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Bully (PlayStation 2)/Unused Audio/Unused Sounds

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This is a sub-page of Bully (PlayStation 2)/Unused Audio.

Hmmm...
To do:
  • Anything else?
  • There are 41 sounds across 10 soundbanks which are never referenced, can't be directly played, and have no name.

Unused Sound Effects

1_11.bnk

Contains a bunch of Funhouse SFX, despite none being used during Halloween.

1_B.bnk

Contains some FIGHW quotes for Gary, Lola, Gord, Cornelius, Trent and Algie, despite character audio not needing to be stored in .bnk files.

1-02.bnk

Contains some of Russell's RUSS_CHARGE SFX, likely leftovers from the scrapped fight against him.

1-04.bnk

Contains SFX for a duffle bag.

5_04.bnk

Contains three SFX of someone crying for help.

Filename Audio
SmokeHelp

ArtClass.bnk

This contains:

SFX for a Timer.

Filename Audio
TimeWarning

Two SFX of unknown purpose.

Filename Audio
ActivateOLD

Several "squish" SFX.

Filename Audio
SquishHi
SquishLo
SquishLo2

AudTest.bnk

A bank entirely made to test audio channels.

Filename Audio Subtitle Filename Audio Subtitle
StereoTest
Channel 1: left. PinkSteroTest
Channel 1: left.
Channel 2: right.
Channel 2: right.
SurrndTest
Channel 1: left. PinkSurrndTest
Channel 1: left.
Channel 2: right.
Channel 2: right.
Channel 3: center.
Channel 3: center.
Channel 5: left surround.
Channel 5: left surround.
Channel 6: right surround.
Channel 6: right surround.

BarbHud.bnk

This contains scissors SFX along with the used razor SFX, possibly meant as an alternate version of the latter.

Filename Audio
Scissor

BathRm.bnk

This contains several fart SFX.

Filename Audio
Fart
Fart_Big

BeatSml.bnk

This contains SFX which, according to their CAR002 bank name, may have been heard when near a car.

Filename Audio
CrBeats_Dance
CrBeats_HipHop1
CrBeats_Rock
CrBeats_HipHop2

BeerKeg.bnk

Meant for a scrapped prop brought back, but unused, in Scholarship Edition.

Filename Audio
KegHit
BarrelRolls
BarrelClang05_8
BarrelClang02
KegDrop

Boulder.bnk

Meant for Lola's Race. The boulder model goes unused, along with these.

Filename Audio
BoulderHit
BoulderLoop

Candy.bnk

Meant for the Joke Candy weapon for Halloween.

Filename Audio
CandyDrop
Gag
GagFemale
Barf

Darts.bnk

Contains SFX related to the scrapped Darts minigame.

Filename Audio
DartHit
DartMiss

Dentist.bnk

A bank containing emitters probably meant for the Dentist in Bullworth Town.

Filename Audio
Drill
Scream

Dice.bnk

Contains SFX for a dice-related activity.

Filename Audio
Dice_PickUp
Dice_Shake
Dice_Drop
Lose_Bell
Win_Bell

Dumpster.bnk

A bank possibly meant for the scrapped prop brought back, unused, in Scholarship Edition.

Filename Audio
DumpsterHit
DumpsterBang

FeetATIC.bnk

A bank possibly meant for the scrapped Attic area.
It's just a copy of FeetGDRM.bnk.

Funhouse.bnk

Contains various SFX for scrapped props like FGhost, FunGDoor, funCart, funRocks (brought back but unused in Scholarship Edition)... and more.

Filename Audio
WitchHit
MineCar
RockFall
RockUp
RockHit

GramPhon.bnk

SFX for a gramophone being hit and/or broken. Meant for an unused prop.

Filename Audio
Gram_Hit
Gram_Break

JumpJack.bnk

Unknown. Contains several fart-related SFX.

Filename Audio
ExGrunt
NerdFart

LoadMx01.bnk

Parts of the Vendetta Jocks theme likely intended for playing during a loading screen. It also has an event name MxLoadStinger.

Filename Audio
LoadingMX01B_8v
LoadingMX01C_8v
LoadingMX01D_8v

Miss_206.bnk

Meant for Movie Tickets, but the file was commented out in missbank.txt. It also has three sounds that are never referenced.

Filename Audio
Boy_Cry
Boy_Sniff

Snore.bnk

Meant for the mission The Tenements. It was supposed to be used when Lucky was sleeping before he gets woken up.

Filename Audio
SNORE

SurfTest.bnk

Like AudTest.bnk, but likely used for surface testing, judging by the filename. The sounds under Walk, Walk2, and Run are identical. The "Grass" voice recording seems to have been intended to play in those aforementioned 3 groups, but it goes unreferenced anywhere. It also has unused sound group names Fast_Run, Jump, Scuff.

Filename Sound Subtitle Filename Sound Subtitle
Walk,
Walk2,
Run
Tree trunk. Walk,
Walk2,
Run
Carpet.
Vegetation.
Rubber.
Sand.
Plastic hollow.
Mud.
Plastic.
Dirt.
Shallow water.
Gravel.
Snow.
Boxing mat.
Puddle.
Transparent cloth.
Ice.
Carpet stairs.
Steep hill.
Walk1
Default. Walk1
Metal chain fence.
Ped.
Garbage can.
Wood solid.
Lamppost.
Tarmac.
Car.
Glass.
Scaffold pole.
Newspaper.
Metal stairs.
Cardboard box.
Sidewalk.
Dock.
Concrete wall.
Lino stairs.
Plaster wall.
Lino.
Pavement.
Board.
Thick metal plate.
Pole.
Curbing.
Wood stairs.
Cement stairs.
Trash.
Ceramic.
Wood crate.
Brick wall.
Metal gate.
Container.
Girder.
Grass.

Tennis.bnk

SFX related to what could be a scrapped Tennis minigame that likely took place in the Old Bullworth Vale neighborhood.

The idea would later be retooled for Grand Theft Auto V.

Filename Audio
TenBallHit
TenBallBounc
TenBallDrop
TenBallPickUp

Wrench.bnk

SFX possibly meant for the removed monkeywrench weapon.

Filename Audio
WrenchHit
WrenchPickup
WrenchDrop
WrenchPow

Unused Ambience

BarFight

While this sound clip is technically used, only four seconds of it go heard in-game. It is heard at 2AM near The Golden Horseshoe in New Coventry, but since Jimmy falls asleep at that time, a good twenty-five seconds of that sound clip go unused.

Fight

There are three "Fight" tracks. They were all likely scrapped due to strong language, which isn't present in the final version.

SmallFight

Transcript
I'm gonna kick you in the motherfucking ass!

I hate you! (Man this is pathetic!)
Whatcha doing? Kick him! (Defend yourself.)
(I could'a used some trouble) Get it under, man, get it under.
I wanna do that. (Hey, fight back.)
Oww! That hurts baby! What're you doing? Awchh! (I've never seen anything so pitiful!) (That's nasty.)
Keep it up! Keep it up!
Pound him, pound him!

MedFight

This track is basically the same as SmallFight, but with more voices.

Transcript
Go on, kick him, kick him, kick him!

What are you, a pussy? Defend yourself!
Get him, get him. Come on guy, hit him!
Yeah, come on! Smash his fucking hand!
You fucking wimp, hit him back!
Hah! You pussy, look at you!
You going down!
Aw, this is pitiful!
Ooh, that's nasty!
Hit him harder, harder!
You call that fighting? Come on! Get into it!
They call that a punch?
Smash his face in, smash his face!
Oh, that looks like it hurt.
You guys are pathetic.
Kick him, kick him!

LargeFight

This track is different from the two other variations, although several voices can be heard.

Transcript
(Get up!) (Go on! Smash his face!) (Fight! Fight!)

Kick him, kick him, kick him!
(Aaagggh! Take this! Aaagggh!) (Pull him harder!) (Aaah! Woo!) Come on man, (Rrraaaggh!) hit him!
Get up, get up!
Yeah! One of them's a chicken, (Oooh!) one of them's a chicken!
C'mon, c'mon! Go, go go! (C'mon! Kick his ass!)
(Aaaaaagghh!)
C'mon! C'mon! Kick him in the balls! Kick him in the balls!
Still at attack, still at attack! (Woo! Did you guys see it?) (Come on guys, C'mon! Kick his shin!) (Kick his eyes out!)
(Fight! Fight! Fight! Fight!) ??? Anything from that!
(Hit him, hit him!) (What the-) (Hey!) (Hey!) (C'mon! C'mon!)
Proceed! (I'm running outta-)

FREAK_FreakHouseBarker

A sound file meant to play in the Freakshow.

SawMill

An ambient file meant to be used while near the scrapped Saw Mill. One of the construction workers at Blue Skies Industrial Park mentions a papermill which isn't even to be found either.

(Source: TheNathanNS - Bully Beta MYTH - Haunted Papermill - ANALYSIS)