Call of Duty: Modern Warfare 2 (Windows)
Call of Duty: Modern Warfare 2 |
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Also known as: Modern Warfare 2
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To do: New discoveries have been made very recently.
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Call of Duty: Modern Warfare 2 is the second entry in the Modern Warfare series as well as the sixth entry in the Call of Duty series. It features a blockbuster-themed campaign, a brand new co-op mode, and dozens of graphical enhancements from the first Modern Warfare game.
Contents
Sub-Pages
Prerelease Info |
Debug Material There are so many debugging options in this game, it has its own sub-page. |
Call of Duty 4 Leftovers The amount of leftovers in the game's files is incredible. |
Unused Sounds An expanding library of audio that isn't used. |
Unused Killstreaks Killstreaks that have been rewarded to 0 players and have a 0% chance of obtaining in Care Packages. |
Unused Strings Remember.. No CD Key. |
Unused Gamemodes Protect the VIP! |
Unused Music
In the game's files, there is a music file for the "Tactical Nuke" killstreak, most likely intended for when someone uses it. The sound file is an excerpt from the music track when the player kills General Shepherd at the end of the game.
Unused Graphics
Unused HUD Elements
File Name: test01.iwi A graphic that has the number one in a circle. Located in iw_05.iwd, it was likely meant for testing purposes. | |
File Name: death_train.iwi A graphic for the multiplayer game mode. Located in iw_01.iwd, it was most likely intended for if the player got killed by a train that no longer exists. What a shame. | |
File Name: hud_server_pure.iwi An icon for a dedicated server browser. Located in iw_02.iwd, it was meant to show if the listed server does not use mods. However, since the game relies on matchmaking rather than a dedicated server browser, this icon is unused. | |
File Name: hud_server_locked.iwi An icon for a dedicated server browser. Located in iw_02.iwd, it was meant to show if the listed server requires a password to be entered. However, since the game relies on matchmaking rather than a dedicated server browser, this icon is unused. | |
File Name: specialty_akimbo.iwi An unused perk icon for a used attachment. Located in iw_05.iwd, it is possible that during development instead of having Akimbo as a weapon attachment, it would have been a perk. | |
File Name: objectivea.iwi An unused objective point icon. Located in iw_03.iwd, it is possible that this icon was used in very early versions of the game, as it isn't even shown in any early screenshots. | |
File Name: objectiveb.iwi An unused objective point icon. Located in iw_03.iwd, it is similar to objectivea.iwi, as it was probably used in very early versions of the game, as it isn't even shown in any early screenshots. | |
File Name: objpoint_ammo.iwi An unused ammo point icon. Located in iw_03.iwd, it was probably used in very early versions of the game, as it isn't even shown in any early screenshots. | |
File Name: objpoint_bomb.iwi An unused bomb point icon. Located in iw_03.iwd, it was probably used in very early versions of the game, as it isn't even shown in any early screenshots. | |
File Name: objpoint_flag_russian.iwi An unused flag icon for the Spetznaz. Located in iw_03.iwd, it seems to be a very early version of the flag, as it lacks the traditional outline that most HUD elements would use. | |
File Name: objpoint_flag_american.iwi An unused flag icon for the Navy Seals. Located in iw_03.iwd, it seems to be a very early version of the flag, as it lacks the traditional outline that most HUD elements would use. | |
File Name: objpoint_flag_british.iwi An unused flag icon for Task Force 141. Located in iw_03.iwd, it seems to be a very early version of the flag, as it lacks the traditional outline that most HUD elements would use. | |
File Name: objpoint_flag_opfor.iwi An unused flag icon for OpFor. Located in iw_03.iwd, it seems to be a very early version of the flag, as it lacks the traditional outline that most HUD elements would use. | |
File Name: objpoint_flag_neutral.iwi An unused flag icon for neither of the two teams. Located in iw_03.iwd, it seems to be a very early version of the flag, as it lacks the traditional outline that most HUD elements would use. | |
File Name: xenon_controller_top.iwi An Xbox 360 controller. While this is used in the Xbox 360 version of the game, the Windows version of the game does not support controllers, making this unused. |
Cut Emblems
Cut Title Cards
Unused In-Game Elements
Unused Cinematic
In the game's files, there is a .bik file that is not used in the actual game.
default.bik |
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Unused Vehicles
An untextured model that barely resembles an actual vehicle is present in the game's files. Likely meant for testing purposes.
Unused Weapons
Unused Weapon Attachments
These are strings for each weapon that were cut for balancing purposes.
Weapon | Codename | Attachment | String |
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Model 1887 | WEAPON_MODEL1887_XMAGS | Extended Mags | "Model 1887 Extended Mags" |
SPAS-12 | WEAPON_SPAS12_HEARTBEAT_SENSOR | Heartbeat Sensor | "SPAS-12 Heartbeat" |
Winchester 1200 | WEAPON_WINCHESTER1200_GRIP | Foregrip | "W1200 Foregrip" |
Winchester 1200 | WEAPON_WINCHESTER1200_REDDOT | Red Dot Sight | "W1200 Red Dot Sight" |
Default Weapon
Accessible using console commands or modding. This weapon lacks textures, proper sights, as well as a reload animation. However it does have a model.
Below is a table of strings (attachments included) used by this weapon.
Codename | Attachment | String |
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WEAPON_DEFAULTWEAPON | None | "Default Weapon" |
Unused Maps/Missions
Maps
The game contains names and descriptions for several unused maps and the console versions contain preview images for some.
Map Name | Code Name | Description (if any) | Notes |
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"Arcadia" | MPUI_SUBURBIA | "<Description Needed>" | Might have been associated with the campaign missions Exodus and Wolverines!, which are set in Arcadia. |
"Crib - Basement" | MPUI_CRIB_BASEMENT | ||
"Firing Range | MPUI_FIRINGRANGE | Most likely the firing range for testing weapons similar to that of CoD4. | |
"Fuel | MPUI_FUEL | Original version of Fuel, fuel2 was later added as DLC. | |
"Gulag" | MPUI_GULAG | "Night time jail fight. Large scale Russian prison fighting." | As the title implies, it would have likely been based on the campaign map that bears a very similar name. |
"Mall" | MPUI_MALL | ||
"Oil Rig" | MPUI_OILRIG | Based on the campaign mission "The Only Easy Day... Was Yesterday". | |
"Plaza" | MPUI_DOWNTOWN_LA | ||
"Riverwalk" | MPUI_RIVERWALK | ||
"Skidrow" | MPUI_RAID | ||
"Trailer" | MPUI_TRAILER | Later included in the Resurgence Pack as Trailer Park. | |
"Verdict" | MPUI_VERDICT | ||
"Vertigo" | MPUI_VERTIGO | The lobby image (present in the console releases but not on the Windows release) suggests that it would have been similar to the Highrise map. | |
"Whitehouse" | MPUI_WHITEHOUSE |
so_ghillies
While there is a map that is used by the game that is similar to this one, the level "All Ghillied Up" from the original Modern Warfare is still present but the mission is not. You spawn wielding no weapon but you can obtain the M1014 by attempting to switch weapons. The map lacks a proper compass map, some models don't have their textures, and the radiation that should kill you doesn't exist. The level can be accessed using console commands or modding.
co_hunted
Interestingly, co_hunted, a map from the original Modern Warfare is still in the final release build. It's possible to load a half finished mission that uses it. Your objective is to run from the helicopter crash site to the bridge as quickly as possible. Upon reaching the bridge, your controls either freeze, or a grey window appears that asks you to "Return To Special Ops". If you run out of time, it blows up and you fail the mission.
Difficulty | Time Limit |
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Recruit | 4 Minutes |
Regular | 3 Minutes |
Hardened | 2 Minutes |
Veteran | 1½ Minutes |
All allied forces use models from the original Modern Warfare. However, the axis forces, as well as your own character, use models from this game.
The mission would later be refined in the final game as the Special Ops mission Overwatch with significant differences, such as no allied forces at the beginning and the mission ending at the barn rather than the gas station. This version requires two players to play, one player would protect the other by attacking enemy forces with an AC-130.
Below is a video which demonstrates the unused mission.
Unused Map Geometry
Unused sections and geometry (such as elevator entrances) can be found in the Highrise map.
Unused Campaign Content
Whiskey Hotel
To do:
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- One on the roof.
- One unmanned one nearby that has a searchlight on the front. The use icon is of an MG42.
- One on top of the West Wing being used by a Russian soldier. This SAW fires automatically and faster than normal and can be used while the Russian soldier is using it. The SAW will disappear once the soldier is killed.
- Three more in another room, two being used by Russian soldiers and one unmanned one that has a searchlight on the front.
Hidden Level Select
To access this menu, type /developer 1
into the developer console. At the singleplayer menu, if you go to the Mission Select screen, you should get a new option named "Game Levels". Upon selecting it you can access a screen that bears a striking resemblance to the original Modern Warfare's UI. It allows you to select any level in the singleplayer campaign. Next to the name of each mission are the names of the developers that were assumedly assigned to work on the mission.
Mission Select | Game Levels Screen |
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Hidden Developer Signatures
Designer/Scripter Alexander Roycewicz hid his name in a couple of maps he worked on. These can be hard to find as these are flat brown letters floating in the air and are in locations where the player normally can't go.
Regional Differences
To do: Which Spanish version is the Hammerdown reference in? |
- In the Spanish version of Whiskey Hotel, the "Hammerdown is in effect" transmission in the Oval Office is instead translated as "Destruyan la zona" (destroy the zone). As a result of this, the Hammerdown Protocol is not mentioned in this version.
- In the French version, the Red Dot Sight is called "Viseur laser" (Laser Sight).
- The Fall Camouflage was mistranslated in some language versions.
- In the German version, it was called "Fall" (fall (verb)).
- In the Polish version, it was called "Upadek" (to fall).
- In the French version, it was called "Printemps" (spring (season)).
- The icon used for an unlocked item differs between the English and the non-English versions of the game. It is likely that to save the trouble of translating the word "new" to different languages, the developers just changed the picture to a picture of an unlocked lock.
English | Non-English |
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"No Russian" Mission
The mission, "No Russian" was subject to changes in a few regions. If you kill a civilian in the Japanese and German releases, you fail the mission. To add to this, the Russian release of the game doesn't even have the mission at all.
The Japanese version of the mission was by far the most affected. The poor translation accuracy ended up having an effect on Makarov's infamous line. As a result, there was a lot of backlash towards the Japanese publisher Square Enix.
English | Japanese (Translated) |
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"Remember... no Russian." | "Kill them, they are Russians." |
Russian Version
- In Modern Warfare the Desert Eagle's name was the English name written in the Latin alphabet (Desert Eagle). This was changed in Modern Warfare 2 where it was written in Cyrillic instead (Дезерт Игл).
- The Dragunov in the Russian version uses its Russian name, СВД SVD.
- Equipping FMJ on the AK-47 will change its name to АК-74у с ЦМ патронами AK-74u FMJ.
- The ACOG in ACOG Scope is misspelled "AGOG" in the Create-a-Class menu.
- Likely due to an oversight, in Spec Ops the name of the Heartbeat Sensor on the AA-12 uses the English word "sensor" rendered in Cyrillic instead of the Russian word.
- The Stealth Bomber is called "Stealth" (Стелс), which is the English word "Stealth" written in Cyrillic.
- The voice actor for Joseph Allen, who also voiced Colonel Marshall, is the announcer for Task Force 141 and not Ghost.
- The following announcer lines were accidentally left untranslated.
- OpFor: A line for a friendly Predator Missile being called in.
- Militia: "Emergency Airdrop on the way!"
Version Differences
To do: Include information about any updates not noted below. |
Update 1.06
The update was released on December 11, 2009. This update did several things, including:
- Fixed a glitch that allowed the player to have three guns.
- Fixed several XP hacks.
- Fixed the so-called "Javelin Glitch", shown here.
- Adjusted how players behaved when holding a Care Package marker. Initially, after earning any killstreak delivered by Care Package (including the Sentry Gun and Emergency Airdrop killstreaks), players would receive a large boost in movement speed while equipping the marker. It's debatable whether this was intended in the first place or not, but it was regardless changed in this update so that movement speed is no longer increased.
Update 1.07
The update was released on December 18, 2009. Before this update, the Model 1887's Akimbo attachment had an excessively long range. The update significantly reduced the range of the Akimbo attachment and also patched a hack that gave a very high level to players. The video below demonstrates the range before and after this update.
Update 1.08
The update was released on January 29, 2010. Before this update, the Model 1887's Akimbo and Bling attachment combination had the same excessively long range that the pre-1.07 Akimbo attachment had. The update significantly reduced the range of the attachment combination and fixed several glitches.
Map Pulled
On October 8, 2012, Activision temporarily pulled the Favela map after getting several complaints from offended Muslim players because on the Favela map, there is a room in one of the buildings with 2 paintings. The picture's frames contained foreign text that read "Allah is beautiful and He loves beauty". The problem with this was that the painting was placed in a bathroom and as a result many found this location choice to be very disrespectful.
After solving the problem, the map returned on October 23, 2012 without the offensive content.
Cut Contingency Ending
The singleplayer level "Contingency" was supposed to end with both the player and Price going into the submarine instead of watching the EMP go off. Note that the gasmask sequence is taken directly from Call of Duty 4, complete with the MP5. The submarine's geometry is semi-complete, but with some placeholder text instead of dialogue. Below there is a video demonstrating it:
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