If you appreciate the work done within the wiki, please consider supporting The Cutting Room Floor on Patreon. Thanks for all your support!

Chocobo's Dungeon 2

From The Cutting Room Floor
Jump to navigation Jump to search

Title Screen

Chocobo's Dungeon 2

Also known as: Chokobo no Fushigina Dungeon 2 (JP)
Developers: Square, Chunsoft
Publishers: Square (JP), Square EA (US)
Platform: PlayStation
Released in JP: December 23, 1998
Released in US: November 30, 1999


DebugIcon.png This game has debugging material.


Chocobo's Dungeon 2 is the sequel to Chocobo no Fushigina Dungeon (Chocobo's Mysterious Dungeon) and features more randomly generated dungeon exploits with Chocobo and his friends.

Unlike the previous game, this one was released in North America, though for whatever reason and despite a shortened US name, it retains the "2" in the title.

Debug Room

ChocoboDungeon2-debugroom.png

To go directly to the debug room, enter the following GameShark code for each region:

JP US
800D7E5C 00FF
800D8B04 00FF

When loading and beginning a new game, the player will be sent to a barebones debug room.

// Map
/----------------\
| A B C D E o    |  A B C D E F G H I
|                |  Stairs
| m 1 2 s        |
|                |  1 2 3 4
|   F 3          |  Enemies
|                |
|                |  o
|                |  Stove
|   4 G H        |
|                |  m
|     I          |  Mog
|                |
|                |  s
|                |  Skull Head
\----------------/

First Row

ChocoboDungeon2-stairA.pngChocoboDungeon2-stairB.pngChocoboDungeon2-stairC.png
ChocoboDungeon2-stairD.pngChocoboDungeon2-stairE.png

  • Stairs A to E - Warps the player to areas in dungeons 1 to 5, respectively.
  • Stove - A regular stove, with no debugging functions.

Second Row

ChocoboDungeon2-mog.pngChocoboDungeon2-enemy1.png
ChocoboDungeon2-enemy2.pngChocoboDungeon2-skull.png

  • Mog - Cycles through NPC sprites.
  • Enemy 1 - Sets storyline flags.
  • Enemy 2 - Would set a map parameter, but it doesn't seem to do anything now.
  • Skull Head - Warps the player to one of the following scenarios:
    • Introduction
    • Exiting the first dungeon
    • Meeting Shiroma
    • First Boss
    • Second Boss
    • Third Boss

Third Row

ChocoboDungeon2-enemy3.png

  • Stair F - Upon stepping on it, the player receives the Absolute Claws and Absolute Saddle items, and the HP bar changes to 999.
  • Enemy 3 - Warps the player to the world map, with the following presets:
    • Dungeon falling to the sea
    • Going to the Monster Village
    • Going to Cid's Tower
    • Going to the third dungeon
    • Going to the fourth dungeon
    • Going to Cid's Second Tower
    • Going to the fifth dungeon
    • All clear

Fourth and Fifth Rows

ChocoboDungeon2-enemy4.pngChocoboDungeon2-stairH.pngChocoboDungeon2-stairI.png

  • Enemy 4 - Spell viewer. The animation loops endlessly.
  • Stair G - Saves the game.
  • Stair H - Sets town flags, which translate to the following:
    • Woman-driven development
    • Titan wakes up
    • Windmill rotation
    • Ben's family conclusion
    • Before Asura awakens
    • Golden Chocobo
  • Stair I - A movie/cutscene viewer.
(Source: King Edgar)