Bujingai: The Forsaken City
|Bujingai: The Forsaken City|
Also known as: Bujingai (JP), Bujingai: Swordmaster (EU)
Several debug modes left within game code can be activated with the codes below for the USA version of the game. These enable various statues regarding enemy data, camera coordinates and collisions of maps.
Enable Camera Coordinates 201733C4 24020001 Enable Collision Display 005B0969 00000000 Display Enemy Spawn Locations 2022A070 24020001 Display Enemy Stats 005F6804 00000026
Enable Camera Coordinates will, evidently, display the coordinates of the camera when enabled.
Enable Collision Display enables a lot of collision overlay on buildings, enemies, damage objects, and the player. This also displays enemy health, and displays X/Y at the center of the map.
Display Enemy Spawn Locations will enable the enemy's name in spots they spawn from.
Display Enemy Stats enables you to see various statuses and actions the enemy is doing.
Search for more unused maps and clarify if IDs 05 and 07 are unused.
A few unused maps can be seen below. You can enter these maps with the code below as well.
Level Modifier (Hold L1+L2+R1+R2 while loading a map) D04B3102 0000F0FF 005C7550 000000??
With the above code on, hold L1+L2+R1+R2 while entering a mode, such as starting a new game. Where ?? is, place the values in the sections below to enter the unused maps.
A simple blank map. It has an internal name of -. Duplicates of this map are also values 01, 02, and 04. If you travel too far in this map, you will eventually fall out of bounds.
Blank Map (With Fog)
Another blank map. This version of it has a bit of fog in it. If you travel too far in this map, you will eventually fall out of bounds.
Blank Map (White)
This is the same as the above maps, except the background color is white. Duplicates of this map are also values 0E, and 0F. If you travel too far in this map, you will eventually fall out of bounds.
A small unused map. None of the walls have collisions here.
A small city street map. Nothing has collision here either. It also has no internal name.
Considering its name, this probably was a map to test wall movement.