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Bully (PlayStation 2)/Unused Textures

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This is a sub-page of Bully (PlayStation 2).

HUD Icons

HUDEIems.txd

Filename Texture
Bar_iconhealth BullySE Bar iconhealth.png
Bar_health_full BullySE Bar health full.png
Bar_health_danger BullySE Bar health danger.png
Bar_other_full BullySE Bar other full.png
Bar_outline BullySE Bar outline.png

A bunch of icons for an earlier health bar.

Filename Texture
Apple Bully HUDIcon Apple.png

An icon for an apple. It can only be seen when setting it to Jimmy, which the game never does.

Filename Texture
banana Bully HUDIcon Banana.png

An icon for a banana. Just like the apple one, it can never be seen.

pickup.txd

Filename Texture
pickup Bully HUDIcon Pickup.png

An icon that, according to its name, was possibly intended to be displayed on top of items on the ground.

question.txd

Filename Texture
Circle_button Bully HUDIcon Circle button.png
questionmark Bully HUDIcon Questionmark.png

Icons of the Circle button and a question mark. Their purpose is unknown.

CS_SLNG.txd

Filename Texture
sling BullySE HUDicon sling.png

A different, more realistic-looking icon for the slingshot, matching its early design as seen in pre-release screenshots. Oddly enough, this is located inside the textures for the cutscene model of the slingshot.

WBalloon.txd

Filename Texture
HUDIcon_wballoon Bully HUDIcon wballoon.png

An early icon for the water balloons. Unlike the used icon, this one depicts them in green, instead of red.

Minimap

Hmmm...
To do:
There's more, and formatting this better would be nice.

The interior minimap contains scrapped and inaccessible areas without modding. As such, they can never be seen.
Note: As it is made of many textures, each in a pretty low resolution, the textures shown here were edited with multiple pieces combined together, if necessary.

Textures Notes
Bully BMXPark2ndFloorMinimap.png BMX Park Second Floor,
shown in 2ndradar20, 2ndradar21, 2ndradar40 and 2ndradar41.
The minimap for the first floor in the final game is way smaller than this one, so the place was redesigned at some point.
Bully Asylum2ndFloorMinimap.png
Asylum Second Floor,
shown in 2ndradar61 and 2ndradar81.
It was supposed to be located over the Block B section, but the asylum got redesigned to be a single-floor building.
Bully RecordsStoreMinimap.png
Records Store,
shown in 1stradar100.
Bully OldNerdsHideoutMinimap.png
Nerds' Hideout,
shown in 1stradar100 and 1stradar101.
Unlike the final minimap merged with the Comic Store, the exit area is longer and the inaccessible room is not represented.
Bully OldCafeteriaMinimap.png
Cafeteria,
shown in 1stradar101, 1stradar121, and 1stradar122.
Unlike the final minimap merged with the School, the storage room is shown to have some extra space, the part where the two pillars are is different, and the exit area is shown to have some extra space.
Bully BiologyClassMinimap.png
Biology Class,
shown in 1stradar101 and 1stradar121.
Bully FireworksStoreMinimap.png
Rocket In My Pocket store,
shown in 1stradar102.
Bully ArtClassMinimap.png
Art Class,
shown in 1stradar103.
Bully AutoshopMinimap.png
Autoshop,
shown in 1stradar104.
Bully BoysDorm2ndFloorMinimap.png
Boys' Dorm second floor,
shown in 2ndradar103, and 2ndradar123.
It's placed directly above the first floor. The rooms on the left and right are the bathroom and Jimmy’s original room, respectively. What the room marked in the middle was is unknown.
Bully PrincipalsOffice1stFloorMinimap.png
Principal's Office first floor,
shown in 1stardar141.
Bully PrincipalsOffice2ndFloorMinimap.png
Principal's Office second floor,
shown in 2ndradar141.
Bully InfirmaryMinimap.png
Unknown,
shown in 1stradar161.
Bully TattooTrailerMinimap.png
Tattoo Trailer,
shown in 1stradar161 and 1stradar181.
Bully EmptyInteriorMapBlock.png
An empty space shown in 1stradar275.
It's possible something was textured but greyed-out.
Bully ClassroomMinimap.png
Classroom,
shown in 1stradar102, 2ndradar102, 3rdradar102, 1stradar122, 2ndradar122, 3rdradar122, 1stradar123, 2ndradar123, and 3rdradar123.
Bully ChemistryClassMinimap.png
Chemistry Class,
shown in 1stradar102, and 1stradar122.

Mission-related

1_09.txd

Filename Texture
Earnest_Calm BullySE-HUDIcon Earnest Calm.png
Earnest_Piss BullySE-HUDIcon Earnest Piss.png
Earnest_Mad BullySE-HUDIcon Earnest Mad.png

Three icons for The Candidate, supposed to be used depending on Earnest's health during his speech, similar to the Mascot in Nice Outfit.

2_07.txd

Filename Texture
Trophy BullySE-HUDIcon Trophy.png

An icon of the bike race trophy, meant for Beach Rumble.

2_S05.txd

Filename Texture
Caflady_Piss BullySE-HUDIcon Caflady Piss.png
Caflady_Mad BullySE-HUDIcon Caflady Mad.png

Annoyed and angry icons of Edna for Cook's Date, meant for the same purpose as the unused Earnest icons. The "calm" icon is used in Last Minute Shopping.

5_01.txd

Filename Texture
HUDIcon_RatKiller BullySE-HUDIcon RatKiller.png

An icon of the poison gun. Rats in the Library actually loads it, even though the gun is not used in it, but cannot be seen unless set to Jimmy.

Minigame-related

MG_Art.txd

A bunch of hud textures that are never seen in Art Class.

Filename Texture
Reversal Bully-HUDIcon Reversal.png
Player_Reversal Bully-HUDIcon Player Reversal.png

The unused Brush power-up that's still mentioned in the instructions but never appears in the actual classes.

Filename Texture
SmartLineCrawler Bully-HUDIcon SmartLineCrawler.png

An unused enemy. According to its name, it was somehow meant to be a smarter version of the Crawler scissor enemies.

Filename Texture
Timer_empty
Bully-HUDIcon Timer empty.png

An icon for a timer of unknown purpose.

Filename Texture
Example Bully-HUDIcon Example.png

According to its name, this gameplay example was meant for the tutorial. It depicts an early version of the player's icon, showing a paintbrush instead of a pencil, which the tutorial still calls a paintbrush.

MG_Chem.txd

D-Pad icons are present, even though the buttons are never used in the minigame.

Filename Texture
dpad_dwn Bully-HUDIcon dpad dwn.png
dpad_lef Bully-HUDIcon dpad lef.png
dpad_rig Bully-HUDIcon dpad rig.png
dpad_up Bully-HUDIcon dpad up.png

MG_Sumo.txd

A few sprites that don't appear in the ConSumo minigame.

Filename Texture
Stars3
Bully-Stars3.png
Stars2
Bully-Stars2.png
Stars
Bully-Stars.png
Posion
Bully-Posion.png
Stink
Bully-Stink.png

Miscellaneous

Filename Texture
BulletinChapter1_6 Bully BulletinChapter1 6HUD.png

Meant for an unused variation of the Bulletin Board for Chapter I.

Clothes

Hair

Color variations for certain unused hairstyles that lack a model.

Temporary

Hmmm...
To do:
There's way more. Is it worth showing them all if they're all the same? Should they just be listed as text?

A bunch of textures for scrapped clothing, with the textures themselves being the Brown Jacket and Jeans - Casual ones but with the filenames written over them used placeholders. Most notably, there were plans for a rocker outfit. An 80's rocker outfit was later added in Scholarship Edition but it's unknown if that's related to this.

Main Menu

Textures meant for a start screen that wouldn't be introduced until Scholarship Edition.
The first two can only be found in Bully, while the other two can only be found in Canis Canem Edit.

Removed Textures

The following textures are listed but blanked out, leaving only their filenames as clues for what they were.

HUDEItems.txd

Hmmm...
To do:
Check if there are other texture containers with blank textures. If not, merge this with the "HUDEItems.txd" section.

catcher: Unknown.

Dossier: A HUD icon for the scrapped item whose model, dossier, can also be found, along with art for it in David Byun's portfolio.

Social_TeachNote: Unknown interaction icon.

Social_comic: An interaction icon for the comics collected in the mission Comic Klepto.

Social_boltcut: An interaction icon for the boltcutters collected in the mission Revenge on Mr. Burton.

Social_chara: Unknown interaction icon.

Social_pearl: An interaction icon for the pearl necklace collected in the mission Here's to you Ms. Philips.

Social_sexydress: An interaction icon for the red dress collected in Here's to you Ms. Philips.

Social_carni: Unknown interaction icon related to carnival workers.

Social_dossier: An interaction icon for the scrapped Dossier item.

Social_crab: An interaction icon for the crabs that are collected in the Errand for Mr. Martin.

Social_clothing: Unknown interaction icon related to clothes.

Social_Panties01: An interaction icon for the panties collected in Panty Raid.

Social_Photos01: An interaction icon for photos.

Social_Teddy01: An interaction icon for the Teddy Bear.

Social_Transistor01: An interaction icon for the transistors.

Social_Labnotes01: An interaction icon for Beatrice's lab notes collected in That Bitch.

Social_Talk01: An interaction icon for talking.

Social_diary01: An interaction icon for Beatrice's diary collected in The Diary.

Social_Bottle01: An interaction icon for the bottles collected in Hattrick vs. Galloway.

Social_gif: Unknown interaction icon.

Social_Join: Unknown interaction icon.

Social_pickpoc: Unknown interaction icon.

Social_token: Unknown interaction icon.

Social_radio: Unknown interaction icon.

Social_mag: Unknown interaction icon.

Social_collect: Unknown interaction icon.

Social_cashlg: Unknown interaction icon related to money.

Social_Stop: Unknown interaction icon.

Social_fol: Unknown interaction icon.

Social_dis: Unknown interaction icon.

SmWatch: A HUD icon for the unused watch whose model can also be found. Art for it can be seen in David Byun's portfolio.

newspaper A HUD icon for the newspapers.

MI_boxing: A minimap icon for the boxing club.

MI_bed: A minimap icon for the beds.

MI_fireworks: A minimap icon for the scrapped firework stores.

mailbox2: A HUD icon related to mailboxes.

mailbox1: Same as above.

CantMove: Unknown, filename references something about not being able to move.