Burnin' Rubber 4
Burnin' Rubber 4 |
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Developer: Xform Games
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Burnin' Rubber 4 was a Shockwave game that was released somewhere in late 2010, and received a GOTY Update in April 2011. The game was removed off Shockwave in early 2017 and had its own standalone release in May 2018.
Light system
In the original game, there was a light system. When you went under a bridge or any shadow, your lights would turn on. This feature was replaced in the GOTY Edition with the option to turn them on or off by pressing the "L" button.
Weather System
Nothing is known about this feature, other than having rain in the Jungle and snow in the Snow Peaks.
//------------------------------------------------------------------------------------------------------------------------------------------- // WeatherStyle (environment effects) //------------------------------------------------------------------------------------------------------------------------------------------- Weather_Begin Default [:] Jungle [#effect: [#rain], #rainStyle: #Jungle] Snow [#effect: [#snow], #snowStyle: #Snow] Weather_End //--------------------------------------------- // Rain //--------------------------------------------- RainStyle_Begin Default [:] Default2 [#layers: 1, #layerDistance: 10, #cameraOffset: 100, #layerStyles: #default] //Jungle [#layers: 5, #layerDistance: 100, #layerStyles: [#layer1, #layer2, #layer3, #layer4, #layer5], #cameraOffset: 100, #fieldOfView: 55.0] Jungle [#layers: 3, #layerDistance: 150, #layerStyles: [#layer1, #layer2, #layer3], #cameraOffset: 150, #fieldOfView: 55.0] RainStyle_End RainLayers_Begin Default [#texture: "Rain_Texture", #textureScrolling: vector(0.1, 0.1, 0.0), #textureScale: [2.0, 1.0], #emissive: rgb(255, 255, 255), #blend: 100.0, #defaultXRotation: -25, #defaultZRotation: 15] // Jungle Layer1 [#texture: "Rain_Texture", #textureScrolling: vector(0.001, 0.03, 0.0), #textureScale: [1.5, 0.75], #emissive: rgb(255, 255, 255), #blend: 60.0, #defaultXRotation: -20, #defaultZRotation: 5] Layer2 [#texture: "Rain_Texture", #textureScrolling: vector(0.001, 0.03, 0.0), #textureScale: [2.0, 1.0], #emissive: rgb(255, 255, 255), #blend: 40.0, #defaultXRotation: -15, #defaultZRotation: 4] Layer3 [#texture: "Rain_Texture", #textureScrolling: vector(0.001, 0.03, 0.0), #textureScale: [2.0, 1.0], #emissive: rgb(255, 255, 255), #blend: 20.0, #defaultXRotation: -10, #defaultZRotation: 3] //Layer1 [#texture: "Rain_Texture", #textureScrolling: vector(0.1, 0.1, 0.0), #textureScale: [1.0, 0.5], #emissive: rgb(20, 20, 20), #blend: 100.0, #defaultXRotation: -20, #defaultZRotation: 5] //Layer2 [#texture: "Rain_Texture", #textureScrolling: vector(0.1, 0.1, 0.0), #textureScale: [2.0, 1.0], #emissive: rgb(40, 40, 40), #blend: 80.0, #defaultXRotation: -15, #defaultZRotation: 4] //Layer3 [#texture: "Rain_Texture", #textureScrolling: vector(0.1, 0.1, 0.0), #textureScale: [2.0, 1.0], #emissive: rgb(60, 60, 60), #blend: 60.0, #defaultXRotation: -10, #defaultZRotation: 3] //Layer4 [#texture: "Rain_Texture", #textureScrolling: vector(0.1, 0.1, 0.0), #textureScale: [2.0, 1.0], #emissive: rgb(80, 80, 80), #blend: 40.0, #defaultXRotation: -5, #defaultZRotation: 2] //Layer5 [#texture: "Rain_Texture", #textureScrolling: vector(0.1, 0.1, 0.0), #textureScale: [2.0, 1.0], #emissive: rgb(100, 100, 100), #blend: 20.0, #defaultXRotation: 0, #defaultZRotation: 1] RainLayers_End RainWaypoints_Begin Default [] RainWaypoints_End //--------------------------------------------- // Snow //--------------------------------------------- SnowStyle_Begin Default [:] Default2 [#layers: 1, #layerDistance: 10, #cameraOffset: 100, #layerStyles: #default] //Jungle [#layers: 5, #layerDistance: 100, #layerStyles: [#layer1, #layer2, #layer3, #layer4, #layer5], #cameraOffset: 100, #fieldOfView: 55.0] Snow [#layers: 5, #layerDistance: 150, #layerStyles: [#layer1, #layer2, #layer3, #layer4, #layer5], #cameraOffset: 150, #fieldOfView: 55.0] SnowStyle_End SnowLayers_Begin Default [#texture: "Snow_Texture", #textureScrolling: vector(0.1, 0.1, 0.0), #textureScale: [2.0, 1.0], #emissive: rgb(255, 255, 255), #blend: 100.0, #defaultXRotation: -25, #defaultZRotation: 15] // Jungle //Layer1 [#texture: "Snow_Texture", #textureScrolling: vector(0.001, 0.03, 0.0), #textureScale: [1.5, 0.75], #emissive: rgb(255, 255, 255), #blend: 60.0, #defaultXRotation: -20, #defaultZRotation: 5] //Layer2 [#texture: "Snow_Texture", #textureScrolling: vector(0.001, 0.03, 0.0), #textureScale: [2.0, 1.0], #emissive: rgb(255, 255, 255), #blend: 40.0, #defaultXRotation: -15, #defaultZRotation: 4] //Layer3 [#texture: "Snow_Texture", #textureScrolling: vector(0.001, 0.03, 0.0), #textureScale: [2.0, 1.0], #emissive: rgb(255, 255, 255), #blend: 20.0, #defaultXRotation: -10, #defaultZRotation: 3] Layer1 [#texture: "Snow_Texture", #textureScrolling: vector(0.001, 0.03, 0.0), #textureScale: [1.5, 0.75], #emissive: rgb(255, 255, 255), #blend: 20.0, #defaultXRotation: -20, #defaultZRotation: 5] Layer2 [#texture: "Snow_Texture", #textureScrolling: vector(0.001, 0.03, 0.0), #textureScale: [2.0, 1.0], #emissive: rgb(255, 255, 255), #blend: 40.0, #defaultXRotation: -15, #defaultZRotation: 4] Layer3 [#texture: "Snow_Texture", #textureScrolling: vector(0.001, 0.03, 0.0), #textureScale: [2.0, 1.0], #emissive: rgb(255, 255, 255), #blend: 60.0, #defaultXRotation: -10, #defaultZRotation: 3] Layer4 [#texture: "Snow_Texture", #textureScrolling: vector(0.001, 0.03, 0.0), #textureScale: [2.0, 1.0], #emissive: rgb(255, 255, 255), #blend: 80.0, #defaultXRotation: -5, #defaultZRotation: 2] Layer5 [#texture: "Snow_Texture", #textureScrolling: vector(0.001, 0.03, 0.0), #textureScale: [2.0, 1.0], #emissive: rgb(255, 255, 255), #blend: 100.0, #defaultXRotation: 0, #defaultZRotation: 1] SnowLayers_End SnowWaypoints_Begin Default [] SnowWaypoints_End
Unused Icons
There was a UI in the texture files that have a UI that said "You're Listening to". This feature was planned, but they never got around to enable this feature.
The Burnin' Rubber series
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Windows | Burnin' Rubber 2 • Burnin' Rubber 3 • Burnin' Rubber 4 • Burnin' Rubber 5 HD |
Cleanup > Missing title screens
Cleanup > Pages missing date references
Cleanup > Pages missing developer references
Cleanup > Pages missing publisher references
Games > Games by content > Games with unused graphics
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Games > Games by developer > Games developed by Xform Games
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Games > Games by publisher > Games published by Xform Games
Games > Games by release date > Games released in 2018
Games > Games by series > Burnin' Rubber series