a Bloons TD 6 prototype, which are rougher than the final. Interestingly, there features what seems to be the Sniper Monkey's concept art! Unfortunately, it is covered up and low quality. From what little can be seen, the crates in the concept art are identical to the early crates, the snipers the upgrades use are below them, and an Operation: Dart Storm is above to the left, deploying the supply crate. There is also slight design changes of the guns; the gun for Even Faster Firing has a different design, having only one orange stripe instead of 2.
Early Dartling Gunner Textures
An assortment of projectile textures and visual effects that were originally intended for the Dartling Gunner. These were added to the game's files in version 9.0, but were removed in version 12.0. The Dartling Gunner was later released in version 22.0, but the projectile textures it now uses are completely different, leaving these early designs unused.
Rocket
This weird-looking texture for a rocket projectile has three duplicates. Most likely a placeholder texture, given its ubiquity. Removed in version 24.0.
Bullet
The same graphic as the above, but grayscale and with the bottom half cut off for some reason. Also removed in version 24.0.
Early Monkey Ace Projectiles
A number of early, strange-looking textures for the Monkey Ace's projectiles.
Blue Shuriken
A blue shuriken. It seems that the Ninja Monkey would have used this when upgraded to Seeking Shurikens, rather than using the regular shuriken textures, as it does in the final. Similarly, a second texture was supposed to be used for having both Seeking Shurikens and Sharper Shurikens at the same time, but is also unused and, oddly, is completely identical to the blue shuriken. Both were removed in version 24.0.
Unused Audio
Marine walkie-talkie sounds
Two sounds associated with the Marine ability for the Special Poperations Heli Pilot. They were removed in version 22.0 due to unknown reasons.
Beast Handler sounds
The Beast Handler has many sounds that are associated with beasts of a specific terrain type or size. However, two sounds, namely a sound for small land beast placement and a sound for medium water beast upgrade, are unused.
The Bloons series
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Adobe Flash | Bloons • Bloons Pop Three • Bloons Super Monkey 2 • Bloons 2 |
iOS, Android | Bloons Supermonkey 2 • Bloons Pop! |
Tower Defense | |
Adobe Flash | Bloons Tower Defense • Bloons Tower Defense 2 • Bloons Tower Defense 3 • Bloons Tower Defense 4 • Bloons Tower Defense 5 • Bloons TD 5 Deluxe • Bloons TD Battles • Bloons Monkey City |
iOS, Android | Bloons Tower Defense 5 • Bloons TD Battles • Bloons Monkey City • Bloons TD 6 • Bloons Adventure Time TD • Bloons TD Battles 2 |
Windows | Bloons TD 5 Deluxe • Bloons TD Battles • Bloons TD 6 • Bloons Adventure Time TD • Bloons TD Battles 2 |
Mac OS X | Bloons TD 5 Deluxe • Bloons TD 6 • Bloons Adventure Time TD • Bloons TD Battles 2 |
- Pages missing developer references
- Games developed by Ninja Kiwi
- Pages missing publisher references
- Games published by Ninja Kiwi
- IOS games
- Android games
- Windows games
- Mac OS X games
- PlayStation 4 games
- Xbox One games
- Pages missing date references
- Games released in 2018
- Games released in June
- Games released on June 14
- Games released in December
- Games released on December 18
- Games with unused areas
- Games with unused enemies
- Games with unused graphics
- Games with unused abilities
- Games with unused sounds
- Games with unused text
- Games with revisional differences
- Games in development
- Works In Progress
- To do
- To investigate
- Bloons series
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