Call of Duty (Windows, Mac OS X)
Call of Duty |
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Developer: Infinity Ward This game has unused sounds. This game has a prerelease article |
The game that started it all, the one and only Call of Duty. Codenamed during development as MoH Killer, with MoH standing for Medal of Honor, it sure did kill it.
To do: Document the multiplayer version of the PTRS-41. |
Contents
Sub-Pages
Prerelease Info |
Unseen Areas
Some missions have areas that can't be seen in normal gameplay. Areas the player is never meant to see and go to are given special textures to let the map complier ignore these areas to save up on memory and speed up the compiling process, yet these areas are fully mapped and have proper collision. It's possible these unseen areas were once related to scrapped objectives.
Dulag IIIA
- Just behind the player's starting location is a river with water that is fully animated to flow realistically.
- Escorting Major Ingram back to truck, the player faces from afar an office of sorts, just before heading right to the pool. Said office has a heap of black grenades boxes stacked and typical Nazi paraphernalia.
Festung Recogne
- The Bunker at the mission starting location has a fully rendered interior with proper furniture, minus badly textured beds.
Swimming
The game has an unused underwater vision effect that can be seen by going under any body of water, which can be done via noclip. This effect gives the player's vision a wobbly, expanding-contracting effect akin to that of other video games when the player character goes underwater. This effect suggests that swimming, or at least the ability to go under water briefly, was considered at one point. Swimming would later appear in Call of Duty: World at War.
Unused Textures
A small amount of unused textures can be found in the game.
Snow Gloves
A texture that was obviously made for the last American mission, which is set in snow. Pvt. Martin, the playable character in the mission, is the only soldier not wearing the outfits his teammates don, opting to wear the same outfit from the missions set in Normandy.
.30 Cal
The .30 Cal machine gun is a weapon partially included in the game, using the BAR model as a placeholder. It was to have its own unique model as evidenced by this texture. It's very accurate even when firing from the hip and can kill enemies with one hit. In the mission Brecourt Manor, Sgt. Moody instructs third squad to provide covering fire with the .30 Cal but the weapon they use is actually the BAR.
Unused Models
Parachute & Other Equipment
A parachute model in the Camp Toccoa paratrooper area that can only be accessed via noclip. It seems to be missing its textures.
Unused Audio
Music
This needs some investigation. Discuss ideas and findings on the talk page. Specifically: I think this is used by the game, or maybe the game uses a similar sounding track. |
An unused track in the 'music' folder of 'pak2' can be found titled 'pf_frantic.mp3'.
Charge
Characters like Elder, Foley, Moody, and some Russians had reserved sounds for 'charging'. This suggests that at some point, friendly or enemy AI would have been able to perform a charge on the enemy. Here are some files as examples:
Character | Sound |
---|---|
Elder | |
Foley | |
Moody | |
Russian |
Missing Audio
Audio that can be found referenced in the soundaliases but is missing from the files.
Burnville
Character | Voice line |
---|---|
cheerleader(Redshirt) |
cheerleader_die cheerleader_shot |
Educated(Redshirt) |
educated_die educated_shot |
Fearless(Redshirt) |
fearless_die fearless_shot |
Friendly(Redshirt) |
friendly_die friendly_shot |
Smartass(Redshirt) |
smartass_die smartass_shot |
Trained(Redshirt) |
trained_die trained_shot |
German(Generic) | german_random_chatter_34 |
Chateau
Character | Voice line |
---|---|
US(Generic) |
allied_enemy_sighted allied_fire_in_the_hole allied_random_chatter allied_melee_charge allied_melee_attack |
Training
Character | Voice line |
---|---|
Moody | training_moody_grenade03 |
Pegasus Night
Character | Voice line |
---|---|
German(?) |
pegasusnight_enemy_alerted pegasusnight_enemy_openfire pegasusnight_enemy_sighted |
Regional Differences
Some weapons in the Russian version have a different name. In the case of the Mosin-Nagant, it's mistakenly named such in the West.
English | Russian | Translation |
---|---|---|
MP40 | MP-40 | N/A |
PPSh | ППШ-41 | PPSh-41 |
Mosin-Nagant | Винтовка Мосина | Mosin's Rifle |
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- To do
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- Call of Duty series
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