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Brutal Legend (Windows)

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Title Screen

Brütal Legend

Developer: Double Fine Productions
Publisher: Double Fine Productions
Platform: Windows
Released internationally: February 26, 2013


AreasIcon.png This game has unused areas.
CodeIcon.png This game has unused code.
MinigameIcon.png This game has unused modes / minigames.
GraphicsIcon.png This game has unused graphics.
MovieIcon.png This game has unused cinematics.
DebugIcon.png This game has debugging material.


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What do you get when you mix together real-time strategy, open-world gameplay, heavy metal music, voice acting from famous movie and music stars, and the story of Hamlet? You get Brütal Legend!

Debug Commands

Open BrutalLegend/Data/Config/Buddha.cgf. By default, it contains:

-- release settings
UseIntermediateData=false
UsePackfiles=true
UseMungedData=false
bDisplayStartupDialog=true

-- we need to remove this once we're out of beta
net.SkillFilter = false

Additional commands can be added:

  • enableDebugFlying = true gives the player the ability to fly outside of the RTS segments, allowing you to see everything on the map and go to areas that are normally inaccessible.
  • sDefaultControllerIcons = "PS3" makes use of the leftover PS3 button graphics when using a controller, replacing the Xbox 360 button graphics.

Unused Map Content

  • The entire map is surrounded by islands that are normally inaccessible. Some islands are surprisingly detailed, considering the player can only see them in the foggy distance.
  • The Screaming Wall continues on out to sea before ending with a jagged edge, just as depicted in the in-game map. The area above may mean that the player was once able to get the car up there and drive along it, but this was scrapped and the area is heavily glitched.
  • The statue of Riggnorok has an area around it which is clearly driveable, but a kill-box just above the path prevents access.
  • South of Lionwhyte's castle is a mountain-range which is normally inaccessible, but using the flying cheat (or viewing the map using external tools) shows an incomplete road carved out of the cliffside, with one end near the fork in the road behind the palace and the other stopping at the mountains behind Mount Rockmore. It is likely that this road was intended to be an alternate path (bypassing the caves) from the wastes behind the palace to the strangely inaccessible cliff which sits below the faces on Mount Rockmore, but was cut due to interfering with the scene where the heroes return to the Bladehenge area.
  • The Hammer Of Infinite Fate map pack was originally going to have eight additional maps, four of which are properly playable in Multiplayer despite their visually unfinished state.

Unused Multiplayer Racing Mode

The Hammer Of Infinite Fate map pack has an unused script for Multiplayer racing that can be re-enabled. It only has coordinates setup for the map Battered Bluff. It functions similarly to single player races against Fletus, but with weapon, nitro, and health pickups scattered across the map and without any music playing.

Unused Factions

A fourth faction called the Motor Freaks were planned to be included, but were removed early in development due to time constraints. They would have been found in a new part of the map.

According to developer interviews, blogs, and livestreams, rudimentary versions of this faction with basic models and units were playable at some point during early alphas. Of note is that the Tainted Coil faction are referred to as "Faction D" in the game files, with the Motor Freaks as "Faction C".

Unused Audio Content

Due to programming errors, alternative voice sets for the Bride, Ratgut and Organist would never be heard, while Reapers would never talk as their voice set was applied to the wrong entity. Additionally, both Gravediggers and Reapers have unused voice sets that Double Fine never setup (2 for Gravediggers and 2 for Reapers).

Unused Videos

  • endcreditsEA.bik is a leftover video from the console versions, which were published by Electronic Arts. On the console versions, this was one of the videos that played during the credits. Since the PC port was not published by EA, this video is left unused on the PC version.
  • MPTU_PS3.bik is a leftover video from the PS3 version. It's the same as the MPTU video used on all of the other versions, just left in the PC version's files for some reason.
  • PEGI.bik can be found even in North American purchases, but the video is only used in the European purchases of the game, as that region abides by the PEGI system, while NA has the ESRB instead.
  • test.bik and testskirmish.bik are test movie files.