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Bloons TD 6/Version Differences

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This is a sub-page of Bloons TD 6.

This cactus is UNDER CONSTRUCTION
This article is a work in progress.
...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes.
Hmmm...
To do:
Versions 21.0 to 37.0 and 39.0 to 40.0
Elementary, my dear Cactus.
This needs some investigation.
Discuss ideas and findings on the talk page.
Specifically: see below
  • In older versions, the background music would speed up on higher rounds. When was this removed?
  • Are there any known differences between version 1.0.1 (the version released to certain YouTubers a few days before launch) and 1.3? If so, those would be worth documenting on a prerelease page.
  • Console version differences?

Version 1.3

The original release. Yes, really, the first version was 1.3.

Version 1.5

Released on 18 June 2018. This was the first version released in Hong Kong, as, bafflingly, the game somehow missed the release date in that region. Consists of stability improvements and several bug fixes, mostly pertaining to glitchy interactions between towers.

Version 1.6

Released on 21 June 2018. Consists of bug fixes (largely to Monkey Knowledge) and the removal of a few "regrow farming" exploits that were missed during playtesting.

Version 1.7

Released on 28 June 2018.

  • CHIMPS mode now rewards end-of-round cash like in most other modes.
  • The Banana Farmer can now collect crates from Monkeyopolis.
  • Replaying Daily Challenges no longer counts toward Daily Challenge-related Achievements.
  • Load time improvements across the board, especially for the Powers menu.
  • Bug fixes and performance improvements.

Version 1.8

Released on 29 June 2018. Fixes a single bug where the game would occasionally award the player with the wrong amount of Monkey Money for completing a game.

Version 2.0

Released on 23 July 2018. The first content update to the game.

  • The 5th Hero, Captain Churchill, has been released. A preliminary icon and a full set of text for Churchill have existed in the game since launch, both of which have been updated to reflect alterations made to the Hero's design and upgrades since.
Launch 2.0+
The Sun God fights on the side with the best artillery! It's going to rain hard today!
  • Churchill's original icon shows a rather drastic change in his design: his helmet was originally green instead of brown, his goggles were all-black instead of brown with green lenses, the barrel on his tank's gun was green instead of gray, the antenna on his tank didn't have a cap, and both his hat and the side of the tank's turret body had banana-themed emblems on them. Additionally, Churchill himself lacked a scar and had beady brown eyes instead of green eyes.
    • In addition to Churchill's used textures, this update also added some early Churchill textures, which match this early icon much more closely than the final textures do.
Level Launch 2.0+ Notes
3
Armor Piercing Shells: Shots can pop Black Bloons and do extra damage to Ceramic or higher for 5 seconds.
Armor Piercing Shells: Shots can pop Black Bloons and do extra damage to Ceramic or higher for 10 seconds.
Armor Piercing Shells was buffed to last for 10 seconds instead of 5 in the final version.
14
Machine Gun pops 2 layers per bullet.
Machine Gun and Main Gun pop 2 layers per shot.
This upgrade increases the damage of both his Main Gun and Machine Gun in the final version, instead of just the Machine Gun.
20
MOAB Barrage shells do massively increased damage per hit.
MOAB Barrage shells and Main Gun do massively increased damage per hit.
MOAB Barrage was buffed to also increase the damage of his main attack for the duration of the ability at level 20 in the final version.
  • A new intermediate track has been introduced: Firing Range. The text for this track has existed since launch.
  • Patch notes are now able to be viewed in-game from the title screen. Previously, all patch notes were delivered exclusively via Reddit posts and on the developers' (now dead) forums.
  • A news/events menu has been introduced.
  • The Wizard Monkey's Soulbind upgrade, which was widely regarded as the single worst upgrade in the game by far, has been outright replaced with a completely different upgrade: Prince of Darkness. This upgrade uses the same portrait, icon, and model as Soulbind, but instead of sacrificing towers, the tower acts as a much stronger version of the Necromancer.
  • All game modes now have their own medals. Before this, only Easy, Normal, Hard, and Impoppable had medals.
    • Tracks now display special borders if all medals are collected for them. A gold border is granted if the player has the Ruby (red) CHIMPS medal, while a black border is granted if the player has the Hematite (black) CHIMPS medal.
  • Half Starting Cash mode has been replaced with Half Cash mode, which halves all cash earned instead of just starting cash.
    • Half Cash is unlocked after Double HP MOABs instead of before it due to the enormous jump in difficulty.
    • A new pop-up message appears when starting a game in Half Cash mode.
  • Freeplay mode received unknown tweaks to make it "more interesting".
    • Fortified Purple Bloons no longer appear in Freeplay mode, rendering them unused.
  • Continues now scale based on the round, costing more Monkey Money and providing more cash in higher rounds.
  • Monkey Knowledge can now be toggled off via an option in the Monkey Knowledge menu.
  • New animations have been added for removing objects. Before this update, removable objects would simply poof out of existence when removed.
  • The cost of removing the statue on Rake has been increased from $350 to $1000.
  • A few voice clips that Obyn was oddly missing (namely, the voice clips that warn of incoming MOAB-Class Bloons) have been implemented. However, he would not receive voice clips for popping MOAB-Class Bloons until version 10.0.
  • The icons for the pre-existing Heroes have been updated. The original icons were mistakenly using earlier versions of their artwork.
Launch 2.0+
Are you kidding me? Nothing gets past my bow! Just give me a target!
  • Quincy's outline was lighter and he was positioned slightly further back.
Launch 2.0+
With enough fuel and air, everything burns! We have ignition!
  • The lighting on Gwendolin was different (being noticeably darker than the final version), her outline was darker, and her eyes were redrawn.
Launch 2.0+
The spirits of the forest awaken! Nature's revenge shall be swift and terrible.
  • The shading on Obyn was very different and less defined, and his hands, horns, and the pattern on his head were slightly different.
Launch 2.0+
Prepare for obliteration! I love the smell of bubble-wrap in the morning!
  • The lighting on Striker Jones was different, his cap had a slightly different emblem, and his fabulous mustache was smaller and didn't obscure his mouth. This early version can also be seen in a teaser image posted on Twitter before launch.
  • Balance changes and a ton of bug fixes, which can be viewed here.

Version 2.1

Released on 30 July 2018. Consists of bug fixes, mostly pertaining to Half Cash mode.

Version 3.0

Released on 23 August 2018.

  • The 6th Hero, Benjamin, has been released. A preliminary icon and a full set of text for Benjamin have existed in the game since launch, both of which have been updated to reflect alterations made to the Hero's design and upgrades since.
Launch 3.0+
Rules are made to be broken! Let's see what we can do here.
  • Benjamin's original icon is slightly different: he was facing right instead of left, his hairstyle was different, and he had sunglasses in his level 1 form.
    • These differences closely match his appearance in concept art.
Level Launch 3.0+ Notes
4
Generates $200 per round instead of $150.
Generates $150 per round instead of $100.
This upgrade generates less cash in the final version. The early text suggests that Benjamin would have generated more cash at level 1 than in the final version as well.
8
Income increased to $300 per round.
Income increased to $250 per round.
This upgrade generates less cash in the final version.
9
Bank hack increased to 8%
Bank hack increased to 12%
Bank Hack has a more significant upgrade in the final version.
10
Downgrades all newly spawned Bloons by 1 rank. Cash per pop from affected Bloons is double. Lasts 10 seconds.
Downgrades most newly spawned Bloons by 1 rank. Cash per pop from affected Bloons is double. Lasts 10 seconds.
The description for Syphon Funding at level 10 was changed to say "most" instead of "all", though it's not clear if this was a nerf to exclude BADs or just a correction.
11
Income increased to $350 per round.
Income increased to $300 per round.
This upgrade generates less cash in the final version. All cash generation upgrades after this are the same as the final version.
18
Bloon Trojan can affect DDT Bloons.
Bloon Trojan can affect BFB and DDT Bloons.
This upgrade was changed to allow Bloon Trojan to affect BFBs, but it's not known if Bloon Trojan was originally able to affect BFBs by default or not, making it unclear if this change is a buff or an accommodation to a Bloon Trojan nerf at lower levels.
  • A new advanced track has been introduced: High Finance. The text for this track has existed since launch.
  • A new Magic Monkey Knowledge upgrade has been introduced: There Can Be Only One. The text and icon for this upgrade have existed since launch.
  • New rules have been introduced for Daily Challenges: Max Monkeys and Per-Tower Caps.
  • Advanced Challenges have been introduced, along with Friday Stingers.
  • Apopalypse mode now awards a medal at round 60 instead of 70, like every other Medium game mode.
  • AnotherBrick has been renamed to "Another Brick", adding a space.
  • A setting to disable Hero voice clips has been introduced.
  • Balance changes, minor quality-of-life changes, and bug fixes, which can be viewed here.

Version 4.0

Released on 12 September 2018.

  • A new intermediate track has been introduced: Downstream. The text for this track has existed since launch.
  • A new option has been added to Daily Challenges and Advanced Challenges that allows the player to use their Hero of choice, rather than having a preset Hero or no Hero at all.
  • An option to respec Monkey Knowledge has been introduced, which costs 2000 Monkey Money.
  • The lives cap has been raised from 1000 to 5000, though towers that generate lives are 95% less efficient after reaching 1000 lives.
  • The Powers menu now has a tab to view the player's Insta-Monkey collection.
  • Balance changes and bug fixes, which can be viewed here.

Version 4.1

Released on 24 September 2018 exclusively for the iOS version. Adds support for the aspect ratios of the newly-released iPhone XR, iPhone XS, and iPhone XS Max.

Version 5.0

Released on 23 October 2018 as a Halloween-themed update.

  • A whopping three new tracks have been introduced:
    • Frozen Over (beginner)
    • Haunted (intermediate)
    • Dark Castle (expert)
The text for all three of these tracks has existed since launch.
  • A new music track has been introduced, which currently only plays on Frozen Over.
    • The track was originally named Winter is Coming on the official soundtrack, but was renamed to Winter Nights with the release of the Jukebox in version 17.0.
    • Internally, this track is named MusicCoopA-MusicCoopC, suggesting that it was originally intended for Co-op mode.
  • Two new Powers have been introduced: Tech Bot and Energizing Totem.
  • A new skin has been introduced for Quincy: Cyber Quincy.
  • The main menu and all tracks have been given a Halloween reskin.
  • A new holiday event-exclusive game mechanic has been introduced: collectibles will spawn on the track, which can be collected by the player, and after collecting at least 20, the player can activate a special ability that wipes out lots of Bloons.
    • In the case of Halloween, candies are the collectibles of choice, and the ability summons ghosts to run over the track.
  • The 5-5-5 True Sun God (Avatar of the Vengeful Monkey) and its mini-Sun Avatars have new portraits. Before this update, they had the same portraits as the regular True Sun God and the regular Sun Avatar, respectively.
  • A very large amount of assets pertaining to Co-op have been added to the game files in this update, though Co-op would not be introduced until version 11.0. A preliminary icon for Co-op has existed since launch, which has been replaced in this update.
Launch 5.0+
BTD6-OriginalCoopIcon.png BTD6-UpdatedCoopIcon.png
  • The original Co-op icon is very clearly a placeholder, consisting of a rough-looking render of two Dart Monkeys.
  • 13 new Achievements, all relating to Co-op, have been introduced, though they would all go unused until version 11.0:
    • Co-operation: Beat 1 map in Co-op mode
    • Four times the fun: Beat 1 map in 4-player Co-op mode
    • Triple threat: Beat 1 map in 3-player Co-op mode
    • Collaborate!: Have 4 Heroes on screen at once
    • When the going gets tough...: Win 10 games on Hard difficulty in Co-op mode
    • Kind Benefactor: Give 10,000 Cash in Co-op mode
    • Generous Benefactor: Give 50,000 Cash in Co-op mode
    • Monkey Contributor: Give 100,000 Cash in Co-op mode
    • Monkey Philanthropist: Give 1,000,000 Cash in Co-op mode
    • Powershare: Use 10 Powers in Co-op mode
    • Power overwhelming!: Use 100 Powers in Co-op mode
    • Insta-defense: Use 5 Insta-Monkeys in Co-op mode
    • Co-op Popper: Pop 10,000,000 Bloons in Co-op mode
  • The in-game Powers menu now has a button to quickly scroll to the Insta-Monkeys section.
  • Towers that produce cash now display a "cash counter" instead of a damage counter. This stat still functions the same as before; cash produced and damage dealt would not be split into separate stats until version 19.0.
  • Respecing Monkey Knowledge now forces the game to save.
  • Powers and Heroes no longer count against Achievements that require using specific tower classes, those being First Monkey First, War Monkeys, Abracadabmonkey, and Unsung Monkeys.
  • A few balance changes and bug fixes, which can be viewed here.

Version 5.1

Released on 31 October 2018. Consists of bug fixes and a buff to Juggernaut's bouncing property.

Version 6.0

Released on 18 November 2018.

  • The 6th Military Monkey, the Mortar Monkey, has been released. A full set of text for this Monkey has existed in the game since launch, which has been updated to reflect alterations made to the tower's upgrades since.
Path Tier Launch 6.0+ Notes
3 4
All special Bloon properties are destroyed off each Bloon struck by the shattering shells.
Shattering shells strip all special bloon properties off all but the biggest bloons.
The description was changed in the final version to state that larger Bloons are unaffected, though it's not clear if this was a nerf or just added for clarity.
  • Two new tracks have been introduced:
    • Moon Landing (intermediate)
    • Quad (expert)
The text for both Moon Landing and Quad has existed since launch.
  • Three new Military Monkey Knowledge upgrades have been introduced:
    • Extra Burny Stuff
    • Budget Battery
    • Paint Stripper
Text and placeholder icons for all three of these Monkey Knowledge upgrades have existed since launch. The placeholder icons have been replaced in this update:
Launch 6.0+
BTD6-DartlingGunnerMK.png BTD6-ExtraBurnyStuffMK.png
BTD6-DartlingGunnerMK.png BTD6-BudgetBatteryMK.png
BTD6-DartlingGunnerMK.png BTD6-PaintStripperMK.png
  • A new skin has been introduced for Gwendolin: Scientist Gwendolin.
  • The description for the Decorated Hero Achievement has been changed to be more accurate:
Launch 6.0+
Get all medals for all Beginner maps
Get 36 difficulty medals on Beginner maps
  • The background music for Dark Castle has been changed from Sunset Samba to Tribes and Tribulations.
  • Balance changes and bug fixes, which can be viewed here.

Version 6.1

Released on 20 November 2018 exclusively for the iOS version. Fixes a frequent crash bug that only affected older devices, specifically those using an Apple A8 chip or earlier such as the iPhone 6, iPod Touch 6, and iPad Mini 3.

Version 7.0

Released on 12 December 2018 as a Christmas-themed update.

  • The 7th Hero, Ezili, has been released. A preliminary icon and a full set of text for Ezili have existed in the game since launch, both of which have been updated to reflect alterations made to the Hero's design and upgrades since.
Launch 7.0+
Hahaha! What is your will? I have never been stronger!
  • Ezili's original icon shows a few significant design changes: the pattern on her forehead was different, her eyebrows were square-ish instead of circular, her eyelids had small notches above them, and her hairstyle was different. Additionally, in the original icon, she was facing to the left, while in the updated icon, she's facing to the right.
Level Launch 7.0+ Notes
5
Ezili's attack does far more damage to MOAB-Class Bloons.
Increased attack speed.
Swapped with level 8 in the final version.
8
Increased attack speed.
Ezili's attack does far more damage to MOAB-Class Bloons.
Swapped with level 5 in the final version.
20
MOAB Hex destroys MOAB-Class Bloons twice as fast.
MOAB Hex works faster and can destroy BAD Bloons.
The upgrade to MOAB Hex was nerfed to deal less damage over time, but was also changed to allow it to affect BADs. It's not known if MOAB Hex was originally able to affect BADs by default or not, making it unclear if this change is a buff or an accommodation to a MOAB Hex nerf at lower levels.
  • Two new tracks have been introduced:
    • Alpine Run (beginner)
    • Peninsula (advanced)
The text for both Alpine Run and Peninsula has existed since launch.
  • Races have been introduced.
    • Trophies have also been introduced, though they wouldn't serve a purpose until version 19.0.
  • The game's app icon, main menu, and all tracks have been given a Christmas reskin.
  • The holiday event-exclusive game mechanic returned.
    • In the case of Christmas, presents are the collectibles of choice, and the ability summons a sleigh to run over the track.
    • Due to negative feedback, this event system never returned after this update. All future holiday events would use the Collection Event system introduced for Easter in version 10.0.
  • New options have been introduced for Advanced Challenges only: disabling selling, disabling Powers, and disabling Continues.
  • Balance changes and bug fixes, which can be viewed here.

Version 7.1

Released on 13 December 2018. This was the first version released for Windows. Fixes a single oversight where ultra-widescreen devices would display the menu for Powers during Races, as Powers are supposed to be disabled in Races.

Version 8.0

Released on 31 January 2019.

  • A new intermediate track has been introduced: KartsNDarts.
  • Captain Churchill has received the new Sentai Churchill skin.
  • Reverse mode now causes Bloons to spawn in reverse order for each round. For example, round 13 on Reverse mode will now spawn Green Bloons before Blue Bloons, rather than the other way around.
  • MOAB-Class Bloons now use 3D models (first used in Bloons Adventure Time TD) rather than 2D images.
    • This change also applies to the Zombie MOABs and Zombie BFBs summoned by the Prince of Darkness.
  • All abilities that generate cash, such as Supply Drop, now must undergo their full cooldown time after purchasing. All other abilities still only need to undergo 1/3rd of the full cooldown time before they can be used.
  • Balance changes and bug fixes, which can be viewed here. The following balance changes went undocumented:
    • Total Transformation: Ability initial cooldown removed.

Version 8.1

Released on 8 February 2019.

  • Several changes have been made specifically to the Windows version:
    • Key bindings can now be customised.
    • New key bindings have been added:
      • "Send Next Round (Races)" (Shift + Space by default)
      • "Activated Ability 1-12" (Number keys, -, and = by default)
      • "Send Test Bloon" (Ctrl + ~) by default) (Why the key bindings screen refers to the Ghost Bloon as the "Test Bloon" is unknown)
    • Some default key bindings have been changed:
      • "Send Bloon" hotkeys for Sandbox mode have been changed from Number keys, -, =, O, P, [, ], and \ to Ctrl + Number keys, Ctrl + O, Ctrl + P, Ctrl + [, Ctrl + ], and Ctrl + \.
      • The hotkeys for Powers have been changed from Number keys, -, =, [, and ] to Shift + Number keys, Shift + -, Shift + =, Shift + [, and Shift + ].
    • All three "Upgrade Path" hotkeys (<, >, and ? by default, as well as Numpad 1-3) can now upgrade the selected Hero, rather than just the first hotkey.
    • The "Change Targeting" hotkey (Tab by default) now works with the Mortar Monkey.
    • The Esc key (which cannot be rebound) no longer returns the player to the main menu from the game over screen.
    • UI elements that displayed text on "tap and hold", such as the abilities on the Heroes menu, now display on "hover" in this version.
  • Bug fixes, which apply to all platforms.

Version 9.0

Released on 4 March 2019.

  • The 8th Hero, Pat Fusty, has been released. A preliminary icon and a full set of text for Pat Fusty have existed in the game since launch, both of which have been updated to reflect alterations made to the Hero's design and upgrades since. This is the last Hero with data that has existed since launch.
Launch 9.0+
It's squashing time! To pop is to serve!
  • Pat Fusty's original icon doesn't show many design changes, although he was originally in a completely different pose.
    • In the original, his arm appears to be glowing orange, which doesn't occur in the final game, but can be seen in concept art, which shows that it would've occurred when using his Rallying Roar ability.
Level Launch 9.0+ Notes
10
Big Squeeze: Grabs a Bloon no bigger than BFB and crushes it to bits over 5 seconds.
Big Squeeze: Grabs a MOAB, BFB, DDT (if visible), or ZOMG and crushes it to bits over 5 seconds.
Big Squeeze now works on ZOMGs and DDTs at as soon as level 10 in the final version, instead of being unlocked at level 20.
20
Big Squeeze can affect ZOMG and DDT Bloon types.
Big Squeeze can grab several big Bloons at once.
Instead of allowing Big Squeeze to work on ZOMGs and DDTs (which it can do at as soon as level 10 in the final version), this upgrade allows the ability to grab multiple MOAB-Class Bloons at once in the final version.
  • A new advanced track has been introduced: Pat's Pond.
  • A new skin has been introduced for Striker Jones: Biker Bones (a reference to a community meme).
  • The Challenge Editor has been introduced, allowing players to create and share their own challenges, as well as submit them as candidates for Daily Challenges or Advanced Challenges.
  • Challenges now use fixed seeds for Apopalypse mode and Freeplay mode, which is generated based on the challenge's parameters.
  • Sandbox mode has received two new tools: Reset Cooldowns and Reset Damage Counters.
  • The icons for the MOAB-Class Bloons in Sandbox mode have been redone:
Launch 9.0+
BTD6-OriginalMoabIcon.png BTD6-UpdatedMoabIcon.png
BTD6-OriginalFortifiedMoabIcon.png BTD6-UpdatedFortifiedMoabIcon.png
BTD6-OriginalBfbIcon.png BTD6-UpdatedBfbIcon.png
BTD6-OriginalFortifiedBfbIcon.png BTD6-UpdatedFortifiedBfbIcon.png
BTD6-OriginalZomgIcon.png BTD6-UpdatedZomgIcon.png
BTD6-OriginalFortifiedZomgIcon.png BTD6-UpdatedFortifiedZomgIcon.png
BTD6-OriginalDdtIcon.png BTD6-UpdatedDdtIcon.png
BTD6-OriginalFortifiedDdtIcon.png BTD6-UpdatedFortifiedDdtIcon.png
BTD6-OriginalBadIcon.png BTD6-UpdatedBadIcon.png
BTD6-OriginalFortifiedBadIcon.png BTD6-UpdatedFortifiedBadIcon.png
  • The original icons were likely placeholders that hadn't been accounted for until now, as they all reuse art from Bloons Monkey City (including the icon for the BAD, which was simply a recolor of the icon for Blastapopoulos).
  • The difficulty of Freeplay mode has been increased slightly.
  • The lanes on Muddy Puddles now alternate with a different pattern: 1 > 2 > 3 > 4 > 3 > 2 > repeat instead of 1 > 2 > 3 > 4 > repeat. This change, combined with all the balance changes made over every update up until now, finally made completing this track on CHIMPS mode possible, albeit barely.
  • The damage counters and cash counters on towers now use 64-bit integers rather than 32-bit integers, effectively fixing an issue where damage counters would overflow into the negatives when going into Freeplay mode. However, bafflingly, the developers are still using signed integers instead of unsigned integers for these counters for some reason.
  • For the Windows version, "multi-placement" now requires holding down the tower's hotkey instead of Shift.
  • Balance changes and bug fixes, which can be viewed here. The following balance changes went undocumented:
    • Perma-Charge: Ability initial cooldown reduced (15 seconds -> 10 seconds).

Version 10.0

Released on 11 April 2019 as an Easter-themed update. The iOS version didn't receive the update until the day after due to issues with Apple's notoriously sluggish update approval process.

  • A new intermediate track has been introduced: Spring Spring.
  • A new skin has been introduced for Obyn Greenfoot: Ocean Guardian Obyn.
  • The main menu and all tracks have been given an Easter reskin.
  • A new holiday event has been introduced: the Collection Event, replacing the event system previously seen in versions 5.0 and 7.0. Completing tracks will award the player with a number of collectible items depending on the track difficulty and mode, and the player will be rewarded with random Insta-Monkeys for collecting enough each time.
    • In the case of Easter, eggs are the collectibles of choice.
  • One new Achievement has been introduced:
    • Big Bloons: Pat likes hugging Big Bloons even more (hidden, requires winning 10 games using Pat Fusty)
  • Big Bloons mode has been introduced, unlocked as a reward for completing the aforementioned new Achievement.
  • The setting to toggle Double Cash (if purchased) has been moved to a new "extras" menu within the options menu, which is also the menu where Big Bloons mode is accessed if unlocked.
  • Striker Jones' Artillery Command ability has a new animation.
  • The Challenge Editor now allows the player to increase the health of Ceramic Bloons up to 2000% instead of only 1000%.
  • Balance changes and bug fixes, which can be viewed here.

Version 10.1

Released on 16 April 2019. Consists of bug fixes.

Version 11.0

Hmmm...
To do:
  • Add a comparison between the early park path (which is a slightly modified version of its appearance in BTD5 Mobile) and the final park path.
  • Some tracks have been altered in this update to better fit co-op, such as End of the Road.

Released on 3 July 2019 as a (belated) anniversary update.

  • Co-op mode has been introduced.
    • All unused assets, text, and Achievements for Co-op that have existed in the game's data since version 5.0 are now used.
  • Two new tracks have been introduced:
The text for Park Path has existed since launch.
  • The music track Jazz Theme from BTD5 has been introduced, which currently only plays on Park Path.
  • A new skin has been introduced for Benjamin: DJ Benjammin'.
  • The game's app icon has been updated to have two monkeys on it instead of one, reflecting the addition of Co-op.
  • The main menu and all tracks have been given an American Independence Day/Bastille Day reskin.
  • A new Collection Event began.
    • In the case of American Independence Day, fireworks are the collectibles of choice.
  • Sending rounds in Races now adds them to a queue, rather than each round being sent immediately. Each round is sent with a delay of 0.2 seconds.
  • The difficulty of Freeplay mode has been increased significantly.
  • New options have been introduced for Challenges: All Camo and All Regrow.
  • Daily Chest rewards have been improved slightly.
  • The setting to disable line of sight has been removed.
  • The game's controls and input system have been substantially reworked:
    • Mortar Monkeys and Heli Pilots now have default targetting positions; the former is set to a short distance from the entrance of the track, while the latter only applies to Patrol mode and is set to two points in the middle of the track.
    • "Half-touch" mode has been introduced: tapping/clicking and holding on the selected tower will hide the upgrade panel while still showing their range, line of sight, and any target markers.
    • Tower placement is more precise.
      • When playing on a touchscreen, towers are less prone to "moving slightly" when letting go after dragging.
    • On the Windows version only, pressing Enter on certain menus, such as tutorial prompts, will act the same as clicking the on-screen button that progresses to the next menu.
    • On the Windows version only, hotkeys can now be used in Drag & Drop mode. Previously, they could only be used in Click & Drop mode for unknown reasons.
  • Balance changes, bug fixes, and performance improvements, which can be viewed here.

Version 11.1

Released on 11 July 2019. Consists of bug fixes and stability improvements for Co-op mode.

Version 12.0

Released on 17 September 2019.

  • The 4th Support Monkey, the Engineer Monkey, has been released. A full set of text for this Monkey has existed in the game since launch, and a preliminary icon has existed since version 11.0 (used for a "callout" in Co-op mode), both of which have been updated to reflect alterations made to the tower's design and upgrades since.
11.0 12.0+
The answer... use a gun. And if that don't work... use more gun.
Path Tier Launch 12.0+ Notes
1 5
Creates super-powerful sentries.
Creates super-powerful but highly unstable sentries.
Paragon Sentry was buffed so the sentries generate a powerful explosion upon expiring in the final version.
2 4
Overclock ability: Target Monkey becomes super powered for 60 seconds.
Overclock ability: Target Monkey becomes super powered for a short time.
The duration of Overclock was changed to depend on the cost of the tower in the final version (with more expensive towers having a shorter duration), rather than having a fixed duration of 60 seconds.
3 4
Bloon trap captures Bloons until full. Tap to empty full trap for cash.
Bloon trap captures Bloons until full. Select to empty full trap for cash.
The description for Bloon Trap was altered to account for non-touchscreen players (i.e. keyboard and mouse).
  • Two new tracks have been introduced:
    • Spillway (advanced)
    • Workshop (expert)
  • A new skin has been introduced for Ezili: Smudge Catt.
  • Three new Military Monkey Knowledge upgrades have been introduced:
    • Vigilant Sentries
    • Thicker Foams
    • Big Traps
Text for all three of these Monkey Knowledge upgrades have existed since launch. Vigilant Sentries has had a proper icon since launch, while Thicker Foams and Big Traps had used placeholder icons, which have been replaced in this update:
Launch 12.0+
BTD6-MonkeyAcademyMK.png BTD6-ThickerFoamsMK.png
BTD6-MonkeyAcademyMK.png BTD6-BigTrapsMK.png
  • 18 new Achievements have been introduced, though one would go unused until version 17.0:
    • Alchermistman and Bloonacleboy: You have it set to M for mini, when it should be W for wumbo (hidden, requires getting a Bloon Master Alchemist to a damage count equal to or greater than 900,000 before round 100)
    • 2TC: Complete a game in CHIMPS Difficulty with only 2 monkey towers
    • Snap of your fingers: Finish a game with exactly half your starting lives and half your starting cash
    • Bill Greates: Send $500,000 to an ally in co-op in one go
    • Bloontona 500: Gain entry to 500 races
    • Rookie of the year: Complete a race in under 10 minutes
    • Rising star: Complete a race in under 5 minutes
    • Top of your game: Complete any race in under 3 minutes
    • The greatest challenge: Create or Play 200 challenges
    • Lookin fab: Win 100 games using a skin of any Hero
    • Therpopylae: Pop 200,000 Bloons on Peninsula
    • Bloon Master Populous: Deal 1 billion damage with the Bloon Master Alchemist
    • I see you: Reveal 10,000 Bloons using Shimmer
    • Tetrimino: Place 50 monkey towers on a map at once
    • Pennies from Heaven: Use Syphon Funding to gain $100,000 (unused)
    • All for one and one for one: Win a game with only 1 monkey tower on screen at any one time in any Hard Difficulty game (hidden)
    • Master of life: Have 1000 lives at once in a single game
    • Rainbow is Magic: Pop 20,000 Rainbow Bloons with Magic Monkeys
  • Small Bloons mode has been introduced, unlocked as a reward for completing the Alchermistman and Bloonacleboy Achievement.
  • Co-op Challenges have been introduced, which replace Daily Challenges on Sundays and Wednesdays.
  • Co-op emotes have been introduced.
  • The bonus Monkey Money awarded by earning a medal for the first time is now shared between both singleplayer and co-op. Previously, the bonus could be awarded one time for earning a medal in singleplayer and a second time for earning the equivalent medal in co-op.
  • 8 new co-op callouts have been introduced:
    • Head Detective: {0} Camo Bloons Popped
    • Metal Muncher: {0} Lead Bloons Popped
    • Fumigator: {0} Regrow Bloons Popped
    • Fired Up: {0} Ceramic Bloons Popped
    • BFB Brawler: {0} BFBs Popped
    • ZOMG Zapper: {0} ZOMGs Popped
    • DDT Destroyer: {0} DDTs Popped
    • Most Generous: {0} Cash gifted
  • Icons are now displayed above towers that have buffs.
  • Balance changes, bug fixes, and performance improvements, which can be viewed here.

Version 12.1

Released on 24 September 2019. Consists of bug fixes, many of which pertain to the Engineer Monkey.

Version 13.0

Released on 23 October 2019 as a Halloween-themed update.

  • Two new tracks have been introduced:
    • Carved (beginner)
    • Bloody Puddles (expert)
  • A full set of text for Adora has been introduced in this update, but Adora herself would not be introduced until version 14.0.
  • The bonus Monkey Money awarded by earning a medal for the first time is now only obtainable in singleplayer.
  • Daily Challenges are no longer locked if the player has not unlocked the track and/or game mode in the challenge.
  • The following Co-op callouts have been removed:
    • Less is More
    • Pop Pacifist
    • What MOABs?
    • No Bananas 4 U
  • The 0-2-0 Tack Shooter portrait has been redone:
Launch 13.0+
BTD6-Original020TackShooter.png BTD6-Updated020TackShooter.png
  • The original portrait was, strangely, a render of a 0-0-0 Tack Shooter from a different angle.
  • The description for the Big Traps Monkey Knowledge has been changed to be more accurate:
Launch 13.0+
Bloon Trap can hold up to 280 RBE.
Bloon Trap can hold 30 more RBE.
  • The original description suggests that Bloon Trap was originally limited to 250 RBE instead of 500 RBE, much like in BTD5.
  • A few balance changes, bug fixes, and performance improvements, which can be viewed here.

Version 13.1

Released on 24 October 2019. Consists of bug fixes.

Version 14.0

Released on 13 December 2019 as a Christmas-themed update.

  • The 9th Hero, Adora, has been released. A full set of text for this Hero has existed since version 13.0 with no changes since.
  • A new skin has been introduced for Pat Fusty: Fusty the Snowman.
  • Two new tracks have been introduced:
    • Winter Park (beginner)
    • Adora's Temple (intermediate)
  • A new Collection Event began.
    • In the case of Christmas, presents are the collectibles of choice.
  • 9 new Achievements have been introduced:
    • Strangely Adorable: When the planets align ever so nicely (hidden, requires activating a VTSG with Adora within range at level 20 on Adora's Temple)
    • Josh's Constant: B-B-Beat any Expert map on CHIMPS with $40,870 or more spent on 1 Spike Factory (hidden)
    • What did it cost? - Everything: Sacrifice every tower type in the game to the Temple
    • 2 MegaPops: Complete a game of CHIMPS with more than 2 million damage dealt by one tower
    • A Crate Time: Open a Diamond Crate in any Collection Event
    • Axis of Havoc: Have one of each T5 sniper in one game of CHIMPS
    • Tower Keeper: Have 200 insta-monkeys in your inventory at one time
    • A year in the making: Open the Daily Chest 365 times
    • Kali Maaaaaaaa: Gain 10 levels for Adora in one round
  • The masking on the truck on Bloody Puddles was adjusted to cover less vertical space. This tiny change made it possible to complete the track in CHIMPS mode.
  • The Tech Bot's linking ability can no longer be activated if there are no towers with abilities on-screen.
  • Balance changes, bug fixes, and performance improvements, which can be viewed here.

Version 14.2

Released on 19 December 2019. Version 14.1 was never published. Consists of bug fixes, primarily for Adora and a number of crashes.

Version 15.0

Released on 23 January 2020.

  • A new expert track has been introduced: Infernal.
  • A new skin has been introduced for Quincy: Wolfpack Quincy.
  • Five new Monkey Knowledge upgrades have been introduced:
    • Come On Everybody! (Primary)
    • Wingmonkey (Military)
    • Tiny Tornadoes (Magic)
    • Healthy Bananas (Support)
    • Weak Point (Heroes)
  • Monkey Knowledge further down each tree now costs Monkey Money in addition to Monkey Knowledge Points. This Monkey Money will remain invested if the player chooses to respec, meaning the player will only need to respend their Monkey Knowledge Points.
  • The player level cap has been increased from 150 to 155. Every level after level 150 requires 10,000,000 experience points.
  • A collection screen has been introduced for Insta-Monkeys.
    • Collecting all Insta-Monkeys of a monkey up to tier 4 will add a gold border on their Insta-Monkey tab, and collecting all Insta-Monkeys up to tier 5 will add a black border.
  • Sound effects will now play when switching between Insta-Monkey pages and Monkey Knowledge trees.
  • Balance changes and bug fixes, which can be viewed here. The following balance changes went undocumented:
    • Pre-Emptive Strike: Ability initial cooldown reduced (20 seconds -> 5 seconds)

Version 15.1

Released on 30 January 2020.

  • Big Bloon Blueprints now costs 500 Monkey Money instead of 1000.
  • An arrow connecting Empowered Heroes to Weak Point that was oddly missing has been implemented. Empowered Heroes was already a prerequisite for Weak Point, but this was not communicated to the player due to the missing arrow.
  • Come On Everybody! now displays a buff icon for Primary Monkeys at tiers 3 and 4.
  • Some bug fixes.

Version 16.0

Released on 27 February 2020.

  • A new advanced track has been introduced: Geared.
  • A new skin has been introduced for Adora: Joan of Arc Adora.
  • Collection Events have been reworked significantly:
    • A new non-seasonal Collection Event has been introduced, in which totems are the collectibles of choice.
    • The number of collectibles earned from completing tracks has been reduced significantly. Instead, select tracks award bonus collectibles upon completion—one track is selected per difficulty, and a new track is chosen at random once completed.
    • The player can now force their Insta-Monkey rewards to be of one of four randomly-selected Monkeys, up to 5 times per Monkey. The selection of Monkeys and their number of uses are refreshed every few hours.
  • A new option has been introduced for Challenges: upgrade restrictions.
  • Achievements now have unique icons in the Achievements menu. Before this, all Achievements had the same icon.
    • The icons for Achievements on external services, such as Steam and Google Play, have also been updated.
  • The cursor on the Windows version has been given a white outline for better visibility:
7.1 16.0+
BTD6-OriginalCursor.png
BTD6-OriginalCursorDown.png
BTD6-UpdatedCursor.png
BTD6-UpdatedCursorDown.png
  • Apopalypse mode has been reworked to speed up the midgame and reduce the density of Bloons in the lategame.
  • Impoppable mode now prevents the player from gaining extra lives and disables Mana Shield if unlocked.
  • Balance changes, bug fixes, and performance improvements, which can be viewed here. The following balance changes went undocumented:
    • Sun Temple / True Sun God: Tier 9 support sacrifices cash generation reduced ($10000 -> $5000)

Version 16.1

Released on 2 March 2020.

  • Some missing translations for the Challenge Editor's path restriction menu have been implemented.
  • Benjamin no longer rotates when placed on Geared, as his DJ Benjammin' skin was not designed to rotate and looked rather strange when seen from other angles.
  • Several bug fixes.

Version 16.2

Released on 11 March 2020. This was the first version released for Mac OS X. Consists of bug fixes.

Version 17.0

Released on 7 April 2020 as an Easter-themed update.

  • A new beginner track has been introduced: Candy Falls.
  • A new skin has been introduced for Gwendolin: Harlegwen.
  • Five new Monkey Knowledge upgrades have been introduced, though two would go unused until version 18.0:
    • Ambidextrous 'Rangs (Primary, unused)
    • Door Gunner (Military)
    • Vine Rupture (Magic)
    • Bank Deposits (Support, unused)
    • Ambush Tech (Powers)
  • The UI for the Monkey Bank has been adjusted to accommodate Bank Deposits, despite it not being released yet.
  • One new Achievement has been introduced:
    • Golden Ticket: Bloompa-loompa-doompa-dee-doo! (hidden, requires clicking on certain spots on Candy Falls in a specific order)
Additionally, the Pennies From Heaven Achievement is now used, though it does not work correctly due to bugs.
  • Small Monkey Towers and Big Monkey Towers have been introduced. The former is unlocked as a reward for completing the aforementioned new Achievement, while the latter went unused until version 21.0.
  • The Cave Monkey has been introduced, accessible by destroying the ice on Frozen Over with enough attacks from Mortar Monkeys.
  • Some preparations have been made for Odyssey Mode, though Odyssey Mode would not be introduced until version 19.0:
    • A new Unity "scene" named OdysseyWorld has been created, though it is mostly empty. It contains an object named OdysseyMonkey, which uses the model of Monkey Pirates as a placeholder.
    • A work-in-progress Odyssey Mode UI has been created, though its contents appear to have been stripped from the release build.
  • Most fire-related graphics have been redone.
  • Bomb Blitz now uses a unique missile texture for its projectiles if combined with Missile Launcher.
  • Joan of Arc Adora's fleur-de-lis projectiles have a new trail effect.
  • Benjamin's Bank Hack now displays a buff icon over Monkey Banks.
  • Ezili's Sacrificial Totem now displays a buff icon.
  • A few changes have been made to the controls on the Windows and Mac OS X versions:
    • The Drag & Drop and Click & Drop control schemes have been combined.
    • The Drop & Lock control scheme from the mobile versions is now available, taking the spot that the Click & Drop setting used to occupy on the options menu.
    • Hotkeys can now be used on either control scheme.
  • Balance changes, bug fixes, and performance improvements, which can be viewed here.

Version 17.1

Released on 20 April 2020.

  • Sound effects for the Darkshift ability have been implemented.
  • The default background music for Logs has been changed from Sunset Samba to Jazz Theme.
  • Sky Shredder can no longer hit Camo Bloons without Spy Plane.
  • Wizard Lord Phoenix's basic phoenix is now active at all times, even while the Wizard Lord Phoenix's ability is active.
  • Monkey Engineers operating as Door Gunners will now drop Sentries directly beneath them, rather than at random positions.
  • Adora can no longer sacrifice towers that are operating as Door Gunners.
  • Several bug fixes and performance improvements.

Version 18.0

Hmmm...
To do:
This update changed the appearance of the 4-0-0 MOAR Glaives, get model renders comparing the two versions.
  • The 10th Hero, Admiral Brickell, has been released.
  • Two new tracks have been introduced:
    • Bazaar (intermediate)
    • Flooded Valley (expert)
  • The Ambidextrous 'Rangs and Bank Deposits Monkey Knowledge upgrades that went unused in version 17.0 have been introduced.
  • Player profiles have been introduced.
  • The default background music for Logs has been changed back from Jazz Theme to Sunset Samba.
  • Insta-Monkey collection pages now display a counter for how many Insta-Monkeys have been collected on each page.
  • Co-op lobbies can now be joined via LAN.
  • Co-op callouts now occur in singleplayer as well.
  • Primary Training, Primary Mentoring, and Primary Expertise now have separate buff icons. Before this update, they all used the same icon.
  • Balance changes, bug fixes, and performance improvements, which can be viewed here. The following balance changes went undocumented:
    • More Cash: In Co-op, the extra cash is now split up based on the number of players and the number of players that have More Cash, rather than all players receiving the maximum amount of cash regardless. There is no difference if all players have More Cash.
    • Heart of Oak: Now allows all attacks to strip Regrow off of Regrow Bloons, rather than just the base attack.

Version 18.1

Released on 3 June 2020. Consists of bug fixes, mainly to player profiles and stats, and a nerf to Admiral Brickell's "XP curve", which was erroneously using the default, more generous curve instead of a slower curve. Unfortunately, this update also introduced a bug where opening a game on Spillway would cause the game to crash, rendering the track unplayable until version 19.0.

Version 19.0

Released on 9 July 2020.

  • A new beginner track has been introduced: Lotus Island.
  • A new skin has been introduced for Striker Jones: Octojones.
  • Odyssey Mode has been introduced.
  • The Trophy Store has been introduced.
  • 29 items have been added alongside the Trophy Store, though one would go unused until version 20.0:
    • Cyber Quincy Fireworks Placement
    • Adora Sunbeam Placement
    • Churchill Tank Drop Placement
    • DJ Benjammin Party Lights Placement
    • Striker Jones Paradrop Placement (unused)
    • Dad of Quincy Pet
    • Gwendolin Firefox Pet
    • Gridiron Football MOAB
    • Pizza BFB
    • Watermelon ZOMG
    • Mauler MOAB
    • Puffer Fish MOAB
    • Googly Eyed Bloons
    • Shark DDT
    • Confetti Pop FX
    • Pinata BAD
    • Disco Ball Animation
    • Confetti Cannon Animation
    • Amazing Text Emote
    • Perfect Timing Text Emote
    • Siren Sound Effect
    • Love Hearts Animation
    • No Cash Drops Icon Emote
    • Why?! Text Emote
    • Airhorn Sound Effect
    • All Is Fine Text Emote
    • Stop Icon Emote
    • Danger Icon Emote
    • Monkey Names
  • Races now have a "top 50" position between the top 1% and top 3.
  • Races now reward more trophies for players who place in 1st, 2nd, or 3rd:
    • 1st: 50 -> 100
    • 2nd: 40 -> 50
    • 3rd: 30 -> 40
  • Double Cash Mode can now be used in Co-op. Its effects only apply to players who own it.
  • Hero Boosters have been reworked:
    • Hero Boosters raise the current Hero's level to level 10 instead of 20 and cannot be used if the Hero is at or above level 10.
    • Hero Boosters are purchased with Monkey Money instead of in-app purchases. The cost is 50 Monkey Money per level required to reach level 10.
    • Hero Boosters are now displayed on the upgrade menu of the selected Hero if they are below level 10, in addition to being tucked away inside a sub-menu.
  • Damage counters and cash counters have been split into two separate stats. Before this, damage dealt and cash produced both counted towards the same stat, resulting in odd cases such as a Supply Drop Sniper Monkey's "damage" counter going up upon collecting a cash crate.
  • Apopalypse now has a unique intro screen for starting a new game or continuing an existing game, and now starts immediately once the screen is closed.
  • The dollar sign on the 0-3-1 and 0-3-2 Monkey Bank now glows once it tries to generate cash while full, rather than waiting until after the round is over.
  • Player profiles now track lifetime trophies.
  • Balance changes and bug fixes, which can be viewed here.

Version 19.1

Released on 18 July 2020.

  • The Odyssey mode rewards menu now supports more than two rewards.
  • Tapping the Hero slot in Odyssey mode while it's empty now opens the Hero selection panel.
  • Heroes no longer display the Hero Booster button during the tutorial.
  • Bug fixes and performance improvements.

Version 19.2

Released on 22 July 2020. Consists of bug fixes and performance improvements.

Version 20.0

Released on 1 September 2020.

  • The 11th Hero, Etienne, has been released.
  • A new advanced track has been introduced: Mesa.
  • A new skin has been introduced for Admiral Brickell: Dread Pirate Brickell.
  • Odyssey Mode has been expanded:
    • A new option has been introduced: Extreme Mode. In this mode, non-Hero towers used in one stage will not be restocked for future stages.
    • A few models for tracks on the Odyssey world map that were missing have been implemented, allowing all tracks to be used in Odyssey Mode.
    • A stats screen is now displayed after completing an Odyssey.
    • Buttons to clear all selected monkeys/powers have been added to the crew-building screen.
    • Monkeys now display the color of their class on the crew-building screen.
    • Odysseys can now be replayed after completion, though there are no additional rewards for replaying an Odyssey.
  • 9 new Achievements have been introduced:
    • Adventurer: Complete an Odyssey
    • Seasoned Adventurer: Complete a Hard Odyssey
    • No Stone Left Unturned: Complete all 3 difficulties of a single Odyssey
    • 12 Tasks of Monk-ules: Complete 12 different Odysseys
    • Modysseus Rises: Complete 50 Odysseys
    • Modysseus Forever: Complete 100 Odysseys
    • Full Speed Ahead!: Complete an Odyssey in under 1 hour
    • All About That Bling: Purchase a Trophy Store item
    • Mo Heroes, Mo Problems: Complete an Odyssey without a Hero
  • 18 new Trophy Store items have been released:
    • Obyn Ghost Wolf Pet
    • Ezili Frog Pet
    • Steampunk ZOMG
    • Sci Fi BFB
    • Mo' Monkeys Pop FX
    • Top Hat Bloons
    • Crickets Sound Effect
    • Sparkling Hearts Emote
    • Let's Go Text Emote
    • OK Text Emote
    • Custom Avatar - Adora Resting Face
    • Custom Avatar - Yes We Can Engineer
    • Custom Avatar - B&W Brickell
    • Custom Avatar - Iconic DJ Ben
    • Jukebox: Sunset Samba - Silent Night Mix
Additionally, the Striker Jones Paradrop Placement item has been released after going unused in the previous version.
  • Players can now change their selected Hero while waiting in a Co-op lobby.
  • Daily Challenges now display an icon if an Insta-Monkey is not awarded to the player for completing round 100.
  • The tutorial no longer counts towards the "games played" stat for new players.
  • The timer in Races now displays splits that compare the player's current time to their best time for every 5-round interval.
  • The masking on In The Loop has been adjusted to allow Juggernaut balls to bounce off the trees.
  • The masking on Infernal has been adjusted to make it possible to complete the track on CHIMPS mode without starting with Quincy.
  • MOAB-Class Bloon skins now have fortified variants. Previously, skinned fortified MOAB-Class Bloons would use the same model as their non-fortified brethren.
  • In-game update notices can be reviewed from the options menu.
  • Purchasing an item from the Trophy Store now forces the game to save.
  • Balance changes, bug fixes, and performance improvements, which can be viewed here.

Version 20.1

Released on 7 September 2020. Consists of bug fixes.

Version 38.0

Pre-Release 38.0 Release
War crimes inbound. That Brickell's a spy!

Lifeguard Brickell originally had a red (orange?) cross on her assets. These were changed out of respect to the symbol. Her flag now features a life preserver.