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Call of Duty: Black Ops III (Windows)
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Cleanup > Pages missing date references
Cleanup > Pages missing developer references
Cleanup > Pages missing publisher references
Cleanup > To do
Games > Games by content > Games with unused game types
Games > Games by content > Games with unused objects
Games > Games by developer > Games developed by Activision Blizzard > Games developed by Activision > Games developed by Treyarch
Games > Games by platform > Windows games
Games > Games by publisher > Games published by Activision Blizzard > Games published by Activision
Games > Games by release date > Games released in 2015
Games > Games by series > Call of Duty series
Call of Duty: Black Ops III |
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Developer: Treyarch
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To do: Get Screenshots of all these weapons (I know that the COD Wiki has some, mostly for the Zombies content) |
Contents
Sub-Page
Prototype Info |
Multiplayer
Unused Weapons
Assault Rifles
- M27 (Zombies) - Can be obtained via console commands on the Zombies map Der Eisendrache via the weapon codename "hk416".
- M27 (Specialist dummy weapon) - Used as a dummy weapon for specialist abilities if the player manages to equip one as a weapon. Cannot shoot and is lackluster in animations.
- Base weapon - Wowzers, someone at 3arc must've had a fetish for the M27 as its here again! This time it's pink and lacks sounds.
- MCAS - Scrapped Assault Rifle with a unique hybrid mechanic that allows it to swap between an Assault Rifle and Submachine Gun configuration, likely changing how the weapon performs. It appeared in the April 13th, 2015 build.
- ROBOT_GUN - The scrapped M160 Assault Rifle from Advanced Warfare with a default pink texture and a KN-44 magazine. It was likely cut early in development.
Shotguns
- R870 MCS - Appears in game files. Most likely used for testing the KRM-262.
Pistols
- KAP-40 - Appears in Campaign files. Can also be found on certain character bodies.
Launcher
- Chaser - Cut lock-on rocket launcher.
- SMAW - Cut rocket launcher.
- EMP Launcher - Sound files remain. It's unknown if it was a specialist ability or a stand-alone weapon.
Unused Maps
Map Name | Code name | Description (if any) | Notes |
---|---|---|---|
"Bypass" | mp_bypass | ||
"Confinement" | mp_confinement | ||
"Exile" | mp_exile | ||
"Freighter" | mp_freighter | ||
"Sentosa" | mp_sentosa | ||
"Training" | mp_training | ||
"Zoo" | mp_zoo |
Zombies
Cut Customization
- Pre-alpha screenshots reveal that Black Ops III Zombies would have supported customisable outfits for the playable characters, unlocked through gaining XP. The icons for Primis are from their Black Ops II renders, while the icons for the Shadows of Evil characters are taken from concept art.
Cut Difficulty Meters
- During its pre-alpha phase, Black Ops III Zombies had three difficulties, each being harder than the last:
Survivor Hunter Exterminator
"Let it Ride Tokens"
- During its pre-alpha phase, Let It Ride Tokens were an earnable currency within Zombies which could be earned by exploring Zombies maps. They were redeemable for Mega Chew Bubble Blast (an early version of GobbleGum). At some point during development, Let It Ride Tokens were replaced with Liquid Divinium.
Cut GobbleGums
- Brainiac
- Center of Attention
- Firestarter
- Melee Master
- Toxic Vindicator
Oddities
- The codename of the L3FT.E melee weapon is "melee_prosthetic", which suggests the melee weapon was originally a prosthetic hand.
- The Haymaker 12 has "FAS X12" on the weapon icon which is absent from the weapon model. This text isn't on the icon in the Multiplayer Beta.
Regional Differences
- The Peacekeeper MK2's name in the Russian version uses the Peacekeeper's English name instead of using the Russian name of the Peacekeeper weapon from Black Ops II.
- In the Simplified Chinese translation, Scavenger is called 資源回收 Resources Recovery.
- The Ice camouflage is called "Diamond" in some versions of the game, such as the Italian version.
- The COD XP camouflage was only obtainable from a code given out to attendees of Call of Duty XP 2016, an English-only event held in the US. These restrictions meant it was essentially restricted to English-speaking countries.
- In the English version, the button prompt to activate a killstreak is "L1 + R1". Some languages require extra text to explain this, and in those languages, the text to show this is coloured white.
- The chalk messages on walls in Zombies were not translated in the Italian version.
Cleanup > Pages missing date references
Cleanup > Pages missing developer references
Cleanup > Pages missing publisher references
Cleanup > To do
Games > Games by content > Games with unused game types
Games > Games by content > Games with unused objects
Games > Games by developer > Games developed by Activision Blizzard > Games developed by Activision > Games developed by Treyarch
Games > Games by platform > Windows games
Games > Games by publisher > Games published by Activision Blizzard > Games published by Activision
Games > Games by release date > Games released in 2015
Games > Games by series > Call of Duty series