Burnout 2: Point of Impact
|Burnout 2: Point of Impact|
Developer: Criterion Games
This game has hidden development-related text.
This game has a prototype article
This game has a prerelease article
|This article is a work in progress.|
...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes.
|This page is rather stubbly and could use some expansion.|
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Think you know Burnout? Think again! More cars! More tracks! Crash mode! Better graphics! Burnout 2: Point of Impact is arguably the first game to truly resemble the later Burnout games, and was also the last in the series to be published by Acclaim before their bankruptcy in 2004.
This entry also marks the debut of the series' mascot, the Custom Coupe/Custom Coupe Ultimate/Kitano Hydros Techno/Green Rice Rocket from Mars.
- 1 Sub-Pages
- 2 Unused Graphics
- 3 Weather Condition Strings
- 4 Debug Message
- 5 Burnout WOW
- 6 Revisional Differences
- 6.1 Credits Images
- 6.2 Font Texture
- 6.3 Electronic Arts Rerelease
- 6.4 Developer's Cut
- 6.5 Track Textures
File Name: FRONTEND.PS2\Beta
The Japanese version has an unused graphic which says "BETA - NOT FOR RELEASE".
File Name: frontend.dic\SkillButtons
The Xbox version has an unused graphic which says "Drift", "Oncoming", "Air", and "Burnout Chain" with an asterisk next to the buttons. Given the name, these would have been used on the Skill Records section of Track Records. The retail game simply uses text to display these category names.
Weather Condition Strings
While the Fog and Wet weather conditions are used, these strings are not, as they cannot be manually chosen in the track selection screen.
HAVENT LOADED POLICE SIREN! AWOOOGAH!AWOOOGAH!AWOOOGAH!
A debug message related to the police siren used for the police car(s).
After the 999th boost, it will display "BURNOUT x WOW" instead of the number of burnouts performed.
Both the Xbox and GameCube ports both have an additional image shown in the credits that doesn't appear in the PS2 version named MissingPeople. And the GameCube has one more image in the credits named GCNPortPeople.
|Xbox & GameCube||GameCube|
The Japanese version's Impact font graphic replaces the Đ character with an invalid character symbol.
Electronic Arts Rerelease
The Platinum PlayStation 2 version was re-released in 2004, changing the legal screen as well as removing the Acclaim logo from the startup, and replacing it with the EA logo instead.
The Xbox version is subtitled as the "Developer's Cut" which features 21 new car skins, 15 more Crash mode tracks, (which totals up to 30 Crash mode tracks), and an Xbox Live online leaderboard, which was also the first use of Xbox Live in a Burnout game. The GameCube version also includes the 15 additional Crash mode tracks.
Replace the section names with the appropriate track names.
Later releases changed some graphics seen around the tracks. Some changes are very minor, e.g. a few rows of pixels being invisible or different downsampling artifacts that aren't documented here, but others have some noticeable changes.
The Burnout series
|GameCube||Burnout (Prototypes) • Burnout 2: Point of Impact (Prototypes)|
|PlayStation 2||Burnout (Prototypes) • Burnout 2: Point of Impact (Prototypes) • Burnout 3: Takedown (Prototypes) • Burnout Revenge (Prototypes) • Burnout Dominator (Prototype)|
|Xbox||Burnout (Prototypes) • Burnout 2: Point of Impact (Prototypes) • Burnout 3: Takedown (Prototypes) • Burnout Revenge (Prototypes)|
|PlayStation Portable||Burnout Legends (Prototypes) • Burnout Dominator|
|Nintendo DS||Burnout Legends|
|Xbox 360||Burnout Revenge • Burnout Paradise • Burnout Crash! (Prototypes)|
|Windows||Burnout Paradise • Burnout Paradise: Remastered|
|PlayStation 3||Burnout Paradise • Burnout Crash!|
|PlayStation 4, Xbox One, Nintendo Switch||Burnout Paradise: Remastered|
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