Chill Manor
Chill Manor |
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Developer: Capitol Multimedia This game has unused code. This game has a prototype article |
To do: In particular...
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After the humiliating defeat of her boyfriend, I.M. Meen, Ophelia Chill decides to take over the world by literally rewriting history through the Book of Ages. It's up to you to infiltrate her humble abode, Chill Manor, and stop Ophelia before her extreme time-meddling results in her and Meen ruling over Earth!
This title isn't as well-known as Animation Magic (who at this point was in ownership of Capitol Multimedia)'s other offerings due to its very low amount of cutscenes - it prefers to have Ophelia talk through monitor walls instead.
Contents
Sub-Page
Prototype Info |
Unseen Graphics
gamescr.pcx | int_scr.pcx |
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Within the file RESINT.LAB are gamescr.pcx and int_scr.pcx, two files which contain the graphics for the game's HUD. The HUD contains a placeholder sprite for the player avatar, which is covered up by the finalized avatar graphics and different from the ones that can be chosen.
Unused | Used |
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The early avatar is a fusion of the first two agents, having Allison Barnes' face and Kevin Leonard's clothes. In addition, the palette for the early avatar is brighter than either finalized face.
Unused Music
Every Chill Manor level data file contains three Extended MIDI files; the level's theme, some battle music, and a third unused song that served a now-unknown purpose. A few songs are always in the third category and never play in-game;
M2D1 | M2D4 |
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M2D1 is a groovy tune meant for Level 11. M2D4 is its variant - featuring a new lead instrument in the song's first half - and is loaded with Level 12 and 13's assets.
M2D5 (unused) | BODY6/M2D3 (used) |
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Loaded in Level 14, M2D5 is an unused variant of BODY6/M2D3, the screeching track used in Levels 8 and 18. They're quite similar in instrumentation, though M2D5 lacks the random tempo speed-ups the used version has.
In addition, there's an unused copy of Level 12's regular music, titled BODY4. It's loaded with Levels 8, 15, and 16.
Cheat Leftovers?
Within CHILL.ini are several key binding entries that seem to be related to a debug/cheat mode:
ENTER_CHEAT 0x2e VB_C KILL_ALL 0x3f VB_F5 RECHARGE_LIFE 0x40 VB_F6 RECHARGE_MAGIC 0x41 VB_F7
Pressing C doesn't seem to do anything in-game, however.
Unused Text
CHILL.exe Strings
RES021.LAB RES022.LAB RES023.LAB RES024.LAB RES025.LAB RES026.LAB RES027.LAB RES028.LAB RES029.LAB RES030.LAB RES031.LAB RES032.LAB RES033.LAB RES034.LAB RES035.LAB RES036.LAB
The level list at 8A6CF is an exact copy of the list found in I.M. Meen's executable. As such, it contains entries for Levels 21 to 36, which do not exist in Chill Manor.
dummy
This string can be found with the rest of the item names. It's unknown if it can be added to your inventory with hacking or not.
win1.ani win2.ani win3.ani win4.ani win5.ani win6.ani win.pcx lose1.ani lose2.ani lose.pcx
black.pcx logo.ani win.pcx win1.ani win2.ani win3.ani win4.ani win5.ani win6.ani lose.pcx lose1.ani lose2.ani
These text strings at 8AB40 and 8D10C suggest that originally the game had 6 ending videos and 2 game over videos. The second one also lists logo.ani, which was the name of the Animation Magic logo cutscene from I.M. Meen.
CHILL.ini Entries
WEAPON_6 0x7 VB_6 WEAPON_7 0x8 VB_7 WEAPON_8 0x9 VB_8 WEAPON_9 0x10 VB_9
Nine weapon selection keys are defined in CHILL.ini, but since Chill Manor has only five weapons, the last four can never be unlocked and used.
SWITCH_TOOLPACKS 0x14 VB_T TOOL_LEFT 0x1a VB_COLON TOOL_RIGHT 0x1b VB_QUOTE
The file also defines completely different key binds for the player's inventory. (Chill Manor uses [ and ] for inventory selection and Enter for item usage, as well as the mouse.)
TEST.scn
sc08 sc58 sc59 sc30 sc71 sc31 sc32 sc34 sc35 sc33 sc51 sc52 sc21 sc69 sc22 sc09 sc63 sc10 sc11 sc64 sc12 sc53 sc54 sc13
derlet8a.pcx fidd5859.pcx gina30.pcx dark71.pcx gina31.pcx gina32.pcx gog3435.pcx hatma33a.pcx hatma33b.pcx isis51.pcx isis52.pcx yevet21a.pcx yevet21b.pcx dark69a.pcx dark69b.pcx rich.pcx dark6364.pcx dark63a.pcx rich11.pcx tas5354.pcx tas53.pcx anabel_a.pcx anabel_b.pcx
TEST.SCN contains a list of cutscenes (and their respective backgrounds) from an unknown game. Given the multiple backgrounds labeled 'dark' in the second list, it's possible that the lists originate from John Dark: Psychic Eye, an unreleased DOS title by Animation Magic that was developed around the same time as I.M. Meen.
Development Spreadsheet
Download STRETCH.DIF
File: Chill Manor-stretchdif.zip (47 KB) (info)
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A spreadsheet stored in the .dif (Data Interchange Format) format can be found on the root directory of the game disc, named STRETCH.DIF. It appears to have been automatically generated from around when the game was compiled, as it contains a significant amount of file paths and functions for the game's source code.
The Action Learning series
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DOS | I.M. Meen • Chill Manor (Demo) |
Windows | Math Invaders |
- Pages missing developer references
- Games developed by Capitol Multimedia
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- Games published by Simon & Schuster Interactive
- DOS games
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- Games released in 1996
- Games released in November
- Games with unused code
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