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Call of Duty: Black Ops III (Windows)

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Title Screen

Call of Duty: Black Ops III

Developer: Treyarch
Publisher: Activision
Platform: Windows
Released internationally: November 6, 2015

ObjectIcon.png This game has unused objects.
MinigameIcon.png This game has unused modes / minigames.

ProtoIcon.png This game has a prototype article

Black Ops 3 was the second of the Exo-movement Call of Duty games, with a co-op Campaign plus Zombies and Multiplayer offerings that are both still active today unlike the other Exo games. Not to be confused with the PS360 port that gave us ultra blurry Last Gen Richtofen.

To do:
  • Get Screenshots of all these weapons (I know that the COD Wiki has some, mostly for the Zombies content.)
  • Video covering 3 unused weapons on Gorod Krovi. Determine whether these are genuinely unused and not used to spawn the attacks for the Dragon from the boss fight.


Read about prototype versions of this game that have been released or dumped.
Prototype Info


Unused Weapons

Assault Rifles

  • M27 (Zombies) - Can be obtained via console commands on the Zombies map Der Eisendrache via the weapon codename "hk416".
  • M27 (Specialist dummy weapon) - Used as a dummy weapon for specialist abilities if the player manages to equip one as a weapon. Cannot shoot and is lackluster in animations.
  • Base weapon - A pink version of the M27 that lacks sounds.
  • MCAS - Scrapped Assault Rifle with a unique hybrid mechanic that allows it to swap between an Assault Rifle and Submachine Gun configuration, likely changing how the weapon performs. It appeared in the April 13th, 2015 build.
  • ROBOT_GUN - The scrapped M160 Assault Rifle from Advanced Warfare with a default pink texture and a KN-44 magazine. It was likely cut early in development.


  • R870 MCS - Appears in game files. Most likely used for testing the KRM-262.


  • KAP-40 - Appears in Campaign files. Can also be found on certain character bodies.


  • Chaser - Cut lock-on rocket launcher.
  • SMAW - Cut rocket launcher.
  • EMP Launcher - Sound files remain. It's unknown if it was a specialist ability or a stand-alone weapon.

Unused Maps

Map Name Code name Description (if any) Notes
"Bypass" mp_bypass
"Confinement" mp_confinement
"Exile" mp_exile
"Freighter" mp_freighter
"Sentosa" mp_sentosa
"Training" mp_training
"Zoo" mp_zoo


Cut Customization

  • Pre-alpha screenshots reveal that Black Ops III Zombies would have supported customisable outfits for the playable characters, unlocked through gaining XP. The icons for Primis are from their Black Ops II renders, while the icons for the Shadows of Evil characters are taken from concept art.

Cut Difficulty Meters

  • During its pre-alpha phase, Black Ops III Zombies had three difficulties, each being harder than the last:

"Let it Ride Tokens"

  • During its pre-alpha phase, Let It Ride Tokens were an earnable currency within Zombies which could be earned by exploring Zombies maps. They were redeemable for Mega Chew Bubble Blast (an early version of GobbleGum). At some point during development, Let It Ride Tokens were replaced with Liquid Divinium.

Cut GobbleGums

  • Brainiac
  • Center of Attention
  • Firestarter
  • Melee Master
  • Toxic Vindicator


  • The codename of the L3FT.E melee weapon is "melee_prosthetic", which suggests the melee weapon was originally a prosthetic hand.
  • The Haymaker 12 has "FAS X12" on the weapon icon which is absent from the weapon model. This text isn't on the icon in the Multiplayer Beta.

Regional Differences

  • The Peacekeeper MK2's name in the Russian version uses the Peacekeeper's English name instead of using the Russian name of the Peacekeeper weapon from Black Ops II.
  • In the Simplified Chinese translation, Scavenger is called 資源回收 Resources Recovery.
  • The Ice camouflage is called "Diamond" in some versions of the game, such as the Italian version.
  • The COD XP camouflage was only obtainable from a code given out to attendees of Call of Duty XP 2016, an English-only event held in the US. These restrictions meant it was essentially restricted to English-speaking countries.
  • In the English version, the button prompt to activate a killstreak is "L1 + R1". Some languages require extra text to explain this, and in those languages, the text to show this is coloured white.
  • The chalk messages on walls in Zombies were not translated in the Italian version.
(Source: Call of Duty Wiki (translation), Call of Duty Wiki, Reddit)