Developer: Gearbox Software
This game has unused areas.
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Borderlands is essentially Mad Max: The Video Game - a fun FPS with elements of Diablo throughout and nice DLC with great multiplayer. The game has an arguably more enjoyable (and less cerebral) sequel, released three years later.
"Grenade Launcher" Weapon Type
Originally, Borderlands was supposed to feature Grenade Launchers. While the "Grenade Launcher" weapon type was scrapped completely in the final game, it is still possible to create your own working Grenade Launcher weapons using a save-editing program such as WillowTree.
One of the first bosses you encounter near Fyrestone, Nine-Toes, was originally supposed to have his own special Grenade Launcher known as "The Big Toe". The Big Toe is fully creatable in-game.
Various Grenade Launcher weapon parts still exist and as mentioned above are completely usable. Here is an example of the code used to recreate The Big Toe grenade launcher in WillowTree.
gd_weap_grenade_launcher.A_Weapon.WeaponType_grenade_launcher gd_customweapons.Weapons.CustomWeap_GrenadeLauncher_NineToes_BigToe 5 gd_manufacturers.Manufacturers.Dahl gd_weap_names_shared.Prefix.PrefixU_blank gd_weap_grenade_launcher.Title.TitleU_NineToes_BigToe gd_weap_grenade_launcher.Body.body2 gd_weap_rocket_launcher.Grip.grip2 gd_weap_grenade_launcher.mag.mag1 gd_weap_grenade_launcher.Barrel.barrel3 None gd_weap_grenade_launcher.Stock.stock1 None gd_weap_rocket_launcher.acc.acc5_Incendiary gd_weap_grenade_launcher.UniqueParts.TheBigToe_Material
As mentioned above, Grenade Launchers can be recreated via modding, which is easily done with a modding program like WillowTree. Grenade Launcher parts can be found in WillowTree in the "gd_weap_grenade_launcher" section. The complete list of Grenade Launcher parts is as follows:
acc.acc1_Divine acc.acc2_Blitz acc.acc4_Mad
Barrel.barrel3 Barrel.barrel3_Dahl_Onslaught Barrel.barrel3_impact Barrel.barrel3_rebounding Barrel.barrel3_sticky Barrel.barrel4_Atlas_Leviathan Barrel.barrel4_Mortar Barrel.barrel5 Barrel.barrel5_impact Barrel.barrel5_rebounding Barrel.barrel5_SandS_Rainmaker Barrel.barrel5_sticky
Body.body2 Body.body4 Body.body4_Jakobs_Terror
Prefix.Prefix_Acc1_Divine Prefix.Prefix_Acc2_Blitz Prefix.Prefix_Acc4_Mad Prefix.Prefix_Barrel_Impact Prefix.Prefix_Barrel_Rebounding Prefix.Prefix_Barrel_Sticky Prefix.Prefix_Basic1_Grenade Prefix.Prefix_Quality1_Fat Prefix.Prefix_Quality2_Jumbo Prefix.Prefix_Quality3_Mammoth
Title.Title_Barrel4_Mortar Title.Title_Damage1_Trauma Title.Title_Firerate1_Raider Title.Title_GrenadeLauncher Title.TitleM_Atlas1_Leviathan Title.TitleM_Dahl1_Onslaught Title.TitleM_Jakobs1_Terror Title.TitleM_SandS1_Rainmaker Title.TitleU_NineToes_BigToe
"Oasis" is an unused map from the base game. Despite the fact that the map doesn't exist in the game, its existence is known because of the various remaining references in the game's files. It is interesting to note that its Fast Travel Station Postcard looks different from all of the others in the game.
Fast Travel Object
Log: *** Property dump for object 'TeleportOutpostLookupObject gd_RegistrationStationList.Lookups.RegistrationStationLookup:Oasis' *** Log: === TeleportOutpostLookupObject properties === Log: OutpostName=Oasis Log: OutpostPathName=Scrap_Oasis_P.TheWorld:PersistentLevel.EmergencyTeleportOutpost_1 Log: bInitiallyActive=True Log: bCheckpointOnly=False Log: OutpostLocation=(X=49777.382813,Y=-17518.492188,Z=876.792480) Log: OutpostDisplayImage=Texture2D'ui_transition_postcards.prop_postcard_oasis_d' Log: OutpostDisplayName=Oasis Log: OutpostDescription=No description Log: PreviousOutpost=None Log: === Object properties === Log: VfTableObject= Log: ObjectInternalInteger=93271 Log: ObjectFlags= Log: HashNext= Log: HashOuterNext= Log: StateFrame= Log: Linker=None Log: LinkerIndex= Log: NetIndex=25 Log: Outer=EmergencyTeleportOutpostLookup'gd_RegistrationStationList.Lookups.RegistrationStationLookup' Log: Name=Oasis Log: Class=Class'WillowGame.TeleportOutpostLookupObject' Log: ObjectArchetype=TeleportOutpostLookupObject'WillowGame.Default__TeleportOutpostLookupObject'
"Dividing Faults" Testing Area
In "Dividing Faults" (a map from "Claptrap's New Robot Revolution" DLC) a small square platform can be found out-of-bounds with all containers from the base game. This area cannot be reached normally and can be seen in the top-right corner of the top view picture below.
|Testing Containers||Dividing Faults Top View|
Found in custom_greenfields.upk is an unused trailer featuring the song "Greenfields" by the Brothers Four. Some differences include an early Lilith model, as well as the town of "Fyrestone" being spelled with a "i."
Early Guardian Angel Footage
Found in intro_assets.upk are some early clips highlighting the development stages of the footage that would eventually become the "Guardian Angel" in-game.
"The Destroyer" Placeholder Video
A placeholder video called vb_comp.bik can be found in the Movies folder. When played, the video only contains a single static image. In the game, all videos with the word "comp" in their name stand for character introduction suggesting this could have been "The Destroyer" introduction video with "vb" standing for "Vault Boss". This appeared to be true when the remaster came out as the video got replaced with an introduction for "The Destroyer" boss battle.
Early Sound Clips
There are several unused sound clips that feature the early voices of characters such as Marcus, Tannis, T.K. Baha, Scooter, Helena, and several others.
|Part 1||Part 2|
A scrapped feature called "Adrenaline".
AdrenalineRush=Adrenaline Rush AdrenalineRushDescription=Skills that are powered by Adrenaline activate when your Adrenaline bar is full. This is known as "Rushing". AdrenalineRushLocked=Level up to gain access to Adrenaline Rush powers! AdrenalineRushUnlockedBrick=Brick gains Adrenaline when he takes damage. He also gains bonus Adrenaline when he deals Explosive Damage. AdrenalineRushUnlockedLilith=Lilith gains Adrenaline when she deals damage. She also gains bonus Adrenaline when she deals elemental damage. AdrenalineRushUnlockedMordecai=Mordecai gains Adrenaline when he deals damage. He also gains bonus Adrenaline when he gets kills. AdrenalineRushUnlockedRoland=Roland gains Adrenaline when he deals damage or healing. He also gains bonus Adrenaline when his friends go down. AdrenalineSkill=You unlocked an Adrenaline Skill. Adrenaline skills activate when your adrenaline bar is full.\n\nMost character classes earn adrenaline when they deal damage. AdrenalineSkillTitle=Adrenaline Skill
An unused "Side Arm" slot for while in Fight For Your Life mode.
Sidearm=SIDE ARM SideArmHelpDescription=SIDE ARM SLOT\n<Color:R=1,G=1,B=1>Your trusty side arm is your last line of defense when in a \"downed\" state. Only Pistols can be equipped in this slot.
The Borderlands series
|Windows, PlayStation 3, Xbox 360||Borderlands 2 • Borderlands: The Pre-Sequel|
|Windows||Borderlands • Borderlands: Game of the Year Edition • Borderlands 3|
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