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Castlevania: Bloodlines

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Title Screen

Castlevania: Bloodlines

Also known as: Vampire Killer (JP), Castlevania: The New Generation (EU)
Developer: Konami
Publisher: Konami
Platform: Genesis
Released in JP: March 18, 1994
Released in US: March 17, 1994
Released in EU: March 20, 1994

GraphicsIcon.png This game has unused graphics.
RegionIcon.png This game has regional differences.

ProtoIcon.png This game has a prototype article
PrereleaseIcon.png This game has a prerelease article

Castlevania: Bloodlines is the first Castlevania game on a Sega system. You don't play as any Belmonts this time around, and chase Countess Elizabeth Bartley around Europe as she tries to resurrect her uncle, Dracula, instead of confronting the big man from the get-go, but it's still the same old stuff set in a different timeframe. This game later saw a direct sequel in the form of Castlevania: Portrait of Ruin.


Read about prototype versions of this game that have been released or dumped.
Prototype Info
Read about prerelease information and/or media for this game.
Prerelease Info

Unused Graphics

Prototype screenshot.

This black platform and the stream of molten steel are the remnants of the earlier Stage 4-5 in the v0.5 prototype. The stage is flooded with molten steel and black platforms can be seen floating above the molten steel pit, with the occasional stream of molten steel can be seen falling from a spout in the ceiling. If the platforms touches the stream it'll melt. In the final release, Stage 4-5 is the clock tower filled with gears that the player must traverse vertically.

The platform and stream graphics from this early stage can still be found at 0xAE352 in the Castlevania: Bloodlines ROM.

I'm melting!Splorsh

Prototype screenshot.

Stage 4-7 in the prototype contains a zeppelin in the background. In the final release, Stage 4-7 is the Frankenstein monster boss room.

Some of the zeppelin's tiles can still be found in the ROM, although nothing else seems to remain.

Zeppelin graphics found in the ROM.
(Source: http://forums.sonicretro.org/index.php?showtopic=21890)

Regional Differences

Title Screen

Japanese American European
Vampire Killer-title.png CVBloodlines title.png Castlevania The New Generation-title.png

The Japanese title, strangely, is not some variant on Akumajou Dracula but instead simply Vampire Killer. The censorship of blood in the European version extended to the title, and not only graphically, as the game is called Castlevania: The New Generation.


Japan US/Europe
Erica Lecard sure has some buff arms, doesn't she? Manly!
To be continued... Man on a mission

Eric Lecarde's face was significantly less masculine looking in the Japanese version's introduction and Expert ending.

US/Europe Japan
CVBloodlines-JohnUS.png Good 'ole Johnny

John Morris is called Johnny Morris in the Japanese version.


Blood has been removed from the European version in various ways:

US/Japan Europe
CVBloodlines-CrowZombieUS.png CVBloodlines-CrowZombieEU.png

The dead zombie outside of Castle Dracula, which some crows are feeding on, was removed in the European version.

US/Japan Europe
CVBloodlines-ZombieUS.png CVBloodlines-ZombieEU.png

The zombies were changed from pink with red blood to a greenish blue with green blood in the European version. Also rather than exploding on whip-contact, zombies instead snap back, fall, and then die.

US/Japan Europe
CVBloodlines-CorpsesUS.png CVBloodlines-CorpsesEU.png

Hanging corpses and blood dripping from the platforms of Stage 1 and Stage 6-2 were removed entirely in the European version as well.

US/Japan Europe
CVBloodlines-BloodFountain.png CVtngretail-bloodfountain1.png

Due to the aforementioned objection to blood itself (again!), the blood fountain in Stage 5-1 was changed to a boring regular fountain when walking past it. The Blood Skeleton surprisingly survived the censorship.

US/Japan Europe
CVBloodlines-DeadEricUS.png CVBloodlines-DeadEricEU.png

Eric no longer gets impaled when he dies in the European version.

Other Changes

  • The Japanese version handles passwords differently. Instead of showing passwords in-between levels, they are shown after the End option is chosen on the game over screen.
  • The Japanese version's normal mode is less difficult than the North American versions', equivalent to the latter's "easy" mode.
    • Some enemies and bosses suffer a bit more damage when attacked.
    • Certain enemies don't appear in certain places: sometimes ghosts, balls of destruction, or floating eyes are missing, as are the Medusa heads that usually swarm Munitions Factory's clock tower.
    • Bone-pillar heads spew only two fireballs at a time.
    • Skeleton bats are slower and lack the circling animation; instead they either hover up and down over a given area or simply fly from left to right (and vice versa).
    • Two of Death's chance cards provide health-replenishing pot roasts; as a result, one of the flame-blast cards is absent.
  • The Japanese Easy mode is easier than the North American version.
    • The player suffers less damage.
    • Certain enemies don't appear in certain places.
    • You have 4 continues.
  • In the Japanese version, the Expert mode requires a Konami Code in the title screen to unlock. A sound will play when done. This mode is equal to "Normal Mode" of North American version, that Death still has one card providing lots of pot roasts. In the Expert mode of North American version however, Death shows no mercy by having three flame blast cards instead.
  • The Japanese version will play the full ending no matter what difficulty you play on.
  • The European version difficulty level is the same as the Japanese version.
  • Like all PAL game-versions released during this period, the European version is slower.
  • In the European release there's some variant enemy placement, including a lack of expected enemies, and some item-placement differs as a result.
  • In some instances, enemies will respawn in the European release, where in other versions they don't, and moving contraptions (like the pistons in the Munitions Factory) reset to their starting position when almost off-screen