Call of Duty: Modern Warfare 3
|Call of Duty: Modern Warfare 3|
Developers: Infinity Ward,
This game has unused areas.
This game has a prerelease article
|This page sucks.|
If you could make it suck less, that would be awesome.
Specifically: Needs a good clean-up in terms of grammar, organization, and formatting.
Call of Duty: Modern Warfare 3 is the final entry in the Modern Warfare subseries (if Modern Warfare 2019 isn't considered). With the death of our main character from the first game, a ridiculous ending, and a new developer co-developing with Infinity Ward, it ultimately proved to be successful in terms of sales.
- 1 Sub-Page
- 2 Easter Egg
- 3 Cut Weapons
- 4 Cut Weapon Camouflages
- 5 Unused Perks
- 6 Unused Deathstreaks
- 7 Cut/Unused Maps
- 8 Unseen Map Content
- 9 Grinder
- 10 Unused Campaign Content
- 11 Cut Spec Ops Missions
- 12 Oddities
- 13 Other Cut Graphics
- 14 Leftover Images
- 15 Leftover Image
- 16 Designers/Developers Picture
- 17 Unused Title Cards
- 18 Unused Card Icon
- 19 Version Differences
- 20 Regional Differences
On Overwatch, inside one of the control rooms of a crane is a chicken. It can only be seen in-game via Theater Mode, Spectator Mode, or by visiting the area with a Recon Drone.
- AT4 - A cut rocket launcher first seen in an E3 gameplay video for "Black Tuesday". Has a pickup icon and Create-a-Class image.
- AK74u: Used in the campaign, but has an unused Create-a-Class icon for multiplayer.
- AUG HBAR: Has a killfeed icon that appears to be taken straight from Modern Warfare 2. It is possible to have the AUG's weapon model over one of the existing weapons by applying a Camouflage to it.
- F2000: Its Modern Warfare 2 Create-a-Class icon is present. The gun is used for a unused killstreak as a Target Lacer.
- Intervention: Create-a-Class icon from Modern Warfare 2 remains.
- Lee-Enfield: Strangely enough the Lee-Enfield's HUD icon from Call of Duty 2 is in the game's files.
- M9: While this weapon is used in the campaign mission "Goalpost", its Create-a-Class icon from Modern Warfare 2 is also present in the game's files.
- M21 EBR: The M21 EBR has an unused Create-a-Class icon (from Modern Warfare 2), texture sheet, and bump map. All the images are named "iw5" meaning they were created for the MW3 Engine.
- M40A3: The Create-a-Class icon from Call of Duty 4 is in the game.
- M93 Raffica: Its Create-a-Class icon is in the game's files. The weapon's Create-a-Class slot is still present, but the weapon files are not.
- M240: Used by Makarov's terrorist in a flashback of the mission "No Russian" but has an unused texture sheet and bump map and was seen in early screenshots. It is used in the Wii version during Goalpost for some reason.
- M249 SAW: Like most cut weapons it has its Create-a-Class icon (from Call of Duty 4) remaining.
- M1014: It appears that the M1014 was supposed to make an appearance in Call of Duty: Modern Warfare 3, as the pickup icon, Create-a-Class icon from Call of Duty 4, and game files remain (unchanged from its Call of Duty: Modern Warfare 2 appearance though). It was probably cut in the late stages of the game's development.
- M1911: While it appears throughout the campaign, albeit in an unusable form, is has an unused Create-a-Class icon from Call of Duty 4 and a Create-a-Class icon with a silencer on it.
- MG42: HUD icon from Call of Duty 1 and 2 remains. Throughout the series, this icon has been used as a placeholder icon for stationary machine guns.
- MK12-SPR: A M4A1 with a RSASS scope and bipod, likely intended for the mission "Eye of the Storm", where an actual RSASS appears. This also may have been used in Multiplayer on the removed Heli Sniper killstreak.
- MP44: Its Create-a-Class icon and HUD icon from Call of Duty 4 can be found.
- PP2000: Has a Create-a-Class icon and a bump map.
- R700: Has a Create-a-Class icon.
- Ranger: Only a Create-a-Class icon remains.
- RPD: All that remains is a HUD icon. Likely replaced by the PKP Pecheneg.
- TAR-21: Create-a-Class icon, a texture sheet, and a bump map can be found.
- TMP: The TMP Create-a-Class icon from Modern Warfare 2 can be found and is named "mp9_v2". The filename for the TMP in Modern Warfare 2 is "MP9".
- Vector: Could be seen in some trailers. All that remains in the game is a texture sheet and a bump map.
- WA2000: Only a texture sheet for the scope and its bump map remain.
- Mini Uzi: Has unused textures and a Create-a-Class image that is the same as the PM-9.
Weapons With Leftovers From Previous Games
Cut Weapon Camouflages
8 unused camos remain in the game's files, most of which appear to be left over from Modern Warfare 2. These camos are used by the AUG by modding it into the game.
Unused ACR Camo
On an interesting note, the ACR has an unused white camo. Either this camo was an early version of the Snow or Winter camo, or this was supposed to be the cut Arctic camo.
The Remote MG Turret shares similar visual styles with perk images in the first two "Modern Warfare" games. Possibly the Remote Sentry was going to be a perk that may have been cut for unbalancing in Multiplayer.
This appears to be an early icon for the Akimbo perk and also shares a similar design scheme to perk icons in Modern Warfare 2.
This is an early perk icon for the Tactical Insertion. This icon was actually used in the Multiplayer Reveal trailer for Modern Warfare 2, but was removed in the final game.
Blackbox was a perk that increased the airtime of Air killstreaks. This perk also was cut from Modern Warfare 2.
Challenger allowed the player to have Double XP at the cost of having low health.
This Extended Mags perk works just as the attachment does. When equipped, the player's weapons would have an extended clip. This may have just been used for testing purposes.
The Free Runner perk would have allowed you to run for an infinite amount of time similar to Modern Warfare 2's Marathon Perk.
Shellshock is a perk that would give or attach a Riot Shield to the player's back to protect them against Shellshock damage and bullet damage. May have been cut for balancing factors.
The Javelin x 1 perk is probably a leftover from a development version of Modern Warfare since Modern Warfare 3 has the Javelin as a Create-a-Class Item. It would presumably give the user a Javelin with one rocket as a third toggle-able weapon.
The Stinger x 2 Perk would have been similar to the Javelin x 1 perk. It would give the user a Stinger with 2 rockets as a third toggle-able weapon.
Painkiller is a Deathstreak from Modern Warfare 2 that increases the user's health on spawn for a limited time. The re-made image for Modern Warfare 3 suspects that this was cut later in development.
Copycat is a Deathstreak from Modern Warfare 2 that allows you to steal your killer's class during the Killcam. Like Painkiller, this may have been cut later in development due to the higher quality image.
Saboteur was a perk that is supposed to allow you to capture objectives faster. This may have been cut for balancing factors and/or development problems.
This perk appears as an early version of the Assassin perk, but it is actually for a perk called Heartbreaker. This perk keeps you off of enemy Heartbeat Sensors similar to Modern Warfare 2's Ninja Perk.
Siege is a perk that immobilizes your player, but gives greater accuracy and recoil. Due to the image design, it is unknown whether this is a perk or an early design for the Proficiency.
Endgame multiplies the user's health by four at the cost of only having a 10 second lifespan. Most likely cut due to it being almost pointless.
This perk's name is Burst Fire, but the game refers it to Mozambique. Mozambique makes the user's gun shoot in a 3-shot burst. This perk was also cut from Modern Warfare 2.
This perk, Anytwo, allows the player to select any perk for their second and third perk slot at the cost of this perk taking up the first perk slot. It may have been cut due to it being unbalanced.
4 unused Deathstreaks that were probably cut from Modern Warfare 2, but it's in Modern Warfare 3's files. The last icon is leftover from Call of Duty 4.
|Map Name||Code Name||Description (if any)||Notes|
|Alps||MPUI_ALPS||Kyles first map and some Placeholder text|
|Brooklyn||MPUI_BROOKLYN||Brooklyn in Da Hood|
|Coast||MPUI_COAST||COAST PLACEHOLDER TEXT|
|Plaza||MPUI_PLAZA||Old Version of Akarden(Plaza2)|
|Sloped||MPUI_SLOPED||SLOPED PLACEHOLDER TEXT|
|Warlord||MPUI_WARLORD||WARLORD PLACEHOLDER TEXT|
Unseen Map Content
Overwatch appears to have a lot of content placed outside the map that cannot be seen.
- The Statue of Liberty is present in the background.
- The control rooms of the cranes have a seat in them. One crane also has warning stickers on the front window.
A cut gamemode. Not much is known about it beside the fact that there would be a target area. Only sound files remain. Some text in the game hint that Grinder is the early name for the gamemode Drop Zone, as Drop Zone's internal codename is "grnd".
Unused Campaign Content
The game contains an unused soundless cutscene depicting the end of the mission "Crew Expendable" from the first game that was intended for the Prologue.
During the flashback to "No Russian" in this level, Yuri has a unique third person model that can only be seen by utilizing cheats. Interestingly enough, other playable characters' third person models are usually from models in multiplayer, and missing their heads, whereas Yuri's model is complete but slightly discolored.
Dust to Dust
Inside the IWD archives of the game are 3 unused files which were meant to be used within this mission, presumably from an alternate or extended ending of the level.
The background music that would have gone along with this scene.
One sound effect for that scene.
Another sound effect for that scene.
There doesn't appear to be any dialogue left over from that scene in particular, suggesting it got cut quite early in development. However, dialogue files for Makarov during this mission aren't in the archives for the Dubai folder itself either, so it may be that there actually is some dialogue, it's just hidden from plain sight.
References In Memory
Within the memory of the game while this mission is being played, there are some old left over strings of text referencing this possible ending.
- mysterious_stranger_rimlight: An object used in that scene. This item is referenced again later down in memory but with co-ordinates listed alongside the name, presumably telling the game where to load the item into the level map.
- mus_start_stranger: A piece of code used to start the music for the cutscene.
- dub_finale_shadowman_enter & dub_finale_shadowman_exit: References for the two unused sound effects still within the files of the mission.
- start_stranger: A reference to the level scripts to begin the sequence.
- dubai_finale_stranger_appears: A reference to another possible audio file. However, this file isn't in any of the archives. It's possible this file was deleted before the developers decided to scrap the entire sequence.
Cut Spec Ops Missions
Judging by the name, one can assume this mission would have had the player(s) defending a ferris wheel. Who would want to attack a ferris wheel anyway?! There are two versions of this image present in the game's files. One is named "so_defendferris_lobby.iwi", and the other is named "so_dlc1.iwi". The ferris wheel in the image is Pripyat's ferris wheel from Call of Duty 4: Modern Warfare.
The Lobby image shares some similarities to the Spec Ops mission "Fire Mission".
Other Cut Graphics
An exclamation mark. The image is named "party chat".
An explosion icon for the minimap.
A minimap icon for the grenade.
The Harrier kill icon from Modern Warfare 2. Interesting enough there are sound files for the Harrier being called in.
The attack helicopter kill icon from Call of Duty 4.
Two minimap icons for the I.M.S. The green one would presumably belong to your team while the red would be the enemy's (though it is unknown if a perk would be needed for it to show up on the map.)
The RPG D-Pad icon from Call of Duty 4.
This image is from the first Call of Duty.
There is an Picture for developers/designers left in the game files.
Unused Title Cards
In the PS3 version, there are unused title cards.
Unused Card Icon
Only in the PS3 version, there is an unused card icon.
As with the rest of the Call of Duty series, there were a number of differences when the game was ported to the Wii which include:
- No killcams.
- Private match customization is more limited.
- No downloadable content.
- Players have an "Ally (friend) Code" that is for other players to send ally requests to them if they have not encountered each other in multiplayer.
- No Special Ops missions, though Survival mode is present.
- The Recon Drone, Predator Missile, Reaper, and AC-130 killstreaks are not available (although the Predator Missile is available through modding).
- The "Prologue" and "Blood Brothers" (interactive cutscenes on other consoles) are simply cutscenes.
- Gun Game, Infection, One in the Chamber, Team Juggernaut, and Drop Zone game modes are not available normally, but are playable through modding.
- Winter and Marine camos are unlocked after prestiging once, instead of being unlocked through ELITE, which isn't available on Wii.
- Breakable glass windows only appear in the maps Carbon and Outpost.
- The SitRep perk works differently. Instead of seeing fake Care Packages highlighted in red, a skull appears over them.
- Some weapons have different reloading sounds.
- You can't see Price's reflection against the broken glass in the "Dust to Dust" mission.
- Sandman has no sunglasses.
- Makarov has short hair.
- Downturn has no lightposts.
- On Bootleg, during Domination the B flag is in the middle of the map instead of in the street.
There might be an unused video file in there somewhere.
- In the US a promotion was done with Mountain Dew and Doritos to offer Double XP codes with specially marked product packages. Outside the US, these codes were unobtainable. A full list of products and codes can be seen here.
- In the Wii version, the "Intel" text that appears during the loading of a multiplayer match is reused from the two previous Modern Warfare games.
- The Barrett .50cal is called Barrett.50.
- Pro Perks are rendered as "<perk> (Pro)" instead of "<perk> Pro".
- Like Black Ops, the Japanese version was released in two versions: one dubbed in Japanese and one with English audio and Japanese subtitles. The subtitled version was released on the Japanese launch date, November 17, while the dubbed version arrived later in December.
- In the briefing for "Mind the Gap" the character voices are processed more to sound like they are coming over radio, significantly more so than the English.
- The Five-seven is called FN 5.7.
- The following weapon names were rendered in Cyrillic in prior games but were rendered in the Latin script in this one.
- Desert Eagle
- .44 Magnum
- Barrett .50 - This is the name used for the Barrett .50cal in the Russian games. In Modern Warfare 2, the name also had quotation marks around "Barrett".
- The Dragunov's name was changed. In prior games this weapon was called СВД SVD, but was changed to Драгунов Dragunov in this game. The following games would alternate between both names, calling the sniper rifle SVD in Black Ops 2 and Dragunov in Modern Warfare 2019.
- While the "Autumn" camouflage was a new camouflage and not based on any prior camouflages, this is not the case for the Russian version, as the Fall Camouflage is called "Autumn" (Осенний).
- The Blast Shield perk appears to be named after the Blast Shield equipment from Modern Warfare 2. In the Russian version, they do not have the same name.
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