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Clash Royale

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Title Screen

Clash Royale

Developer: Supercell
Publisher: Supercell
Platforms: iOS, Android
Released internationally: March 2, 2016


AnimationsIcon.png This game has unused animations.
AreasIcon.png This game has unused areas.
CharacterIcon.png This game has unused playable characters.
DevTextIcon.png This game has hidden development-related text.
EnemyIcon.png This game has unused enemies.
MinigameIcon.png This game has unused modes / minigames.
GraphicsIcon.png This game has unused graphics.
DebugIcon.png This game has debugging material.
RegionIcon.png This game has regional differences.
Carts.png This game has revisional differences.


BugsIcon.png This game has a bugs page

<Sanky> please suggest an unused sprite with a clock or something
This game is still under active development.
Be aware that any unused content you find may become used or removed in the future. Please only add things to the article that are unlikely to ever be used, or went unused for some time. If they do get used, please remove them from the page and specify in the edit summary!
This cactus is UNDER CONSTRUCTION
This article is a work in progress.
...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes.

Supercell decides to make a crossover of Clash of Clans with the slogan "Most Ridiculous Duel".

Sub-Pages

CrCUTgolemitecave.png
Removed and Changed Sprites
The old troops sprites.
Read about notable bugs and errors in this game.
Bugs

Unused Graphics

Unused Cards

Card Name Icon Sprites Info
Sneaky Archer CR unreleasedSneakyArcher.png Sneaky Archer Sprites.png The Sneaky Archer textures where found in V2.2.1 by the Redditor HUN73R_13. These textures where found alongside the rascals card icon, sprites for the golden knight, sprites for the archer queen and the sprites and card icon of the scrapped Lava Golem. The textures can be found in "chr_ice_archer_dl" and "ui_spell_sneaky_archers".
Lava Golem Lava Golem.png Lava Golem Sprites.png The Lava Golem textures where found in V2.2.1 by the Redditor HUN73R_13. These textures where found alongside the rascals card icon, sprites for the golden knight, sprites for the archer queen and the sprites and card icon of the scrapped Sneaky Archer. The textures can be found in "chr_lava_golem_dl_tex" and "ui_spell_lava_golem".
Archer Queen None Archer Queen Sprites.png Found in "chr_archer_queen_dl". This scrapped card likely inspired the Archer Queen card that ended up being added in 2021.
(hero) Golden Knight None Golden Knight Sprites.png Found in "chr_golden_knight_dl" and "ui_spell_hero_golden_knight". This scrapped "Hero" card likely inspired the Golden Knight card that ended up being added in 2021.
Tesla Evolution None Building tesla evolution.png Tesla1 blue evolved trans.gif Tesla1 red evolved trans.gif Found as "building_tesla_evolution.sc", "building_tesla_evolution_highres_tex.sc" and "building_tesla_evolution_lowres_tex.sc". This card can only be found in the Chinese version. It is unknown when this evolution will be released. It's believed to be a scrappedd evolution that will be released on a later date.

Unused Card Icons

Image Name Icon Info
heal Clash Royale Heal.png Found in "assets\sc\ui_spells.sc" and "assets\sc\ui_spells_tex.sc". This is the card icon of the "Heal Spell", the "Heal Spell" was removed from the game back in 2020 in favour of the "Heal Spirit".
poison Clash Royale Poison China.png Found in "assets\sc\ui_spell_poison_china.sc". This is the card icon of the Chinese version of the Poison Card. This image only goes used in the Chinese version of Clash Royale.
hooded_gang CR Hooded gang.png Found in "assets\sc\ui_spells.sc" and "assets\sc\ui_spells_tex.sc". This is the card icon for the scrapped Hooded Gang card. This card icon was leaked all the way back in 2018 alongside the Rascals, Royal Army, Lava Golem, Sneaky Archers, Rascals, Golden Knight and the Archer Queen.
royal_army CR Royal army.png Found in "assets\sc\ui_spells.sc" and "assets\sc\ui_spells_tex.sc". This is the card icon for the scrapped Royal Army card. This seems to be kind of like a test version of the Rascals before they decided to change it to not include existing cards. This card icon was leaked all the way back in 2018 alongside the Rascals, Hooded Gang, Lava Golem, Sneaky Archers, Rascals, Golden Knight and the Archer Queen.

Gem Rush King Towers

Found in "assets\sc\building_tower.sc" & "assets\sc\building_tower_tex.sc" as "kingTower_gemrush01" & "kingTower_gemrush02". These towers are left-overs from the one time "Gem Rush" event. It has been confirmed that this event is never coming back.

Blue Red
CR KingTower gemrush01.gif CR KingTower gemrush02.gif

Gem Rush Princess Towers

Found in "assets\sc\building_tower.sc" & "assets\sc\building_tower_tex.sc" as "princesstower_gemrush01" & "princesstower_gemrush02" & "princesstower_gemrush_01_top" & "princesstower_gemrush_02_top". These towers are left-overs from the one time "Gem Rush" event. It has been confirmed that this event is never coming back.

Blue Red
ClashRoyale Princesstower gemrush01.png ClashRoyale Princesstower gemrush02.png
Top 1 Top 2
ClashRoyale Princesstower gemrush 01 top.png ClashRoyale Princesstower gemrush 02 top.png

RED Event King Towers

Found in "assets\sc\building_tower.sc" & "assets\sc\building_tower_tex.sc" as "KingTower_redcampaign01" & "KingTower_redcampaign02". These towers are left-overs from the "RED" event.

Blue Red
Clash Royale KingTower redcampaign01.gif ClashRoyale KingTower redcampaign02.gif

Neutral Star Tower

Found in "assets\sc\building_tower.sc" & "assets\sc\building_tower_tex.sc" as "StarTower_base_neutral" & "StarTower_top_neutral". It's unknown what the "neutral" tower was supposed to be used for as it doesn't have any animations or other data related to it.

Base Top
ClashRoyale StarTower base neutral.png Clash Royale StarTower top neutral.png

KingTower Decoy

Found in "assets\sc\building_tower.sc" & "assets\sc\building_tower_tex.sc" as "KingTower_decoy_blue" & "KingTower_decoy_red". It's unknown what these towers where supposed to be. These where probably a placeholder for something related to the towers.

Blue Red
ClashRoyale KingTower decoy blue.png ClashRoyale KingTower decoy red.png

get_levelup_chest

Found in "assets\sc\ui.sc" and "assets\sc\ui_tex.sc". This is an animation for the Level Up chest going into a chest slot. This goes unused as these chests do not show up in the Chest Cycle.

ClashRoyale Get levelup chest.gif

Barbarian Launcher

The flying barbarian is found in "assets\sc\effects.sc" & "assets\sc\effects_tex.sc". The launcher itself is found in "assets\sc\building_barbarian_mortar.sc" & "assets\sc\building_barbarian_mortar_highres_tex.sc". The "Barbarian Launcher" is a temporary card that is no longer available in any challange.

ClashRoyale Building barbarian mortar.png
Blue Red
ClashRoyale Barbarian projectile.gif ClashRoyale Barbarian projectile enemy.gif

dark_elixir_float_txt

Found in "assets\sc\ui.sc" & "assets\sc\ui_tex.sc". The animation is similar to the elixir collectors elixir animation that plays when the elixir collector collected elixir.

Clash Royale Dark elixer float txt.gif

spell_card_ingame Dark Elixir

Found in "assets\sc\ui.sc" & "assets\sc\ui_tex.sc". The full image contains the textures of all the card frames and the elixir image used to show the player a cards elixir cost in-battle. The dark elixir part was added in the same update as Evolutions.

Dark Elixir Full image
CR Spell card ingame (the dark elixer part).png CR Spell card ingame (full).png

building_present_santa

Found in "assets\sc\building_present_santa.sc" & "assets\sc\building_present_santa_tex.sc". These are the textures of the presents spawned in by the Santa Hog Rider event.

CR Building present santa.png

building_pancakes

Found in "assets\sc\building_pancakes.sc" & "assets\sc\building_pancakes_tex.sc". These are the pancakes dropped by the Super Mini Pekka and the texture of a bomb crater.

CR Building pancakes.png

RED

Found in "assets\sc\ui.sc". RED is an organization to help people fight Aids. Between November 30 and December 6 there was a special offer in the game that gave 500 gems and a temporary tower skin. All of the money made from the offer was donated to RED.

ClashRoyale ui.sc RED.png

icon_ability_hogrider

Found in "assets\sc\ui_spells.sc" and "assets\sc\ui_spells_tex.sc". This is the ability icon for the temporary "Terry" troop.

CR Icon ability hogrider.png

card_of_cards

Found in "assets\sc\ui_spells.sc" and "assets\sc\ui_spells_tex.sc". These images seem to be from a scrapped item that behaved like a Book of Books but in card form.

icon_consumable_card_of_cards icon_consumable_card_of_cards_hires
CR Icon consumable card of cards.png CR Icon consumable card of cards hires.png

effects.sc

There are a ton of unused images and animations inside of "effects.sc" and "effects_tex.sc" ("assets\sc\effects.sc" & "assets\sc\effects_tex.sc"). Note that all of the animations with a black background are transparent in-game. This is due to a rendering limitation on our end. If some of the GIF's stop looping you can press "CTRL" + "F5" to fix it.

Sprite / Animation Name Info Sprite / Animations
"filter_growth" & "filter_rage" & "filter_rage_mode"
This texture has been inside the game's data since the first major release, Version 1.1.1.
CR Hknight.png
"enemy_filter"
This strange goblin appears in a ton of "filter" textures. It currently has 40 known appearences. It appears to be a normal goblin but its left hand has an iron glove and lacks a knife or spear that used goblin troops will wield. This texture has been inside the game's data since the first major release, Version 1.1.1. The image is mostly used for animations like the Mega Knights jump and the Bandit's dash.
ClashRoyale-StrangeGoblin.png
Master Builder
The image is a texture for the scrapped "Master Builder" card. We know a little bit about what it was supposed to do due to an unused description of the card being left in the game files. It goes as follows "Summons more machines with each stage. Zappie → Zappies → Sparky → MK/Flying Machine"
Cr MasterBuilder.png
heal_bottle
This is the same bottle the Lumberjack drops upon his death, but colored yellow instead of purple and with a different animation.
CR Heal bottle.gif
rage_potion_game
Rage Bottle from the temporary "Boost Fields" event.
CR Rage potion game.gif
rage_potion_ground
Rage Bottle Ground Effect from the temporary "Boost Fields" event.
CR Rage potion ground.png
rage_potion_particle
Rage Bottle Particle Effect from the temporary "Boost Fields" event.
CR Rage potion particle.png
clone_potion_game
Clone Bottle from the temporary "Boost Fields" event.
CR clone potion game.gif
clone_potion_ground
Clone Bottle Ground Effect from the temporary "Boost Fields" event.
CR Clone potion ground.png
clone_potion_particle
Clone Bottle Particle Effect from the temporary "Boost Fields" event.
CR Clone potion particle.png
heal_potion_game
Heal Bottle from the temporary "Boost Fields" event.
CR Heal potion game.gif
heal_potion_ground
Heal Bottle Ground Effect from the temporary "Boost Fields" event.
CR Heal potion ground.png
heal_potion_particle
Heal Bottle Particle Effect from the temporary "Boost Fields" event.
CR Heal potion particle.png
invisibility_potion_game
Invisibility Bottle from the temporary "Boost Fields" event.
CR Invisiblity potion game.gif
invisibility_potion_ground
Invisibility Bottle Ground Effect from the temporary "Boost Fields" event.
CR Invisibility potion ground.png.png
invisibility_potion_particle
Invisibility Bottle Particle Effect from the temporary "Boost Fields" event.
CR Invisibility potion particle.png
beartrap
The "beartrap" is believed to be a scrapped card. But nothing has been really found to confirm this yet.
CR Beartrap.gif
beartrap_trigger
A triggered version of the beartrap.
CR Beartrap trigger.gif
bear_trap_projectile
A version of the Beartrap which is a projectile.
CR Bear trap projectile.gif
hunter_rope_grab
A weird rope that perfectly fits into the bear_trap_projectile asset. Due to the name of this texture alongside the beartrap, beartrap_trigger and bear_trap_projectile, these seem to be the textures used for a scrapped concept of the Hunter that had a rope mechanic similair to the Fisher Man.
CR Hunter rope grab.gif

Debug Mode

In the code decompiled by Smali you can find a file called "BuildConfig". This file contains information like the game's version. In this file you can also find a toggle for a debug mode. The code is as follows ".field public static final DEBUG:Z = false" the code is normally set to false as seen in the code. Setting the toggle value to true seems to have no effect on the game when using a normal account. The characters from "assets\font\debug.png" are used by "assets\font\debug.fnt"

Texture Location
CR NewDebugUnreleased.png
"assets\sc\debug.sc" & "assets\sc\debug_tex.sc"
SuperCell-DebugFont.png
"assets\font\debug.png"

Unused Audio

Unused Sounds

There is a sound called dummy_01.wav, which can't be played as the file doesn't contain any sound data. The file can be found at "assets\sfx\dummy_01.ogg" in "V3.3314.5".

While a sound effect for the wizard getting hurt was in 1.1.1, the wizard has never made any noises when he gets hurt.

Unused sound data

"ScrollAmb01"
"CharacterDeploy"
"Claim chest"
"WizardProjectileHit"
"sound_enemy_die_jingle"
"sound_own_die_jingle"
"sound_bomber_attack"
"sound_bomber_die"
"sound_openChest_loop_common"
"sound_openChest_loop_rare"
"sound_openChest_loop_epic"
"sound_musketeer_attack_start"
"sound_musketeer_die"
"sound_chr_wizard_hit"
"sound_chr_wizard_die"
"sound_spear_goblin_die"
"sound_giant_skeleton_die"
"sound_hog_rider_deploy_end" has 2 sounds set to dummy_01.ogg
"sound_baby_dragon_die"
"sound_king_player_die"
"sound_king_enemy_die"
"sound_tutorial_first_plink"
"sound_ice_wizard_die"
"sound_openChest_loop_legendary"
"sound_royal_giant_deploy_enemy"
"sound_royal_giant_projectile_fx"
"sound_royal_giant_die"
"sound_royal_giant_die_enemy"
"sound_princess_atk_vo" has 2 sounds set to dummy_01.ogg
"sound_princess_hit_vo" has 2 sounds set to dummy_01.ogg
"sound_dark_prince_deploy_end"
"sound_miner_die"
"sound_skeleton_warrior_hit"
"sound_skeleton_warrior_die"
"sound_firespirit_die"
"sound_firespirit_steps" has 2 sounds set to dummy_01.ogg
"sound_lava_hound_die"
"sound_lava_pups_die"
"sound_zapmachine_deploy_end"
"sound_zapmachine_deploy_end_enemy"
"sound_zapmachine_die_enemy"
"sound_bowler_steps_vo" has 2 sounds set to dummy_01.ogg
"sound_bowler_die"
"sound_log_roll"
"sound_icespirit_steps" has 2 sounds set to dummy_01.ogg
"sound_icespirit_die"
"sound_royal_minion_attack"
"sound_inferno_dragon_attack"
"sound_inferno_dragon_die"
"sound_snowman_deploy_end"
"sound_snowman_attack"
"sound_snowman_hit"
"sound_snowman_die"
"sound_electro_wizard_beam"
"sound_electro_wizard_die"
"sound_flying_machine_attack_start"
"sound_flying_machine_die"
"sound_zapper_load_1"
"sound_zapper_load_2"
"sound_zapper_load_3"
"sound_recruit_die"
"sound_royal_hog_deploy_end"
"sound_snowball_continuous"
"sound_openWar_lock"
"sound_fisherman_die"
"sound_elixir_golem_hit"
"sound_elixir_golem_die"
"sound_elixir_golemite_deploy_end"
"sound_elixir_golemite_hit"
"sound_elixir_golemite_die"
"sound_elixir_blob_deploy_end"
"sound_elixir_blob_hit"
"sound_elixir_blob_die"
"sound_battle_healer_deploy_end"
"sound_battle_healer_steps"
"sound_firecracker_attack_start"
"sound_firecracker_die"
"sound_healspirit_steps" has 2 sounds set to dummy_01.ogg
"sound_healspirit_die"
"sound_healspirit_projectile_hit"
"sound_skeleton_dragon_die"
"sound_skeleton_dragon_attack"
"sound_electrospirit_steps_vo"
"sound_electrospirit_die"
"sound_motherwitch_attack_start_vo" has 2 sounds set to dummy_01.ogg
"sound_mow_hog_deploy_end"

Unused Data

Unused Experimental Rarity

There is a rarity in "assets\csv_logic\rarities.csv" known as "Experimental". This rarity was added in somewhere in 2017. It has been changed in multiple updates. This data is based on V3.3314.5.

Raw Rarity Data:

"Name" = "Experimental"
"LevelCount" = 8
"RelativeLevel" = 8
"TournamentLevelIndex" = 2
"DonateCapacity" = 4000
"SortCapacity" = 2000
"DonateReward" = 50
"DonateXP" = 25
"OverflowPrestige" = 1000
"GoldConversionValue" = 20000
"EliteWildcardsConversionValue" = 100
"MaxLevelDonationCost" = 20000
"TradeCardAmount" = 1
"ChanceWeight" = 1
"UpgradeExp" = 250
"UpgradeMaterialCount" = 2
"OriginalUpgradeMaterialCount" = 0
"UpgradeCost" = 5000
"PowerLevelMultiplier" = 110
"RefundGems" = 8000
"TID" = "TID_RARITY_LEGENDARY"
"CastEffect" = "SpellCasting"
"SortOrder" = 6
"Red" = 255
"Green" = 153
"Blue" = 255
"AppearEffect" = "openChest_get_legendary"
"BuySound" = "sound_buy_card_legendary"
"LoopEffect" = "openChest_loop_legendary"
"CardTxtBgFrameIdx" = 3
"CardGlowInstanceName" = "card_frame_glow_legendary"
"SpellSelectedSound" = "Select legendary spell"
"SpellAvailableSound" = "Legendary spell available"
"RotateExportName" = "card_rotate_legendary_short"
"GoldFrameExportName" = "card_frame_gold"
"IconSWF" = "sc/ui.sc"
"IconExportName" = "icon_btn_card_legendary"
"TokenSWF" = "sc/ui_spells.sc"
"TokenExportName" = "token_legendary"
"TokenFlyingIconSWF" = "sc/ui.sc"
"TokenFlyingIconExportName" = "token_legendary"
"TokenGoldValue" = 2000
"NpcTraderRerollGemCost" = 10
"CanBeInChests" = "FALSE"
"IfChestChanceOverXPercentDropGuaranteed" =
"TaskExpReward" =
"DowngradeRarity" =
"DowngradeMultiplier" =
"MaxAmountInChronosShopOffers" = 1
"OverflowCardPerShard" = 0
"EvoLevelColor" = "249-90-255"

Upgrade info:

Upgrade Exp Upgrade Material Cost Original Upgrade Material Cost Upgrade Cost Power Level Multiplier Red, Green, Blue Evolution Level Color
600 4 0 20.000 121 255, 153, 255 255-255-255
800 10 0 50.000 133 255, 255, 153 249-90-255
1.600 20 0 100.000 146 153, 255, 102 255-255-255
1.600 20 0 100.000 160 153, 255, 102 249-90-255
2.400 20 0 100.000 176 None None
2.400 20 0 100.000 193 None None
0 0 0 0 None None None

Unused Hero Rarity

There is a rarity in "assets\csv_logic\rarities.csv" known as "Hero". This rarity was added in somewhere in 2017. It has been changed in multiple updates. There are currently only two known scrapped cards to have this rarity. These are the "Archer Queen" and the "Golden Knight". This data is based on V3.6.1 as the rarity was removed when champions were added.

Raw Rarity Data:

"Name" = "Hero"
"LevelCount" = 13
"RelativeLevel" = 0
"MirrorRelativeLevel" = 0
"CloneRelativeLevel" = 0
"DonateCapacity" = 1
"SortCapacity" = 1
"DonateReward" = 5
"DonateXP" = 1
"GoldConversionValue" = 5
"ChanceWeight" = 194
"BalanceMultiplier" = 100
"UpgradeExp" = 4
"UpgradeMaterialCount" = 2
"UpgradeCost" = 5
"PowerLevelMultiplier" = 110
"RefundGems" = 8000
"TID" = "TID_RARITY_HERO"
"CardBaseFileName" = "sc/ui.sc"
"BigFrameExportName" = "spell_card_legendary_big"
"CardBaseExportName" = "spell_card_legendary"
"StackedCardExportName" = "spell_stack_legendary"
"CardRewardExportName" = "spell_card_legendary_reward"
"CastEffect" = "SpellCasting"
"InfoTitleExportName" = "rarity_legendary"
"CardRarityBGExportName" = "legendary_order"
"SortOrder" = 4
"Red" = 255
"Green" = 255
"Blue" = 255
"AppearEffect" = "openChest_get_legendary"
"BuySound" = "sound_buy_card_legendary"
"LoopEffect" = "openChest_loop_legendary"
"CardTxtBgFrameIdx" = 3
"CardGlowInstanceName" = "card_frame_glow_epic"
"IconSWF" = "sc/ui.sc"
"IconExportName" = "icon_btn_card_epic"
"NpcTraderRerollGemCost" = 10
"CanBeInChests" = "FALSE"

Upgrade info:

Upgrade Exp Upgrade Material Count Upgrade Cost Power Level Multiplier Red, Green, Blue
5 4 20 121 164, 164, 164
6 10 50 133 128, 128, 128
10 20 150 146 64, 64, 64
25 50 400 160 None
50 100 1000 176 None
100 200 2000 193 None
200 400 4000 212 None
400 800 8000 233 None
600 1000 20000 256 None
800 2000 50000 281 None
1600 5000 100000 309 None
0 0 0 339 None

King of the Hill Arena

An unused "csv" file for a King of the Hill mode located at "assets\locations\kingofthehill_arena.csv". Trying to open the file crashes the game, likely due to it calling an arena graphics file that doesn't exist called "level_atlantis_arena.csv". According to the arena's tilemap file, there are no Princess towers and the King tower is replaced by a "dummy" King tower also seen on the unused "tilemap_notowers.csv" map. The dummy kingtower is likely a placeholder for a different tower that was never added as it looks like the mode was scrapped very early into development. It has a tilemap file for 1v1 and 2v2. The 2v2 version also uses the "DummyKingTower" instead of the normal towers.

Unused Cards

In early versions there existed placeholder troop and building cards going by the name "Replace Me" and "Not In Use". These cards usually change with updates. This data can be found at "assets\csv_logic\spells_buildings.csv" & "assets\csv_logic\spells_characters.csv" & "assets\csv_logic\spells_other.csv".

Versions Card Type Internal Name Rarity Arena Elixir Cost Card Icon Summons Summon Amount Radius Notes
1.1.0 - 1.1.2 Troop ReplaceMeCharacter Rare Spell Valley (Arena 5) 3 Minion Horde Minion 1 N/A N/A
1.1.0 - 1.1.2 Building ReplaceMe1 Rare Royal Arena (Arena 6) 6 Tombstone Tombstone 1 N/A N/A
1.2.0 Troop REPLACEME_CHARACTER Legendary Builder's Workshop (Arena 6) 6 Giant Royal Giant 1 N/A N/A
1.2.0 Building REPLACEME_BUILDING Rare Royal Arena (Arena 7) 4 Tombstone Tombstone 1 N/A N/A
1.3.2 Troop NotInUse Common Goblin Stadium (Arena 1) 4 Knight Knight 1 N/A Later became Ice Spirit.
1.4.0 - 1.4.1 Troop NotInUse4 Rare Royal Arena (Arena 7) 10 Cannon None 0 N/A N/A
1.4.0 - 1.4.1 Building NotInUse2 Rare Royal Arena (Arena 7) 10 Cannon None 0 N/A N/A
1.4.0 - 1.7.0 Building NotInUse1 Rare Frozen Peak (Arena 8) 10 Cannon None 0 N/A N/A
1.4.0 - 1.7.0 Building NotInUse3 Rare Frozen Peak (Arena 8) 10 Cannon None 0 N/A N/A
1.4.0 - 1.4.1 Spell NotInUse5 Rare Spell Valley (Arena 5) 10 Cannon None 0 3500 Later became the Graveyard spell.
1.5.0 Troop NotInUse9 Rare Frozen Peak (Arena 8) 4 Cannon None 0 N/A N/A
1.5.0 - 1.7.0 Building NotInUse2 Rare Frozen Peak (Arena 8) 10 Cannon None 0 N/A N/A
1.6.0 Troop NotInUse6 Epic Frozen Peak (Arena 8) 3 Skeletons Skeleton 1 N/A N/A
1.6.0 Troop NotInUse7 Rare Frozen Peak (Arena 8) 3 Skeletons Skeleton 1 N/A N/A
1.6.0 Troop NotInUse4 Common Frozen Peak (Arena 8) 1 Skeletons Skeleton 1 N/A N/A
1.6.0 Troop NotInUse5 Common Frozen Peak (Arena 8) 2 Skeletons Skeleton 1 N/A N/A
1.6.0 - 1.7.0 Spell NotInUse8 Epic Frozen Peak (Arena 8) 0 "dark_mirror" None 0 N/A N/A
1.7.0 Troop NotInUseC4 Rare Frozen Peak (Arena 8) 10 Ice Golem Ice Golem 1 N/A Release date was set to December 24, 2020
1.7.0 Troop NotInUseC3 Epic Frozen Peak (Arena 8) 10 Ice Golem Ice Golem 1 N/A Release date was set to December 24, 2020
1.7.0 Troop NotInUseC1 Rare Frozen Peak (Arena 8) 10 Ice Golem Ice Golem 1 N/A Release date was set to December 24, 2020
1.7.0 Troop NotInUseC2 Rare Frozen Peak (Arena 8) 10 Ice Golem Ice Golem 1 N/A Release date was set to December 24, 2020
1.8.0 - 1.8.6 Troop NotInUseC1 Common Goblin Stadium (Arena 1) 10 "not_in_use" Knight 0 N/A N/A
1.8.0 - 1.8.6 Troop NotInUseC2 Common Goblin Stadium (Arena 1) 10 "not_in_use" Knight 0 N/A N/A
1.8.0 - 1.8.6 Building NotInUse2 Rare Goblin Stadium (Arena 1) 10 "not_in_use" None 0 N/A N/A
1.8.0 - 1.8.6 Building NotInUse1 Rare Goblin Stadium (Arena 1) 10 "not_in_use" None 0 N/A N/A
1.8.0 - 1.8.6 Building NotInUse3 Rare Goblin Stadium (Arena 1) 10 "not_in_use" None 0 N/A N/A
1.8.0 - 1.8.6 Spell NotInUseS1 Common Training Camp 10 "not_in_use" None 0 N/A N/A
1.8.0 - 1.9.2 Spell NotInUseS2 Common Training Camp 10 "not_in_use" None 0 N/A N/A
1.9.0 - 1.9.2 Troop NOTINUSE1 Legendary Jungle Arena (Arena 9) 3 "not_in_use" Bandit 1 N/A N/A
1.9.0 - 1.9.2 Troop NOTINUSE2 Legendary Jungle Arena (Arena 9) 3 "not_in_use" Bandit 1 N/A N/A
1.9.0 - 1.9.2 Troop NOTINUSE6 Legendary Hog Mountain (Arena 10) 5 "not_in_use" Bandit 7 N/A Name and description are "Knight".
1.9.0 - 1.9.2 Troop NOTINUSE3 Legendary Jungle Arena (Arena 9) 3 "not_in_use" Bandit 1 N/A N/A
1.9.0 - 1.9.2 Troop NOTINUSE9 Legendary Jungle Arena (Arena 9) 3 "not_in_use" Bandit 1 N/A N/A
1.9.0 - 1.9.2 Troop NOTINUSE4 Legendary Jungle Arena (Arena 9) 3 "not_in_use" Bandit 1 N/A N/A
1.9.0 - 1.9.2 Building NOT_IN_USE_7 Common Barbarian Bowl (Arena 3) 3 "not_in_use" Cannon 0 N/A N/A
1.9.0 - 1.9.2 Building NOT_IN_USE_8 Common Barbarian Bowl (Arena 3) 3 "not_in_use" Cannon 0 N/A N/A
1.9.0 - 1.9.2 Building NOT_IN_USE_6 Common Barbarian Bowl (Arena 3) 3 "not_in_use" Cannon 0 N/A N/A
1.9.0 - 1.9.2 Spell NotInUseS3 Common Training Camp 10 "not_in_use" None 0 N/A N/A
3.6.1 Building DISABLED_BUILDING_1 Common Training Camp 3 "chaos_cannon" Cannon N/A N/A The cards release date is set to "Soon".
3.6.1 Building "DISABLED_BUILDING_4" & "DISABLED_BUILDING_5" & "DISABLED_BUILDING_6" Common "Arena_L10" 3 "chaos_cannon" Cannon N/A N/A The cards release date is set to "Soon".
3.6.1 Troop N/A N/A N/A N/A N/A N/A N/A N/A The card only has one value which is the "Tribe" value. This one is set to "Kingdom".
3.6.1 Troop "CHAR_DISABLED_18" & "CHAR_DISABLED_19" & "CHAR_DISABLED_20" & "CHAR_DISABLED_21" & "CHAR_DISABLED_22" & "CHAR_DISABLED_23" & "CHAR_DISABLED_24" & "CHAR_DISABLED_25" & "CHAR_DISABLED_26" & "CHAR_DISABLED_27" & "CHAR_DISABLED_28" & "CHAR_DISABLED_29" & "CHAR_DISABLED_30" & "CHAR_DISABLED_31" & "CHAR_DISABLED_32" & "CHAR_DISABLED_33" & "CHAR_DISABLED_34" Common "Arena_L10" 3 knight Knight N/A N/A The cards "PveDefenseType" value is set to "Defender".
3.6.1 Spell "DISABLED_SPELL_1" & "DISABLED_SPELL_2" Rare "Arena_L10" 4 "fire_fireball" "FireballSpell" 1 N/A The card also has the following values. "CanPlaceOnBuildings" = "TRUE" & "CanPlaceOnWater" = "TRUE" & "OnlyEnemies" = "true" & "CanDeployOnEnemySide" = "TRUE".

Tribes

Some troop cards have an unused "Tribe" value in their data. It is unknown what these tribes would do, though its possible they could've just been displayed in card info. This info can be found at "assets\csv_logic\spells_buildings.csv" & "assets\csv_logic\spells_characters.csv" & "assets\csv_logic\spells_other.csv" & "assets\csv_logic\spells_evolved.csv" & "assets\csv_logic\tribes.csv". All cards ending with "EV1" are evolutions. Most of them have the knight evolution as placeholder.

Tribe Name Troops
Goblin Goblins, Spear Goblins, Dart Goblin, Goblin Gang, Goblin Giant,
Spooky None
Kingdom Knight, Tower Princess, Prince, Knight_EV1, Tesla_EV1, RoyalDelivery_EV1, Zap_EV1, ElectroSpirit_EV1, MegaKnight_EV1, Bats_EV1, Assassin_EV1, FireSpirits_EV1, IceSpirits_EV1, MinionHorde_EV1, HogRider_EV1, Valkyrie_EV1, Minions_EV1, Archer_EV1
Magic Magic Archer, PrinceBuff
Village Archers, Giant
Machine Sparky, Zappies, Flying Machine
Beast P.E.K.K.A
Forest None

Unused Buildings

These are (all) unused buildings found inside of "assets\csv_logic\buildings.csv". Not all of the info given for every single building goes unused. Any info known about certain attributes being used can be found in the Notes. Please note that the Name String ID "TID_BUILDING_GIANT_SKELETON_BOMB" seems to simply be a placeholder coming from a template used to add new buildings that aren't their own card. Think of TID's as names that tell the game what the text needs to be somewhere.

Internal Name Name String ID Rarity Notes
KingTower
TID_SPELL_WIZARD
Common
"KingTower" doesn't go unused. But the rarity does.
PrincessTower
TID_BUILDING_ARCHER_TOWER
Common
"PrincessTower" doesn't go unused. But the rarity does.
GiantSkeletonBomb
TID_BUILDING_GIANT_SKELETON_BOMB
Epic
"GiantSkeletonBomb" doesn't go unused. But the rarity does. This is the Giant Skeleton's death bomb.
BalloonBomb
TID_BUILDING_GIANT_SKELETON_BOMB
Epic
"GiantSkeletonBomb" doesn't go unused. But the rarity does. This is the Balloons death bomb.
RageBarbarianBottle
None
Legendary
"RageBarbarianBottle" doesn't go unused. But the rarity does. This is the rage bottle dropped by the Lumberjack.
KingTowerMiddle
None
Common
"KingTowerMiddle" doesn't go unused. But the rarity does. This is the part of the building between the two king towers in the 2v2 gamemode.
MagicBomb
TID_BUILDING_GIANT_SKELETON_BOMB
Legendary
It is unknown what "MagicBomb" is supposed to be. There are two textures attached. The only texture that has so far been found is the image of a bomb.
MightyMinerBomb
None
Champion
"MightyMinerBomb" doesn't go unused. But the rarity does. This is the bomb dropped by the Mighty Miner's ability.
SkeletonContainer
None
Common
"SkeletonContainer" doesn't go unused. But the rarity does. This is the barrel that drops down and spawns the skeletons when the Skeleton Barrel falls down.
DummyKingTower
None
Common
None
DummyKingTower2
TID_SPELL_WIZARD
Common
None
PrincessTowerSwapping
TID_BUILDING_ARCHER_TOWER
Common
None
CaptureTower
TID_BUILDING_ARCHER_TOWER
Common
None
CaptureTowerTop
None
Common
None
ObstacleBush
TID_BUILDING_GIANT_SKELETON_BOMB
Common
None
HealBottle
None
Epic
None
KingTower3
None
Common
None
HeistStorage
None
Common
None
HeistStorage3
None
Common
None
GoblinPartyHut
TID_BUILDING_GOBLIN_HUT
Legendary
This is the building that gets deployed when the temporary "Goblin Party Hut" Super Troop is deployed. This building goes unused as the card can no longer be used in-game.
SuperMiniPekkaPancakes
TID_BUILDING_GIANT_SKELETON_BOMB
Rare
The pancakes spawned in by the temporary "Super Mini Pekka" Super Troop. This building goes unused as the card can no longer be used in-game.
BarbarianLauncher
None
Common
The building spawned in by deploying the temporary "Barbarian Launcher" Super Troop. This building goes unused as the card can no longer be used in-game.
KingTower_Battleground
None
Common
None
PrincessTower_Battleground
None
Common
None
Neutral_RageBarbarians
None
Common
This seems to be the Rocker Barbarian Building from the Rock Barbarian challenge.
CloneBottle
None
Epic
None
GoblinCannon
None
Common
This building seems to have something to do with the Evolution Mortar.
BombTowerBomb
TID_BUILDING_GIANT_SKELETON_BOMB
Rare
This building seems to be the bomb thrown by the Bomb Tower.
DarkElixir
None
Common
None
DarkElixirCollector
None
Common
This is probably a scrapped version of the Elixer Collector.
ElixirCollectorNeutral
TID_BUILDING_ELIXIR_COLLECTOR
Common
None
DragonEgg
TID_BUILDING_ELIXIR_COLLECTOR
Common
This is a building from one of the capture the ... gamemodes. This can be seen due to the value "CapturableBuilding" being set to "true"
Fisherbarrel
TID_SPELL_KNIGHT
Common
None
FishBoat
TID_BUILDING_ELIXIR_COLLECTOR
Common
This is a building from one of the capture the ... gamemodes. This can be seen due to the value "CapturableBuilding" being set to "true"
CommonBomb
TID_BUILDING_GIANT_SKELETON_BOMB
Common
This seems to be the Giant Skeleton's Bomb.
ThrownBomb
TID_BUILDING_GIANT_SKELETON_BOMB
Common
This building uses mostly the same data as the Giant Skeleton Bomb.
RoyalDelivery
TID_BUILDING_GIANT_SKELETON_BOMB
Common
This is the Royale Delivery crate that falls from the sky when the card is deployed.
KingTowerClanBoatAttacker
TID_SPELL_WIZARD
Common
Note: This info might be wrong. The players King Tower when they attack in clan wars boat wars.
KingTowerClanBoatDefender
None
Common
Note: This info might be wrong. This is the middle canon seen in Clan Wars Boat Wars.
PrincessTowerClanBoatDefender
TID_BUILDING_ARCHER_TOWER
Common
Note: This info might be wrong. This is the left and right canon seen in Clan Wars Boat Wars.
ClanWarsTowerXbow
TID_BUILDING_ARCHER_TOWER
Common
None
ClanWarsTowerXbowDestroyedSpawn
TID_BUILDING_ARCHER_TOWER
Common
None
ClanWarsTowerXbowDestroyedAtStart
TID_BUILDING_ARCHER_TOWER
Common
None
ClanWarsTowerBomb
TID_BUILDING_GIANT_SKELETON_BOMB
Common
None
Mortar_Unowned
TID_BUILDING_MORTAR
Common
This is a building from one of the capture the ... gamemodes. This can be seen due to the value "CapturableBuilding" being set to "true"
Mortar_Owned
None
Common
This is a building from one of the capture the ... gamemodes. This can be seen due to the value "CapturableBuilding" being set to "true"
ShieldBottle
None
Epic
No idea what this is. This is all of the other info we got. "DeployTime" = 500, "FileName" = "sc/building_rage_bottle.sc", "BlueExportName" = "rage_bottle_fall", "RedExportName" = "rage_bottle_fall", "PrestigeSWF" = "sc/building_prestige_dl.sc", "DeathEffect" = "rage_bottle_explode", "SpawnEffect" = "GiantSkeleton_Bomb_deploy", "Scale" = 100, "DeathAreaEffect" = "ShieldArea".
Boost
None
Epic
This building references the files "rage_bottle_explode" & "boost_rage_spawn" & "BoostInvisibilityBottle".
InvisibilityBottle
None
Epic
Mentions the exact same files as ShieldBottle but the "DeathAreaEffect" is set to "InvisibilityArea".
BrokenCannon
TID_SPELL_MOVING_CANNON
Common
The cannon dropped by the Canon Cart when destroyed.
SantaPresent
None
Epic
Probably the presents dropped by the Santa Hog Rider.
RageBottle
None
Epic
This is the Rage Bottle that drops down whenever the Rage Spell is deployed.
CapturableSparky
TID_BUILDING_ELIXIR_COLLECTOR
Common
This is a building from one of the capture the ... gamemodes. This can be seen due to the value "CapturableBuilding" being set to "true"
CapturableArcherQueen
TID_BUILDING_ELIXIR_COLLECTOR
Common
This is a building from one of the capture the ... gamemodes. This can be seen due to the value "CapturableBuilding" being set to "true"
RageBottle_Battleground
None
Epic
None
CloneBottle_Battleground
None
Epic
None
InvisibilityBottle_Battleground
None
Epic
None
HealBottle_Battleground
None
Epic
None
DarkElixir_Bottle
None
Champion
None

Unused Text

String ID English Note
TID_SPELL_BAT_NEST
Bat Nest
An unused building card that would've likely spawned bats. First appeared in 1.9.0.
TID_SPELL_INFO_BAT_NEST
TODO Bat Nest
Description for the unused Bat Nest card. First appeared in 1.9.0, was removed in 2.0.0.
TID_SPELL_BETAMINIONS
Beta Minions
An unused troop card of the Beta Minion troop from the Clash of Clans Builder Base.
TID_SPELL_INFO_BETAMINIONS
A pair of long-range tough Minions
Description for the unused Beta Minions troop.
TID_SPELL_BLACKSMITH
Blacksmith*
An unused troop card of a blacksmith.
TID_SPELL_INFO_BLACKSMITH
Grants attack buffs to nearby allies*
Description for the unused Blacksmith troop.
TID_SPELL_HOGSTABLES
Hog Stables*
An unused building card that would've spawned Royal Hogs.
TID_SPELL_INFO_HOGSTABLES
Spawns Royal Hogs quickly over a short period of time*
Description for the unused Hog Stables troop.
TID_SPELL_ICE_HOUND
Ice Hound
An unused troop card based on the Ice Hound Super Troop from Clash of Clans.
TID_SPELL_ICEDRAGON
Ice Dragon*
An unused troop card of an ice dragon.
TID_SPELL_INFO_ICEDRAGON
Spits a row of slowing attacks*
Description for the unused Ice Dragon troop.
TID_SPELL_MASTERBUILDER
Master Builder*
An unused troop card of the Master Builder.
TID_SPELL_INFO_MASTERBUILDER
Old:
Summons more machines with each stage.
Zappie
Zappies
Sparky
Flying Machine*

Current:

Summons more machines with each stage. Zappie → Zappies → Sparky → MK/Flying Machine*
Description for the unused Master Builder troop.
TID_SPELL_MINIONHIVE
Minion Hive*
An unused building card that would've spawned Minions.
TID_SPELL_INFO_MINIONHIVE
Spawns Minions quickly over a short period of time*
Description for the unused Minion Hive building.
TID_SPELL_MONK
Monk*
Early version of the Monk champion's name.
TID_SPELL_INFO_MONK
A tough brawler who gains a Shield after his combos*
Early description for the Monk champion.
TID_SPELL_ROYAL_ARMY
Royal Squad
An unused troop card of a royal squad. First appeared in 2.1.0.
TID_SPELL_INFO_ROYAL_ARMY
One soldier and two soldieresses
Description for the unused Royal Squad troop. Based on the description, it's possible that this card inspired the Rascals. First appeared in 2.1.0.
TID_SPELL_SMASHER
Smasher*
An unused troop or building card of a smasher.
TID_SPELL_INFO_SMASHER
Smashes the ground, dealing AOE damage and slowing move/attack speed*
Description for the unused Smasher card.
TID_SPELL_SPEARS
Spears
An unused spell card of spears. This likely would've been a stronger version of Arrows.
TID_SPELL_INFO_SPEARS
Toss a pile of Goblin Spears onto the enemies
Description for the unused Spears spell.
TID_SPELL_TROLL
Troll
An unused troop card of a troll.
TID_SPELL_BUILDERS
The Antibuilders
An unused troop card of the Antibuilders. First appeared in 1.9.0, removed in 2.0.0.
TID_SPELL_INFO_BUILDERS
TODO Builders
Description for the unused Antibuilders troop. First appeared in 1.9.0, removed in 2.0.0.
TID_SPELL_PIGLETS
Piglets
An unused troop card of piglets. First appeared in 1.7.0, removed in 2.0.0.
TID_SPELL_GOLEM_SPIRITS
Lava Golems
An unused troop card of lava golems. First appeared in 2.2.0, removed in an unknown version.
TID_SPELL_INFO_GOLEM_SPIRITS
Golem Spirits live deep deep under the ground, but they're back to surface to steal building materials.
Description for the unused Lava Golem troop. Interestingly, they're referred to as Golem Spirits in this. First appeared in 2.2.0, removed in an unknown version.
TID_SPELL_BARBARIAN_KING
Barbarian King
An unused troop card of the Barbarian King that first appeared in version 1.7.0, though was removed in 2.2.0. Along with this was a text string for the Archer Queen, which is no longer unused.
TID_SPELL_INFO_BARBARIAN_KING
The barbarian king
Description for the Barbarian King. First appeared in 2.1.0, removed in 2.2.0.
TID_SPELL_INFO_ARCHER_QUEEN
The Archer Queen
Early description for the Archer Queen that first appeared in version 2.1.0, and was removed in 2.2.0.
TID_SPELL_FORTIFY_CHAMP
Fortify Champ
An unused troop card of a Fortify Champ. Could possibly be a scrapped/upcoming Champion.
TID_SPELL_INFO_FORTIFY_CHAMP
Fortifies itself upon call
Description for the unused Fortify Champ troop.
TID_SPELL_HOG_RIDER_LIGHTNING
Hog of Storms
An unused spell card for a Hog of Storms
TID_SPELL_INFO_HOG_RIDER_LIGHTNING
Give me power!
Description for the unused Hog of Storms spell.
TID_SPELL_FEARWITCH
Fear Witch
An unused troop card for a Fear Witch.
TID_SPELL_INFO_FEARWITCH
Spooky!
Description for the unused Fear Witch troop.
TID_CARD_TYPE_TRAP
Trap
An unused trap card type.
TID_BUILDING_ARCHER_TOWER
Archer Tower
An unused building of the Archer Tower from Clash of Clans.
TID_SPELL_INFO_FLYING_MACHINE
Flying Machine info missing
A placeholder description for the Flying Machine from version 1.5.0.
TID_SPELL_INFO_HUNTER
TODO Hunter
A placeholder description for the Hunter from version 1.9.0. This has since been filled in with the addition of the Hunter.
TID_ARENA_KING_OF_THE_HILL
King of the Hill Arena
The name of the unused King Of The Hill arena.
TID_SPELL_INFO_EVO_ZAPMACHINE
PLACEHOLDER
There is a "TID_SPELL_INFO_EVO" for every single card, this includes unused and scrapped cards. They all have the same text values except the cards that have an evolution.
TID_EVENTDECK_EVO_Barb
Barbarous Barbarians
TID_EVENTDECK_EVO_Barb_FC
Rage and Fire
TID_EVENTDECK_EVO_Barb_RG
Triple Threats
TID_EVENTDECK_ROCK_BARBARIANS
Rock Barbarian
TID_EVENTDECK_EVO_FIRECRACKER
Firecracker Evolution Challenge
TID_EVENTDECK_ROCK_BARBARIAN
Barbarians Evolution Challenge
TID_EVENTDECK_EVO_SKELETON
Skeletons Evolution Challenge
TID_EVENTDECK_EVO_ROYALGIANT
Royal Giant Evolution Challenge
TID_EVENTDECK_EVO_ALL
Evolutions Free-for-all
TID_12_WINS_GUARANTEES
Get <win_count> wins for a guaranteed <spell>
TID_1_BATTLE_LEFT
1 Battle Left
TID_ACHIEMENTS
Achievements
From the removed Achievements feature.
TID_ACHIEVEMENT_CLAIM
Claim
From the removed Achievements feature.
TID_ACHIEVEMENT_COMPLETE
Achievement Complete!
From the removed Achievements feature.
TID_ACHIEVEMENT_INFO_CARDS
Collect <num> cards
From the removed Achievements feature.
TID_ACHIEVEMENT_INFO_CLAN
Join a Clan
From the removed Achievements feature.
TID_ACHIEVEMENT_INFO_DONATE
Donate <num> cards
From the removed Achievements feature.
TID_ACHIEVEMENT_INFO_FRIENDLY_BATTLE
Win <num> Friendly Battles
From the removed Achievements feature.
TID_ACHIEVEMENT_INFO_JOIN_TOURNAMENT
Join a tournament
From the removed Achievements feature.
TID_ACHIEVEMENT_INFO_REACHARENA
Reach Arena <num>
From the removed Achievements feature.
TID_ACHIEVEMENT_INFO_SURVIVAL_EVENT
Participate in <num> unique Special Event Challenges
From the removed Achievements feature.
TID_ACHIEVEMENT_INFO_TOURNAMENT
Win <num> cards from tournaments
From the removed Achievements feature.
TID_ACHIEVEMENT_INFO_TOURNAMENT_CREATE_MULTIPLE
Create and finish <num> tournaments
From the removed Achievements feature.
TID_ACHIEVEMENT_INFO_TOURNAMENT_CREATE_ONE
Create and finish one tournament
From the removed Achievements feature.
TID_ACHIEVEMENT_INFO_TV
Watch a TV Royale Replay
From the removed Achievements feature.
TID_ACHIEVEMENT_INFO_WINSTREAK
Get <num> wins in a single Challenge
From the removed Achievements feature.
TID_ACHIEVEMENT_NOTICE
Notice!
From the removed Achievements feature.
TID_ACHIEVEMENT_REMOVE_TIME
Achievements Ends In: <time>
From the removed Achievements feature.
TID_ACHIEVEMENT_REMOVE_TXT
With the introduction of Quests,\nwe will remove Achievements in the Next Update.
From the removed Achievements feature.
TID_ACHIEVEMENT_TITLE_CARDS
Gatherer
From the removed Achievements feature.
TID_ACHIEVEMENT_TITLE_CLAN,
Team Player
From the removed Achievements feature.
TID_ACHIEVEMENT_TITLE_DONATE
Friend in Need
From the removed Achievements feature.
TID_ACHIEVEMENT_TITLE_DONATE_2
Friend in Need II
From the removed Achievements feature.
TID_ACHIEVEMENT_TITLE_FRIENDLY_BATTLE
Practice with Friends
From the removed Achievements feature.
TID_ACHIEVEMENT_TITLE_JOIN_TOURNAMENT
Tournament Player
From the removed Achievements feature.
TID_ACHIEVEMENT_TITLE_REACHARENA
Road to Glory
From the removed Achievements feature.
TID_ACHIEVEMENT_TITLE_SURVIVAL_EVENT
Special Challenge
From the removed Achievements feature.
TID_ACHIEVEMENT_TITLE_TOURNAMENT
Tournament Rewards
From the removed Achievements feature.
TID_ACHIEVEMENT_TITLE_TOURNAMENT_CREATE
Tournament Host
From the removed Achievements feature.
TID_ACHIEVEMENT_TITLE_TV
TV Royale
From the removed Achievements feature.
TID_ACHIEVEMENT_TITLE_WINSTREAK
Challenge Streak
From the removed Achievements feature.
TID_ACHIEVEMENTS
Badges
From the removed Achievements feature.
TID_ACTION_NOT_AVAILABLE_IN_DEMO_ACCOUNT
Action not supported on Demo Account
TID_ACTION_ONLY_AVAILABLE_IN_DEMO_ACCOUNT
Action only supported on Demo Account
TID_ADDITIONAL_GEM_TOOLTIP_FOR_JAPAN
Paid Gems: <PAID_GEMS>\nFree Gems: <FREE_GEMS>\nTotal: <TOTAL_GEMS>
This tooltip is only visible when the game language is set to Japanese.
TID_ARENA_TOUCHDOWN
None
TID_BIND_TO_NEW_FACEBOOK_ACCOUNT
Do you want to link your current game to this Facebook account?
Binding Facebook accounts was removed from the game.
TID_BIND_TO_NEW_FACEBOOK_ACCOUNT_TITLE
New Facebook login
Binding Facebook accounts was removed from the game.
TID_BUILDING_GIANT_SKELETON_BOMB
Bomb
The Giant Skeleton Bomb. This text is mostly used as a placeholder for scrapped buildings.
TID_BUILDING_MEGA_BOMB
Mega Bomb
TID_BUY_ADDITIONAL_QUEST_CONFIRM_TEXT
Add a new Quest instantly to your active Quests?\n\nNote: A new Quest will be added automatically for free in <time>
From the removed Quests feature.
TID_BUY_ADDITIONAL_QUEST_CONFIRM_TITLE
Get a new Quest?
From the removed Quests feature.
TID_BUY_CARD_NUMBER
BUY <num> CARDS
From a since removed feature in the shop that allowed players to buy one card or an entire stack.
TID_BUY_CARD_SINGLE
BUY 1 CARD
From a since removed feature in the shop that allowed players to buy one card or an entire stack.
TID_BUY_CARDS_CONFIRMATION_TEXT_DIAMONDS
Buy <num>x <name> cards for <price> Gems?
From a since removed feature in the shop that allowed players to buy one card or an entire stack.
TID_BUY_CARDS_CONFIRMATION_TITLE
Buy Cards
From a since removed feature in the shop that allowed players to buy one card or an entire stack.
TID_BUY_SKIN_TITLE
Do you want to buy this skin?
TID_CANCEL_MATCHMAKING_IN_WAR_DISABLED
Cancel matchmaking in Clan War is not yet supported
TID_CANNOT_MIRROR_ABILITY
Cannot mirror hero ability!
From the scrapped Hero cards. The original Hero cards where leaked back in 2017. This text seems to imply that the Hero card might have changed into an ability card when used in the Arena.
TID_CANNOT_MIRROR_HERO
Cannot mirror hero card!
From the scrapped Hero cards. The original Hero cards where leaked back in 2017.
TID_CANNOT_USE_MIRROR_FIRST
Mirror cannot be used as a first card
This text became unused when the Mirror got changed so it can no longer appear in the starter hand.
TID_CAPTURE_THE_EGG_MODE
Dragon Hunt
This text is from a limited time only event.
TID_CAPTURE_THE_ELIXIR_STORAGE_MODE
Elixir Capture
This text is from a limited time only event.
TID_CAPTURE_THE_FISHERMAN
Fisherman's Catch
This text is from a limited time only event.
TID_CARD_CAP_REACHED
Maximum card count reached!
This text became unused when Level 14 was added, as that update changed it so extra cards got converted into Star Points and Gold.
TID_CARD_CYCLE_IN
New cards will appear in
TID_CARD_EXCLUSIVE
Exclusive!
TID_CAST_QUEST
Play Any Card!
TID_CAST_QUEST_BUILDING
Play Buildings
TID_CAST_QUEST_BUILDING_INFO
Play <num> Building cards
TID_CAST_QUEST_FOUR_ELIXIR
Play Cards
TID_CAST_QUEST_FOUR_ELIXIR_INFO
Play <num> cards that cost <max_elixir> Elixir
TID_CAST_QUEST_INFO
Play any card <num> times
TID_CAST_QUEST_MAX_ELIXIR
Size Doesn't Matter
TID_CAST_QUEST_MAX_ELIXIR_INFO
Play <num> cards that cost <min_elixir> or <max_elixir> Elixir
TID_CAST_QUEST_MIN_ELIXIR
Go Big or Go Home
TID_CAST_QUEST_MIN_ELIXIR_INFO
Play <num> cards that cost <min_elixir> or more Elixir
TID_CAST_QUEST_RARITY
Play <rarity>
TID_CAST_QUEST_RARITY_INFO
Play <num> <rarity> Cards
TID_CAST_QUEST_SINGLE
Play <spell>
TID_CAST_QUEST_SINGLE_INFO
Play <num> <spell>
TID_CAST_QUEST_SPELL
Play Spells
TID_CAST_QUEST_SPELL_INFO
Play <num> Spell cards
TID_CAST_QUEST_TROOP
Play Troops
TID_CAST_QUEST_TROOP_INFO
Play <num> Troop cards
TID_CASUAL_CHALLENGE_DESCRIPTION_CROWNS_DAILY
Daily Casual Play! Collect <num> Crowns for all Rewards. Rewards Refresh Daily!
TID_CASUAL_CHALLENGE_DESCRIPTION_CROWNS_ONCE
Casual Play! Collect <num> Crowns for all Rewards!
TID_CASUAL_CHALLENGE_DESCRIPTION_WINS_DAILY
Daily Casual Play! Collect <num> Wins for all Rewards. Rewards Refresh Daily!
TID_CASUAL_CHALLENGE_DESCRIPTION_WINS_ONCE
Casual Play! Collect <num> Wins for all Rewards!
TID_CASUAL_LOG_CROWNS
Crowns
TID_CASUAL_LOG_WINS
Wins
TID_CASUAL_PROGRESS
<number1>/<number2>
TID_CHALLENGE_LEGENDARY_EXPLAINED_SHORT
"Battle with <spell>"
TID_CHALLENGE_LEGSANDSPELLS
"Legendary Party"
TID_CHALLENGE_NEWARENA1
"Arena 1 Deckbuilding Challenge"
TID_CHALLENGE_NEWARENA10
"Arena 10 Deckbuilding Challenge"
TID_CHALLENGE_NEWARENA11
"Arena 11 Deckbuilding Challenge"
TID_CHALLENGE_NEWARENA2
"Arena 2 Deckbuilding Challenge"
TID_CHALLENGE_NEWARENA3
"Arena 3 Deckbuilding Challenge"
TID_CHALLENGE_NEWARENA4
"Arena 4 Deckbuilding Challenge"
TID_CHALLENGE_NEWARENA5
"Arena 5 Deckbuilding Challenge"
TID_CHALLENGE_NEWARENA6
"Arena 6 Deckbuilding Challenge"
TID_CHALLENGE_NEWARENA7
"Arena 7 Deckbuilding Challenge"
TID_CHALLENGE_NEWARENA8
"Arena 8 Deckbuilding Challenge"
TID_CHALLENGE_NEWARENA9
"Arena 9 Deckbuilding Challenge"
TID_CHALLENGE_OWN
"Cannot challenge self"
TID_CHALLENGE_P2C_FREE_ENTRY
"Free Entry"
TID_CHALLENGE_PROGRESS
"Wins: <number1>/<number2>"
TID_CHALLENGE_PROGRESS_TYPE_CROWNS
"CROWNS"
TID_CHALLENGE_PROGRESS_TYPE_WINS
"WINS"
TID_CHALLENGE_QUEST_3
"Challenge Quest"
TID_CHALLENGE_QUEST_3_INFO
"Win 3 Challenge Battles"
TID_CHALLENGE_QUEST_PLAY
"Challenge Yourself!"
TID_CHALLENGE_QUEST_PLAY_INFO
"Play <num> Challenge games"
TID_CHALLENGE_QUEST_WIN
"Challenge Winner"
TID_CHALLENGE_QUEST_WIN_INFO
"Win <num> Challenge games"
TID_CHALLENGE_RESULTS
"Friendly Battle Result"
TID_CHALLENGE_REWARDED_AT_CROWNS
"Rewarded at <win_count> Crowns"
TID_CHALLENGE_SHOCKTOBER
"Shocktober Challenge"
TID_CHALLENGE_STATS
"Challenge Stats"
TID_CHALLENGE_TEAM_DEFAULT_TEXT
"Join the 2v2 Battle!"
TID_CHALLENGE_TO_ENTER_FIRST_UNLOCK
"Unlocks by Completing: <name>"
TID_CHALLENGE_UNLOCKED_BY_CHAIN_CONDITION
"Unlocked by Completing\n<name>"
TID_CHALLENGE_UNLOCKED_BY_LEVEL
"King Level <NUM>"
TID_CHALLENGE_UNLOCKED_BY_XP_CONDITION
"Unlocked by Reaching\nKing Level <num>"
TID_CHARACTER_ANGRY_BARBARIAN
"Elite Barbarian"
TID_CHARACTER_ARCHER
"Archer"
TID_CHARACTER_BABY_DRAGON
"Baby Dragon"
TID_CHARACTER_BARBARIAN
"Barbarian"
TID_CHARACTER_BAT
"Bat"
TID_CHARACTER_BLOWDART_GOBLIN
"Blowdart Goblin"
TID_CHARACTER_DARK_PRINCE
"Dark Prince"
TID_CHARACTER_ELECTRO_WIZARD
"Electro Wizard"
TID_CHARACTER_ELIXIR_GOLEM
"Elixir Golem"
TID_CHARACTER_FIRE_SPIRITS
"Fire Spirit"
TID_CHARACTER_GOBLIN
"Goblin"
TID_CHARACTER_GOBLINBRAWLER
"Goblin Brawler"
TID_CHARACTER_HOODED_ARCHER
"Rascal Girl"
TID_CHARACTER_HOODED_THUG
"Rascal Boy"
TID_CHARACTER_ICE_SPIRITS
"Ice Spirit"
TID_CHARACTER_INFERNO_DRAGON
"Inferno Dragon"
TID_CHARACTER_LAVA_PUPS
"Lava Pups"
TID_CHARACTER_MEGAMINION
"Mega Minion"
TID_CHARACTER_MICRO_GOLEM
"Elixir Blob"
TID_CHARACTER_MINER
"Miner"
TID_CHARACTER_MINI_GOLEM
"Elixir Golemite"
TID_CHARACTER_MINION
"Minion"
TID_CHARACTER_MINIPEKKA
"Mini P.E.K.K.A"
TID_CHARACTER_MUSKETEER
"Musketeer"
TID_CHARACTER_PRINCESS
"Princess"
TID_CHARACTER_RAGE_BARBARIAN
"Rage Barbarian"
TID_CHARACTER_RAMRIDER
"Rider"
TID_CHARACTER_ROYAL_HOG
"Royal Hog"
TID_CHARACTER_SKELETON
"Skeleton"
TID_CHARACTER_SKELETON_WARRIOR
"Guard"
TID_CHARACTER_SMALL_GOLEM
"Golemite"
TID_CHARACTER_SPEAR_GOBLIN
"Spear Goblin"
TID_CHARACTER_TOWER_PRINCESS
"Tower Princess"
TID_CHARACTER_VALKYRIE
"Valkyrie"
TID_CHEST_DRAFT
"Draft Chest"
TID_CHEST_SEASON_1
"Draft Chest"
TID_CHEST_SEASON_2
"Draft Chest"
TID_CHEST_SEASON_3
"Draft Chest"
TID_CHEST_SEASON_4
"Draft Chest"
TID_CHEST_SEASON_5
"Draft Chest"
TID_CHEST_SEASON_6
"Draft Chest"
TID_CHEST_SEASON_7
"Draft Chest"
TID_CHEST_SEASON_8
"Draft Chest"
TID_CHEST_SEASON_9
"Draft Chest"
TID_CHEST_SKIN
"Tower Chest"
This text seems to be hinting at a scrapped Tower Skin Chest.
TID_CHEST_SKIN_NOTIFICATION
"Tower Chest unlocked!"
This text seems to be hinting at a scrapped Tower Skin Chest.
TID_CHINA_REAL_NAME_REGULATION
"Registered with real name"
In the Chinese version players need to login with a WeChat account or a QQ account. The players real name will be used for the account.
TID_CLAN_ARENA1
"Clan Arena 1"
TID_CLAN_ARENA10
"Clan Arena 10"
TID_CLAN_ARENA11
"Clan Arena 11"
TID_CLAN_ARENA2
"Clan Arena 2"
TID_CLAN_ARENA3
"Clan Arena 3"
TID_CLAN_ARENA4
"Clan Arena 4"
TID_CLAN_ARENA5
"Clan Arena 5"
TID_CLAN_ARENA6
"Clan Arena 6"
TID_CLAN_ARENA7
"Clan Arena 7"
TID_CLAN_ARENA8
"Clan Arena 8"
TID_CLAN_ARENA9
"Clan Arena 9"
TID_CLAN_BATTLE_CHEST_STARTING_SOON_TIP
"Get 2v2 wins with Clanmates to unlock this chest!"
This text is from the since removed Clan Chest.
TID_CLAN_CHEST_CONTENTS
"Clan League rewards info"
This text is from the since removed Clan Chest.
TID_CLAN_CHEST_EVENT_FINISHED
"Clan Chest event has finished!"
This text is from the since removed Clan Chest.
TID_CLAN_CHEST_SCREEN_NEW_CHEST
"New Season Chest!"
This text is from the since removed Clan Chest.
TID_CLAN_CHEST_SCREEN_UPGRADED
"Season Chest Upgraded!"
This text is from the since removed Clan Chest.
TID_CLAN_CHEST_TAB
"Chest"
This text is from the since removed Clan Chest.
TID_CLAN_COINS
"Clan Coins"
TID_CLAN_COLLECTION
"Clan Cards"
TID_CLAN_COLLECTION_EMPTY_TEXT
"Battle on Collection Day to earn Clan Cards"
TID_CLAN_COLLECTION_EMPTY_TITLE
"No Clan Cards"
TID_CLAN_CROWN_CHEST
"Clan Chest"
TID_CLAN_CROWN_CHEST_ENDED_NOTIFICATION
"Clan Chest has ended. Collect your reward!"
TID_CLAN_CROWN_CHEST_IN_PROGRESS
"Clan Chest in progress"
TID_CLAN_CROWN_CHEST_NEXT_REWARD
"Next Reward"
TID_CLAN_CROWN_CHEST_NOT_ELIGIBLE_REWARD
"Not eligible for this chest"
TID_CLAN_CROWN_CHEST_PARTICIPATE_INFO
"You will be part of the next Clan Chest."
TID_CLAN_CROWN_CHEST_REACH_FIRST_INFO
"The Clan needs to collect at least <VALUE> Crowns to get the first chest!"
TID_CLAN_CROWN_CHEST_STARTED_NOTIFICATION
"Clan Chest has started. Collect Crowns with your Clan!"
TID_CLAN_CROWN_CHEST_STARTING_SOON_TIP
"Collect Crowns with your Clan to unlock this chest!"
TID_CLAN_CROWN_CHEST_TOTAL
"Total Crowns: <VALUE>"
TID_CLAN_CROWN_CHEST_YOUR_REWARD
"Your Reward"
TID_CLAN_CROWNS
"Clan Crowns"

Misspelled and Different Names (internally)

There are MANY different (internal) names in Clash Royale. Some cards have multiple internal names. Cards that have the same name in-game and internally are not on this list and won't be mentioned. Unused sounds like "assets\sfx\get_mana_01.ogg" will also not be mentioned. This is why some cards have a lot more locations attached then others. Just for clarification, all ".sc" and ".png" files are textures like sprites, card art and card icon(s). The ".wav" and ".ogg" files are sound effects. Most info seen here is based on "V2.2.1", "V3.3314.5" and "V3.3314.033".

In-game Name Internal Name(s) Location(s) Info
Graveyard
"cemetary"
"assets\sfx\cemetary_deploy_01.ogg"
None
Sparky
"zap_machine" & "zappy" & "ZapMachine"
"assets\sfx\zap_machine_charge_06.ogg" & "assets\sfx\zap_machine_run_loop_04.ogg" & "assets\sc\chr_zap_machine.sc" & "assets\sc\chr_zap_machine_tex.sc" & "<pre>assets\sfx\zappy_drop_01.ogg" & "assets\sfx\zappyshot_01.ogg" & "assets\csv_logic\spells_characters.csv"
None
Lumberjack
"woodsman" & "rage_barbarian" & "RageBarbarian"
"assets\sfx\woodsman_atk_01.wav" & "assets\sfx\woodsman_atk_02.wav" & "assets\sfx\woodsman_atk_03.wav" & "assets\sfx\woodsman_atk_04.wav" & "assets\sfx\woodsman_atk_05.wav" & "assets\sfx\woodsman_atk_06.wav" & "assets\sfx\woodsman_atk_07.wav" & "assets\sfx\woodsman_deploy_01.wav" & "assets\sfx\rage_barb_deploy_02.wav" & "assets\sfx\rage_barb_step_01.wav" & "assets\sc\chr_rage_barbarian.sc" & "assets\sc\chr_rage_barbarian_lowres_tex.sc" & "assets\csv_logic\spells_characters.csv"
None
Mega Minion
"royale_minion"
"assets\sfx\royal_minion_wing_03.wav"
None
Lava Hound
"laval_hound"
"assets\sfx\laval_hound_atk_02.wav" & "assets\sfx\laval_hound_atk_03.wav"
None
Ice Wizard
"ice_mage" & "icemage"
"assets\sfx\ice_mage_impact_02.wav" & "assets\sfx\icemage_attack_03.wav"
None
Bowler
"bowl"
"assets\sfx\bowl_atk_01.wav" & "assets\sfx\bowl_atk_02.wav" & "assets\sfx\bowl_atk_03.wav" & "assets\sfx\bowl_atk_04.wav" & "assets\sfx\bowl_atk_05.wav"
None
Bomber
"bomb_skeleton"
"assets\sfx\bomb_skeleton_01v3.wav" & "assets\sfx\bomb_skeleton_atk_04.wav"
None
Prince
"rider" & "prince_andrew"
"assets\sfx\rider_charge_03.wav" & "assets\sfx\prince_andrew_use_02.wav" & "assets\sfx\prince_andrew_use_04.wav" & "assets\sfx\prince_andrew_use_09.wav" & "assets\sfx\prince_andrew_use_10.wav"
None
Mother Witch
"swamphag" & "WitchMother"
"assets\sfx\swamphag_atk_vo_01.ogg" & "assets\sfx\swamphag_atk_vo_02.ogg" & "assets\sfx\swamphag_atk_vo_03.ogg" & "assets\sfx\swamphag_atk_vo_04.ogg" & "assets\sfx\swamphag_dep_vo_01.ogg" & "assets\sfx\swamphag_dep_vo_02.ogg" & "assets\sfx\swamphag_dep_vo_03.ogg" & "assets\sfx\swamphag_dep_vo_04.ogg" & ""assets\csv_logic\spells_characters.csv"
None
Executioner
"axe_man" & "AxeMan"
"assets\sc\chr_axe_man.sc" & "assets\sc\chr_axe_man_highres_tex.sc" & "assets\sc\chr_axe_man_lowres_tex.sc" & "assets\csv_logic\spells_characters.csv"
None
Cannon Cart
"movingcannon" & "rolling_cannon" & "TID_SPELL_INFO_MOVING_CANNON" & "MovingCannon"
"assets\sc\chr_movingcannon.sc" & "assets\sc\chr_movingcannon_highres_tex.sc" & "assets\sc\chr_movingcannon_lowres_tex.sc" & "assets\sfx\rolling_cannon_deploy_01.ogg" & "assets\sfx\rolling_cannon_step_01.ogg" & "assets\csv_logic\spells_characters.csv"
None
Furnace
"firespirit_hut"
"assets\sc\building_firespirit_hut.sc" & "assets\sc\building_firespirit_hut_highres_tex.sc" & "assets\sc\building_firespirit_hut_lowres_tex.sc"
None
Fire Spirit
"fire_firespirit" "FireSpirits
"assets\sc\chr_fire_firespirit.sc" & "assets\sc\chr_fire_firespirit_tex.sc" & "assets\csv_logic\spells_characters.csv"
None
Log
"the_log"
"assets\image\chr\the_log_christmas.png" & "assets\image\chr\the_log_dl.png"
None
Barbarian Barrel
"barbarrel"
"assets\sfx\barbarrel_01.ogg"
None
Guards
"shield_skele" & "skele_warrior" & "SkeletonWarriors"
"assets\sfx\shield_skele_atk_02.ogg" & "assets\sfx\shield_skele_lost_02.ogg" & "assets\sfx\skele_warrior_dep_02.ogg" & "assets\sfx\skele_warrior_step_02.ogg" & "assets\csv_logic\spells_characters.csv"
None
Dart Goblin
"blowdart" & "blowdart_gob" & "blowdart_goblin" & "golbin_blowdart" & "BlowDartGoblin
"assets\sfx\blowdart_deploy_01.ogg" & "assets\sfx\blowdart_hit_01.ogg" & "assets\sfx\blowdart_gob_jump_01.ogg" & "assets\sfx\blowdart_goblin_atk_02.ogg" & "assets\sc\chr_goblin_blowdart.sc" & "assets\sc\chr_goblin_blowdart_highres_tex.sc" & "assets\sc\chr_goblin_blowdart_lowres_tex.sc" & "assets\csv_logic\spells_characters.csv"
None
Elite Barbarians
"elite_barbs" & "AngryBarbarians"
"assets\sfx\elite_barbs_deploy_01.ogg" & "assets\csv_logic\spells_characters.csv"
None
Ice Spirit
"ice_mage" & "ice_sp" & "icemage" & "IceSpirits
"assets\sfx\ice_mage_impact_02.ogg" & "assets\sfx\ice_sp_deploy_01.ogg" & "assets\sfx\ice_sp_deploy_02.ogg" & "assets\sfx\icemage_attack_03.ogg" & "assets\csv_logic\spells_characters.csv"
Before the Ice Spirit was released, the concept of the Ice Spirit used to be called Ice Mage. This can be seen in some developer art.
Ice Golem
"snowman" & "IceGolemite"
"assets\sc\chr_snowman.sc" & "assets\sc\chr_snowman_tex.sc" & "assets\csv_logic\spells_characters.csv"
None
Goblin Hut
"goblinhut"
"assets\image\chr\goblinhut_dl.png"
None
Golbin Gang
"golbins_gang"
"assets\image\chr\goblins_gang_dl.png"
None
Minions
"tinymite"
"assets\sfx\tinymite_attack_04.ogg" & "assets\sfx\tinymite_attack_05.ogg" & "assets\sfx\tinymite_attack_06.ogg"
None
Golem
"stone_golem"
"assets\sfx\stone_golem_deploy_02.ogg"
None
Royale Ghost
"roysword"
"assets\sfx\roysword_01.ogg" & "assets\sfx\roysword_vo_01.ogg"
"roysword" is likely a combination of the word "royale" and "sword".
Tornado
"royale_tornado"
"assets\sfx\royale_tornado_01.ogg"
None
Common
"comon"
"assets\sfx\get_card_comon_01.ogg"
This sound plays whenever you get a common card from a chest.
legendary
"legnedary"
"assets\sfx\buy_legnedary_card_01.ogg"
This sound plays whenever you buy a legendary card from the shop.
(Game menu theme)
"wizmen_04"
"assets\sfx\elite_barbs_deploy_01.ogg"
This is the game menu's song. It was probably named this because during development Clash Royale was themed around Wizards.
Gems
"diamonds"
"assets\csv_logic\resources.csv"
None
Bandit
"assassin"
"assets\csv_logic\spells_characters.csv"
None
Night Witch
"DarkWitch"
"assets\csv_logic\spells_characters.csv"
None
Royale Ghost
"Ghost"
"assets\csv_logic\spells_characters.csv"
None
Zappies
"MiniSparkys"
"assets\csv_logic\spells_characters.csv"
None
Skeleton Barrel
"SkeletonBalloon"
"assets\csv_logic\spells_characters.csv"
None
Flying Machine
"DartBarell"
"assets\csv_logic\spells_characters.csv"
None
Magic Archer
"EliteArcher"
"assets\csv_logic\spells_characters.csv"
None

Arenas

Arena In-game Name Internal Name
1
Goblin Stadium
goblin_arena
4
P.E.K.K.A's Playhouse
dark_arena
6
Builder's Workshop
builder_arena
8
Frozen Peak
ice_arena
10
Hog Mountain
legendary_arena
11
Electro Valley
TID_ARENA_ELECTRIC
12
Spooky Town
TID_ARENA_SPOOKY

Regional Differences

Extra Gem Info

Changing the language to Japanese, three more lines of info about Gems appears. The first line are the gems you bought via P2W (using real money), the second line are the gems you won F2P (opening chests) and the third line is the total of the gems you've earned.

Worldwide Japanese
ClashRoyaleGemsInfo.png JPClashRoyaleGemsInfo.png

Shop Button

Changing the language to Korean, a new button shows inside the Shop menu. If you click on it, the Help & Support page opens (inside game) in the sub-page Shop.

Worldwide Korean
ClashRoyaleWorldShop.png ClashRoyaleKoreanShop.png

Poison

After the China server split the color of the Poison card was changed to green. The new name roughly translates to "damage spell"

CR Green poison2.png

Worldwide China
Clash Royale Poison World Wide.png Clash Royale Poison China.png

Revisional Differences

Sudden Death Music

Supercell changed the old Sudden Death music to a "more exciting" music track.

sudden_death_01 (1.0.0 - 1.5.0) sudden_death_01 (1.6.0 - present)

Mini Pekka Deploy Sound

Starting with the May 2016 Update, Mini Pekka will shout "PANCAKES!!" when deployed. This is the original sound that ended up getting replaced by another version with a lower pitch.

Old New

Loading Screen

The loading screen changed in the Epic Quests update (2.0.0), including a new screen based on Arena Royale. These loading screens are the default for their respected versions. Seasonal Loading Screens do not change this.

1.9.2 and older 2.0.0 to 3.2727.5 3.2727.5 and newer
Cr OriginalLoadingScreen.png Cr 9october2017LoadingScreen.png CR V 327275 Loading Screen.png

Elixir Costs

Card Name Old Elixir Cost New Elixir Cost
Royal Recruits 6 8
Royal Recruits 8 7
Monk 4 5
Musketeer 5 4
Mortar 6 4
Bomber 3 2
Cannon 6 3
Fire Spirit 2 1
Elixir Collecter 5 6
Skeleton Army 4 3
Wall Breakers 3 2
Three Musketeers 10 9
Heal 3 1
Bomb Tower 5 4
Barbarian Hut 7 6
Furnace 5 4
P.E.K.K.A. 8 7
Electro Giant 8 7
Goblin Barrel 4 3
Barbarian Barrel 3 2
Bowler 6 5
Rage 3 2

Giant Skeleton Preview

The Giant Skeleton is one of the few cards that randomly got a card icon redesign. You can see that the style kind of changed, making it feel out of place when compared to the other cards.

Old Current
CR Giant skeleton old.png CR Giant Skeleton New.png

Royal Giant Preview

The Royal Giant is one of the few cards that randomly got a card icon redesign. You can see that the style kind of changed, making it feel out of place when compared to the other cards.

Old Current
CR Royal giant Old.png CR Royal Giant New.png

Knight Preview

The Knight is one of the few cards that randomly got a card icon redesign. You can see that the style kind of changed, making it feel out of place when compared to the other cards.

Old Current
CR Knight Old.png CR Knight New.png

Witch Preview

The Witch is one of the few cards that randomly got a card icon redesign. You can see that the style kind of changed, making it feel out of place when compared to the other cards.

Old Current
CR Witch Old.png CR Witch New.png

Goblin Hut Preview

The Goblin Hut is one of the few building cards that was made to be more colorful. The card looks less old or outdated then it did before. The roof, the rope around the spears and the grass also have a lot more details.

Old Current
CR Goblin Hut Old.png CR Goblin Hut New.png

Mini Pekka Preview

The Mini Pekka is one of the few cards that randomly got a card icon redesign. You can see that the style kind of changed, making it feel out of place when compared to the other cards.

Old Current
CR Mini Pekka Old.png CR Mini Pekka New.png

Valkyrie Preview

The Valkyrie is one of the few cards that randomly got a card icon redesign. You can see that the style kind of changed, making it feel out of place when compared to the other cards.

Old Current
CR Valkyrie.png CR Valkyrie New.png

Ice Golem Preview

The Ice Golem is one of the few cards that randomly got a card icon redesign. You can see that the style kind of changed, making it feel out of place when compared to the other cards.

Old Current
CR Ice Golem Old.png CR Ice Golem New.png

Mortar Preview

The Mortar is one of the few building cards that was made to be more colorful. The card looks less old or outdated then it did before. The grass also has a lot more detail.

Old Current
CR Mortar Old.png CR Mortar New.png

Tesla Preview

The Tesla is one of the few building cards that was made to be more colorful. The card looks less old or outdated then it did before. The sky also has a lot more detail.

Old Current
CR Tesla Old.png CR Tesla New.png

Skeletons Preview

The Skeletons is one of the few cards that got a card icon redesign due to receiving an evolution. You can see that the style is different from the old one, making it feel out of place when compared to the other cards that haven't been redesigned yet.

Old Current
CR Skeletons Old.png CR Skeletons New.png

Archers Preview

The Archers was redesigned during the Boot Camp season. You can see that the style is different from the old one, making it feel out of place when compared to the other cards that haven't been redesigned yet.

Old Current
CR Archers Old.png CR Archers New.png

Executioner Card Preview

The Executioner card preview got a complete makeover in 1.8.0. The mask's texture is shinier, the nose is a brighter shade of pink. The expression is slightly more cartoonish, though eyes are now creepier, a new tooth has been added, and the executioner now has a stubble. The axe is redrawn, with it being slightly more to the left and having an extra shade of grey.

Old Current
CROldExecutionerCard.png CrNewExecutionerCard.png

Fire Ball Card Preview

The old preview looks like it has some snow and mountains in the background. The new one has a more apocalyptic look to it.

Old Current
CRoldfireball.png CrCurrentFireball.png

Flying Machine Preview

The portrait of the Flying Machine lacked legs at first, but they were added later. The background is different and the firing is more noticeable.

Old Current
Cr flyingMachineCard.png CR NewFlyingMachine.png

Bomber Preview

Used to have fire coming out from the top bomb, had a darker background, goggles were shinier, and the second bomb was a lot more visible than the new one. Unfortunately the original card icon seems to have been removed from the game's files, thus can only be seen in this YouTube video: https://youtu.be/HAB6OPF9EhQ

Old Current
ClashRoyale-EarlyBomberPreview.png CR Bomber.png

Arrows Preview

Originally had an orange background, with yellow feathers on the arrows, but now has red feathers, and a sky background with clouds. Unfortunately the original card icon seems to have been removed from the game's files, thus can only be seen in this YouTube video: https://youtu.be/HAB6OPF9EhQ

Old Current
ClashRoyale-EarlyArrowsPreview.png CR Arrows.png